TripleA Turn Summary: RomanRepublic round 17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - RomanRepublic
1 catapult moved from Valentia to Castulo
1 skirmisher moved from Valentia to Castulo
2 legionaires moved from Valentia to Castulo
1 ballista and 2 legionaires moved from Veldidena to Aemona
1 catapult and 3 legionaires moved from Senio to Aemona
1 skirmisher moved from Senio to Aemona
2 catapults and 6 legionaires moved from Patavium to Aemona
1 catapult moved from Patavium to Aemona
3 cataphracts moved from Patavium to Aemona
1 catapult, 1 leader, 3 legionaires and 1 skirmisher moved from Patavium to Aemona
8 skirmishers moved from Patavium to Aemona
2 legionaires moved from Patavium to Aemona
Purchase Units - RomanRepublic
RomanRepublic buy 2 cataphracts, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits
AI_Neutral roll dice for 1 skirmisher in Castulo, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Castulo
RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Aemona
RomanRepublic attack with 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers
Macedonia defend with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers in Aemona, round 2 : 11/36 hits, 14.00 expected hits
Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 11/19 hits, 12.17 expected hits
Units damaged: 1 leader owned by the RomanRepublic
1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 10 skirmishers owned by the RomanRepublic, 1 catapult owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Aemona
RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader and 16 legionaires in Aemona, round 3 : 17/26 hits, 12.17 expected hits
Macedonia roll dice for 9 phalanxs in Aemona, round 3 : 7/9 hits, 6.00 expected hits
2 catapults owned by the RomanRepublic, 5 legionaires owned by the RomanRepublic and 9 phalanxs owned by the Macedonia lost in Aemona
RomanRepublic win, taking Aemona from Macedonia with 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires remaining. Battle score for attacker is 77
Casualties for RomanRepublic: 2 catapults, 5 legionaires and 10 skirmishers
Casualties for Macedonia: 1 catapult, 1 leader, 15 phalanxs and 3 warriors
Non Combat Move - RomanRepublic
1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 28
3 legionaires moved from Narbo to Barcino
1 catapult moved from Narbo to Barcino
1 ballista and 1 cataphract moved from Narbo to Massilia
Place Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium
1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,6,2 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover warCollege
Activate Technology - RomanRepublic
RomanRepublic activating warCollege
Turn Complete - RomanRepublic
RomanRepublic collect 73 PUs; end with 74 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 72 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 64 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 70 PUs
Combat Hit Differential Summary :
RomanRepublic : 1.33
Macedonia : -0.17
AI_Neutral : -0.17
Territory Summary for RomanRepublic :
Veldidena : 1 flag
Croton : 1 legionaire
Barcino : 2 catapults and 4 legionaires
Arretium : 1 legionaire and 1 wall
Roma : 2 cataphracts, 1 catapult, 1 city, 4 legionaires, 4 skirmishers and 2 walls
Caralis : 1 flag
Verona : 1 flag, 1 skirmisher
Tarraco : 1 flag, 1 skirmisher
Aleria : 1 flag
Castulo : 1 flag, 1 catapult, 2 legionaires and 1 skirmisher
Narbo : 1 flag
Toletum : 1 flag, 1 skirmisher
Massilia : 1 ballista, 1 cataphract, 1 catapult, 4 legionaires and 2 skirmishers
Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag
SZ 28 : 2 biremes, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes
SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 2 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
Patavium : 1 flag, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
Aemona : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires
Production/PUs Summary :
RomanRepublic : 73 / 70
GreekCityStates : 8 / 12
Pergamon : 38 / 49
Carthage : 57 / 60
Macedonia : 76 / 81
Bosporus : 31 / 34
Pontus : 13 / 13
Seleucid : 0 / 58
Egypt : 77 / 84
Parthia : 72 / 74
Armenia : 30 / 31
AI_Barbarians : 13 / 22
AI_Neutral : 94 / 1998
Savegame