I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
@Maxiheimer ja
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Queensland to 26 Sea Zone
1 infantry moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 artillery moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 tactical_bomber moved from Queensland to 26 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter, 11 infantry and 3 tactical_bombers moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 4 infantry moved from Yenisey to Timguska
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Timguska
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Japanese roll dice for 1 artillery and 4 infantry in Timguska, round 2 : 3/5 hits, 1,17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Timguska, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska
Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Hunan
Japanese attack with 1 fighter, 11 infantry and 3 tactical_bombers
British defend with 2 aaGuns and 11 infantry; Chinese defend with 1 infantry
AA fire in Hunan : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 11 infantry and 3 tactical_bombers in Hunan, round 2 : 6/15 hits, 4,00 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Hunan, round 2 : 8/12 hits, 4,00 expected hits
8 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Hunan
Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Hunan, round 3 : 5/7 hits, 2,67 expected hits
Chinese roll dice for 8 infantry in Hunan, round 3 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the British lost in Hunan
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Hunan, round 4 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 11 infantry
Casualties for British: 2 aaGuns and 11 infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/12 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/10 hits, 6,17 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits
3 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 49
Casualties for Japanese: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 cruiser and 4 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from Hunan to Kiangsu
3 infantry moved from Shantung to Kiangsu
2 infantry moved from Jehol to Shantung
1 infantry moved from Siberia to Amur
1 aaGun moved from Yenisey to Timguska
2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 artilleries and 1 infantry placed in Japan
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Hunan : : -0,67
Americans : 2,17
Chinese : 3,33
Russians : 1,67
Japanese : 11,00
Der var vildt mange hit fra begge sider!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
5 transports moved from 109 Sea Zone to 107 Sea Zone
1 bomber moved from Malta to Southern Italy
1 fighter moved from Hopei to Kwangtung
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Germans defend with 4 submarines and 3 transports
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 4 submarines and 3 transports
Non Combat Move - Americans
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 cruisers moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Southeast Mexico
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Malta
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,83
AA fire in Southern Italy : : -0,17
Americans : -1,33
Japanese : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 artilleries and 7 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
5 transports moved from 109 Sea Zone to 107 Sea Zone
1 bomber moved from Malta to Southern Italy
1 fighter moved from Hopei to Kwangtung
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Germans defend with 4 submarines and 3 transports
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits
Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 4 submarines and 3 transports
Non Combat Move - Americans
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 cruisers moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Southeast Mexico
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Malta
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 artilleries and 7 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from Kwangtung to Kiangsi
3 artilleries moved from Kwangtung to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Burma to India
10 infantry moved from Yunnan to Kwangsi
1 bomber moved from Burma to Shantung
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Combat - British
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Celebes
Battle in Kiangsi
British attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Japanese defend with 3 infantry
British roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/11 hits, 3,17 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/10 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsi
British win, taking Celebes from Japanese, taking Kiangsi from Japanese with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter moved from Kiangsi to Anhwe
1 aaGun moved from Kwangtung to Kiangsi
1 bomber moved from Shantung to Anhwe
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 bomber and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0,83
British : -3,17
AA fire in Southern Italy : : -0,17
Americans : -1,33
AA fire in Shantung : : -0,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 fighter moved from Western Germany to Libya
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from British
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2,33 expected hits
British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Libya, round 3 : 2/5 hits, 1,83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Libya
1 armour owned by the Italians retreated to Tunisia
British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -4
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Libya to Tunisia
1 infantry moved from Morocco to Algeria
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 bomber placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1,00
British : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 cruiser moved from 50 Sea Zone to 26 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Malaya to Borneo
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters
ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits
1 cruiser owned by the ANZAC lost in 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Borneo to 43 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 cruiser moved from 50 Sea Zone to 26 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Malaya to Borneo
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters
ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits
1 cruiser owned by the ANZAC lost in 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser
Battle in Borneo
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Borneo to 43 Sea Zone
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/2 hits, 0,33 expected hits
Bombing raid in Ukraine rolls: 6,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Bessarabia
Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Bessarabia to Poland
1 bomber moved from Poland to Eastern Poland
1 bomber moved from Russia to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
5 mech_infantrys moved from Eastern Poland to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,67
Germans : -1,33
AA fire in Ukraine : : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Hopei to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom
7 infantry moved from Hopei to Anhwe
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 armour and 4 infantry moved from Russia to Bryansk
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Hopei to Anhwe
Place Units - Russians
7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Timguska to Novosibirsk
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 2 submarines
Americans defend with 1 carrier and 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 6 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 6 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 3 tactical_bombers moved from 19 Sea Zone to Japan
6 infantry moved from Kiangsu to Shantung
1 infantry moved from Amur to Manchuria
1 infantry moved from Western Australia to Northern Territory
1 artillery and 2 infantry moved from New South Wales to South Australia
1 artillery moved from Victoria to South Australia
Place Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0,33
ANZAC : -0,17
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Gibraltar
5 transports moved from 107 Sea Zone to 106 Sea Zone
4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 fighter moved from Kwangtung to Guam
1 fighter moved from Southeast Mexico to 10 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
8 artilleries and 6 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 8 artilleries and 6 infantry
Japanese defend with 1 factory_minor and 11 infantry
Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits
Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits
Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits
Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15
Casualties for Chinese: 6 infantry
Casualties for Japanese: 11 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Gibraltar
5 transports moved from 107 Sea Zone to 106 Sea Zone
4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 fighter moved from Kwangtung to Guam
1 fighter moved from Southeast Mexico to 10 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
8 artilleries and 6 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 8 artilleries and 6 infantry
Japanese defend with 1 factory_minor and 11 infantry
Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits
Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits
Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits
Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15
Casualties for Chinese: 6 infantry
Casualties for Japanese: 11 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
11 infantry moved from Kwangsi to Kwangtung
5 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from Anhwe to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to Novosibirsk
1 bomber moved from India to Novosibirsk
1 bomber moved from Anhwe to Manchuria
1 armour and 2 artilleries moved from Libya to Tunisia
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from India to Samara
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
3 artilleries moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsi to Jehol
Combat - British
Battle in Borneo
Battle in Tunisia
British attack with 1 armour and 2 artilleries
Italians defend with 1 armour and 1 fighter
British roll dice for 1 armour and 2 artilleries in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
1 artillery owned by the British lost in Tunisia
British roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 1/2 hits, 1,17 expected hits
1 artillery owned by the British lost in Tunisia
1 armour owned by the British retreated to Libya
Italians win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries
Battle in Manchuria
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Novosibirsk
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
British attack with 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt
Japanese defend with 1 submarine
British roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 aaGun moved from Kiangsi to Kwangtung
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 37 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
British : -1,33
Italians : -0,33
Chinese : -1,00
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Libya
1 fighter moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Libya
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Libya to Southern Italy
1 infantry moved from Algeria to Tunisia
1 bomber moved from Northern Italy to Southern Italy
1 mech_infantry moved from Greece to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : 0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Turn Complete - ANZAC
Combat Move - French
1 fighter moved from Gibraltar to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 infantry and 7 mech_infantrys moved from Bessarabia to Western Ukraine
6 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 bombers moved from Eastern Poland to Russia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Non Combat Move - Germans
6 infantry moved from Novgorod to Belarus
3 bombers moved from Russia to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
Germans undo move 1.
2 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 50 PUs (9 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Anhwe to Kweichow
1 aaGun, 5 armour, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Volgograd to Tambov
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6
Russians collect 17 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :