aye, that it is.
Maxi vs. Toyls
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 armour and 2 mech_infantrys moved from Shensi to Hopei 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsagaan Olom to Suiyuyan 3 infantry moved from Yakut S.S.R. to Ulaanbaatar 4 infantry moved from Yakut S.S.R. to Dzavhan 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Hopei Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Hopei, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Belarus 2 aaGuns moved from Baltic States to Belarus 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 16 infantry moved from Baltic States to Belarus 1 armour and 2 artilleries moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 2 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 infantry moved from Yakut S.S.R. to Dzavhan 2 aaGuns and 1 infantry moved from Yakut S.S.R. to Dzavhan 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Russians : 1,67 Japanese : -0,33 -
@Maxiheimer Ja lidt:-) Prøvede faktisk at lokke dig til sealion:-)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Amur 1 mech_infantry moved from Amur to Ulaanbaatar 1 artillery and 1 infantry moved from Central Mongolia to Ulaanbaatar 5 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Chahar 2 bombers moved from Kwangsi to Chahar 2 fighters moved from Jehol to Chahar 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Kwangsi to 42 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Hunan to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Kweichow 2 fighters and 2 tactical_bombers moved from Jehol to Ulaanbaatar Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine and 2 transports British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 4/4 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer; Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Java Battle in Ulaanbaatar Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 2/7 hits, 3,17 expected hits Russians roll dice for 5 infantry in Ulaanbaatar, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 3 : 2/6 hits, 3,00 expected hits Russians roll dice for 3 infantry in Ulaanbaatar, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Ulaanbaatar Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 4 : 3/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar Japanese win, taking Java from ANZAC, taking Ulaanbaatar from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 5 infantry Battle in Chahar Japanese attack with 2 bombers, 2 fighters and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Chahar, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers and 2 fighters in Chahar, round 3 : 3/4 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Battle in Philippines Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/7 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 2 bombers moved from Chahar to Shantung 1 fighter moved from Chahar to Shantung 2 fighters and 2 tactical_bombers moved from Ulaanbaatar to Manchuria 1 aaGun moved from Sakha to Buryatia 1 cruiser and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 0,67 ANZAC : 1,33 Chinese : 0,67 UK_Pacific : -0,67 Russians : -1,00 Japanese : 0,67 -
Nu må vi se om det bliver tysklands undergang… Nu nærlæste jeg lige de modificerede objectives. Tyskland får 5 ipc for at have enheder i london… Ikke dårligt!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 4 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 17 Sea Zone to 19 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from Guam to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 infantry and 1 marine Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 infantry and 1 marine in Gibraltar, round 2 : 3/12 hits, 4,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 4 artilleries, 1 bomber, 5 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Eastern United States to Morocco 1 fighter moved from 43 Sea Zone to Shan State 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : -0,67 Americans : -3,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 4 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 artilleries, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 submarine moved from 17 Sea Zone to 19 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from Guam to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 infantry and 1 marine Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 infantry and 1 marine in Gibraltar, round 2 : 3/12 hits, 4,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 4 artilleries, 1 bomber, 5 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Eastern United States to Morocco 1 fighter moved from 43 Sea Zone to Shan State 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 2 infantry moved from Kenya to 72 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 2 infantry moved from 76 Sea Zone to British Somaliland 5 infantry moved from Burma to Yunnan 3 artilleries moved from Burma to Yunnan 2 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 5 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Iraq to Egypt 1 bomber moved from Belgian Congo to British Somaliland Combat - British Battle in British Somaliland British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in British Somaliland, round 2 : 3/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 3 artilleries and 7 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 7 infantry in Yunnan, round 2 : 4/10 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Yunnan 7 infantry moved from India to Burma 1 infantry moved from West India to India 2 infantry moved from Eastern Persia to West India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 bomber moved from British Somaliland to Egypt 1 tactical_bomber moved from Belgian Congo to Egypt 1 fighter moved from Algeria to Morocco 1 tactical_bomber moved from Algeria to Morocco Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Italians : -1,00 British : 2,83 Americans : -3,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from Libya to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 2 submarines moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 cruiser and 1 destroyer; French defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 1 destroyer owned by the French and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits 1 destroyer owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -18 Casualties for Italians: 1 bomber, 1 fighter and 2 submarines Casualties for French: 1 destroyer Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Yugoslavia to Southern Italy 4 infantry moved from Yugoslavia to Northern Italy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 2 fighters and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : 0,33 British : 1,67 French : -0,33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from Sumatra to India 1 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 aaGun moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 4 armour, 1 bomber, 13 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 armour moved from United Kingdom to Scotland 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 cruiser moved from 109 Sea Zone to 108 Sea Zone 1 cruiser moved from 108 Sea Zone to 103 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 4 armour, 5 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to Scotland 1 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 5 artilleries, 19 infantry and 3 mech_infantrys moved from Poland to Eastern Poland 3 armour moved from Romania to Eastern Poland 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Southern Italy 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Scotland Germans attack with 2 armour, 1 bomber and 4 infantry British defend with 1 airfield and 2 infantry Germans roll dice for 2 armour, 1 bomber and 4 infantry in Scotland, round 2 : 3/7 hits, 2,33 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 9 armour, 5 artilleries, 24 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 24 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 15/45 hits, 12,17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Poland to Eastern Poland 5 infantry moved from Germany to Poland 1 aaGun moved from Poland to Eastern Poland 2 bombers moved from Baltic States to Western Germany 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 carrier, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Scotland to Western Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to Southern Italy 2 infantry moved from Bulgaria to Romania Place Units - Germans 3 infantry placed in United Kingdom 3 submarines placed in 112 Sea Zone 1 bomber and 4 infantry placed in Western Germany 2 mech_infantrys placed in Western Germany 4 armour and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5 Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 4,17 British : 0,33 Americans : -0,33 Russians : 0,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 111 Sea Zone 2 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Dzavhan to Central Mongolia Russians take Central Mongolia from Japanese 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Belarus to Baltic States 2 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from Western Ukraine to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 2 transports 2 transports owned by the Germans lost in 111 Sea Zone Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Karelia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Dzavhan to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 aaGuns, 1 armour, 4 artilleries and 5 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 aaGun moved from Belarus to Novgorod 3 artilleries moved from Belarus to Bryansk 1 fighter moved from Karelia to Novgorod 3 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Baltic States 4 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 1 tactical_bomber moved from Karelia to Novgorod 3 armour moved from Belarus to Bryansk Place Units - Russians 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Russians undo move 2. 2 artilleries and 1 infantry placed in Novgorod 2 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -0,83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung Japanese take Kwangtung from UK_Pacific 1 mech_infantry moved from Anhwe to Kwangsi 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi 1 artillery moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to South Australia 1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to South Australia Combat - Japanese Battle in Sumatra Battle in Northern Territory Battle in Queensland Battle in 19 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Northern Territory from ANZAC, taking Queensland from ANZAC, taking 19 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangsi Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in South Australia Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 aaGuns, 1 artillery and 2 infantry AA fire in South Australia : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 2/6 hits, 2,83 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in South Australia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in South Australia Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in South Australia, round 3 : 1/5 hits, 2,50 expected hits ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 3 : 2/3 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese roll dice for 3 fighters in South Australia, round 4 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in South Australia Japanese roll dice for 2 fighters in South Australia, round 5 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 5 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese roll dice for 1 fighter in South Australia, round 6 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in South Australia, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in South Australia Japanese win with 1 fighter remaining. Battle score for attacker is -18 Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 61 Sea Zone 1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Anhwe 2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe 3 infantry moved from Shantung to Anhwe 1 fighter moved from Shantung to Anhwe 2 bombers moved from Shantung to Philippines 1 cruiser and 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from South Australia to 61 Sea Zone 1 aaGun moved from Buryatia to Yakut S.S.R. 2 fighters moved from Manchuria to 6 Sea Zone 2 tactical_bombers moved from Manchuria to Anhwe Place Units - Japanese 1 carrier and 3 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0,33 ANZAC : 1,33 Chinese : -0,67 AA fire in South Australia : : -0,67 Japanese : -3,50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 104 Sea Zone 2 submarines moved from 91 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Morocco to 104 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 103 Sea Zone Americans attack with 2 fighters and 2 submarines Germans defend with 1 cruiser Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Germans lost in 103 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 bomber and 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Shan State to Hopei 4 mech_infantrys moved from Southeast Mexico to Central United States Place Units - Americans 2 infantry placed in Western United States 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : 2,33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei Place Units - Chinese 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 104 Sea Zone 2 submarines moved from 91 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Morocco to 104 Sea Zone 1 fighter moved from Morocco to 104 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 103 Sea Zone Americans attack with 2 fighters and 2 submarines Germans defend with 1 cruiser Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Germans lost in 103 Sea Zone Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 bomber and 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Shan State to Hopei 4 mech_infantrys moved from Southeast Mexico to Central United States Place Units - Americans 2 infantry placed in Western United States 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei Place Units - Chinese 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 battleship EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 3 artilleries moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kwangsi 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Hopei 1 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 bomber moved from Egypt to India Combat - British Battle in Alexandria British attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kwangsi British attack with 3 artilleries and 6 infantry Japanese defend with 1 mech_infantry British roll dice for 3 artilleries and 6 infantry in Kwangsi, round 2 : 1/9 hits, 2,50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 aaGun and 7 infantry moved from Burma to Yunnan 9 infantry moved from India to Burma 1 aaGun and 4 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from West India to India 1 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Northwest Persia to Iraq Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportCombat Hit Differential Summary :
Germans : 0,33 British : -1,67 Italians : -0,33 Americans : 2,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Southern Italy to France 1 aaGun, 1 armour and 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0,33 French : -0,33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 49 Sea Zone to 55 Sea Zone 3 submarines moved from 62 Sea Zone to 61 Sea Zone 3 fighters moved from India to 41 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 61 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 1 fighter and 1 transport ANZAC roll dice for 3 submarines in 61 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 61 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 61 Sea Zone ANZAC roll dice for 3 submarines in 61 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 61 Sea Zone 3 submarines owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Battle in 41 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 cruiser, 1 destroyer and 1 transport ANZAC roll dice for 3 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 2 fighters in 41 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 aaGun, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,33 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - GermansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone 2 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Romania to Bessarabia 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 6 infantry moved from Finland to Karelia 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 6 infantry Russians defend with 2 infantry Germans roll dice for 6 infantry in Karelia, round 2 : 2/6 hits, 1,00 expected hits Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 1 carrier, 2 fighters and 3 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 carrier, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 carrier, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 5/5 hits, 2,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys in Belarus, round 2 : 8/44 hits, 12,00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 armour moved from Germany to Eastern Poland 3 aaGuns moved from Eastern Poland to Belarus 3 infantry moved from Poland to Eastern Poland 3 bombers moved from Baltic States to Western Germany 2 mech_infantrys moved from Western Germany to Poland 6 infantry moved from Germany to Poland 1 bomber moved from Bessarabia to Germany 1 infantry moved from Romania to Eastern Poland 4 submarines moved from 112 Sea Zone to 113 Sea Zone 3 transports moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 2 armour and 3 infantry moved from Scotland to United Kingdom Place Units - Germans 3 infantry placed in United Kingdom 4 armour and 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany Germans undo move 2. Germans undo move 2. Germans undo move 1. 2 armour and 1 fighter placed in United Kingdom 2 armour, 3 infantry and 5 mech_infantrys placed in Germany Germans undo move 2. 2 infantry placed in Western Germany Germans undo move 2. 2 armour placed in Western Germany 3 infantry and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,00 Americans : -0,33 Russians : -1,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Novgorod to Belarus 4 armour, 7 artilleries, 20 infantry and 2 tactical_bombers moved from Bryansk to Belarus 2 armour moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 6 armour, 12 artilleries, 2 fighters, 24 infantry and 3 tactical_bombers Germans defend with 3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys AA fire in Belarus : 1/5 hits, 0,83 expected hits 1 tactical_bomber owned by the Russians lost in Belarus Russians roll dice for 6 armour, 12 artilleries, 2 fighters, 24 infantry and 2 tactical_bombers in Belarus, round 2 : 16/46 hits, 15,33 expected hits Germans roll dice for 3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys in Belarus, round 2 : 15/44 hits, 16,17 expected hits 15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 13 infantry owned by the Germans lost in Belarus Russians roll dice for 6 armour, 12 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers in Belarus, round 3 : 11/31 hits, 12,33 expected hits Germans roll dice for 9 armour, 5 artilleries, 10 infantry and 7 mech_infantrys in Belarus, round 3 : 15/31 hits, 11,83 expected hits 9 infantry owned by the Russians, 6 artilleries owned by the Russians, 10 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 6 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Belarus, round 4 : 10/16 hits, 7,33 expected hits Germans roll dice for 9 armour, 5 artilleries and 6 mech_infantrys in Belarus, round 4 : 6/20 hits, 8,17 expected hits 4 artilleries owned by the Germans, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 6 armour, 2 fighters and 2 tactical_bombers in Belarus, round 5 : 6/10 hits, 5,33 expected hits Germans roll dice for 9 armour and 1 artillery in Belarus, round 5 : 2/10 hits, 4,83 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Belarus Russians roll dice for 4 armour, 2 fighters and 2 tactical_bombers in Belarus, round 6 : 3/8 hits, 4,33 expected hits Germans roll dice for 4 armour in Belarus, round 6 : 1/4 hits, 2,00 expected hits 1 armour owned by the Russians and 3 armour owned by the Germans lost in Belarus Russians roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Belarus, round 7 : 2/7 hits, 3,83 expected hits Germans roll dice for 1 armour in Belarus, round 7 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Russians: 3 armour, 12 artilleries, 24 infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 7 mech_infantrys Non Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 submarine moved from 111 Sea Zone to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Belarus to Bryansk 2 aaGuns moved from Novgorod to Belarus 1 aaGun and 3 infantry moved from Central Mongolia to Suiyuyan 1 aaGun and 3 infantry moved from Dzavhan to Olgiy Place Units - Russians 3 infantry placed in Ukraine Russians undo move 1. 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -4,50 Russians : -0,50 AA fire in Belarus : : 0,17





