@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTotal Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Carthage 1 cavalry moved from Banasa to Cartenna 2 hoplites moved from Aleria to SZ 24 2 hoplites and 2 triremes moved from SZ 24 to SZ 33 3 phalanxs moved from Lilybaeum to Messana 3 warelephants moved from Lilybaeum to Messana 1 warelephant moved from Lilybaeum to Messana 1 cavalry moved from Lilybaeum to Messana 2 catapults moved from Lilybaeum to Messana 1 hoplite moved from Lilybaeum to Messana 1 hoplite moved from Lilybaeum to Messana 1 hoplite moved from Thenae to Thapsus 1 cavalry, 1 hoplite, 1 leader and 3 warelephants moved from Siga to Cartenna Purchase Units - Carthage Carthage buy 3 hoplites, 2 triremes and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Messana Carthage attack with 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants RomanRepublic defend with 7 legionaires, 3 skirmishers and 1 wall AAwall fire in Messana : 0/1 hits, 0.50 expected hits Carthage roll dice for 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 2 : 6/12 hits, 7.50 expected hits RomanRepublic roll dice for 7 legionaires, 3 skirmishers and 1 wall in Messana, round 2 : 3/9 hits, 2.83 expected hits 1 cavalry owned by the Carthage, 3 skirmishers owned by the RomanRepublic, 1 wall owned by the RomanRepublic, 2 catapults owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Messana Carthage roll dice for 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 3 : 7/9 hits, 5.67 expected hits RomanRepublic roll dice for 6 legionaires in Messana, round 3 : 2/6 hits, 2.00 expected hits 2 hoplites owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Messana Carthage win, taking Messana from RomanRepublic with 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 42 Casualties for Carthage: 2 catapults, 1 cavalry and 2 hoplites Casualties for RomanRepublic: 7 legionaires, 3 skirmishers and 1 wall Battle in Cartenna Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants AI_Barbarians defend with 1 warrior Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants in Cartenna, round 2 : 4/7 hits, 4.17 expected hits AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Cartenna Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 7 hoplites moved from Lilybaeum to Messana 2 hoplites moved from SZ 33 to Lilybaeum 3 triremes moved from SZ 33 to SZ 32 3 hoplites moved from Carthago to SZ 32 3 hoplites and 3 triremes moved from SZ 32 to SZ 33 3 hoplites moved from SZ 33 to Lilybaeum 5 hoplites moved from Lilybaeum to Messana Place Units - Carthage 2 triremes placed in SZ 33 2 hoplites and 1 warelephant placed in Lilybaeum 1 hoplite placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 1,6,3 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover triremes Activate Technology - Carthage Carthage activating triremes Turn Complete - Carthage Carthage collect 59 PUs; end with 59 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 56 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 59 PUsCombat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : 0.17 AAwall fire in Messana : : -0.50 AI_Neutral : -0.33 -
TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Macedonia 13 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors moved from Corinth to Sparta 3 cavalrys moved from Athens to Sparta 4 phalanxs and 1 warrior moved from Pella to Sardica 5 warriors moved from Thessalonica to Byzantium Purchase Units - Macedonia Macedonia buy 1 skirmisher and 9 warriors; Remaining resources: 0 PUs; 3 techTokens; Combat - Macedonia Battle in Byzantium Macedonia attack with 5 warriors Pergamon defend with 1 spearman Macedonia roll dice for 5 warriors in Byzantium, round 2 : 1/5 hits, 1.67 expected hits Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 5 warriors remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Sardica Macedonia attack with 4 phalanxs and 1 warrior AI_Barbarians defend with 1 horsearcher and 1 warrior Macedonia roll dice for 4 phalanxs and 1 warrior in Sardica, round 2 : 1/5 hits, 2.33 expected hits AI_Barbarians roll dice for 1 horsearcher and 1 warrior in Sardica, round 2 : 2/2 hits, 0.67 expected hits 1 horsearcher owned by the AI_Barbarians, 1 warrior owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Sardica Macedonia roll dice for 3 phalanxs in Sardica, round 3 : 0/3 hits, 1.50 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Macedonia lost in Sardica Macedonia roll dice for 2 phalanxs in Sardica, round 4 : 0/2 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 4 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 2 phalanxs in Sardica, round 5 : 1/2 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 5 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 2 phalanxs remaining. Battle score for attacker is -12 Casualties for Macedonia: 2 phalanxs and 1 warrior Casualties for AI_Barbarians: 1 horsearcher and 1 warrior Battle in Sparta Macedonia attack with 16 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors Pergamon defend with 2 cavalrys and 2 phalanxs; RomanRepublic defend with 1 legionaire and 1 skirmisher; GreekCityStates defend with 4 archers, 5 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 5 walls AAwall fire in Sparta : 5/5 hits, 2.50 expected hits 1 warrior owned by the Macedonia, 2 cavalrys owned by the Macedonia and 2 skirmishers owned by the Macedonia lost in Sparta Macedonia roll dice for 14 cavalrys, 1 leader, 10 phalanxs, 5 skirmishers and 10 warriors in Sparta, round 2 : 16/40 hits, 14.67 expected hits Units damaged: 1 leader owned by the GreekCityStates and 4 walls owned by the GreekCityStates GreekCityStates roll dice for 4 archers, 5 catapults, 2 cavalrys, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs, 3 skirmishers and 5 walls in Sparta, round 2 : 10/24 hits, 11.17 expected hits Units damaged: 1 leader owned by the Macedonia 4 catapults owned by the GreekCityStates, 1 skirmisher owned by the RomanRepublic, 2 cavalrys owned by the Pergamon, 4 cavalrys owned by the Macedonia, 5 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 2 skirmishers owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 cavalrys, 1 leader, 10 phalanxs and 10 warriors in Sparta, round 3 : 10/31 hits, 12.33 expected hits GreekCityStates roll dice for 4 archers, 1 catapult, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs and 4 walls in Sparta, round 3 : 11/17 hits, 9.50 expected hits 1 warrior owned by the Macedonia, 4 archers owned by the GreekCityStates, 2 phalanxs owned by the Pergamon, 10 cavalrys owned by the Macedonia and 4 walls owned by the GreekCityStates lost in Sparta Macedonia roll dice for 1 leader, 10 phalanxs and 9 warriors in Sparta, round 4 : 8/20 hits, 8.50 expected hits GreekCityStates roll dice for 1 catapult, 4 hoplites, 1 leader and 1 legionaire in Sparta, round 4 : 1/6 hits, 3.50 expected hits 1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 4 hoplites owned by the GreekCityStates, 1 warrior owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Sparta Macedonia win, taking Sparta from GreekCityStates with 1 leader, 10 phalanxs and 8 warriors remaining. Battle score for attacker is 96 Casualties for Macedonia: 16 cavalrys, 7 skirmishers and 3 warriors Casualties for GreekCityStates: 4 archers, 5 catapults, 4 hoplites, 1 leader, 2 skirmishers and 5 walls Casualties for Pergamon: 2 cavalrys and 2 phalanxs Casualties for RomanRepublic: 1 legionaire and 1 skirmisher Non Combat Move - Macedonia 1 skirmisher moved from Larissa to Dodona 1 warrior moved from Dodona to Thessalonica 2 skirmishers and 1 warrior moved from Apollonia to Pella 1 phalanx and 2 warriors moved from Athens to Larissa 1 warrior moved from Athens to Larissa Place Units - Macedonia 6 warriors placed in Corinth 1 skirmisher and 3 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 6,3,3 and gets 1 hit Macedonia removing all Technology Tokens after successful research. Macedonia discover economics Activate Technology - Macedonia Macedonia activating economics Turn Complete - Macedonia Macedonia collect 64 PUs; end with 64 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 63 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 62 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 70 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Macedonia : -6.00 AI_Barbarians : 1.33 AAwall fire in Sparta : : 2.50 GreekCityStates : -2.17 -
TripleA Turn Summary: Bosporus round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Bosporus 6 archers and 3 hoplites moved from Heraclea Pontica to Pessinus 1 cataphract, 2 cavalrys and 1 horsearcher moved from Theodesia to Olbia 1 cataphract, 2 cavalrys and 1 horsearcher moved from Olbia to Tyras 1 cataphract, 2 cavalrys and 1 horsearcher moved from Tyras to Sarmizegetusa 1 hoplite moved from Tanais to Azara 4 hoplites moved from Azara to Sinda Purchase Units - Bosporus Bosporus buy 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Sarmizegetusa Bosporus attack with 1 cataphract, 2 cavalrys and 1 horsearcher AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 2 : 1/4 hits, 1.33 expected hits AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Sarmizegetusa, round 2 : 0/2 hits, 0.50 expected hits 1 skirmisher_neutral owned by the AI_Neutral lost in Sarmizegetusa Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 3 : 1/4 hits, 1.33 expected hits AI_Neutral roll dice for 1 warrior_neutral in Sarmizegetusa, round 3 : 0/1 hits, 0.33 expected hits 1 warrior_neutral owned by the AI_Neutral lost in Sarmizegetusa Bosporus win, taking Sarmizegetusa from AI_Neutral with 1 cataphract, 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral Battle in Pessinus Bosporus attack with 6 archers and 3 hoplites Pergamon defend with 1 spearman Bosporus roll dice for 6 archers and 3 hoplites in Pessinus, round 2 : 3/9 hits, 3.50 expected hits Pergamon roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Pessinus Bosporus win, taking Pessinus from Pergamon with 6 archers and 3 hoplites remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Bosporus 1 archer moved from SZ 76 to Heraclea Pontica 1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80 3 hoplites moved from Sinda to SZ 80 1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 76 3 hoplites moved from SZ 76 to Heraclea Pontica 1 hoplite moved from Theodesia to Tanais Place Units - Bosporus 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 33 PUs; end with 33 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 34 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Bosporus rolls : : 0.00 Bosporus : -1.17 AI_Neutral : -0.83 -
TripleA Turn Summary: Pontus round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Pontus 1 unit repaired. 3 phalanxs moved from Heraclea Pontica to Pessinus 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers moved from Trapezus to Phasis 2 chariots moved from Sinope to Phasis 1 trireme moved from SZ 76 to SZ 80 Purchase Units - Pontus Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Phasis Pontus attack with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers Armenia defend with 1 spearman Pontus roll dice for 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers in Phasis, round 2 : 3/27 hits, 8.83 expected hits Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 leader owned by the Pontus 1 spearman owned by the Armenia lost in Phasis Pontus win, taking Phasis from Armenia with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Non Combat Move - Pontus Place Units - Pontus 2 chariots placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 18 PUs; end with 18 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 16 PUsCombat Hit Differential Summary :
Pontus : -5.83 Armenia : 0.67 Pontus rolls : : 0.00 -
TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Seleucid 1 phalanx and 1 warelephant moved from Seleucia to Ninive 1 hoplite and 1 phalanx moved from Palmyra to Bostra 1 hoplite and 1 phalanx moved from Seleucia to Hatra 1 hoplite and 1 phalanx moved from Antioch to Sidon 1 hoplite and 1 phalanx moved from Antioch to Tarsus 1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to Edessa 1 hoplite moved from Antioch to SZ 61 1 hoplite and 1 trireme moved from SZ 61 to SZ 65 1 hoplite moved from SZ 65 to Rhodos 1 hoplite and 1 phalanx moved from Antioch to SZ 61 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme and 1 quinquereme moved from SZ 61 to SZ 64 1 hoplite and 1 phalanx moved from SZ 64 to Cydonia Purchase Units - Seleucid Seleucid buy 9 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Rhodos Battle in Tarsus Seleucid attack with 1 hoplite and 1 phalanx Pergamon defend with 1 spearman Seleucid roll dice for 1 hoplite and 1 phalanx in Tarsus, round 2 : 1/2 hits, 0.83 expected hits Pergamon roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Tarsus Seleucid win, taking Rhodos from GreekCityStates, taking Tarsus from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Sidon Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 2 : 1/2 hits, 0.83 expected hits Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Bostra Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 phalanx in Bostra, round 2 : 2/2 hits, 0.83 expected hits Egypt roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Bostra Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Hatra Seleucid attack with 1 hoplite and 1 phalanx Armenia defend with 1 skirmisher Seleucid roll dice for 1 hoplite and 1 phalanx in Hatra, round 2 : 1/2 hits, 0.83 expected hits Armenia roll dice for 1 skirmisher in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Hatra Seleucid win, taking Hatra from Armenia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Battle in Cydonia Seleucid attack with 1 hoplite and 1 phalanx Pergamon defend with 1 spearman Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits Pergamon roll dice for 1 spearman in Cydonia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Cydonia Seleucid win, taking Cydonia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Edessa Seleucid attack with 1 cataphract, 1 hoplite and 1 phalanx Armenia defend with 1 catapult and 2 spearmen Seleucid roll dice for 1 cataphract, 1 hoplite and 1 phalanx in Edessa, round 2 : 2/3 hits, 1.33 expected hits Armenia roll dice for 1 catapult and 2 spearmen in Edessa, round 2 : 1/2 hits, 1.00 expected hits 1 catapult owned by the Armenia, 1 hoplite owned by the Seleucid and 1 spearman owned by the Armenia lost in Edessa Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 3 : 0/2 hits, 1.00 expected hits Armenia roll dice for 1 spearman in Edessa, round 3 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 4 : 2/2 hits, 1.00 expected hits Armenia roll dice for 1 spearman in Edessa, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Edessa Seleucid win, taking Edessa from Armenia with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 10 Casualties for Seleucid: 1 hoplite Casualties for Armenia: 1 catapult and 2 spearmen Battle in Ninive Seleucid attack with 1 phalanx and 1 warelephant Armenia defend with 1 skirmisher Seleucid roll dice for 1 phalanx and 1 warelephant in Ninive, round 2 : 1/2 hits, 1.33 expected hits Armenia roll dice for 1 skirmisher in Ninive, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Ninive Seleucid win, taking Ninive from Armenia with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Non Combat Move - Seleucid Place Units - Seleucid 7 hoplites and 1 phalanx placed in Antioch 2 hoplites placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,6 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover quadriremes Activate Technology - Seleucid Seleucid activating quadriremes Turn Complete - Seleucid Seleucid collect 77 PUs; end with 77 PUs Seleucid collect 6 PUs from War Bonds; end with 83 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 82 PUsCombat Hit Differential Summary :
Pergamon : -0.67 Armenia : -1.00 Egypt : 0.67 Seleucid : 2.00 -
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Test summary from TripleA, engine version: 1.9, time: 10:13:40 AM
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Egypt 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 59 to SZ 64 1 catapult moved from Jerusalem to Sidon 1 phalanx moved from Jerusalem to Sidon 1 archer and 1 phalanx moved from Jerusalem to Bostra 1 phalanx moved from Jerusalem to Sidon 1 chariot moved from Jerusalem to Sidon 2 chariots and 1 warelephant moved from Jerusalem to Damascus 1 chariot moved from Jerusalem to Damascus 1 archer moved from Jerusalem to Damascus 1 leader moved from Jerusalem to Bostra Purchase Units - Egypt Egypt buy 1 archer, 3 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Bostra Egypt attack with 1 archer, 1 leader and 1 phalanx Seleucid defend with 1 phalanx Egypt roll dice for 1 archer, 1 leader and 1 phalanx in Bostra, round 2 : 1/3 hits, 1.50 expected hits Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Egypt 1 phalanx owned by the Seleucid lost in Bostra Egypt win, taking Bostra from Seleucid with 1 archer, 1 leader and 1 phalanx remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 phalanx Battle in Sidon Egypt attack with 1 catapult, 1 chariot and 2 phalanxs Seleucid defend with 1 phalanx Egypt roll dice for 1 catapult, 1 chariot and 2 phalanxs in Sidon, round 2 : 3/4 hits, 2.17 expected hits Seleucid roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 catapult, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 phalanx Battle in Damascus Egypt attack with 1 archer, 3 chariots and 1 warelephant Seleucid defend with 2 phalanxs Egypt roll dice for 1 archer, 3 chariots and 1 warelephant in Damascus, round 2 : 2/5 hits, 2.50 expected hits Seleucid roll dice for 2 phalanxs in Damascus, round 2 : 1/2 hits, 1.33 expected hits 1 chariot owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer, 2 chariots and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Egypt: 1 chariot Casualties for Seleucid: 2 phalanxs Battle in SZ 64 Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes Seleucid defend with 1 flagship, 1 quadrireme and 1 quinquereme quin_VS_quad fire in SZ 64 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 64 : 0/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 64 : 1/1 hits, 0.17 expected hits 1 quadrireme owned by the Egypt lost in SZ 64 Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 2 : 3/5 hits, 2.17 expected hits Seleucid roll dice for 1 flagship, 1 quadrireme and 1 quinquereme in SZ 64, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 flagship owned by the Egypt 1 quadrireme owned by the Seleucid and 1 flagship owned by the Seleucid lost in SZ 64 Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 3 : 2/5 hits, 2.17 expected hits Seleucid roll dice for 1 quinquereme in SZ 64, round 3 : 1/1 hits, 0.83 expected hits 1 bireme owned by the Egypt and 1 quinquereme owned by the Seleucid lost in SZ 64 Egypt win with 1 flagship, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 9 Casualties for Egypt: 1 bireme and 1 quadrireme Casualties for Seleucid: 1 flagship, 1 quadrireme and 1 quinquereme Non Combat Move - Egypt 1 chariot moved from Alexandria to Jerusalem 2 warelephants moved from Alexandria to Pharan 2 archers and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer, 3 chariots, 1 phalanx and 1 warelephant placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 53 PUsCombat Hit Differential Summary :
Egypt : 0.50 Egypt rolls : : 0.00 quin_VS_quad fire in SZ 64 : : 0.67 Seleucid : -1.50 quad_VS_tri fire in SZ 64 : : -0.17Territory Summary for Egypt :
Memphis : 2 archers and 1 phalanx Jerusalem : 1 archer, 1 catapult, 1 chariot and 6 phalanxs Alexandria : 1 archer, 1 catapult, 3 chariots, 1 city, 1 phalanx, 2 walls and 1 warelephant Damascus : 1 flag, 1 archer, 2 chariots and 1 warelephant SZ 64 : 1 flagship, 1 quinquereme and 2 triremes Cyrene : 1 archer Bostra : 1 flag, 1 archer, 1 leader and 1 phalanx Sidon : 1 catapult, 1 chariot and 2 phalanxs Pharan : 2 warelephantsProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 59 / 59 Macedonia : 64 / 70 Bosporus : 33 / 34 Pontus : 18 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 31 / 31 Armenia : 22 / 41 AI_Barbarians : 14 / 28 AI_Neutral : 134 / 876 -
TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Parthia 1 archer moved from Cyropolis to Ctesiphon 1 catapult moved from Susa to Ctesiphon 2 horsearchers moved from Susa to Ctesiphon 1 cataphract moved from Susa to Ctesiphon 1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon 1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon 3 horsearchers moved from Persepolis to Babylon 1 archer moved from Persepolis to Babylon 1 horsearcher moved from Susa to Babylon 1 archer moved from Susa to Ctesiphon Purchase Units - Parthia Parthia buy 1 archer, 2 cataphracts and 1 horsearcher; Remaining resources: 1 PUs; 2 techTokens; Combat - Parthia Battle in Ctesiphon Parthia attack with 2 archers, 1 cataphract, 1 catapult and 2 horsearchers AI_Neutral defend with 3 archer_neutrals and 1 spearman_neutral Parthia roll dice for 2 archers, 1 cataphract, 1 catapult and 2 horsearchers in Ctesiphon, round 2 : 3/6 hits, 2.33 expected hits AI_Neutral roll dice for 3 archer_neutrals and 1 spearman_neutral in Ctesiphon, round 2 : 3/4 hits, 2.33 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 2 horsearchers owned by the Parthia and 1 spearman_neutral owned by the AI_Neutral lost in Ctesiphon Parthia roll dice for 1 archer, 1 cataphract and 1 catapult in Ctesiphon, round 3 : 0/3 hits, 1.33 expected hits AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits 1 catapult owned by the Parthia lost in Ctesiphon Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 4 : 2/2 hits, 1.00 expected hits AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 4 : 1/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Ctesiphon Parthia win, taking Ctesiphon from AI_Neutral with 1 archer remaining. Battle score for attacker is -35 Casualties for Parthia: 1 archer, 1 cataphract, 1 catapult and 2 horsearchers Casualties for AI_Neutral: 3 archer_neutrals and 1 spearman_neutral Battle in Babylon Parthia attack with 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals Parthia roll dice for 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants in Babylon, round 2 : 5/11 hits, 4.50 expected hits AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits 5 horsearchers owned by the Parthia and 5 spearman_neutrals owned by the AI_Neutral lost in Babylon Parthia roll dice for 1 archer, 2 cataphracts, 1 horsearcher and 2 warelephants in Babylon, round 3 : 4/6 hits, 3.33 expected hits AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Babylon, round 3 : 3/5 hits, 2.67 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 1 horsearcher owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Babylon Parthia roll dice for 1 cataphract and 2 warelephants in Babylon, round 4 : 2/3 hits, 2.00 expected hits AI_Neutral roll dice for 1 archer_neutral in Babylon, round 4 : 0/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral lost in Babylon Parthia win, taking Babylon from AI_Neutral with 1 cataphract and 2 warelephants remaining. Battle score for attacker is -52 Casualties for Parthia: 1 archer, 1 cataphract and 6 horsearchers Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals Non Combat Move - Parthia 1 cataphract moved from Persepolis to Susa 2 flagships and 1 trireme moved from SZ 86 to SZ 84 1 catapult moved from East to SZ 84 1 catapult moved from SZ 84 to Sanina Place Units - Parthia 1 archer, 2 cataphracts and 1 horsearcher placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,3 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 43 PUs; end with 44 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 43 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 42 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 41 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 40 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 46 PUsCombat Hit Differential Summary :
Parthia : 1.50 AI_Neutral : 1.67Territory Summary for Parthia :
Babylon : 1 flag, 1 cataphract and 2 warelephants Sanina : 1 flag, 1 catapult SZ 84 : 2 flagships and 1 trireme Susa : 11 archers, 4 cataphracts, 2 catapults, 1 horsearcher, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer Persepolis : 1 archer, 2 cataphracts, 1 city, 1 horsearcher and 5 walls East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 59 / 59 Macedonia : 64 / 70 Bosporus : 33 / 34 Pontus : 18 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 22 / 41 AI_Barbarians : 14 / 28 AI_Neutral : 122 / 876 -
TripleA Turn Summary: Armenia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Armenia 1 unit repaired. 1 skirmisher moved from Satala to Trapezus 1 cataphract moved from Gazaca to Trapezus Purchase Units - Armenia Armenia buy 2 catapults, 3 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Trapezus Armenia attack with 1 cataphract and 1 skirmisher Pontus defend with 1 skirmisher Armenia roll dice for 1 cataphract and 1 skirmisher in Trapezus, round 2 : 2/2 hits, 0.67 expected hits Pontus roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Pontus lost in Trapezus Armenia win, taking Trapezus from Pontus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Pontus: 1 skirmisher Non Combat Move - Armenia 1 skirmisher moved from Artaxata to Gazaca 1 skirmisher moved from Artaxata to Satala 1 leader moved from Gazaca to Albana 1 catapult moved from Artaxata to Armavira 5 cataphracts, 2 horsearchers, 1 leader and 12 spearmen moved from Artaxata to Armavira 1 skirmisher moved from Artaxata to Armavira 1 catapult and 1 skirmisher moved from Albana to Armavira Place Units - Armenia 2 catapults and 2 spearmen placed in Armavira 3 skirmishers and 1 spearman placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 3,3 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 27 PUs; end with 27 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 27 PUsCombat Hit Differential Summary :
Armenia : 1.33 Pontus : -0.17Territory Summary for Armenia :
Albana : 1 city, 1 leader, 3 skirmishers, 2 spearmen and 4 walls Amida : 1 flag, 1 spearman Trapezus : 1 flag, 1 cataphract and 1 skirmisher Nexuana : 1 flag Armavira : 5 cataphracts, 5 catapults, 1 city, 3 horsearchers, 1 leader, 3 skirmishers, 16 spearmen and 6 walls SZ 83 : 1 bireme Satala : 1 skirmisher Gazaca : 1 flag, 1 skirmisher Artaxata : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 59 / 59 Macedonia : 64 / 70 Bosporus : 33 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 28 AI_Neutral : 122 / 876 -
TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - RomanRepublic 1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Castulo 2 ballistas moved from Patavium to Veldidena 2 legionaires moved from Patavium to Veldidena 3 skirmishers moved from Patavium to Veldidena 2 legionaires moved from Patavium to Veldidena 1 leader moved from Patavium to Veldidena Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 bireme, 1 catapult, 3 legionaires, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in Veldidena RomanRepublic attack with 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers AI_Neutral defend with 5 warrior_neutrals RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 2 : 1/10 hits, 3.17 expected hits AI_Neutral roll dice for 5 warrior_neutrals in Veldidena, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 warrior_neutral owned by the AI_Neutral lost in Veldidena RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 3 : 1/10 hits, 3.17 expected hits AI_Neutral roll dice for 4 warrior_neutrals in Veldidena, round 3 : 1/4 hits, 1.33 expected hits 1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Veldidena RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 2 skirmishers in Veldidena, round 4 : 3/9 hits, 3.00 expected hits AI_Neutral roll dice for 3 warrior_neutrals in Veldidena, round 4 : 2/3 hits, 1.00 expected hits 3 warrior_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Veldidena RomanRepublic win, taking Veldidena from AI_Neutral with 2 ballistas, 1 leader and 4 legionaires remaining. Battle score for attacker is -12 Casualties for AI_Neutral: 5 warrior_neutrals Casualties for RomanRepublic: 3 skirmishers Battle in Castulo RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher AI_Barbarians defend with 1 warrior RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits AI_Neutral roll dice for 1 warrior in Castulo, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Castulo RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult and 2 legionaires remaining. Battle score for attacker is 2 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Barbarians: 1 warrior Non Combat Move - RomanRepublic 1 legionaire and 1 skirmisher moved from Tarraco to Barcino 1 legionaire and 1 skirmisher moved from Valentia to Tarraco 1 legionaire and 1 skirmisher moved from Salapia to Ariminum 1 legionaire moved from Patavium to Veldidena Place Units - RomanRepublic 1 catapult, 2 skirmishers and 1 wall placed in Patavium 1 legionaire and 2 skirmishers placed in Valentia 1 bireme and 1 quadrireme placed in SZ 28 2 legionaires placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,6,5 and gets 2 hits RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover navalAcademy Activate Technology - RomanRepublic RomanRepublic activating navalAcademy Turn Complete - RomanRepublic RomanRepublic collect 67 PUs; end with 67 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 62 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 68 PUsCombat Hit Differential Summary :
RomanRepublic : -4.83 AI_Neutral : 0.67Territory Summary for RomanRepublic :
Veldidena : 1 flag, 2 ballistas, 1 leader and 5 legionaires Croton : 1 legionaire Barcino : 2 legionaires and 2 skirmishers Arretium : 1 wall Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 legionaire and 1 skirmisher Castulo : 1 flag, 1 catapult and 2 legionaires Toletum : 1 flag, 1 legionaire and 1 skirmisher Capua : 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall Senio : 1 flag, 2 legionaires SZ 28 : 4 biremes, 4 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes Genua : 1 flag, 1 legionaire Ariminum : 1 legionaire and 1 skirmisher Valentia : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 6 skirmishers and 4 walls Patavium : 1 flag, 2 cataphracts, 2 catapults, 1 city, 7 legionaires, 2 skirmishers and 2 wallsProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 57 / 59 Macedonia : 64 / 70 Bosporus : 31 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 26 AI_Neutral : 121 / 1002 -
TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - GreekCityStates 1 flagship and 1 quadrireme moved from SZ 67 to SZ 66 Purchase Units - GreekCityStates GreekCityStates buy nothing; Remaining resources: 19 PUs; 1 techTokens; Combat - GreekCityStates Battle in SZ 66 GreekCityStates attack with 1 flagship and 1 quadrireme Seleucid defend with 1 bireme GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 66, round 2 : 1/2 hits, 0.83 expected hits Seleucid roll dice for 1 bireme in SZ 66, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Seleucid lost in SZ 66 GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 12 Casualties for Seleucid: 1 bireme Non Combat Move - GreekCityStates 1 bireme moved from SZ 25 to SZ 27 Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 9 PUs; end with 28 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00 Seleucid : -0.33 GreekCityStates : 0.17Territory Summary for GreekCityStates :
SZ 66 : 1 flagship and 1 quadrireme Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 trireme SZ 27 : 1 biremeProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 9 / 26 Pergamon : 21 / 40 Carthage : 57 / 59 Macedonia : 64 / 70 Bosporus : 31 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 26 AI_Neutral : 121 / 1002 -
TripleA Turn Summary: Pergamon round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Pergamon 1 flagship and 1 trireme moved from SZ 67 to SZ 65 Purchase Units - Pergamon Trigger PERwarWALL: 1 wall gained by PlayerID named:Pergamon Trigger PERwarCollege: 1 leader gained by PlayerID named:Pergamon Pergamon buy 1 catapult and 2 phalanxs; Remaining resources: 15 PUs; 1 techTokens; Combat - Pergamon Battle in SZ 65 Pergamon attack with 1 flagship and 1 trireme Seleucid defend with 1 trireme Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 2 : 0/1 hits, 0.50 expected hits Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 3 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 flagship owned by the Pergamon Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 4 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 4 : 0/1 hits, 0.50 expected hits Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 5 : 1/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 5 : 1/1 hits, 0.50 expected hits 1 flagship owned by the Pergamon and 1 trireme owned by the Seleucid lost in SZ 65 Pergamon win with 1 trireme remaining. Battle score for attacker is 15 Casualties for Pergamon: 1 flagship Casualties for Seleucid: 1 trireme Non Combat Move - Pergamon 1 catapult and 1 phalanx moved from Halicarnassus to Sardis 1 spearman moved from Halicarnassus to Sardis 1 spearman moved from Halicarnassus to Sardis Place Units - Pergamon 1 catapult, 1 leader, 2 phalanxs and 1 wall placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 21 PUs; end with 36 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 36 PUsCombat Hit Differential Summary :
Pergamon : -1.67 Seleucid : 0.00 Pergamon rolls : : 0.00Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 1 skirmisher and 2 walls SZ 70 : 1 trireme SZ 65 : 1 trireme Sardis : 3 catapults, 1 cavalry, 1 city, 2 leaders, 6 phalanxs, 3 skirmishers, 6 spearmen and 5 walls Attalia : 1 flag, 1 spearmanProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 9 / 26 Pergamon : 21 / 36 Carthage : 57 / 59 Macedonia : 64 / 70 Bosporus : 31 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 26 AI_Neutral : 121 / 1002 -
apparently you don’t get the money when you take an enemy’s capital…
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TripleA Turn Summary: Carthage round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Carthage 2 cavalrys, 1 leader and 3 warelephants moved from Cartenna to Igilgili 2 hoplites moved from Lilybaeum to Syracuse 1 warelephant moved from Lilybaeum to Syracuse 2 hoplites, 3 phalanxs and 4 warelephants moved from Messana to Syracuse 4 hoplites moved from Lilybaeum to Syracuse 1 hoplite moved from Lilybaeum to Syracuse Purchase Units - Carthage Trigger CARtriremes: buyTrireme removed from CarthageProduction Trigger CARtriremes: buyTriremeX added to CarthageProduction Trigger CARtriremesWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 5 hoplites and 2 triremes; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Syracuse Carthage attack with 9 hoplites, 3 phalanxs and 5 warelephants GreekCityStates defend with 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls AAwall fire in Syracuse : 1/4 hits, 2.00 expected hits 1 hoplite owned by the Carthage lost in Syracuse Carthage roll dice for 8 hoplites, 3 phalanxs and 5 warelephants in Syracuse, round 2 : 11/16 hits, 9.17 expected hits Units damaged: 4 walls owned by the GreekCityStates GreekCityStates roll dice for 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls in Syracuse, round 2 : 3/8 hits, 3.00 expected hits 1 hoplite owned by the GreekCityStates, 3 hoplites owned by the Carthage, 4 skirmishers owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates lost in Syracuse Carthage roll dice for 5 hoplites, 3 phalanxs and 5 warelephants in Syracuse, round 3 : 9/13 hits, 7.83 expected hits GreekCityStates roll dice for 3 hoplites and 4 walls in Syracuse, round 3 : 2/7 hits, 2.33 expected hits 3 hoplites owned by the GreekCityStates, 2 hoplites owned by the Carthage and 4 walls owned by the GreekCityStates lost in Syracuse Carthage win, taking Syracuse from GreekCityStates with 3 hoplites, 3 phalanxs and 5 warelephants remaining. Battle score for attacker is 94 Casualties for Carthage: 6 hoplites Casualties for GreekCityStates: 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls Battle in Igilgili Carthage attack with 2 cavalrys, 1 leader and 3 warelephants AI_Barbarians defend with 1 warrior Carthage roll dice for 2 cavalrys, 1 leader and 3 warelephants in Igilgili, round 2 : 4/6 hits, 3.50 expected hits AI_Barbarians roll dice for 1 warrior in Igilgili, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 leader owned by the Carthage 1 warrior owned by the AI_Barbarians lost in Igilgili Carthage win, taking Igilgili from AI_Barbarians with 2 cavalrys, 1 leader and 3 warelephants remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 1 trireme moved from SZ 33 to SZ 32 1 hoplite moved from Carthago to SZ 32 1 hoplite and 1 trireme moved from SZ 32 to SZ 33 1 trireme moved from SZ 33 to SZ 36 1 hoplite moved from Thapsus to SZ 36 1 hoplite and 1 trireme moved from SZ 36 to SZ 33 2 hoplites moved from SZ 33 to Lilybaeum Place Units - Carthage 2 triremes placed in SZ 33 2 hoplites and 1 wall placed in Lilybaeum 3 hoplites placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 3,3,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover tradeRoutes Activate Technology - Carthage Carthage activating tradeRoutes Turn Complete - Carthage Carthage collect 65 PUs; end with 65 PUs Carthage collect 5 PUs from War Bonds; end with 70 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 67 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 66 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 61 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 70 PUsCombat Hit Differential Summary :
Carthage : 3.50 AAwall fire in Syracuse : : -1.00 AI_Barbarians : 0.67 GreekCityStates : -0.33 -
TripleA Turn Summary: Macedonia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Macedonia 1 unit repaired. 1 skirmisher moved from Pella to Sardica 1 leader and 10 phalanxs moved from Sparta to Corinth 2 warriors moved from Sparta to Corinth 2 warriors moved from Sparta to Corinth 1 leader and 6 warriors moved from Corinth to Athens 1 phalanx and 1 warrior moved from Athens to Larissa 1 skirmisher moved from Dodona to Pella 1 phalanx and 3 warriors moved from Larissa to Thessalonica 3 warriors moved from Byzantium to Thessalonica 1 skirmisher and 4 warriors moved from Thessalonica to Pella 2 phalanxs moved from Sardica to Pella Purchase Units - Macedonia Trigger MACeconomics: buyCity removed from MacedoniaProduction Trigger MACeconomics: buyCityX added to MacedoniaProduction Trigger MACeconomicsWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 quadrireme, 1 quinquereme, 1 skirmisher, 1 trireme and 2 warriors; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Macedonia Place Units - Macedonia 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 53 1 skirmisher and 2 warriors placed in Apollonia 1 wall placed in Sparta Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 6,3,5,2 and gets 1 hit Macedonia removing all Technology Tokens after successful research. Macedonia discover supraremes Activate Technology - Macedonia Macedonia activating supraremes Turn Complete - Macedonia Macedonia collect 64 PUs; end with 64 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 62 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Bosporus round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Bosporus 2 hoplites moved from Pessinus to Attalia 1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 79 3 hoplites moved from Sinda to SZ 79 1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 79 to SZ 78 3 hoplites moved from SZ 78 to Trapezus 1 hoplite moved from Theodesia to SZ 80 1 hoplite moved from Tanais to Azara 1 hoplite moved from Theodesia to Tanais 2 cavalrys and 1 horsearcher moved from Olbia to Napoca 1 cataphract and 2 cavalrys moved from Sarmizegetusa to Napoca 1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Olbia 1 cataphract moved from Olbia to Napoca 1 archer and 2 hoplites moved from Heraclea Pontica to Pessinus 1 hoplite moved from Heraclea Pontica to Pessinus Purchase Units - Bosporus Bosporus buy 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Trapezus Bosporus attack with 3 hoplites Armenia defend with 1 cataphract and 1 skirmisher Bosporus roll dice for 1 flagship in Trapezus, round 2 : 1/1 hits, 1.00 expected hits Bosporus roll dice for 3 hoplites in Trapezus, round 2 : 0/3 hits, 1.00 expected hits Armenia roll dice for 1 cataphract and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits 1 skirmisher owned by the Armenia and 1 hoplite owned by the Bosporus lost in Trapezus Bosporus roll dice for 2 hoplites in Trapezus, round 3 : 0/2 hits, 0.67 expected hits Armenia roll dice for 1 cataphract in Trapezus, round 3 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 2 hoplites in Trapezus, round 4 : 0/2 hits, 0.67 expected hits Armenia roll dice for 1 cataphract in Trapezus, round 4 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 2 hoplites in Trapezus, round 5 : 1/2 hits, 0.67 expected hits Armenia roll dice for 1 cataphract in Trapezus, round 5 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia lost in Trapezus Bosporus win, taking Trapezus from Armenia with 2 hoplites remaining. Battle score for attacker is 5 Casualties for Bosporus: 1 hoplite Casualties for Armenia: 1 cataphract and 1 skirmisher Battle in Napoca Bosporus attack with 2 cataphracts, 4 cavalrys and 1 horsearcher AI_Barbarians defend with 1 skirmisher Bosporus roll dice for 2 cataphracts, 4 cavalrys and 1 horsearcher in Napoca, round 2 : 1/7 hits, 2.50 expected hits AI_Neutral roll dice for 1 skirmisher in Napoca, round 2 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians and 1 horsearcher owned by the Bosporus lost in Napoca Bosporus win, taking Napoca from AI_Neutral with 2 cataphracts and 4 cavalrys remaining. Battle score for attacker is -2 Casualties for Bosporus: 1 horsearcher Casualties for AI_Barbarians: 1 skirmisher Battle in Attalia Bosporus attack with 2 hoplites Pergamon defend with 1 spearman Bosporus roll dice for 2 hoplites in Attalia, round 2 : 1/2 hits, 0.67 expected hits Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Attalia Bosporus win, taking Attalia from Pergamon with 2 hoplites remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Bosporus Place Units - Bosporus 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 41 PUs; end with 41 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 40 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 37 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 40 PUsCombat Hit Differential Summary :
Armenia : -0.50 Pergamon : -0.33 Bosporus rolls : : 0.00 Bosporus : -3.17 AI_Neutral : 0.83 -
TripleA Turn Summary: Pontus round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Pontus 1 unit repaired. 1 skirmisher moved from Phasis to Artaxata 1 chariot moved from Phasis to Artaxata 9 chariots, 6 hoplites, 1 leader, 3 phalanxs and 5 skirmishers moved from Phasis to Trapezus 2 chariots moved from Trapezus to Satala 1 chariot moved from Trapezus to Satala Purchase Units - Pontus Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Satala Pontus attack with 3 chariots Armenia defend with 1 skirmisher Pontus roll dice for 3 chariots in Satala, round 2 : 1/3 hits, 1.00 expected hits Armenia roll dice for 1 skirmisher in Satala, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Satala Pontus win, taking Satala from Armenia with 3 chariots remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Battle in Artaxata Pontus attack with 1 chariot and 1 skirmisher Armenia defend with 1 skirmisher Pontus roll dice for 1 chariot and 1 skirmisher in Artaxata, round 2 : 1/2 hits, 0.50 expected hits Armenia roll dice for 1 skirmisher in Artaxata, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Artaxata Pontus win, taking Artaxata from Armenia with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Non Combat Move - Pontus 2 chariots moved from Sinope to Trapezus Place Units - Pontus 2 chariots and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 19 PUs; end with 19 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 18 PUsCombat Hit Differential Summary :
Pontus : 0.50 Armenia : -0.33 Pontus rolls : : 0.00 -
TripleA Turn Summary: Seleucid round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Seleucid 2 hoplites moved from Seleucia to Ctesiphon 2 hoplites and 1 phalanx moved from Seleucia to Babylon 1 hoplite moved from Seleucia to Babylon 1 phalanx and 1 warelephant moved from Ninive to Gazaca 2 hoplites and 2 phalanxs moved from Antioch to Sidon 2 hoplites and 2 phalanxs moved from Antioch to Damascus 1 cataphract moved from Edessa to Damascus 1 phalanx moved from Edessa to Amida 1 phalanx moved from Hatra to Amida 5 hoplites moved from Antioch to Sidon Purchase Units - Seleucid Trigger SELquadriremes: buyQuadrireme removed from SeleucidProduction Trigger SELquadriremes: buyQuadriremeX added to SeleucidProduction Trigger SELquadriremesWALL: 1 wall gained by PlayerID named:Seleucid Seleucid buy 9 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 7 hoplites and 2 phalanxs Egypt defend with 1 catapult, 1 chariot and 2 phalanxs Seleucid roll dice for 7 hoplites and 2 phalanxs in Sidon, round 2 : 4/9 hits, 3.33 expected hits Egypt roll dice for 1 catapult, 1 chariot and 2 phalanxs in Sidon, round 2 : 2/3 hits, 2.17 expected hits 1 chariot owned by the Egypt, 2 hoplites owned by the Seleucid, 2 phalanxs owned by the Egypt and 1 catapult owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 5 hoplites and 2 phalanxs remaining. Battle score for attacker is 17 Casualties for Seleucid: 2 hoplites Casualties for Egypt: 1 catapult, 1 chariot and 2 phalanxs Battle in Amida Seleucid attack with 2 phalanxs Armenia defend with 1 spearman Seleucid roll dice for 2 phalanxs in Amida, round 2 : 1/2 hits, 1.00 expected hits Armenia roll dice for 1 spearman in Amida, round 2 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Seleucid and 1 spearman owned by the Armenia lost in Amida Seleucid win, taking Amida from Armenia with 1 phalanx remaining. Battle score for attacker is -4 Casualties for Seleucid: 1 phalanx Casualties for Armenia: 1 spearman Battle in Babylon Seleucid attack with 3 hoplites and 1 phalanx Parthia defend with 1 cataphract and 2 warelephants Seleucid roll dice for 3 hoplites and 1 phalanx in Babylon, round 2 : 3/4 hits, 1.50 expected hits Parthia roll dice for 1 cataphract and 2 warelephants in Babylon, round 2 : 2/3 hits, 1.50 expected hits 2 hoplites owned by the Seleucid, 2 warelephants owned by the Parthia and 1 cataphract owned by the Parthia lost in Babylon Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 14 Casualties for Seleucid: 2 hoplites Casualties for Parthia: 1 cataphract and 2 warelephants Battle in Gazaca Seleucid attack with 1 phalanx and 1 warelephant Armenia defend with 1 skirmisher Seleucid roll dice for 1 phalanx and 1 warelephant in Gazaca, round 2 : 1/2 hits, 1.33 expected hits Armenia roll dice for 1 skirmisher in Gazaca, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Gazaca Seleucid win, taking Gazaca from Armenia with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Battle in Damascus Seleucid attack with 1 cataphract, 2 hoplites and 2 phalanxs Egypt defend with 1 archer, 2 chariots and 1 warelephant Seleucid roll dice for 1 cataphract, 2 hoplites and 2 phalanxs in Damascus, round 2 : 3/5 hits, 2.17 expected hits Egypt roll dice for 1 archer, 2 chariots and 1 warelephant in Damascus, round 2 : 4/4 hits, 2.17 expected hits 2 chariots owned by the Egypt, 1 warelephant owned by the Egypt, 1 phalanx owned by the Seleucid, 1 cataphract owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Damascus Seleucid roll dice for 1 phalanx in Damascus, round 3 : 0/1 hits, 0.50 expected hits Egypt roll dice for 1 archer in Damascus, round 3 : 0/1 hits, 0.67 expected hits Seleucid roll dice for 1 phalanx in Damascus, round 4 : 1/1 hits, 0.50 expected hits Egypt roll dice for 1 archer in Damascus, round 4 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Egypt win with no units remaining. Battle score for attacker is -10 Casualties for Seleucid: 1 cataphract, 2 hoplites and 2 phalanxs Casualties for Egypt: 1 archer, 2 chariots and 1 warelephant Battle in Ctesiphon Seleucid attack with 2 hoplites Parthia defend with 1 archer Seleucid roll dice for 2 hoplites in Ctesiphon, round 2 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 archer in Ctesiphon, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon Seleucid win, taking Ctesiphon from Parthia with 1 hoplite remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Non Combat Move - Seleucid 1 hoplite moved from Hatra to Palmyra 2 hoplites moved from Seleucia to Palmyra 1 hoplite and 1 phalanx moved from Tarsus to Antioch Place Units - Seleucid 6 hoplites and 1 wall placed in Seleucia 3 hoplites, 1 phalanx and 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 4,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 86 PUs; end with 86 PUs Seleucid collect 1 PU from War Bonds; end with 87 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 85 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 82 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 86 PUsCombat Hit Differential Summary :
Armenia : 0.50 Egypt : 1.33 Parthia : 0.83 Seleucid : 3.00 -
TripleA Turn Summary: Egypt round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Egypt 2 units repaired. Purchase Units - Egypt Egypt buy 2 archers, 1 catapult, 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Egypt 1 archer, 1 leader and 1 phalanx moved from Bostra to Jerusalem 2 warelephants moved from Pharan to Jerusalem 3 chariots moved from Alexandria to Jerusalem 2 archers and 1 phalanx moved from Memphis to Pharan 1 quinquereme moved from SZ 64 to SZ 57 1 phalanx moved from Alexandria to SZ 57 1 warelephant moved from Alexandria to Pharan 1 archer moved from Alexandria to SZ 57 1 trireme moved from SZ 64 to SZ 57 1 catapult moved from Alexandria to SZ 57 1 flagship and 1 trireme moved from SZ 64 to SZ 58 1 archer, 1 catapult, 1 phalanx, 1 quinquereme and 1 trireme moved from SZ 57 to SZ 58 1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan Place Units - Egypt 2 archers, 1 catapult, 2 chariots and 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 1/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after successful research. Egypt discover navalAcademy Activate Technology - Egypt Egypt activating navalAcademy Turn Complete - Egypt Egypt collect 46 PUs; end with 46 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 43 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 41 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 44 PUsCombat Hit Differential Summary :
Egypt rolls : : 1.00Territory Summary for Egypt :
Jerusalem : 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 2 warelephants Alexandria : 2 archers, 1 catapult, 2 chariots, 1 city, 2 phalanxs and 2 walls Damascus : 1 flag Cyrene : 1 archer Bostra : 1 flag SZ 58 : 1 flagship, 1 quinquereme and 2 triremes Pharan : 3 archers, 1 catapult, 2 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 3 / 26 Pergamon : 18 / 36 Carthage : 65 / 70 Macedonia : 64 / 70 Bosporus : 41 / 40 Pontus : 19 / 18 Seleucid : 86 / 86 Egypt : 46 / 44 Parthia : 31 / 46 Armenia : 11 / 27 AI_Barbarians : 12 / 26 AI_Neutral : 119 / 1002 -
TripleA Turn Summary: Parthia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Parthia 1 archer, 1 cataphract and 1 horsearcher moved from Persepolis to Babylon 1 horsearcher moved from Susa to Babylon 1 archer and 1 cataphract moved from Susa to Ctesiphon Purchase Units - Parthia Parthia buy 2 archers and 5 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Ctesiphon Parthia attack with 1 archer and 1 cataphract Seleucid defend with 1 hoplite Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 2 : 0/2 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Ctesiphon, round 2 : 0/1 hits, 0.50 expected hits Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 3 : 0/2 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Ctesiphon, round 3 : 1/1 hits, 0.50 expected hits 1 archer owned by the Parthia lost in Ctesiphon Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Ctesiphon, round 4 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Parthia lost in Ctesiphon Seleucid win with 1 hoplite remaining. Battle score for attacker is -16 Casualties for Parthia: 1 archer and 1 cataphract Battle in Babylon Parthia attack with 1 archer, 1 cataphract and 2 horsearchers Seleucid defend with 1 hoplite and 1 phalanx Parthia roll dice for 1 archer, 1 cataphract and 2 horsearchers in Babylon, round 2 : 2/4 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Babylon, round 2 : 2/2 hits, 1.17 expected hits 1 phalanx owned by the Seleucid, 2 horsearchers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 4 Casualties for Parthia: 2 horsearchers Casualties for Seleucid: 1 hoplite and 1 phalanx Non Combat Move - Parthia 1 cataphract moved from Persepolis to Susa Place Units - Parthia 1 archer and 5 horsearchers placed in Persepolis 1 archer placed in East Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,1 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 38 PUs; end with 38 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 39 PUsCombat Hit Differential Summary :
Parthia : -1.83 Seleucid : 1.33Territory Summary for Parthia :
Babylon : 1 flag, 1 archer and 1 cataphract Sanina : 1 flag, 1 catapult SZ 84 : 2 flagships and 1 trireme Susa : 10 archers, 4 cataphracts, 2 catapults, 1 leader, 2 walls and 5 warelephants Persepolis : 1 archer, 1 city, 5 horsearchers and 5 walls East : 1 archer, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 3 / 26 Pergamon : 18 / 36 Carthage : 65 / 70 Macedonia : 64 / 70 Bosporus : 41 / 40 Pontus : 19 / 18 Seleucid : 79 / 86 Egypt : 46 / 44 Parthia : 38 / 39 Armenia : 11 / 27 AI_Barbarians : 12 / 26 AI_Neutral : 119 / 1002





