Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Maxi vs. Toyls
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Queensland to 26 Sea Zone 1 infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 artillery moved from South Australia to Victoria Japanese take Victoria from ANZAC 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter, 11 infantry and 3 tactical_bombers moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 4 infantry moved from Yenisey to Timguska Combat - Japanese Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Timguska Japanese attack with 1 artillery and 4 infantry Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 1 artillery and 4 infantry in Timguska, round 2 : 3/5 hits, 1,17 expected hits Russians roll dice for 1 aaGun and 3 infantry in Timguska, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Timguska Japanese roll dice for 1 artillery and 2 infantry in Timguska, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 3 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Hunan Japanese attack with 1 fighter, 11 infantry and 3 tactical_bombers British defend with 2 aaGuns and 11 infantry; Chinese defend with 1 infantry AA fire in Hunan : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 11 infantry and 3 tactical_bombers in Hunan, round 2 : 6/15 hits, 4,00 expected hits Chinese roll dice for 2 aaGuns and 12 infantry in Hunan, round 2 : 8/12 hits, 4,00 expected hits 8 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 infantry owned by the Chinese and 3 infantry owned by the British lost in Hunan Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Hunan, round 3 : 5/7 hits, 2,67 expected hits Chinese roll dice for 8 infantry in Hunan, round 3 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the British lost in Hunan Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Hunan, round 4 : 3/5 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Hunan Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 11 infantry Casualties for British: 2 aaGuns and 11 infantry Casualties for Chinese: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/12 hits, 6,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/10 hits, 6,17 expected hits Americans roll dice for 1 battleship, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits 3 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 bomber and 3 fighters remaining. Battle score for attacker is 49 Casualties for Japanese: 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 cruiser and 4 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Marshall Islands 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Hunan to Kiangsu 3 infantry moved from Shantung to Kiangsu 2 infantry moved from Jehol to Shantung 1 infantry moved from Siberia to Amur 1 aaGun moved from Yenisey to Timguska 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 3 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 5 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 3 artilleries and 1 infantry placed in Japan 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Hunan : : -0,67 Americans : 2,17 Chinese : 3,33 Russians : 1,67 Japanese : 11,00 -
Der var vildt mange hit fra begge sider!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 5 transports moved from 109 Sea Zone to 107 Sea Zone 1 bomber moved from Malta to Southern Italy 1 fighter moved from Hopei to Kwangtung 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 25 Sea Zone Americans attack with 1 carrier and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 4 submarines and 3 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 4 submarines and 3 transports Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Southeast Mexico 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Malta Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0,83 AA fire in Southern Italy : : -0,17 Americans : -1,33 Japanese : 0,17 -
TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 artilleries and 7 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 5 transports moved from 109 Sea Zone to 107 Sea Zone 1 bomber moved from Malta to Southern Italy 1 fighter moved from Hopei to Kwangtung 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 25 Sea Zone Americans attack with 1 carrier and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Germans defend with 4 submarines and 3 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 submarines in 110 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 4 submarines and 3 transports Non Combat Move - Americans 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 cruisers moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Southeast Mexico 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Malta Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,5,1,4,3,6,6,2,6,2,6,6,3,6 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 4 artilleries and 7 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Kwangtung to Kiangsi 3 artilleries moved from Kwangtung to Kiangsi 1 fighter moved from Hopei to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 carrier moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Burma to India 10 infantry moved from Yunnan to Kwangsi 1 bomber moved from Burma to Shantung 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from French Indo China to Kwangsi Combat - British Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Celebes Battle in Kiangsi British attack with 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Japanese defend with 3 infantry British roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/11 hits, 3,17 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/10 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Celebes from Japanese, taking Kiangsi from Japanese with 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter moved from Kiangsi to Anhwe 1 aaGun moved from Kwangtung to Kiangsi 1 bomber moved from Shantung to Anhwe 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 bomber and 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 1 bomber and 1 fighter Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : -0,83 British : -3,17 AA fire in Southern Italy : : -0,17 Americans : -1,33 AA fire in Shantung : : -0,17 Japanese : -0,50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 fighter moved from Western Germany to Libya 1 mech_infantry moved from Yugoslavia to Greece Italians take Greece from British Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/6 hits, 2,33 expected hits British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Libya, round 3 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Libya 1 armour owned by the Italians retreated to Tunisia British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -4 Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Libya to Tunisia 1 infantry moved from Morocco to Algeria 2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 bomber placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1,00 British : 0,00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Malaya to Borneo Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Battle in Borneo ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Borneo to 43 Sea Zone Turn Complete - ANZACCombat Hit Differential Summary :
ANZAC : -2,00 Japanese : 0,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 cruiser moved from 50 Sea Zone to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Malaya to Borneo Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 26 Sea Zone, round 2 : 7/13 hits, 6,50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser Battle in Borneo ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Borneo, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Borneo to 43 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2,00 Japanese : 0,50 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Eastern Poland to Russia 2 bombers moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/2 hits, 0,33 expected hits Bombing raid in Ukraine rolls: 6,8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Bessarabia Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 2,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Bessarabia to Poland 1 bomber moved from Poland to Eastern Poland 1 bomber moved from Russia to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 5 mech_infantrys moved from Eastern Poland to Bessarabia 5 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Germany to Eastern Poland 1 armour moved from Greater Southern Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 3 infantry moved from Poland to Eastern Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Novgorod 10 mech_infantrys placed in Germany 3 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,67 Germans : -1,33 AA fire in Ukraine : : -0,33 Russians : -0,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Hopei to Buyant-Uhaa 1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom 7 infantry moved from Hopei to Anhwe 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 2 armour and 4 infantry moved from Russia to Bryansk 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 aaGun moved from Hopei to Anhwe Place Units - Russians 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 44 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Timguska to Novosibirsk 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 4 fighters and 2 submarines Americans defend with 1 carrier and 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Americans roll dice for 1 carrier and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier and 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 4 fighters moved from 25 Sea Zone to 26 Sea Zone 3 artilleries and 6 infantry moved from Japan to 6 Sea Zone 3 artilleries, 1 carrier, 6 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 3 tactical_bombers moved from 19 Sea Zone to Japan 6 infantry moved from Kiangsu to Shantung 1 infantry moved from Amur to Manchuria 1 infantry moved from Western Australia to Northern Territory 1 artillery and 2 infantry moved from New South Wales to South Australia 1 artillery moved from Victoria to South Australia Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,6 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3 Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : 0,33 ANZAC : -0,17 Japanese : 1,50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Gibraltar 5 transports moved from 107 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 fighter moved from Kwangtung to Guam 1 fighter moved from Southeast Mexico to 10 Sea Zone Combat - Americans Non Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 8 artilleries and 6 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries and 6 infantry Japanese defend with 1 factory_minor and 11 infantry Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15 Casualties for Chinese: 6 infantry Casualties for Japanese: 11 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : -1,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Malta to Gibraltar 5 transports moved from 107 Sea Zone to 106 Sea Zone 4 mech_infantrys moved from Central United States to New Brunswick Nova Scotia 1 fighter moved from Kwangtung to Guam 1 fighter moved from Southeast Mexico to 10 Sea Zone Combat - Americans Non Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,3,1,4,5,4,6,1,3,3,6,5,5,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 8 artilleries and 6 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 8 artilleries and 6 infantry Japanese defend with 1 factory_minor and 11 infantry Chinese roll dice for 8 artilleries and 6 infantry in Shantung, round 2 : 5/14 hits, 4,67 expected hits Japanese roll dice for 11 infantry in Shantung, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 3 infantry in Shantung, round 3 : 2/11 hits, 3,67 expected hits Japanese roll dice for 6 infantry in Shantung, round 3 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries and 1 infantry in Shantung, round 4 : 3/9 hits, 3,00 expected hits Japanese roll dice for 4 infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 8 artilleries in Shantung, round 5 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 8 artilleries remaining. Battle score for attacker is 15 Casualties for Chinese: 6 infantry Casualties for Japanese: 11 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Shantung Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 11 infantry moved from Kwangsi to Kwangtung 5 infantry moved from Kiangsi to Kwangtung 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Persia to Novosibirsk 1 bomber moved from India to Novosibirsk 1 bomber moved from Anhwe to Manchuria 1 armour and 2 artilleries moved from Libya to Tunisia 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from India to Samara 1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 3 artilleries moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Jehol Combat - British Battle in Borneo Battle in Tunisia British attack with 1 armour and 2 artilleries Italians defend with 1 armour and 1 fighter British roll dice for 1 armour and 2 artilleries in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1,17 expected hits 1 artillery owned by the British lost in Tunisia British roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 fighter in Tunisia, round 3 : 1/2 hits, 1,17 expected hits 1 artillery owned by the British lost in Tunisia 1 armour owned by the British retreated to Libya Italians win, taking Borneo from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries Battle in Manchuria British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Battle in Novosibirsk British attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 44 Sea Zone British attack with 1 carrier, 1 destroyer and 1 fighter; ANZAC loiter and taunt Japanese defend with 1 submarine British roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 aaGun moved from Kiangsi to Kwangtung Place Units - UK_Pacific 2 transports placed in 39 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 31 PUs; end with 31 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 37 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry Some Units in 39 Sea Zone change ownership: 2 transportsCombat Hit Differential Summary :
British : -1,33 Italians : -0,33 Chinese : -1,00 Japanese : -1,50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tunisia to Libya 1 fighter moved from Tunisia to Libya 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour and 1 fighter British defend with 1 armour Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Libya Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Libya to Southern Italy 1 infantry moved from Algeria to Tunisia 1 bomber moved from Northern Italy to Southern Italy 1 mech_infantry moved from Greece to Romania 1 artillery moved from Yugoslavia to Slovakia Hungary Place Units - Italians 2 submarines placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0,17 British : 0,50 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Turn Complete - ANZACCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Turn Complete - ANZAC Combat Move - French 1 fighter moved from Gibraltar to Tobruk Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 infantry and 7 mech_infantrys moved from Bessarabia to Western Ukraine 6 armour, 3 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 4 bombers moved from Eastern Poland to Russia Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Non Combat Move - Germans 6 infantry moved from Novgorod to Belarus 3 bombers moved from Russia to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Poland 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Germans 1 fighter and 2 infantry placed in United Kingdom Germans undo move 1. 2 infantry placed in United Kingdom 2 armour and 1 mech_infantry placed in Novgorod 6 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 50 PUs (9 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese 1 armour and 1 mech_infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour and 1 mech_infantry moved from Tsagaan Olom to Timguska 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Timguska Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Russians 1 aaGun and 7 infantry moved from Anhwe to Kweichow 1 aaGun, 5 armour, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Bryansk to Russia 3 infantry moved from Volgograd to Tambov Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6 Russians collect 17 PUs (3 lost to blockades); end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Japan to Korea Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 artilleries and 6 infantry Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Hawaiian Islands, round 2 : 6/9 hits, 2,50 expected hits Americans roll dice for 1 aaGun and 3 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 3 infantry Battle in Korea Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Northern Territory to South Australia 1 bomber moved from Marshall Islands to Queensland Place Units - Japanese 1 artillery and 2 infantry placed in New South Wales 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 0,00 Russians : -0,83 Japanese : 3,83





