@mike64 no
Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Egypt Purchase Units - Egypt Egypt buy 1 archer, 1 catapult and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Egypt 1 trireme moved from SZ 58 to SZ 57 1 catapult moved from Alexandria to SZ 57 1 trireme moved from SZ 58 to SZ 57 1 phalanx moved from Alexandria to SZ 57 1 bireme moved from SZ 58 to SZ 57 1 archer moved from Alexandria to SZ 57 1 archer, 1 bireme, 1 catapult, 1 phalanx and 2 triremes moved from SZ 57 to SZ 58 1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan 1 chariot, 1 leader and 1 warelephant moved from Alexandria to Pharan 2 archers, 2 phalanxs and 1 warelephant moved from Memphis to Pharan 1 phalanx moved from Alexandria to Memphis 2 phalanxs moved from Paraetonium to Alexandria Place Units - Egypt 1 archer, 1 catapult and 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 32 PUsCombat Hit Differential Summary :
Egypt rolls : : 0.00Territory Summary for Egypt :
Memphis : 1 phalanx Alexandria : 1 archer, 1 catapult, 1 city, 4 phalanxs and 2 walls Salamis : 1 wall and 1 warelephant Cyrene : 1 archer SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Pharan : 7 archers, 1 catapult, 4 chariots, 1 leader, 6 phalanxs and 4 warelephantsProduction/PUs Summary :
RomanRepublic : 58 / 62 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 56 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 33 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 154 / 174 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Parthia Purchase Units - Parthia Parthia buy 2 archers, 1 catapult and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Parthia 1 flagship and 1 trireme moved from SZ 86 to SZ 84 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana 1 warelephant moved from Susa to Ecbatana 1 cataphract and 1 horsearcher moved from Susa to Cyropolis 1 cataphract, 1 catapult and 1 horsearcher moved from Persepolis to Susa Place Units - Parthia 2 archers, 1 catapult and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,3 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover navalAcademy Activate Technology - Parthia Parthia activating navalAcademy Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 25 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 29 PUsCombat Hit Differential Summary :
Territory Summary for Parthia :
Albana : 1 archer SZ 84 : 1 flagship and 1 trireme Susa : 7 archers, 4 cataphracts, 1 catapult, 6 horsearchers, 1 leader, 2 walls and 5 warelephants Ecbatana : 1 warelephant Cyropolis : 2 archers, 1 cataphract, 1 catapult and 1 horsearcher Persepolis : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant East : 1 archer, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 58 / 62 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 56 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 154 / 174 -
TripleA Turn Summary: Armenia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Armenia 1 unit repaired. 2 skirmishers moved from Satala to Amida 5 cataphracts and 5 horsearchers moved from Trapezus to Amida 1 leader moved from Trapezus to Amida 3 cataphracts moved from Trapezus to Amida Purchase Units - Armenia Armenia buy 1 cataphract, 1 catapult, 1 skirmisher and 1 spearman; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Amida Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers in Amida, round 2 : 4/16 hits, 5.83 expected hits AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Amida, round 2 : 3/6 hits, 2.67 expected hits Units damaged: 1 leader owned by the Armenia 1 skirmisher owned by the Armenia, 1 horsearcher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Amida Armenia roll dice for 8 cataphracts, 4 horsearchers, 1 leader and 1 skirmisher in Amida, round 3 : 5/14 hits, 5.50 expected hits AI_Neutral roll dice for 2 archer_neutrals in Amida, round 3 : 2/2 hits, 1.33 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Armenia lost in Amida Armenia win, taking Amida from AI_Neutral with 8 cataphracts, 3 horsearchers and 1 leader remaining. Battle score for attacker is -20 Casualties for Armenia: 2 horsearchers and 2 skirmishers Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals Non Combat Move - Armenia 4 spearmen moved from Trapezus to Artaxata 1 skirmisher moved from Trapezus to Artaxata 1 catapult moved from Armavira to Artaxata 1 catapult and 2 spearmen moved from Albana to Artaxata 7 spearmen moved from Armavira to Phasis 2 skirmishers moved from Armavira to Phasis 2 skirmishers moved from Armavira to Artaxata 3 skirmishers moved from Albana to Artaxata Place Units - Armenia 1 cataphract, 1 catapult, 1 skirmisher and 1 spearman placed in Armavira Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 6,3 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover quadriremes Activate Technology - Armenia Armenia activating quadriremes Turn Complete - Armenia Armenia collect 27 PUs; end with 27 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 24 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 27 PUsCombat Hit Differential Summary :
Armenia : -2.33 AI_Neutral : 1.00Territory Summary for Armenia :
Albana : 1 city and 4 walls Phasis : 4 skirmishers and 9 spearmen Amida : 1 flag, 8 cataphracts, 3 horsearchers and 1 leader Trapezus : 1 flag, 1 skirmisher Armavira : 1 cataphract, 1 catapult, 1 city, 1 skirmisher, 1 spearman and 3 walls SZ 83 : 1 bireme Artaxata : 2 catapults, 6 skirmishers and 6 spearmenProduction/PUs Summary :
RomanRepublic : 58 / 62 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 56 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 174 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - RomanRepublic 1 unit repaired. 2 legionaires moved from Ariminum to Patavium 1 ballista moved from Verona to Patavium 2 cataphracts moved from Verona to Patavium 7 legionaires moved from Verona to Patavium 1 leader and 2 skirmishers moved from Verona to Patavium 1 catapult and 2 legionaires moved from Tarraco to Toletum 1 cataphract moved from Tarraco to Toletum 1 skirmisher moved from Valentia to Toletum Purchase Units - RomanRepublic Trigger ROMeconomics: buyCity removed from RomanRepublicProduction Trigger ROMeconomics: buyCityX added to RomanRepublicProduction Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers in Patavium, round 2 : 5/15 hits, 5.50 expected hits AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 2/9 hits, 3.00 expected hits Units damaged: 1 leader owned by the RomanRepublic 4 skirmisher_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher in Patavium, round 3 : 6/14 hits, 5.33 expected hits AI_Neutral roll dice for 2 archer_neutrals and 2 warrior_neutrals in Patavium, round 3 : 1/4 hits, 2.00 expected hits 2 archer_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 9 legionaires remaining. Battle score for attacker is -8 Casualties for RomanRepublic: 2 skirmishers Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals Battle in Toletum RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher AI_Neutral defend with 4 cavalry_neutrals RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 2 : 2/5 hits, 2.17 expected hits AI_Neutral roll dice for 4 cavalry_neutrals in Toletum, round 2 : 0/4 hits, 0.67 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Toletum RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 3 : 2/5 hits, 2.17 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Toletum, round 3 : 0/2 hits, 0.33 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Toletum RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 cavalry_neutrals Non Combat Move - RomanRepublic 2 legionaires and 2 skirmishers moved from Salapia to Ariminum 1 bireme and 1 trireme moved from SZ 50 to SZ 35 1 legionaire and 1 skirmisher moved from Croton to SZ 35 1 skirmisher moved from SZ 35 to Messana 1 legionaire moved from SZ 35 to Messana 1 ballista moved from Roma to Salapia 1 legionaire and 1 skirmisher moved from Roma to Salapia Place Units - RomanRepublic 2 skirmishers and 1 wall placed in Valentia 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 28 Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,5 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover supraremes Activate Technology - RomanRepublic RomanRepublic activating supraremes Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 64 PUsCombat Hit Differential Summary :
RomanRepublic : -0.17 AI_Neutral : -3.00Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher Croton : 1 legionaire Arretium : 1 wall Roma : 1 city, 2 legionaires, 1 skirmisher and 2 walls Verona : 1 flag Tarraco : 1 flag Aleria : 1 flag Messana : 7 legionaires, 3 skirmishers and 1 wall Toletum : 1 flag, 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher Capua : 3 legionaires, 1 skirmisher and 1 wall SZ 35 : 1 bireme and 1 trireme Salapia : 1 ballista, 1 legionaire, 1 skirmisher and 1 wall SZ 28 : 2 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes and 3 triremes Genua : 1 flag, 1 legionaire Ariminum : 2 legionaires and 2 skirmishers Valentia : 1 catapult, 1 city, 2 legionaires, 3 skirmishers and 3 walls Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 9 legionairesProduction/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 53 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - GreekCityStates 1 archer and 1 hoplite moved from Sparta to SZ 67 1 archer, 1 bireme, 1 flagship, 1 hoplite and 1 trireme moved from SZ 67 to SZ 50 1 archer and 1 hoplite moved from SZ 50 to Delphi 1 skirmisher moved from Sparta to Corinth 1 archer and 1 hoplite moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 2 archers, 1 catapult, 1 cavalry and 1 hoplite; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 1 archer and 1 hoplite Macedonia defend with 1 catapult, 1 cavalry and 1 warrior GreekCityStates roll dice for 1 flagship in Delphi, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 0.83 expected hits Macedonia roll dice for 1 catapult, 1 cavalry and 1 warrior in Delphi, round 2 : 0/2 hits, 0.83 expected hits 1 cavalry owned by the Macedonia and 1 catapult owned by the Macedonia lost in Delphi GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 3 : 1/2 hits, 0.83 expected hits Macedonia roll dice for 1 warrior in Delphi, round 3 : 0/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 19 Casualties for Macedonia: 1 catapult, 1 cavalry and 1 warrior Battle in Corinth GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher Macedonia defend with 1 warrior GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 warrior in Corinth, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 6 Casualties for Macedonia: 1 warrior Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 archers, 1 catapult, 1 cavalry and 1 hoplite placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 6,1 and gets 1 hit GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover supraremes Activate Technology - GreekCityStates GreekCityStates activating supraremes Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 28 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 31 PUsCombat Hit Differential Summary :
Macedonia : -1.50 GreekCityStates : 1.33Territory Summary for GreekCityStates :
Sparta : 2 archers, 2 catapults, 1 cavalry, 1 city, 2 hoplites, 1 leader and 2 walls Corinth : 1 archer, 1 hoplite and 1 skirmisher Delphi : 1 archer and 1 hoplite SZ 67 : 2 quadriremes Aleria : 1 hoplite Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 bireme and 1 trireme SZ 50 : 1 bireme, 1 flagship and 1 triremeProduction/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 31 / 31 Pergamon : 22 / 26 Carthage : 53 / 54 Macedonia : 47 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325 -
TripleA Turn Summary: Pergamon round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pergamon 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus Purchase Units - Pergamon Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Pontus defend with 1 hoplite Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 hoplite Non Combat Move - Pergamon 1 skirmisher and 1 spearman moved from Sardis to Halicarnassus 2 cavalrys moved from SZ 67 to Sparta Place Units - Pergamon 1 catapult, 1 phalanx and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 25 PUs; end with 25 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 26 PUsCombat Hit Differential Summary :
Pergamon : -0.67 Pontus : 0.50 Pergamon rolls : : 0.00Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 1 skirmisher, 1 spearman and 2 walls Pergamum : 2 skirmishers and 2 walls Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman SZ 67 : 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 wallsProduction/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 31 / 31 Pergamon : 25 / 26 Carthage : 53 / 54 Macedonia : 47 / 57 Bosporus : 29 / 28 Pontus : 9 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325 -
TripleA Turn Summary: Pergamon round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pergamon 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus Purchase Units - Pergamon Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Pontus defend with 1 hoplite Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 hoplite Non Combat Move - Pergamon 1 skirmisher and 1 spearman moved from Sardis to Halicarnassus 2 cavalrys moved from SZ 67 to Sparta Place Units - Pergamon 1 catapult, 1 phalanx and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 25 PUs; end with 25 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from SZ 28: 1 bireme EDIT: Adding units owned by GreekCityStates to SZ 27: 1 bireme EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Pergamon : -0.67 Pontus : 0.50 Pergamon rolls : : 0.00Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 1 skirmisher, 1 spearman and 2 walls Pergamum : 2 skirmishers and 2 walls Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman SZ 67 : 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 wallsProduction/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 31 / 31 Pergamon : 25 / 26 Carthage : 53 / 54 Macedonia : 47 / 57 Bosporus : 29 / 28 Pontus : 9 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325 -
use the last post…I made a ncm
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Carthage 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Igilgili to Cartenna 2 cavalrys moved from Gades to Corduba Purchase Units - Carthage Carthage buy 2 biremes, 3 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Cartenna Carthage attack with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants AI_Neutral defend with 2 cavalry_neutrals Carthage roll dice for 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants in Cartenna, round 2 : 8/17 hits, 8.00 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits Units damaged: 1 leader owned by the Carthage 1 cavalry owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna Carthage win, taking Cartenna from AI_Neutral with 8 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 2 cavalry_neutrals Non Combat Move - Carthage 1 hoplite moved from Caralis to SZ 32 1 quadrireme moved from SZ 33 to SZ 32 1 hoplite moved from Caralis to SZ 32 1 hoplite moved from Carthago to SZ 32 1 quinquereme moved from SZ 33 to SZ 32 1 hoplite moved from Carthago to SZ 32 1 hoplite moved from Carthago to SZ 32 5 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 32 to SZ 33 1 suprareme moved from SZ 33 to SZ 32 1 catapult moved from Carthago to SZ 32 1 catapult and 1 suprareme moved from SZ 32 to SZ 33 1 catapult moved from SZ 33 to Lilybaeum 1 quinquereme moved from SZ 33 to SZ 36 1 cavalry moved from Melita to SZ 36 1 cavalry and 1 quinquereme moved from SZ 36 to SZ 33 5 hoplites moved from SZ 33 to Lilybaeum 1 cavalry moved from SZ 33 to Lilybaeum Place Units - Carthage 2 biremes placed in SZ 32 2 hoplites placed in Gades 1 hoplite and 1 phalanx placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 1,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover supraremes Activate Technology - Carthage Carthage activating supraremes Turn Complete - Carthage Carthage collect 55 PUs; end with 55 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 50 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 46 PUs Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 51 PUsCombat Hit Differential Summary :
Carthage : 0.00 AI_Neutral : 1.67 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Macedonia 1 phalanx and 2 skirmishers moved from Dodona to Delphi 1 warrior moved from Athens to SZ 68 1 warrior moved from SZ 68 to Rhodos 1 skirmisher moved from Larissa to Delphi 1 skirmisher moved from Larissa to Delphi 1 phalanx and 1 warrior moved from Apollonia to Dodona 2 cavalrys moved from Thessalonica to Delphi 1 warrior moved from Thessalonica to Dodona 2 cavalrys moved from Athens to Corinth 2 warriors moved from Athens to Corinth Purchase Units - Macedonia Macedonia buy 1 phalanx, 3 skirmishers and 6 warriors; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Rhodos Battle in Delphi Macedonia attack with 2 cavalrys, 1 phalanx and 4 skirmishers GreekCityStates defend with 1 archer and 1 hoplite Macedonia roll dice for 2 cavalrys, 1 phalanx and 4 skirmishers in Delphi, round 2 : 1/7 hits, 1.83 expected hits GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 1.33 expected hits 1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Delphi Macedonia roll dice for 2 cavalrys, 1 phalanx and 3 skirmishers in Delphi, round 3 : 3/6 hits, 1.67 expected hits GreekCityStates roll dice for 1 archer in Delphi, round 3 : 0/1 hits, 0.67 expected hits 1 archer owned by the GreekCityStates lost in Delphi Macedonia win, taking Rhodos from GreekCityStates, taking Delphi from GreekCityStates with 2 cavalrys, 1 phalanx and 3 skirmishers remaining. Battle score for attacker is 11 Casualties for Macedonia: 1 skirmisher Casualties for GreekCityStates: 1 archer and 1 hoplite Battle in Corinth Macedonia attack with 2 cavalrys and 2 warriors GreekCityStates defend with 1 archer, 1 hoplite and 1 skirmisher Macedonia roll dice for 2 cavalrys and 2 warriors in Corinth, round 2 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 1/3 hits, 1.50 expected hits 1 cavalry owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Corinth Macedonia roll dice for 1 cavalry and 2 warriors in Corinth, round 3 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 archer and 1 hoplite in Corinth, round 3 : 1/2 hits, 1.33 expected hits 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth Macedonia roll dice for 2 warriors in Corinth, round 4 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 archer in Corinth, round 4 : 0/1 hits, 0.67 expected hits 1 archer owned by the GreekCityStates lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 2 warriors remaining. Battle score for attacker is 7 Casualties for Macedonia: 2 cavalrys Casualties for GreekCityStates: 1 archer, 1 hoplite and 1 skirmisher Non Combat Move - Macedonia 3 phalanxs and 2 skirmishers moved from Larissa to Athens 1 warrior moved from Thessalonica to SZ 70 1 bireme, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 68 1 warrior moved from SZ 68 to Athens 2 warriors moved from Apollonia to Dodona 1 phalanx moved from Apollonia to Dodona 3 cavalrys moved from Apollonia to Delphi 4 cavalrys moved from Apollonia to Larissa Place Units - Macedonia 1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia 2 skirmishers and 5 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 2,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 62 PUs; end with 62 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 56 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 62 PUsCombat Hit Differential Summary :
Macedonia : 0.50 GreekCityStates : -2.50 -
TripleA Turn Summary: Bosporus round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Bosporus 1 unit repaired. 5 cavalrys moved from Olbia to Napoca 6 horsearchers moved from Tanais to Tyras 3 cavalrys moved from Theodesia to Olbia 1 hoplite moved from Theodesia to Tanais Purchase Units - Bosporus Trigger BOStriremes: buyTrireme removed from BosporusProduction Trigger BOStriremes: buyTriremeX added to BosporusProduction Trigger BOStriremesWALL: 1 wall gained by PlayerID named:Bosporus Bosporus buy 1 archer, 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Bosporus Place Units - Bosporus 1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 1 wall placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 29 PUs; end with 29 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 25 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 28 PUsCombat Hit Differential Summary :
Bosporus rolls : : 0.00 -
TripleA Turn Summary: Pontus round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pontus 6 phalanxs moved from Sinope to Heraclea Pontica 1 catapult moved from Sinope to Heraclea Pontica 8 chariots, 1 leader and 6 skirmishers moved from Sinope to Heraclea Pontica 1 trireme moved from SZ 78 to SZ 76 Purchase Units - Pontus Pontus buy 1 chariot and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Non Combat Move - Pontus Place Units - Pontus 1 chariot and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 9 PUs; end with 9 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 6 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 5 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 4 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 7 PUsCombat Hit Differential Summary :
Pontus rolls : : 0.00 -
@captainwalker oh crap. i didn’t see your post in time. will it effect any of my battles?
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I don’t think so…
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@captainwalker if its cool with you, can you reedit on your turn? mine are all done.
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@dawgoneit yeah I can do that. Are you done with all of your countries?
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@captainwalker yes
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@dawgoneit no
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TripleA Manual Gamesave Post: Seleucid round 3
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Seleucid 1 hoplite moved from Antioch to Edessa 1 hoplite moved from Seleucia to Ninive 1 hoplite moved from Seleucia to Hatra 1 hoplite, 2 phalanxs and 1 warelephant moved from Attalia to Pessinus 1 warelephant moved from Attalia to Pessinus 1 phalanx moved from Antioch to SZ 61 2 hoplites moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60 1 hoplite moved from Sidon to SZ 60 4 hoplites and 1 phalanx moved from SZ 60 to Salamis 2 hoplites moved from Sidon to Jerusalem Purchase Units - Seleucid Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid Seleucid buy 2 cataphracts, 6 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Salamis Seleucid attack with 4 hoplites and 1 phalanx Egypt defend with 1 wall and 1 warelephant AAwall fire in Salamis : 1/1 hits, 0.50 expected hits 1 phalanx owned by the Seleucid lost in Salamis Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 wall owned by the Egypt Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 4 hoplites in Salamis, round 3 : 2/4 hits, 1.33 expected hits Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 3 : 0/2 hits, 0.67 expected hits 1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 21 Casualties for Seleucid: 1 phalanx Casualties for Egypt: 1 wall and 1 warelephant Battle in Pessinus Seleucid attack with 1 hoplite, 2 phalanxs and 2 warelephants Pergamon defend with 1 catapult, 1 phalanx and 1 spearman Seleucid roll dice for 1 hoplite, 2 phalanxs and 2 warelephants in Pessinus, round 2 : 2/5 hits, 3.17 expected hits Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 2 : 1/2 hits, 1.33 expected hits 1 catapult owned by the Pergamon, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Pessinus Seleucid roll dice for 2 phalanxs and 2 warelephants in Pessinus, round 3 : 0/4 hits, 2.67 expected hits Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid lost in Pessinus Seleucid roll dice for 1 phalanx and 2 warelephants in Pessinus, round 4 : 3/3 hits, 2.00 expected hits Pergamon roll dice for 1 phalanx in Pessinus, round 4 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon lost in Pessinus Seleucid win, taking Pessinus from Pergamon with 1 phalanx and 2 warelephants remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 hoplite and 1 phalanx Casualties for Pergamon: 1 catapult, 1 phalanx and 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 1 wall placed in Seleucia 1 cataphract, 3 hoplites and 1 phalanx placed in Antioch Seleucid undo move 2. 2 cataphracts, 2 hoplites and 1 phalanx placed in Antioch 4 hoplites and 1 phalanx placed in Seleucia Research Technology - Seleucid Turning on Edit Mode EDIT: Removing units owned by Seleucid from Teredon: 5 cataphracts, 1 phalanx and 1 warelephant EDIT: Adding units owned by Seleucid to Vologesia: 1 phalanx and 1 warelephant EDIT: Adding units owned by Seleucid to Euphrates: 6 cataphracts EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Pergamon : -0.67 AAwall fire in Salamis : : 0.50 Egypt : -1.33 Seleucid : -2.50 -
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Seleucid 1 hoplite moved from Antioch to Edessa 1 hoplite moved from Seleucia to Ninive 1 hoplite moved from Seleucia to Hatra 1 hoplite, 2 phalanxs and 1 warelephant moved from Attalia to Pessinus 1 warelephant moved from Attalia to Pessinus 1 phalanx moved from Antioch to SZ 61 2 hoplites moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60 1 hoplite moved from Sidon to SZ 60 4 hoplites and 1 phalanx moved from SZ 60 to Salamis 2 hoplites moved from Sidon to Jerusalem Purchase Units - Seleucid Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid Seleucid buy 2 cataphracts, 6 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Salamis Seleucid attack with 4 hoplites and 1 phalanx Egypt defend with 1 wall and 1 warelephant AAwall fire in Salamis : 1/1 hits, 0.50 expected hits 1 phalanx owned by the Seleucid lost in Salamis Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 wall owned by the Egypt Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 4 hoplites in Salamis, round 3 : 2/4 hits, 1.33 expected hits Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 3 : 0/2 hits, 0.67 expected hits 1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 21 Casualties for Seleucid: 1 phalanx Casualties for Egypt: 1 wall and 1 warelephant Battle in Pessinus Seleucid attack with 1 hoplite, 2 phalanxs and 2 warelephants Pergamon defend with 1 catapult, 1 phalanx and 1 spearman Seleucid roll dice for 1 hoplite, 2 phalanxs and 2 warelephants in Pessinus, round 2 : 2/5 hits, 3.17 expected hits Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 2 : 1/2 hits, 1.33 expected hits 1 catapult owned by the Pergamon, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Pessinus Seleucid roll dice for 2 phalanxs and 2 warelephants in Pessinus, round 3 : 0/4 hits, 2.67 expected hits Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid lost in Pessinus Seleucid roll dice for 1 phalanx and 2 warelephants in Pessinus, round 4 : 3/3 hits, 2.00 expected hits Pergamon roll dice for 1 phalanx in Pessinus, round 4 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon lost in Pessinus Seleucid win, taking Pessinus from Pergamon with 1 phalanx and 2 warelephants remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 hoplite and 1 phalanx Casualties for Pergamon: 1 catapult, 1 phalanx and 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 1 wall placed in Seleucia 1 cataphract, 3 hoplites and 1 phalanx placed in Antioch Seleucid undo move 2. 2 cataphracts, 2 hoplites and 1 phalanx placed in Antioch 4 hoplites and 1 phalanx placed in Seleucia Research Technology - Seleucid Turning on Edit Mode EDIT: Removing units owned by Seleucid from Teredon: 5 cataphracts, 1 phalanx and 1 warelephant EDIT: Adding units owned by Seleucid to Vologesia: 1 phalanx and 1 warelephant EDIT: Adding units owned by Seleucid to Euphrates: 6 cataphracts EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Seleucid from Euphrates: 1 cataphract EDIT: Turning off Edit Mode Seleucid spend 0 on tech rolls Seleucid roll 5,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 84 PUs; end with 84 PUs Seleucid collect 3 PUs from War Bonds; end with 87 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 84 PUsCombat Hit Differential Summary :
Pergamon : -0.67 AAwall fire in Salamis : : 0.50 Egypt : -1.33 Seleucid : -2.50





