Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Parthia
            1 unit repaired.
            1 archer moved from Amida to Gazaca
            1 archer moved from Ctesiphon to Gazaca
            1 horsearcher moved from Seleucia to Teredon
                  Parthia take Vologesia from Seleucid
                  Parthia take Teredon from Seleucid
            1 horsearcher moved from Seleucia to Euphrates
                  Parthia take Euphrates from Seleucid
            1 catapult moved from Seleucia to Hatra
            1 cataphract moved from Seleucia to Ninive
                  Parthia take Ninive from Seleucid
            1 cataphract moved from Ninive to Hatra
            2 archers moved from Seleucia to Hatra
            1 warelephant moved from Susa to Hatra
            1 horsearcher moved from Seleucia to Hatra
            1 cataphract and 2 horsearchers moved from Seleucia to Gazaca
            2 horsearchers moved from Seleucia to Gazaca
            1 leader moved from Seleucia to Ctesiphon
            1 leader moved from Ctesiphon to Gazaca
            4 cataphracts moved from Seleucia to Gazaca
            7 archers, 1 catapult and 1 warelephant moved from Seleucia to Hatra
            4 warelephants moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts, 5 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants in Hatra, round 2 : 5/19 hits, 8.67 expected hits
                    Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Gazaca
                Parthia attack with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 2 archers, 5 cataphracts, 4 horsearchers and 1 leader in Gazaca, round 2 : 6/12 hits, 4.83 expected hits
                    Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 leader owned by the Parthia
                    1 hoplite owned by the Seleucid lost in Gazaca
                Parthia win, taking Gazaca from Seleucid with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from Susa to Ctesiphon
            1 leader moved from Persepolis to Seleucia
            2 cataphracts moved from Persepolis to Seleucia
            3 horsearchers moved from Persepolis to Seleucia
            1 catapult moved from Persepolis to Susa
            1 cataphract moved from East to SZ 84
            1 archer moved from East to SZ 84
            1 archer and 1 cataphract moved from SZ 84 to Albana
    
        Place Units - Parthia
            3 cataphracts, 3 horsearchers and 1 warelephant placed in Seleucia
            2 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 1,2,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 72 PUs; end with 72 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 69 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 66 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 65 PUs
            Units generate 3 techTokens; Parthia end with 3 techTokens
            Units generate 9 PUs; Parthia end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -2.50
    Seleucid : 0.00
    

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 horsearcher
    Albana : 2 archers and 1 cataphract
    Babylon : 1 flag
    Sanina : 1 flag
    Ninive : 1 flag
    Amida : 1 flag
    SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
    Hatra : 1 flag, 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
    Vologesia : 1 flag
    Susa : 1 catapult and 2 walls
    Seleucia : 1 flag, 5 cataphracts, 1 city, 6 horsearchers, 1 leader and 1 warelephant
    Ctesiphon : 1 flag, 1 archer
    Gazaca : 1 flag, 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
    Teredon : 1 flag, 1 horsearcher
    Persepolis : 1 city, 2 horsearchers and 8 walls
    East : 1 archer, 1 city and 3 walls
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 33 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 28 / 35
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Armenia
            1 catapult, 2 skirmishers and 3 spearmen moved from Majar to Sinda
            1 cataphract moved from Majar to Sinda
    
        Purchase Units - Armenia
            Trigger ARMquinqueremes: buyQuinquereme removed from ArmeniaProduction
            Trigger ARMquinqueremes: buyQuinqueremeX added to ArmeniaProduction
            Trigger ARMquinqueremesWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 1 catapult, 2 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Sinda
                Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
                Bosporus defend with 1 cavalry, 1 hoplite and 1 horsearcher
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 2 : 0/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 2 : 0/3 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 3 : 3/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 3 : 2/3 hits, 1.00 expected hits
                    1 cavalry owned by the Bosporus, 2 skirmishers owned by the Armenia, 1 hoplite owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Sinda
                Armenia win, taking Sinda from Bosporus with 1 cataphract, 1 catapult and 3 spearmen remaining. Battle score for attacker is 11
                Casualties for Armenia: 2 skirmishers
                Casualties for Bosporus: 1 cavalry, 1 hoplite and 1 horsearcher
    
        Non Combat Move - Armenia
            1 catapult moved from Trapezus to Artaxata
            1 spearman moved from Trapezus to Artaxata
            1 skirmisher moved from Armavira to Majar
    
        Place Units - Armenia
            1 catapult and 1 wall placed in Albana
            2 skirmishers and 2 spearmen placed in Armavira
            2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 2,2 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 30 PUs; end with 30 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 31 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.33
    Bosporus : 0.00
    

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 3 skirmishers, 4 spearmen and 6 walls
    Majar : 1 flag, 1 skirmisher
    Phasis : 1 skirmisher
    Trapezus : 1 flag, 1 spearman
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 5 skirmishers, 7 spearmen and 6 walls
    SZ 83 : 1 bireme and 1 flagship
    Sinda : 1 flag, 1 cataphract, 1 catapult and 3 spearmen
    Artaxata : 1 catapult and 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 17

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 17
    
        Combat Move - RomanRepublic
            1 catapult moved from Valentia to Castulo
            1 skirmisher moved from Valentia to Castulo
            2 legionaires moved from Valentia to Castulo
            1 ballista and 2 legionaires moved from Veldidena to Aemona
            1 catapult and 3 legionaires moved from Senio to Aemona
            1 skirmisher moved from Senio to Aemona
            2 catapults and 6 legionaires moved from Patavium to Aemona
            1 catapult moved from Patavium to Aemona
            3 cataphracts moved from Patavium to Aemona
            1 catapult, 1 leader, 3 legionaires and 1 skirmisher moved from Patavium to Aemona
            8 skirmishers moved from Patavium to Aemona
            2 legionaires moved from Patavium to Aemona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 cataphracts, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Castulo
                RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
                AI_Barbarians defend with 1 skirmisher
                    RomanRepublic roll dice for 1 catapult, 2 legionaires and 1 skirmisher in Castulo, round 2 : 1/4 hits, 1.50 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Castulo, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Castulo
                RomanRepublic win, taking Castulo from AI_Neutral with 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Aemona
                RomanRepublic attack with 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers
                Macedonia defend with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader, 16 legionaires and 10 skirmishers in Aemona, round 2 : 11/36 hits, 14.00 expected hits
                    Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 11/19 hits, 12.17 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    1 leader owned by the Macedonia, 3 warriors owned by the Macedonia, 10 skirmishers owned by the RomanRepublic, 1 catapult owned by the Macedonia and 6 phalanxs owned by the Macedonia lost in Aemona
                    RomanRepublic roll dice for 1 ballista, 3 cataphracts, 5 catapults, 1 leader and 16 legionaires in Aemona, round 3 : 17/26 hits, 12.17 expected hits
                    Macedonia roll dice for 9 phalanxs in Aemona, round 3 : 7/9 hits, 6.00 expected hits
                    2 catapults owned by the RomanRepublic, 5 legionaires owned by the RomanRepublic and 9 phalanxs owned by the Macedonia lost in Aemona
                RomanRepublic win, taking Aemona from Macedonia with 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires remaining. Battle score for attacker is 77
                Casualties for RomanRepublic: 2 catapults, 5 legionaires and 10 skirmishers
                Casualties for Macedonia: 1 catapult, 1 leader, 15 phalanxs and 3 warriors
    
        Non Combat Move - RomanRepublic
            1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 28
            3 legionaires moved from Narbo to Barcino
            1 catapult moved from Narbo to Barcino
            1 ballista and 1 cataphract moved from Narbo to Massilia
    
        Place Units - RomanRepublic
            2 legionaires and 1 skirmisher placed in Valentia
            1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium
            1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,6,2 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover warCollege
    
        Activate Technology - RomanRepublic
            RomanRepublic activating warCollege
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 73 PUs; end with 74 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 72 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 71 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 64 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 61 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 70 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 1.33
    Macedonia : -0.17
    AI_Neutral : -0.17
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 2 catapults and 4 legionaires
    Arretium : 1 legionaire and 1 wall
    Roma : 2 cataphracts, 1 catapult, 1 city, 4 legionaires, 4 skirmishers and 2 walls
    Caralis : 1 flag
    Verona : 1 flag, 1 skirmisher
    Tarraco : 1 flag, 1 skirmisher
    Aleria : 1 flag
    Castulo : 1 flag, 1 catapult, 2 legionaires and 1 skirmisher
    Narbo : 1 flag
    Toletum : 1 flag, 1 skirmisher
    Massilia : 1 ballista, 1 cataphract, 1 catapult, 4 legionaires and 2 skirmishers
    Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag
    SZ 28 : 2 biremes, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes
    SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 2 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
    Patavium : 1 flag, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
    Aemona : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 leader and 11 legionaires
    

    Production/PUs Summary :

    RomanRepublic : 73 / 70
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 76 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 22
    AI_Neutral : 94 / 1998
    

    Savegame


  • @captainwalker i do think this 1 is over


  • @dawgoneit i would like to try again though

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 17

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 17
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; 
    
        Place Units - GreekCityStates
            1 hoplite and 1 skirmisher placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 9 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 11 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 2 archers, 1 catapult, 1 city, 4 hoplites, 2 skirmishers and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 73 / 70
    GreekCityStates : 8 / 11
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 76 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 22
    AI_Neutral : 94 / 1998
    

    Savegame


  • @dawgoneit we can switch sides…let me know when you have it set up!

  • 23 21 20 19 17 16 15 13

    this is an interesting game, but you have to get used to the first shot in naval battles and learn how each unit works regarding whether they get support or give support.


  • @dawgoneit are we still going to play another?


  • @captainwalker sorry. i’ll get 1 started today.

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