@newenr85 NCM, now all is fine.
Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: Pontus round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Pontus 1 archer and 1 trireme moved from SZ 80 to SZ 76 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers moved from Sinope to Trapezus Purchase Units - Pontus Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Trapezus Pontus attack with 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers Armenia defend with 1 catapult, 3 skirmishers and 3 spearmen Pontus roll dice for 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers in Trapezus, round 2 : 10/26 hits, 8.33 expected hits Armenia roll dice for 1 catapult, 3 skirmishers and 3 spearmen in Trapezus, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 leader owned by the Pontus 3 skirmishers owned by the Armenia, 1 catapult owned by the Armenia and 3 spearmen owned by the Armenia lost in Trapezus Pontus win, taking Trapezus from Armenia with 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 8 skirmishers remaining. Battle score for attacker is 34 Casualties for Armenia: 1 catapult, 3 skirmishers and 3 spearmen Non Combat Move - Pontus Place Units - Pontus 2 chariots placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 14 PUs; end with 14 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 10 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 12 PUsCombat Hit Differential Summary :
Pontus : 1.67 Armenia : -1.00 Pontus rolls : : 0.00 -
TripleA Turn Summary: Seleucid round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Seleucid 1 cataphract moved from Edessa to Damascus 1 cataphract moved from Antioch to Sidon 2 phalanxs moved from Antioch to Damascus 1 phalanx moved from Antioch to Sidon 1 phalanx moved from Seleucia to Palmyra Purchase Units - Seleucid Seleucid buy 1 cataphract and 10 hoplites; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 1 cataphract and 1 phalanx Egypt defend with 1 phalanx Seleucid roll dice for 1 cataphract and 1 phalanx in Sidon, round 2 : 1/2 hits, 1.00 expected hits Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 cataphract owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 cataphract Casualties for Egypt: 1 phalanx Battle in Damascus Seleucid attack with 1 cataphract and 2 phalanxs Egypt defend with 1 phalanx Seleucid roll dice for 1 cataphract and 2 phalanxs in Damascus, round 2 : 1/3 hits, 1.50 expected hits Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits 1 cataphract owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 2 phalanxs remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 cataphract Casualties for Egypt: 1 phalanx Non Combat Move - Seleucid Place Units - Seleucid 7 hoplites placed in Seleucia Seleucid undo move 1. 1 cataphract and 7 hoplites placed in Antioch 3 hoplites placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 69 PUs; end with 69 PUs Seleucid collect 5 PUs from War Bonds; end with 74 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 72 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 72 PUsCombat Hit Differential Summary :
Egypt : 0.67 Seleucid : -0.50 -
TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Egypt 1 phalanx moved from Pharan to SZ 58 1 archer moved from Pharan to SZ 58 1 archer, 1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59 1 archer and 1 phalanx moved from SZ 59 to Sidon Purchase Units - Egypt Egypt buy 2 archers, 1 chariot, 1 phalanx and 2 warelephants; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Sidon Egypt attack with 1 archer and 1 phalanx Seleucid defend with 1 phalanx Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon Egypt win, taking Sidon from Seleucid with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Egypt: 1 archer Casualties for Seleucid: 1 phalanx Non Combat Move - Egypt 1 archer and 1 phalanx moved from Alexandria to SZ 57 1 archer, 1 phalanx and 1 quinquereme moved from SZ 57 to SZ 59 1 archer and 1 phalanx moved from SZ 59 to Jerusalem 1 catapult and 2 phalanxs moved from Pharan to Jerusalem 2 chariots moved from Alexandria to Jerusalem Place Units - Egypt 2 archers, 1 chariot, 1 phalanx and 2 warelephants placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 47 PUs; end with 47 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 44 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 43 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 45 PUsCombat Hit Differential Summary :
Egypt : 0.00 Egypt rolls : : 0.00 Seleucid : 0.33Territory Summary for Egypt :
Jerusalem : 3 archers, 2 catapults, 4 chariots, 1 leader, 9 phalanxs and 1 warelephant Alexandria : 2 archers, 1 catapult, 1 chariot, 1 city, 1 phalanx, 2 walls and 2 warelephants Cyrene : 1 archer Bostra : 1 flag, 1 phalanx SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes Sidon : 1 phalanxProduction/PUs Summary :
RomanRepublic : 66 / 72 GreekCityStates : 21 / 15 Pergamon : 24 / 25 Carthage : 60 / 61 Macedonia : 57 / 58 Bosporus : 33 / 34 Pontus : 14 / 12 Seleucid : 63 / 72 Egypt : 47 / 45 Parthia : 31 / 34 Armenia : 24 / 29 AI_Barbarians : 12 / 30 AI_Neutral : 130 / 739 -
TripleA Turn Summary: Parthia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Parthia 2 archers, 1 horsearcher and 1 warelephant moved from Cyropolis to Ctesiphon 1 cataphract and 1 horsearcher moved from Persepolis to Ctesiphon 1 horsearcher moved from Susa to Ctesiphon 1 cataphract moved from Susa to Ctesiphon Purchase Units - Parthia Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract and 3 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Ctesiphon Parthia attack with 2 archers, 2 cataphracts, 3 horsearchers and 1 warelephant AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals Parthia roll dice for 2 archers, 2 cataphracts, 3 horsearchers and 1 warelephant in Ctesiphon, round 2 : 2/8 hits, 3.50 expected hits AI_Neutral roll dice for 3 archer_neutrals and 3 spearman_neutrals in Ctesiphon, round 2 : 5/6 hits, 3.00 expected hits 2 archers owned by the Parthia, 3 horsearchers owned by the Parthia and 2 spearman_neutrals owned by the AI_Neutral lost in Ctesiphon 1 warelephant owned by the Parthia and 2 cataphracts owned by the Parthia retreated to Susa AI_Neutral win with 3 archer_neutrals and 1 spearman_neutral remaining. Battle score for attacker is -34 Casualties for Parthia: 2 archers and 3 horsearchers Casualties for AI_Neutral: 2 spearman_neutrals Non Combat Move - Parthia 1 archer moved from East to SZ 84 1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 1 archer moved from Persepolis to Susa Place Units - Parthia 1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 31 PUs; end with 31 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 27 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 31 PUsCombat Hit Differential Summary :
Parthia : -1.50 AI_Neutral : 2.00Territory Summary for Parthia :
Sanina : 1 flag SZ 86 : 2 flagships and 1 trireme Susa : 12 archers, 6 cataphracts, 3 catapults, 6 horsearchers, 1 leader, 2 walls and 7 warelephants Cyropolis : 1 archer Persepolis : 1 archer, 1 cataphract, 1 city, 3 horsearchers and 5 walls East : 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 66 / 72 GreekCityStates : 21 / 15 Pergamon : 24 / 25 Carthage : 60 / 61 Macedonia : 57 / 58 Bosporus : 33 / 34 Pontus : 14 / 12 Seleucid : 63 / 72 Egypt : 47 / 45 Parthia : 31 / 31 Armenia : 24 / 29 AI_Barbarians : 12 / 30 AI_Neutral : 130 / 739 -
TripleA Turn Summary: Armenia round 6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6 Combat Move - Armenia 1 unit repaired. 1 skirmisher moved from Amida to Ninive Armenia take Ninive from Seleucid 1 skirmisher moved from Amida to Hatra Armenia take Hatra from Seleucid 1 catapult, 1 skirmisher and 2 spearmen moved from Amida to Edessa 1 horsearcher moved from Albana to Gazaca 1 cataphract, 1 catapult and 1 horsearcher moved from Nexuana to Gazaca 1 leader moved from Nexuana to Gazaca Purchase Units - Armenia Armenia buy 1 horsearcher, 2 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Gazaca Armenia attack with 1 cataphract, 1 catapult, 2 horsearchers and 1 leader AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 leader in Gazaca, round 2 : 1/5 hits, 2.33 expected hits AI_Neutral roll dice for 1 archer_neutral and 3 spearman_neutrals in Gazaca, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 leader owned by the Armenia 1 spearman_neutral owned by the AI_Neutral lost in Gazaca Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 1 leader in Gazaca, round 3 : 2/5 hits, 2.33 expected hits AI_Neutral roll dice for 1 archer_neutral and 2 spearman_neutrals in Gazaca, round 3 : 2/3 hits, 1.33 expected hits 2 horsearchers owned by the Armenia and 2 spearman_neutrals owned by the AI_Neutral lost in Gazaca Armenia roll dice for 1 cataphract, 1 catapult and 1 leader in Gazaca, round 4 : 2/3 hits, 1.50 expected hits AI_Neutral roll dice for 1 archer_neutral in Gazaca, round 4 : 1/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral and 1 catapult owned by the Armenia lost in Gazaca Armenia win, taking Gazaca from AI_Neutral with 1 cataphract and 1 leader remaining. Battle score for attacker is -19 Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals Casualties for Armenia: 1 catapult and 2 horsearchers Battle in Edessa Armenia attack with 1 catapult, 1 skirmisher and 2 spearmen Seleucid defend with 1 phalanx Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Edessa, round 2 : 1/4 hits, 1.17 expected hits Seleucid roll dice for 1 phalanx in Edessa, round 2 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Armenia and 1 phalanx owned by the Seleucid lost in Edessa Armenia win, taking Edessa from Seleucid with 1 catapult and 2 spearmen remaining. Battle score for attacker is 5 Casualties for Armenia: 1 skirmisher Casualties for Seleucid: 1 phalanx Non Combat Move - Armenia 5 cataphracts, 1 catapult, 2 horsearchers, 1 leader and 6 spearmen moved from Satala to Artaxata 3 skirmishers moved from Satala to Artaxata 1 skirmisher and 5 spearmen moved from Armavira to Artaxata 1 spearman moved from Albana to Artaxata Place Units - Armenia 1 horsearcher, 1 skirmisher and 2 spearmen placed in Armavira 1 skirmisher and 1 spearman placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 4,2 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 40 PUs; end with 40 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 39 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 37 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 36 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 35 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 41 PUsCombat Hit Differential Summary :
Armenia : -1.33 Seleucid : 0.33 AI_Neutral : 0.33Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 1 skirmisher, 1 spearman and 4 walls Edessa : 1 flag, 1 catapult and 2 spearmen Phasis : 1 spearman Ninive : 1 flag, 1 skirmisher Amida : 1 flag, 1 spearman Nexuana : 1 flag Armavira : 1 catapult, 1 city, 1 horsearcher, 1 skirmisher, 2 spearmen and 6 walls SZ 83 : 1 bireme Hatra : 1 flag, 1 skirmisher Satala : 1 skirmisher Gazaca : 1 flag, 1 cataphract and 1 leader Artaxata : 5 cataphracts, 1 catapult, 2 horsearchers, 1 leader, 4 skirmishers and 12 spearmenProduction/PUs Summary :
RomanRepublic : 66 / 72 GreekCityStates : 21 / 15 Pergamon : 24 / 25 Carthage : 60 / 61 Macedonia : 57 / 58 Bosporus : 33 / 34 Pontus : 14 / 12 Seleucid : 49 / 72 Egypt : 47 / 45 Parthia : 31 / 31 Armenia : 40 / 41 AI_Barbarians : 12 / 30 AI_Neutral : 128 / 739 -
TripleA Turn Summary: RomanRepublic round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - RomanRepublic Purchase Units - RomanRepublic Trigger ROMbiremes: buyBireme removed from RomanRepublicProduction Trigger ROMbiremes: buyBiremeX added to RomanRepublicProduction Trigger ROMbiremesWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 3 biremes, 1 catapult, 2 legionaires, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; Non Combat Move - RomanRepublic 1 legionaire and 1 skirmisher moved from Roma to Salapia 1 legionaire and 1 skirmisher moved from Tarraco to Barcino 1 legionaire and 1 skirmisher moved from Valentia to Tarraco Place Units - RomanRepublic 1 catapult and 1 wall placed in Patavium 3 biremes and 1 trireme placed in SZ 28 2 legionaires and 1 skirmisher placed in Valentia 1 skirmisher placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,3,1 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover conscription Activate Technology - RomanRepublic RomanRepublic activating conscription Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 65 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 60 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 56 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 65 PUsCombat Hit Differential Summary :
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher Croton : 1 legionaire Barcino : 1 legionaire and 1 skirmisher Arretium : 1 wall Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 legionaire and 1 skirmisher Messana : 7 legionaires, 3 skirmishers and 1 wall Toletum : 1 flag, 1 legionaire and 1 skirmisher Capua : 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 legionaire, 1 skirmisher and 1 wall Senio : 1 flag, 2 legionaires SZ 28 : 3 biremes, 3 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 2 catapults, 1 city, 5 legionaires, 6 skirmishers and 4 walls Patavium : 1 flag, 2 ballistas, 2 cataphracts, 1 catapult, 1 city, 1 leader, 10 legionaires, 3 skirmishers and 1 wallProduction/PUs Summary :
RomanRepublic : 66 / 65 GreekCityStates : 21 / 15 Pergamon : 24 / 25 Carthage : 53 / 61 Macedonia : 55 / 58 Bosporus : 29 / 34 Pontus : 14 / 12 Seleucid : 49 / 72 Egypt : 47 / 45 Parthia : 31 / 31 Armenia : 40 / 41 AI_Barbarians : 16 / 28 AI_Neutral : 137 / 876 -
TripleA Turn Summary: GreekCityStates round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - GreekCityStates 1 unit repaired. 1 flagship and 1 quadrireme moved from SZ 68 to SZ 67 1 hoplite moved from Sparta to SZ 67 1 hoplite moved from SZ 67 to Cydonia Purchase Units - GreekCityStates Trigger GCCsiegeWeapons: buyCatapult removed from GreekCityStatesProduction Trigger GCCsiegeWeapons: buyCatapultX added to GreekCityStatesProduction Trigger GCCsiegeWALL: 1 wall gained by PlayerID named:GreekCityStates Trigger GCCsiegeWeapons: 1 catapult gained by PlayerID named:GreekCityStates GreekCityStates buy 1 archer and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Battle in Cydonia GreekCityStates attack with 1 hoplite Seleucid defend with 1 hoplite GreekCityStates roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Cydonia, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Cydonia Seleucid win with no units remaining. Battle score for attacker is 0 Casualties for GreekCityStates: 1 hoplite Casualties for Seleucid: 1 hoplite Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 1 catapult, 1 hoplite and 1 wall placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 21 PUs; end with 21 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 19 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 16 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 19 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00 Seleucid : 0.50 GreekCityStates : 0.00Territory Summary for GreekCityStates :
Sparta : 4 archers, 5 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 5 walls SZ 67 : 1 flagship and 1 quadrireme Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 trireme SZ 25 : 1 biremeProduction/PUs Summary :
RomanRepublic : 66 / 65 GreekCityStates : 21 / 19 Pergamon : 24 / 25 Carthage : 53 / 61 Macedonia : 55 / 58 Bosporus : 29 / 34 Pontus : 14 / 12 Seleucid : 49 / 72 Egypt : 47 / 45 Parthia : 31 / 31 Armenia : 40 / 41 AI_Barbarians : 16 / 28 AI_Neutral : 137 / 876 -
TripleA Turn Summary: Pergamon round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Pergamon 1 spearman moved from Halicarnassus to SZ 68 1 spearman and 1 trireme moved from SZ 68 to SZ 70 1 spearman moved from SZ 70 to Byzantium 1 spearman moved from Rhodos to SZ 68 1 flagship, 1 spearman and 1 trireme moved from SZ 68 to SZ 67 1 spearman moved from SZ 67 to Cydonia 1 spearman moved from Attalia to Tarsus Pergamon take Tarsus from Seleucid Purchase Units - Pergamon Pergamon buy 1 cavalry, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Cydonia Battle in Byzantium Non Combat Move - Pergamon 1 catapult and 1 phalanx moved from Pessinus to Sardis 1 skirmisher moved from Pessinus to Sardis 1 spearman moved from Pessinus to Attalia 1 spearman moved from Sardis to Halicarnassus 1 catapult moved from Sardis to Halicarnassus 1 phalanx moved from Sardis to Halicarnassus 1 spearman moved from Sardis to Halicarnassus Place Units - Pergamon 1 cavalry, 1 phalanx and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 1/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after successful research. Pergamon discover warCollege Activate Technology - Pergamon Pergamon activating warCollege Turn Complete - Pergamon Pergamon collect 39 PUs; end with 39 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 38 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 37 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 40 PUsCombat Hit Differential Summary :
Pergamon rolls : : 1.00Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 1 catapult, 1 phalanx, 2 spearmen and 2 walls Byzantium : 1 flag, 1 spearman Pergamum : 1 skirmisher and 2 walls Pessinus : 1 flag, 1 spearman SZ 70 : 1 trireme SZ 67 : 1 flagship and 1 trireme Sardis : 1 catapult, 1 cavalry, 1 city, 1 leader, 3 phalanxs, 3 skirmishers, 4 spearmen and 4 walls Tarsus : 1 flag, 1 spearman Cydonia : 1 spearman Attalia : 1 flag, 1 spearmanProduction/PUs Summary :
RomanRepublic : 66 / 65 GreekCityStates : 21 / 19 Pergamon : 39 / 40 Carthage : 53 / 61 Macedonia : 49 / 58 Bosporus : 29 / 34 Pontus : 14 / 12 Seleucid : 40 / 72 Egypt : 47 / 45 Parthia : 31 / 31 Armenia : 40 / 41 AI_Barbarians : 16 / 28 AI_Neutral : 137 / 876 -
TripleA Turn Summary: Carthage round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Carthage 1 cavalry moved from Banasa to Cartenna 2 hoplites moved from Aleria to SZ 24 2 hoplites and 2 triremes moved from SZ 24 to SZ 33 3 phalanxs moved from Lilybaeum to Messana 3 warelephants moved from Lilybaeum to Messana 1 warelephant moved from Lilybaeum to Messana 1 cavalry moved from Lilybaeum to Messana 2 catapults moved from Lilybaeum to Messana 1 hoplite moved from Lilybaeum to Messana 1 hoplite moved from Lilybaeum to Messana 1 hoplite moved from Thenae to Thapsus 1 cavalry, 1 hoplite, 1 leader and 3 warelephants moved from Siga to Cartenna Purchase Units - Carthage Carthage buy 3 hoplites, 2 triremes and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; Combat - Carthage Battle in Messana Carthage attack with 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants RomanRepublic defend with 7 legionaires, 3 skirmishers and 1 wall AAwall fire in Messana : 0/1 hits, 0.50 expected hits Carthage roll dice for 2 catapults, 1 cavalry, 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 2 : 6/12 hits, 7.50 expected hits RomanRepublic roll dice for 7 legionaires, 3 skirmishers and 1 wall in Messana, round 2 : 3/9 hits, 2.83 expected hits 1 cavalry owned by the Carthage, 3 skirmishers owned by the RomanRepublic, 1 wall owned by the RomanRepublic, 2 catapults owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Messana Carthage roll dice for 2 hoplites, 3 phalanxs and 4 warelephants in Messana, round 3 : 7/9 hits, 5.67 expected hits RomanRepublic roll dice for 6 legionaires in Messana, round 3 : 2/6 hits, 2.00 expected hits 2 hoplites owned by the Carthage and 6 legionaires owned by the RomanRepublic lost in Messana Carthage win, taking Messana from RomanRepublic with 3 phalanxs and 4 warelephants remaining. Battle score for attacker is 42 Casualties for Carthage: 2 catapults, 1 cavalry and 2 hoplites Casualties for RomanRepublic: 7 legionaires, 3 skirmishers and 1 wall Battle in Cartenna Carthage attack with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants AI_Barbarians defend with 1 warrior Carthage roll dice for 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants in Cartenna, round 2 : 4/7 hits, 4.17 expected hits AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Cartenna Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys, 1 hoplite, 1 leader and 3 warelephants remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 7 hoplites moved from Lilybaeum to Messana 2 hoplites moved from SZ 33 to Lilybaeum 3 triremes moved from SZ 33 to SZ 32 3 hoplites moved from Carthago to SZ 32 3 hoplites and 3 triremes moved from SZ 32 to SZ 33 3 hoplites moved from SZ 33 to Lilybaeum 5 hoplites moved from Lilybaeum to Messana Place Units - Carthage 2 triremes placed in SZ 33 2 hoplites and 1 warelephant placed in Lilybaeum 1 hoplite placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 1,6,3 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover triremes Activate Technology - Carthage Carthage activating triremes Turn Complete - Carthage Carthage collect 59 PUs; end with 59 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 56 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 59 PUsCombat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : 0.17 AAwall fire in Messana : : -0.50 AI_Neutral : -0.33 -
TripleA Turn Summary: Macedonia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Macedonia 13 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors moved from Corinth to Sparta 3 cavalrys moved from Athens to Sparta 4 phalanxs and 1 warrior moved from Pella to Sardica 5 warriors moved from Thessalonica to Byzantium Purchase Units - Macedonia Macedonia buy 1 skirmisher and 9 warriors; Remaining resources: 0 PUs; 3 techTokens; Combat - Macedonia Battle in Byzantium Macedonia attack with 5 warriors Pergamon defend with 1 spearman Macedonia roll dice for 5 warriors in Byzantium, round 2 : 1/5 hits, 1.67 expected hits Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 5 warriors remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Sardica Macedonia attack with 4 phalanxs and 1 warrior AI_Barbarians defend with 1 horsearcher and 1 warrior Macedonia roll dice for 4 phalanxs and 1 warrior in Sardica, round 2 : 1/5 hits, 2.33 expected hits AI_Barbarians roll dice for 1 horsearcher and 1 warrior in Sardica, round 2 : 2/2 hits, 0.67 expected hits 1 horsearcher owned by the AI_Barbarians, 1 warrior owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Sardica Macedonia roll dice for 3 phalanxs in Sardica, round 3 : 0/3 hits, 1.50 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 3 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Macedonia lost in Sardica Macedonia roll dice for 2 phalanxs in Sardica, round 4 : 0/2 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 4 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 2 phalanxs in Sardica, round 5 : 1/2 hits, 1.00 expected hits AI_Barbarians roll dice for 1 warrior in Sardica, round 5 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 2 phalanxs remaining. Battle score for attacker is -12 Casualties for Macedonia: 2 phalanxs and 1 warrior Casualties for AI_Barbarians: 1 horsearcher and 1 warrior Battle in Sparta Macedonia attack with 16 cavalrys, 1 leader, 10 phalanxs, 7 skirmishers and 11 warriors Pergamon defend with 2 cavalrys and 2 phalanxs; RomanRepublic defend with 1 legionaire and 1 skirmisher; GreekCityStates defend with 4 archers, 5 catapults, 1 city, 4 hoplites, 1 leader, 2 skirmishers and 5 walls AAwall fire in Sparta : 5/5 hits, 2.50 expected hits 1 warrior owned by the Macedonia, 2 cavalrys owned by the Macedonia and 2 skirmishers owned by the Macedonia lost in Sparta Macedonia roll dice for 14 cavalrys, 1 leader, 10 phalanxs, 5 skirmishers and 10 warriors in Sparta, round 2 : 16/40 hits, 14.67 expected hits Units damaged: 1 leader owned by the GreekCityStates and 4 walls owned by the GreekCityStates GreekCityStates roll dice for 4 archers, 5 catapults, 2 cavalrys, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs, 3 skirmishers and 5 walls in Sparta, round 2 : 10/24 hits, 11.17 expected hits Units damaged: 1 leader owned by the Macedonia 4 catapults owned by the GreekCityStates, 1 skirmisher owned by the RomanRepublic, 2 cavalrys owned by the Pergamon, 4 cavalrys owned by the Macedonia, 5 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 2 skirmishers owned by the GreekCityStates lost in Sparta Macedonia roll dice for 10 cavalrys, 1 leader, 10 phalanxs and 10 warriors in Sparta, round 3 : 10/31 hits, 12.33 expected hits GreekCityStates roll dice for 4 archers, 1 catapult, 4 hoplites, 1 leader, 1 legionaire, 2 phalanxs and 4 walls in Sparta, round 3 : 11/17 hits, 9.50 expected hits 1 warrior owned by the Macedonia, 4 archers owned by the GreekCityStates, 2 phalanxs owned by the Pergamon, 10 cavalrys owned by the Macedonia and 4 walls owned by the GreekCityStates lost in Sparta Macedonia roll dice for 1 leader, 10 phalanxs and 9 warriors in Sparta, round 4 : 8/20 hits, 8.50 expected hits GreekCityStates roll dice for 1 catapult, 4 hoplites, 1 leader and 1 legionaire in Sparta, round 4 : 1/6 hits, 3.50 expected hits 1 catapult owned by the GreekCityStates, 1 leader owned by the GreekCityStates, 4 hoplites owned by the GreekCityStates, 1 warrior owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Sparta Macedonia win, taking Sparta from GreekCityStates with 1 leader, 10 phalanxs and 8 warriors remaining. Battle score for attacker is 96 Casualties for Macedonia: 16 cavalrys, 7 skirmishers and 3 warriors Casualties for GreekCityStates: 4 archers, 5 catapults, 4 hoplites, 1 leader, 2 skirmishers and 5 walls Casualties for Pergamon: 2 cavalrys and 2 phalanxs Casualties for RomanRepublic: 1 legionaire and 1 skirmisher Non Combat Move - Macedonia 1 skirmisher moved from Larissa to Dodona 1 warrior moved from Dodona to Thessalonica 2 skirmishers and 1 warrior moved from Apollonia to Pella 1 phalanx and 2 warriors moved from Athens to Larissa 1 warrior moved from Athens to Larissa Place Units - Macedonia 6 warriors placed in Corinth 1 skirmisher and 3 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 6,3,3 and gets 1 hit Macedonia removing all Technology Tokens after successful research. Macedonia discover economics Activate Technology - Macedonia Macedonia activating economics Turn Complete - Macedonia Macedonia collect 64 PUs; end with 64 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 63 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 62 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 70 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Macedonia : -6.00 AI_Barbarians : 1.33 AAwall fire in Sparta : : 2.50 GreekCityStates : -2.17 -
TripleA Turn Summary: Bosporus round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Bosporus 6 archers and 3 hoplites moved from Heraclea Pontica to Pessinus 1 cataphract, 2 cavalrys and 1 horsearcher moved from Theodesia to Olbia 1 cataphract, 2 cavalrys and 1 horsearcher moved from Olbia to Tyras 1 cataphract, 2 cavalrys and 1 horsearcher moved from Tyras to Sarmizegetusa 1 hoplite moved from Tanais to Azara 4 hoplites moved from Azara to Sinda Purchase Units - Bosporus Bosporus buy 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Sarmizegetusa Bosporus attack with 1 cataphract, 2 cavalrys and 1 horsearcher AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 2 : 1/4 hits, 1.33 expected hits AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Sarmizegetusa, round 2 : 0/2 hits, 0.50 expected hits 1 skirmisher_neutral owned by the AI_Neutral lost in Sarmizegetusa Bosporus roll dice for 1 cataphract, 2 cavalrys and 1 horsearcher in Sarmizegetusa, round 3 : 1/4 hits, 1.33 expected hits AI_Neutral roll dice for 1 warrior_neutral in Sarmizegetusa, round 3 : 0/1 hits, 0.33 expected hits 1 warrior_neutral owned by the AI_Neutral lost in Sarmizegetusa Bosporus win, taking Sarmizegetusa from AI_Neutral with 1 cataphract, 2 cavalrys and 1 horsearcher remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral Battle in Pessinus Bosporus attack with 6 archers and 3 hoplites Pergamon defend with 1 spearman Bosporus roll dice for 6 archers and 3 hoplites in Pessinus, round 2 : 3/9 hits, 3.50 expected hits Pergamon roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Pessinus Bosporus win, taking Pessinus from Pergamon with 6 archers and 3 hoplites remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Bosporus 1 archer moved from SZ 76 to Heraclea Pontica 1 bireme, 1 flagship and 1 quadrireme moved from SZ 76 to SZ 80 3 hoplites moved from Sinda to SZ 80 1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 76 3 hoplites moved from SZ 76 to Heraclea Pontica 1 hoplite moved from Theodesia to Tanais Place Units - Bosporus 1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 33 PUs; end with 33 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 34 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Bosporus rolls : : 0.00 Bosporus : -1.17 AI_Neutral : -0.83 -
TripleA Turn Summary: Pontus round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Pontus 1 unit repaired. 3 phalanxs moved from Heraclea Pontica to Pessinus 8 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers moved from Trapezus to Phasis 2 chariots moved from Sinope to Phasis 1 trireme moved from SZ 76 to SZ 80 Purchase Units - Pontus Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Phasis Pontus attack with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers Armenia defend with 1 spearman Pontus roll dice for 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers in Phasis, round 2 : 3/27 hits, 8.83 expected hits Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 leader owned by the Pontus 1 spearman owned by the Armenia lost in Phasis Pontus win, taking Phasis from Armenia with 10 chariots, 6 hoplites, 1 leader, 3 phalanxs and 7 skirmishers remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Non Combat Move - Pontus Place Units - Pontus 2 chariots placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 18 PUs; end with 18 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 16 PUsCombat Hit Differential Summary :
Pontus : -5.83 Armenia : 0.67 Pontus rolls : : 0.00 -
TripleA Turn Summary: Seleucid round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Seleucid 1 phalanx and 1 warelephant moved from Seleucia to Ninive 1 hoplite and 1 phalanx moved from Palmyra to Bostra 1 hoplite and 1 phalanx moved from Seleucia to Hatra 1 hoplite and 1 phalanx moved from Antioch to Sidon 1 hoplite and 1 phalanx moved from Antioch to Tarsus 1 cataphract, 1 hoplite and 1 phalanx moved from Antioch to Edessa 1 hoplite moved from Antioch to SZ 61 1 hoplite and 1 trireme moved from SZ 61 to SZ 65 1 hoplite moved from SZ 65 to Rhodos 1 hoplite and 1 phalanx moved from Antioch to SZ 61 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme and 1 quinquereme moved from SZ 61 to SZ 64 1 hoplite and 1 phalanx moved from SZ 64 to Cydonia Purchase Units - Seleucid Seleucid buy 9 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Rhodos Battle in Tarsus Seleucid attack with 1 hoplite and 1 phalanx Pergamon defend with 1 spearman Seleucid roll dice for 1 hoplite and 1 phalanx in Tarsus, round 2 : 1/2 hits, 0.83 expected hits Pergamon roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Tarsus Seleucid win, taking Rhodos from GreekCityStates, taking Tarsus from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Sidon Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 2 : 1/2 hits, 0.83 expected hits Egypt roll dice for 1 phalanx in Sidon, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Bostra Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 phalanx in Bostra, round 2 : 2/2 hits, 0.83 expected hits Egypt roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Bostra Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Hatra Seleucid attack with 1 hoplite and 1 phalanx Armenia defend with 1 skirmisher Seleucid roll dice for 1 hoplite and 1 phalanx in Hatra, round 2 : 1/2 hits, 0.83 expected hits Armenia roll dice for 1 skirmisher in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Hatra Seleucid win, taking Hatra from Armenia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Battle in Cydonia Seleucid attack with 1 hoplite and 1 phalanx Pergamon defend with 1 spearman Seleucid roll dice for 1 flagship in Cydonia, round 2 : 1/1 hits, 1.00 expected hits Pergamon roll dice for 1 spearman in Cydonia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Cydonia Seleucid win, taking Cydonia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Edessa Seleucid attack with 1 cataphract, 1 hoplite and 1 phalanx Armenia defend with 1 catapult and 2 spearmen Seleucid roll dice for 1 cataphract, 1 hoplite and 1 phalanx in Edessa, round 2 : 2/3 hits, 1.33 expected hits Armenia roll dice for 1 catapult and 2 spearmen in Edessa, round 2 : 1/2 hits, 1.00 expected hits 1 catapult owned by the Armenia, 1 hoplite owned by the Seleucid and 1 spearman owned by the Armenia lost in Edessa Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 3 : 0/2 hits, 1.00 expected hits Armenia roll dice for 1 spearman in Edessa, round 3 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 phalanx in Edessa, round 4 : 2/2 hits, 1.00 expected hits Armenia roll dice for 1 spearman in Edessa, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Edessa Seleucid win, taking Edessa from Armenia with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 10 Casualties for Seleucid: 1 hoplite Casualties for Armenia: 1 catapult and 2 spearmen Battle in Ninive Seleucid attack with 1 phalanx and 1 warelephant Armenia defend with 1 skirmisher Seleucid roll dice for 1 phalanx and 1 warelephant in Ninive, round 2 : 1/2 hits, 1.33 expected hits Armenia roll dice for 1 skirmisher in Ninive, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Ninive Seleucid win, taking Ninive from Armenia with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Non Combat Move - Seleucid Place Units - Seleucid 7 hoplites and 1 phalanx placed in Antioch 2 hoplites placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 5,6 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover quadriremes Activate Technology - Seleucid Seleucid activating quadriremes Turn Complete - Seleucid Seleucid collect 77 PUs; end with 77 PUs Seleucid collect 6 PUs from War Bonds; end with 83 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 81 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 82 PUsCombat Hit Differential Summary :
Pergamon : -0.67 Armenia : -1.00 Egypt : 0.67 Seleucid : 2.00 -
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Test summary from TripleA, engine version: 1.9, time: 10:13:40 AM
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TripleA Turn Summary: Egypt round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Egypt 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes moved from SZ 59 to SZ 64 1 catapult moved from Jerusalem to Sidon 1 phalanx moved from Jerusalem to Sidon 1 archer and 1 phalanx moved from Jerusalem to Bostra 1 phalanx moved from Jerusalem to Sidon 1 chariot moved from Jerusalem to Sidon 2 chariots and 1 warelephant moved from Jerusalem to Damascus 1 chariot moved from Jerusalem to Damascus 1 archer moved from Jerusalem to Damascus 1 leader moved from Jerusalem to Bostra Purchase Units - Egypt Egypt buy 1 archer, 3 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Bostra Egypt attack with 1 archer, 1 leader and 1 phalanx Seleucid defend with 1 phalanx Egypt roll dice for 1 archer, 1 leader and 1 phalanx in Bostra, round 2 : 1/3 hits, 1.50 expected hits Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Egypt 1 phalanx owned by the Seleucid lost in Bostra Egypt win, taking Bostra from Seleucid with 1 archer, 1 leader and 1 phalanx remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 phalanx Battle in Sidon Egypt attack with 1 catapult, 1 chariot and 2 phalanxs Seleucid defend with 1 phalanx Egypt roll dice for 1 catapult, 1 chariot and 2 phalanxs in Sidon, round 2 : 3/4 hits, 2.17 expected hits Seleucid roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 catapult, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 phalanx Battle in Damascus Egypt attack with 1 archer, 3 chariots and 1 warelephant Seleucid defend with 2 phalanxs Egypt roll dice for 1 archer, 3 chariots and 1 warelephant in Damascus, round 2 : 2/5 hits, 2.50 expected hits Seleucid roll dice for 2 phalanxs in Damascus, round 2 : 1/2 hits, 1.33 expected hits 1 chariot owned by the Egypt and 2 phalanxs owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer, 2 chariots and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Egypt: 1 chariot Casualties for Seleucid: 2 phalanxs Battle in SZ 64 Egypt attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes Seleucid defend with 1 flagship, 1 quadrireme and 1 quinquereme quin_VS_quad fire in SZ 64 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 64 : 0/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 64 : 1/1 hits, 0.17 expected hits 1 quadrireme owned by the Egypt lost in SZ 64 Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 2 : 3/5 hits, 2.17 expected hits Seleucid roll dice for 1 flagship, 1 quadrireme and 1 quinquereme in SZ 64, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 flagship owned by the Egypt 1 quadrireme owned by the Seleucid and 1 flagship owned by the Seleucid lost in SZ 64 Egypt roll dice for 1 bireme, 1 flagship, 1 quinquereme and 2 triremes in SZ 64, round 3 : 2/5 hits, 2.17 expected hits Seleucid roll dice for 1 quinquereme in SZ 64, round 3 : 1/1 hits, 0.83 expected hits 1 bireme owned by the Egypt and 1 quinquereme owned by the Seleucid lost in SZ 64 Egypt win with 1 flagship, 1 quinquereme and 2 triremes remaining. Battle score for attacker is 9 Casualties for Egypt: 1 bireme and 1 quadrireme Casualties for Seleucid: 1 flagship, 1 quadrireme and 1 quinquereme Non Combat Move - Egypt 1 chariot moved from Alexandria to Jerusalem 2 warelephants moved from Alexandria to Pharan 2 archers and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer, 3 chariots, 1 phalanx and 1 warelephant placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 53 PUsCombat Hit Differential Summary :
Egypt : 0.50 Egypt rolls : : 0.00 quin_VS_quad fire in SZ 64 : : 0.67 Seleucid : -1.50 quad_VS_tri fire in SZ 64 : : -0.17Territory Summary for Egypt :
Memphis : 2 archers and 1 phalanx Jerusalem : 1 archer, 1 catapult, 1 chariot and 6 phalanxs Alexandria : 1 archer, 1 catapult, 3 chariots, 1 city, 1 phalanx, 2 walls and 1 warelephant Damascus : 1 flag, 1 archer, 2 chariots and 1 warelephant SZ 64 : 1 flagship, 1 quinquereme and 2 triremes Cyrene : 1 archer Bostra : 1 flag, 1 archer, 1 leader and 1 phalanx Sidon : 1 catapult, 1 chariot and 2 phalanxs Pharan : 2 warelephantsProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 59 / 59 Macedonia : 64 / 70 Bosporus : 33 / 34 Pontus : 18 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 31 / 31 Armenia : 22 / 41 AI_Barbarians : 14 / 28 AI_Neutral : 134 / 876 -
TripleA Turn Summary: Parthia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Parthia 1 archer moved from Cyropolis to Ctesiphon 1 catapult moved from Susa to Ctesiphon 2 horsearchers moved from Susa to Ctesiphon 1 cataphract moved from Susa to Ctesiphon 1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon 1 cataphract, 1 horsearcher and 1 warelephant moved from Susa to Babylon 3 horsearchers moved from Persepolis to Babylon 1 archer moved from Persepolis to Babylon 1 horsearcher moved from Susa to Babylon 1 archer moved from Susa to Ctesiphon Purchase Units - Parthia Parthia buy 1 archer, 2 cataphracts and 1 horsearcher; Remaining resources: 1 PUs; 2 techTokens; Combat - Parthia Battle in Ctesiphon Parthia attack with 2 archers, 1 cataphract, 1 catapult and 2 horsearchers AI_Neutral defend with 3 archer_neutrals and 1 spearman_neutral Parthia roll dice for 2 archers, 1 cataphract, 1 catapult and 2 horsearchers in Ctesiphon, round 2 : 3/6 hits, 2.33 expected hits AI_Neutral roll dice for 3 archer_neutrals and 1 spearman_neutral in Ctesiphon, round 2 : 3/4 hits, 2.33 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 2 horsearchers owned by the Parthia and 1 spearman_neutral owned by the AI_Neutral lost in Ctesiphon Parthia roll dice for 1 archer, 1 cataphract and 1 catapult in Ctesiphon, round 3 : 0/3 hits, 1.33 expected hits AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits 1 catapult owned by the Parthia lost in Ctesiphon Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 4 : 2/2 hits, 1.00 expected hits AI_Neutral roll dice for 1 archer_neutral in Ctesiphon, round 4 : 1/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Ctesiphon Parthia win, taking Ctesiphon from AI_Neutral with 1 archer remaining. Battle score for attacker is -35 Casualties for Parthia: 1 archer, 1 cataphract, 1 catapult and 2 horsearchers Casualties for AI_Neutral: 3 archer_neutrals and 1 spearman_neutral Battle in Babylon Parthia attack with 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals Parthia roll dice for 1 archer, 2 cataphracts, 6 horsearchers and 2 warelephants in Babylon, round 2 : 5/11 hits, 4.50 expected hits AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits, 4.33 expected hits 5 horsearchers owned by the Parthia and 5 spearman_neutrals owned by the AI_Neutral lost in Babylon Parthia roll dice for 1 archer, 2 cataphracts, 1 horsearcher and 2 warelephants in Babylon, round 3 : 4/6 hits, 3.33 expected hits AI_Neutral roll dice for 3 archer_neutrals and 2 spearman_neutrals in Babylon, round 3 : 3/5 hits, 2.67 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 archer owned by the Parthia, 1 horsearcher owned by the Parthia, 2 spearman_neutrals owned by the AI_Neutral and 1 cataphract owned by the Parthia lost in Babylon Parthia roll dice for 1 cataphract and 2 warelephants in Babylon, round 4 : 2/3 hits, 2.00 expected hits AI_Neutral roll dice for 1 archer_neutral in Babylon, round 4 : 0/1 hits, 0.67 expected hits 1 archer_neutral owned by the AI_Neutral lost in Babylon Parthia win, taking Babylon from AI_Neutral with 1 cataphract and 2 warelephants remaining. Battle score for attacker is -52 Casualties for Parthia: 1 archer, 1 cataphract and 6 horsearchers Casualties for AI_Neutral: 3 archer_neutrals and 7 spearman_neutrals Non Combat Move - Parthia 1 cataphract moved from Persepolis to Susa 2 flagships and 1 trireme moved from SZ 86 to SZ 84 1 catapult moved from East to SZ 84 1 catapult moved from SZ 84 to Sanina Place Units - Parthia 1 archer, 2 cataphracts and 1 horsearcher placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,3 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 43 PUs; end with 44 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 43 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 42 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 41 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 40 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 46 PUsCombat Hit Differential Summary :
Parthia : 1.50 AI_Neutral : 1.67Territory Summary for Parthia :
Babylon : 1 flag, 1 cataphract and 2 warelephants Sanina : 1 flag, 1 catapult SZ 84 : 2 flagships and 1 trireme Susa : 11 archers, 4 cataphracts, 2 catapults, 1 horsearcher, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer Persepolis : 1 archer, 2 cataphracts, 1 city, 1 horsearcher and 5 walls East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 59 / 59 Macedonia : 64 / 70 Bosporus : 33 / 34 Pontus : 18 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 22 / 41 AI_Barbarians : 14 / 28 AI_Neutral : 122 / 876 -
TripleA Turn Summary: Armenia round 7
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7 Combat Move - Armenia 1 unit repaired. 1 skirmisher moved from Satala to Trapezus 1 cataphract moved from Gazaca to Trapezus Purchase Units - Armenia Armenia buy 2 catapults, 3 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Trapezus Armenia attack with 1 cataphract and 1 skirmisher Pontus defend with 1 skirmisher Armenia roll dice for 1 cataphract and 1 skirmisher in Trapezus, round 2 : 2/2 hits, 0.67 expected hits Pontus roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Pontus lost in Trapezus Armenia win, taking Trapezus from Pontus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 4 Casualties for Pontus: 1 skirmisher Non Combat Move - Armenia 1 skirmisher moved from Artaxata to Gazaca 1 skirmisher moved from Artaxata to Satala 1 leader moved from Gazaca to Albana 1 catapult moved from Artaxata to Armavira 5 cataphracts, 2 horsearchers, 1 leader and 12 spearmen moved from Artaxata to Armavira 1 skirmisher moved from Artaxata to Armavira 1 catapult and 1 skirmisher moved from Albana to Armavira Place Units - Armenia 2 catapults and 2 spearmen placed in Armavira 3 skirmishers and 1 spearman placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 3,3 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 27 PUs; end with 27 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 27 PUsCombat Hit Differential Summary :
Armenia : 1.33 Pontus : -0.17Territory Summary for Armenia :
Albana : 1 city, 1 leader, 3 skirmishers, 2 spearmen and 4 walls Amida : 1 flag, 1 spearman Trapezus : 1 flag, 1 cataphract and 1 skirmisher Nexuana : 1 flag Armavira : 5 cataphracts, 5 catapults, 1 city, 3 horsearchers, 1 leader, 3 skirmishers, 16 spearmen and 6 walls SZ 83 : 1 bireme Satala : 1 skirmisher Gazaca : 1 flag, 1 skirmisher Artaxata : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 59 / 59 Macedonia : 64 / 70 Bosporus : 33 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 28 AI_Neutral : 122 / 876 -
TripleA Turn Summary: RomanRepublic round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - RomanRepublic 1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Castulo 2 ballistas moved from Patavium to Veldidena 2 legionaires moved from Patavium to Veldidena 3 skirmishers moved from Patavium to Veldidena 2 legionaires moved from Patavium to Veldidena 1 leader moved from Patavium to Veldidena Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMconscriptionWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 bireme, 1 catapult, 3 legionaires, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in Veldidena RomanRepublic attack with 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers AI_Neutral defend with 5 warrior_neutrals RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 2 : 1/10 hits, 3.17 expected hits AI_Neutral roll dice for 5 warrior_neutrals in Veldidena, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 warrior_neutral owned by the AI_Neutral lost in Veldidena RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 3 skirmishers in Veldidena, round 3 : 1/10 hits, 3.17 expected hits AI_Neutral roll dice for 4 warrior_neutrals in Veldidena, round 3 : 1/4 hits, 1.33 expected hits 1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Veldidena RomanRepublic roll dice for 2 ballistas, 1 leader, 4 legionaires and 2 skirmishers in Veldidena, round 4 : 3/9 hits, 3.00 expected hits AI_Neutral roll dice for 3 warrior_neutrals in Veldidena, round 4 : 2/3 hits, 1.00 expected hits 3 warrior_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Veldidena RomanRepublic win, taking Veldidena from AI_Neutral with 2 ballistas, 1 leader and 4 legionaires remaining. Battle score for attacker is -12 Casualties for AI_Neutral: 5 warrior_neutrals Casualties for RomanRepublic: 3 skirmishers Battle in Castulo RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher AI_Barbarians defend with 1 warrior RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits AI_Neutral roll dice for 1 warrior in Castulo, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Castulo RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult and 2 legionaires remaining. Battle score for attacker is 2 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Barbarians: 1 warrior Non Combat Move - RomanRepublic 1 legionaire and 1 skirmisher moved from Tarraco to Barcino 1 legionaire and 1 skirmisher moved from Valentia to Tarraco 1 legionaire and 1 skirmisher moved from Salapia to Ariminum 1 legionaire moved from Patavium to Veldidena Place Units - RomanRepublic 1 catapult, 2 skirmishers and 1 wall placed in Patavium 1 legionaire and 2 skirmishers placed in Valentia 1 bireme and 1 quadrireme placed in SZ 28 2 legionaires placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,6,5 and gets 2 hits RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover navalAcademy Activate Technology - RomanRepublic RomanRepublic activating navalAcademy Turn Complete - RomanRepublic RomanRepublic collect 67 PUs; end with 67 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 62 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 59 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 68 PUsCombat Hit Differential Summary :
RomanRepublic : -4.83 AI_Neutral : 0.67Territory Summary for RomanRepublic :
Veldidena : 1 flag, 2 ballistas, 1 leader and 5 legionaires Croton : 1 legionaire Barcino : 2 legionaires and 2 skirmishers Arretium : 1 wall Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 legionaire and 1 skirmisher Castulo : 1 flag, 1 catapult and 2 legionaires Toletum : 1 flag, 1 legionaire and 1 skirmisher Capua : 2 legionaires, 1 skirmisher and 1 wall Salapia : 1 wall Senio : 1 flag, 2 legionaires SZ 28 : 4 biremes, 4 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes Genua : 1 flag, 1 legionaire Ariminum : 1 legionaire and 1 skirmisher Valentia : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 6 skirmishers and 4 walls Patavium : 1 flag, 2 cataphracts, 2 catapults, 1 city, 7 legionaires, 2 skirmishers and 2 wallsProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 9 / 19 Pergamon : 21 / 40 Carthage : 57 / 59 Macedonia : 64 / 70 Bosporus : 31 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 26 AI_Neutral : 121 / 1002 -
TripleA Turn Summary: GreekCityStates round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - GreekCityStates 1 flagship and 1 quadrireme moved from SZ 67 to SZ 66 Purchase Units - GreekCityStates GreekCityStates buy nothing; Remaining resources: 19 PUs; 1 techTokens; Combat - GreekCityStates Battle in SZ 66 GreekCityStates attack with 1 flagship and 1 quadrireme Seleucid defend with 1 bireme GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 66, round 2 : 1/2 hits, 0.83 expected hits Seleucid roll dice for 1 bireme in SZ 66, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Seleucid lost in SZ 66 GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 12 Casualties for Seleucid: 1 bireme Non Combat Move - GreekCityStates 1 bireme moved from SZ 25 to SZ 27 Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 9 PUs; end with 28 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00 Seleucid : -0.33 GreekCityStates : 0.17Territory Summary for GreekCityStates :
SZ 66 : 1 flagship and 1 quadrireme Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 trireme SZ 27 : 1 biremeProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 9 / 26 Pergamon : 21 / 40 Carthage : 57 / 59 Macedonia : 64 / 70 Bosporus : 31 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 26 AI_Neutral : 121 / 1002 -
TripleA Turn Summary: Pergamon round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Pergamon 1 flagship and 1 trireme moved from SZ 67 to SZ 65 Purchase Units - Pergamon Trigger PERwarWALL: 1 wall gained by PlayerID named:Pergamon Trigger PERwarCollege: 1 leader gained by PlayerID named:Pergamon Pergamon buy 1 catapult and 2 phalanxs; Remaining resources: 15 PUs; 1 techTokens; Combat - Pergamon Battle in SZ 65 Pergamon attack with 1 flagship and 1 trireme Seleucid defend with 1 trireme Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 2 : 0/1 hits, 0.50 expected hits Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 3 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 flagship owned by the Pergamon Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 4 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 4 : 0/1 hits, 0.50 expected hits Pergamon roll dice for 1 flagship and 1 trireme in SZ 65, round 5 : 1/2 hits, 0.67 expected hits Seleucid roll dice for 1 trireme in SZ 65, round 5 : 1/1 hits, 0.50 expected hits 1 flagship owned by the Pergamon and 1 trireme owned by the Seleucid lost in SZ 65 Pergamon win with 1 trireme remaining. Battle score for attacker is 15 Casualties for Pergamon: 1 flagship Casualties for Seleucid: 1 trireme Non Combat Move - Pergamon 1 catapult and 1 phalanx moved from Halicarnassus to Sardis 1 spearman moved from Halicarnassus to Sardis 1 spearman moved from Halicarnassus to Sardis Place Units - Pergamon 1 catapult, 1 leader, 2 phalanxs and 1 wall placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 21 PUs; end with 36 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 36 PUsCombat Hit Differential Summary :
Pergamon : -1.67 Seleucid : 0.00 Pergamon rolls : : 0.00Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 1 skirmisher and 2 walls SZ 70 : 1 trireme SZ 65 : 1 trireme Sardis : 3 catapults, 1 cavalry, 1 city, 2 leaders, 6 phalanxs, 3 skirmishers, 6 spearmen and 5 walls Attalia : 1 flag, 1 spearmanProduction/PUs Summary :
RomanRepublic : 67 / 68 GreekCityStates : 9 / 26 Pergamon : 21 / 36 Carthage : 57 / 59 Macedonia : 64 / 70 Bosporus : 31 / 34 Pontus : 13 / 16 Seleucid : 63 / 82 Egypt : 52 / 53 Parthia : 43 / 46 Armenia : 27 / 27 AI_Barbarians : 14 / 26 AI_Neutral : 121 / 1002





