Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Maxi vs. Toyls
-
A little COVID-19 Play.
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to British Guiana: 1 infantry EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Adding units owned by British to Kenya: 1 infantry EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantryCombat Hit Differential Summary :
-
Og vi spiller balance mod kan jeg se:)
-
Så burde du vel egentlig ikke have et bid:thinking_face:
-
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to British Guiana: 1 infantry EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Adding units owned by British to Kenya: 1 infantry EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantry Germans buy 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 103 Sea Zone to 106 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 117 Sea Zone to 110 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 118 Sea Zone to 88 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 103 Sea Zone to 33 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 117 Sea Zone to 106 Sea Zone EDIT: 1 submarine moved from 103 Sea Zone to 110 Sea Zone EDIT: 1 submarine moved from 108 Sea Zone to 110 Sea Zone EDIT: 1 submarine moved from 118 Sea Zone to 111 Sea Zone EDIT: 1 submarine moved from 124 Sea Zone to 111 Sea Zone EDIT: 1 battleship moved from 113 Sea Zone to 110 Sea Zone EDIT: 1 fighter moved from Norway to 111 Sea Zone EDIT: 1 tactical_bomber moved from Western Germany to 111 Sea Zone EDIT: 2 bombers moved from Germany to 111 Sea Zone EDIT: 1 tactical_bomber moved from Germany to 110 Sea Zone EDIT: 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone EDIT: 1 fighter moved from Holland Belgium to 110 Sea Zone EDIT: 1 tactical_bomber moved from Poland to France EDIT: 1 fighter moved from Slovakia Hungary to Southern Italy EDIT: 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France EDIT: 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux EDIT: 1 artillery moved from Holland Belgium to Normandy Bordeaux EDIT: 3 armour and 2 infantry moved from Holland Belgium to France EDIT: 3 armour moved from Greater Southern Germany to France EDIT: 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia EDIT: 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia EDIT: 1 armour and 1 infantry moved from Romania to Yugoslavia EDIT: 1 armour moved from Poland to Yugoslavia EDIT: Germans undo move 14. EDIT: 1 fighter moved from Slovakia Hungary to Yugoslavia EDIT: Germans undo move 16. EDIT: Germans undo move 18. EDIT: 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia EDIT: Germans undo move 15. EDIT: 1 artillery and 2 infantry moved from Holland Belgium to France EDIT: 1 artillery moved from Holland Belgium to France Combat - GermansCombat Hit Differential Summary :
-
Vil du scramble?
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to British Guiana: 1 infantry EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry EDIT: Adding units owned by British to Kenya: 1 infantry EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantry Germans buy 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 103 Sea Zone to 106 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 117 Sea Zone to 110 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 118 Sea Zone to 88 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 103 Sea Zone to 33 Sea Zone EDIT: Germans undo move 1. EDIT: 1 submarine moved from 117 Sea Zone to 106 Sea Zone EDIT: 1 submarine moved from 103 Sea Zone to 110 Sea Zone EDIT: 1 submarine moved from 108 Sea Zone to 110 Sea Zone EDIT: 1 submarine moved from 118 Sea Zone to 111 Sea Zone EDIT: 1 submarine moved from 124 Sea Zone to 111 Sea Zone EDIT: 1 battleship moved from 113 Sea Zone to 110 Sea Zone EDIT: 1 fighter moved from Norway to 111 Sea Zone EDIT: 1 tactical_bomber moved from Western Germany to 111 Sea Zone EDIT: 2 bombers moved from Germany to 111 Sea Zone EDIT: 1 tactical_bomber moved from Germany to 110 Sea Zone EDIT: 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone EDIT: 1 fighter moved from Holland Belgium to 110 Sea Zone EDIT: 1 tactical_bomber moved from Poland to France EDIT: 1 fighter moved from Slovakia Hungary to Southern Italy EDIT: 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France EDIT: 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux EDIT: 1 artillery moved from Holland Belgium to Normandy Bordeaux EDIT: 3 armour and 2 infantry moved from Holland Belgium to France EDIT: 3 armour moved from Greater Southern Germany to France EDIT: 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia EDIT: 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia EDIT: 1 armour and 1 infantry moved from Romania to Yugoslavia EDIT: 1 armour moved from Poland to Yugoslavia EDIT: Germans undo move 14. EDIT: 1 fighter moved from Slovakia Hungary to Yugoslavia EDIT: Germans undo move 16. EDIT: Germans undo move 18. EDIT: 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia EDIT: Germans undo move 15. EDIT: 1 artillery and 2 infantry moved from Holland Belgium to France EDIT: 1 artillery moved from Holland Belgium to France Combat - Germans Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Casualties for British: 1 cruiser Casualties for French: 1 cruiser Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4,50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 3 : 7/14 hits, 4,33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0,17 expected hits Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/21 hits, 7,00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/16 hits, 6,17 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2,33 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Germans: 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 bombers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from France to Western Germany Place Units - Germans 8 infantry placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -1,50 British : 0,33 AA fire in France : : -0,17 French : 0,33 Neutral_Allies : 0,00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Russians Russians buy 3 armour, 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 artillery moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 127 Sea Zone to 111 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 2 infantry moved from Caucasus to Kazakhstan 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Novgorod 6 infantry moved from Amur to Buryatia Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia 4 infantry moved from Sakha to Amur 2 infantry moved from Sakha to Buryatia 2 aaGuns moved from Russia to Bryansk 1 fighter moved from Novgorod to Russia Place Units - Russians 2 artilleries and 1 tactical_bomber placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Manchuria to Amur 4 infantry moved from Korea to Amur 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 infantry moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 1 fighter moved from Korea to Amur 2 fighters and 2 tactical_bombers moved from Japan to Amur Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 artillery, 3 fighters, 10 infantry and 2 tactical_bombers Russians defend with 4 infantry Japanese roll dice for 1 artillery, 3 fighters, 10 infantry and 2 tactical_bombers in Amur, round 2 : 6/16 hits, 5,00 expected hits Russians roll dice for 4 infantry in Amur, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 aaGun moved from Manchuria to Amur 1 fighter moved from Okinawa to Manchuria 3 fighters and 2 tactical_bombers moved from Amur to Manchuria 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Amur 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese : 0,00 Russians : 0,67 Japanese : 1,33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 cruiser moved from 10 Sea Zone to 89 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 fighter moved from 10 Sea Zone to Eastern United States 1 fighter moved from Western United States to 101 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
-
Stopper du ved amerikanerne??
-
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,67 -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 unit repaired. 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Iraq 1 fighter moved from India to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - BritishCombat Hit Differential Summary :
-
Scramble?
-
Ja tak - fuld scramble
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 cruiser moved from 10 Sea Zone to 89 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 fighter moved from 10 Sea Zone to Eastern United States 1 fighter moved from Western United States to 101 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 unit repaired. 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from India to Iraq 1 fighter moved from India to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 1/4 hits, 2,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 4/4 hits, 2,33 expected hits Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 4 : 1/3 hits, 2,00 expected hits 1 transport owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Casualties for Germans: 1 fighter Battle in 96 Sea Zone British attack with 1 cruiser Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Iraq British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from Iraq to Syria 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 3 aaGuns, 1 artillery and 6 infantry moved from India to Burma 1 battleship moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from Malaya to Shan State Place Units - British 1 factory_minor placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1 British collect 31 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : -3,17 Italians : -2,17 Chinese : -0,17 Neutral_Axis : -1,33 Japanese : -0,67 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 92 Sea Zone 1 transport owned by the British lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Italians win with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 35 Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 6 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 7 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 8 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Gibraltar, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 aaGun moved from Northern Italy to Southern France 1 armour and 2 infantry moved from Albania to Yugoslavia 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 bomber moved from 92 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 15 PUs (1 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : -1,50 British : -4,00 French : -1,00 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Western Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0,67 ANZAC : -0,33 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Western Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from United Kingdom to 92 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Morocco to Algeria Combat - French Battle in Southern France French attack with 1 artillery and 1 infantry Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 0/3 hits, 1,17 expected hits 1 aaGun owned by the Italians lost in Southern France French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the French lost in Southern France French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 aaGun and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 92 Sea Zone French attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 92 Sea Zone French roll dice for 1 cruiser and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the French lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 13 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,33 French : 1,00 ANZAC : -0,33 -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 marines and 4 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 2 bombers moved from Western Germany to Scotland 1 fighter and 1 tactical_bomber moved from Western Germany to Scotland 1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 4 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French Combat - GermansCombat Hit Differential Summary :





