TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
4 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes moved from SZ 28 to SZ 33
1 quinquereme moved from SZ 28 to SZ 33
1 ballista, 2 cataphracts, 1 leader, 8 legionaires and 1 skirmisher moved from Patavium to Senio
1 legionaire moved from Patavium to Senio
1 legionaire moved from Patavium to Senio
Purchase Units - RomanRepublic
RomanRepublic buy 2 legionaires, 1 quadrireme, 3 skirmishers and 1 suprareme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Senio
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher
AI_Neutral defend with 5 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 10 legionaires and 1 skirmisher in Senio, round 2 : 6/15 hits, 5.67 expected hits
AI_Neutral roll dice for 5 warrior_neutrals in Senio, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 leader owned by the RomanRepublic
5 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Senio
RomanRepublic win, taking Senio from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 10 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 5 warrior_neutrals
Battle in SZ 33
RomanRepublic attack with 4 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes, 1 suprareme and 5 triremes
Carthage defend with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes
bi_VS_supra fire in SZ 33 : 1/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 33 : 0/3 hits, 0.50 expected hits
quin_VS_quad fire in SZ 33 : 0/1 hits, 0.17 expected hits
supra_VS_quin fire in SZ 33 : 0/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 33 : 0/2 hits, 0.33 expected hits
bi_VS_supra fire in SZ 33 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits
quin_VS_quad fire in SZ 33 : 0/3 hits, 0.50 expected hits
supra_VS_quin fire in SZ 33 : 1/2 hits, 0.33 expected hits
tri_VS_bi fire in SZ 33 : 2/4 hits, 0.67 expected hits
1 suprareme owned by the Carthage, 1 quinquereme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 33
RomanRepublic roll dice for 2 biremes, 1 flagship, 3 quadriremes, 1 quinquereme, 1 suprareme and 5 triremes in SZ 33, round 2 : 6/14 hits, 6.50 expected hits
Units damaged: 1 flagship owned by the Carthage
Carthage roll dice for 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes and 4 triremes in SZ 33, round 2 : 10/10 hits, 5.83 expected hits
1 flagship owned by the RomanRepublic, 3 triremes owned by the Carthage, 2 biremes owned by the Carthage, 5 triremes owned by the RomanRepublic, 2 biremes owned by the RomanRepublic and 1 quadrireme owned by the RomanRepublic lost in SZ 33
1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic and 2 quadriremes owned by the RomanRepublic retreated to SZ 34
Carthage win with 1 flagship, 1 quadrireme, 2 quinqueremes and 1 trireme remaining. Battle score for attacker is -73
Casualties for RomanRepublic: 4 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes
Casualties for Carthage: 2 biremes, 1 suprareme and 3 triremes
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Patavium to Senio
1 ballista, 1 legionaire and 1 skirmisher moved from Ariminum to Patavium
1 cataphract and 1 catapult moved from Tarraco to Valentia
1 legionaire moved from Tarraco to Valentia
Place Units - RomanRepublic
1 quadrireme and 1 suprareme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 legionaire and 1 skirmisher placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 69 PUs; end with 69 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 68 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 64 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 67 PUs
Combat Hit Differential Summary :
bi_VS_supra fire in SZ 33 : : 0.67
supra_VS_quin fire in SZ 33 : : 0.33
Carthage : 4.17
quin_VS_quad fire in SZ 33 : : -0.67
RomanRepublic : -0.17
tri_VS_bi fire in SZ 33 : : 1.00
AI_Neutral : 0.33
quad_VS_tri fire in SZ 33 : : -0.67
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 1 legionaire
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire
Aleria : 1 flag
Messana : 7 legionaires, 3 skirmishers and 1 wall
Toletum : 1 flag, 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
SZ 34 : 2 quadriremes, 1 quinquereme and 1 suprareme
Salapia : 1 wall
Senio : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 11 legionaires and 1 skirmisher
SZ 28 : 1 quadrireme and 1 suprareme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 2 catapults, 1 city, 4 legionaires, 5 skirmishers and 4 walls
Patavium : 1 flag, 1 ballista, 1 legionaire and 1 skirmisher
Production/PUs Summary :
RomanRepublic : 69 / 67
GreekCityStates : 16 / 22
Pergamon : 18 / 30
Carthage : 55 / 59
Macedonia : 60 / 58
Bosporus : 33 / 33
Pontus : 12 / 10
Seleucid : 56 / 80
Egypt : 52 / 57
Parthia : 31 / 32
Armenia : 32 / 32
AI_Barbarians : 20 / 35
AI_Neutral : 128 / 603
Savegame