Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

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    TripleA Turn Summary: GreekCityStates round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Place Units - GreekCityStates
            1 hoplite and 1 skirmisher placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 8 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 10 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 1 archer, 1 catapult, 1 city, 3 hoplites, 1 skirmisher and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 71 / 67
    GreekCityStates : 8 / 10
    Pergamon : 38 / 43
    Carthage : 46 / 57
    Macedonia : 73 / 79
    Bosporus : 26 / 30
    Pontus : 9 / 14
    Seleucid : 29 / 55
    Egypt : 64 / 66
    Parthia : 56 / 59
    Armenia : 33 / 40
    AI_Barbarians : 19 / 31
    AI_Neutral : 110 / 1794
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Pergamon
            1 spearman moved from Nicaea to Byzantium
                  Pergamon take Byzantium from Macedonia
    
        Purchase Units - Pergamon
            Pergamon buy 1 cavalry, 2 phalanxs and 2 spearmen; Remaining resources: 9 PUs; 1 techTokens; 
    
        Combat - Pergamon
    
        Non Combat Move - Pergamon
            1 cavalry moved from Nicaea to Sardis
            1 catapult and 1 phalanx moved from Nicaea to Sardis
            1 spearman moved from Pessinus to Nicaea
            2 spearmen moved from Pessinus to Attalia
            10 phalanxs moved from Pessinus to Attalia
            1 catapult moved from Pessinus to Attalia
            1 cavalry and 1 leader moved from Pessinus to Attalia
            3 catapults and 1 skirmisher moved from Pessinus to Attalia
    
        Place Units - Pergamon
            1 cavalry, 2 phalanxs and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 44 PUs; end with 53 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 51 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 48 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 51 PUs
    

    Combat Hit Differential Summary :

    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Byzantium : 1 flag, 1 spearman
    Pergamum : 2 walls
    Pessinus : 1 flag, 1 spearman
    Sardis : 2 catapults, 2 cavalrys, 1 city, 1 leader, 5 phalanxs, 4 spearmen and 6 walls
    Tarsus : 1 flag, 1 phalanx
    Nicaea : 1 flag, 1 spearman
    Attalia : 1 flag, 4 catapults, 1 cavalry, 1 leader, 10 phalanxs, 1 skirmisher and 2 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 71 / 67
    GreekCityStates : 8 / 10
    Pergamon : 44 / 51
    Carthage : 46 / 57
    Macedonia : 67 / 79
    Bosporus : 26 / 30
    Pontus : 9 / 14
    Seleucid : 29 / 55
    Egypt : 64 / 66
    Parthia : 56 / 59
    Armenia : 33 / 40
    AI_Barbarians : 19 / 31
    AI_Neutral : 110 / 1794
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Carthage
            1 trireme moved from SZ 32 to SZ 33
            1 trireme moved from SZ 33 to SZ 34
            1 phalanx moved from Messana to SZ 34
            1 phalanx moved from SZ 34 to Capua
            3 triremes moved from SZ 32 to SZ 36
    
        Purchase Units - Carthage
            Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
            Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 5 hoplites, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Capua
                Carthage attack with 1 phalanx
                RomanRepublic defend with 1 wall
                    AAwall fire in Capua : 0/1 hits, 0.50 expected hits
                    Carthage roll dice for 1 phalanx in Capua, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 wall owned by the RomanRepublic
                    RomanRepublic roll dice for 1 wall in Capua, round 2 : 1/1 hits, 0.33 expected hits
                    1 phalanx owned by the Carthage lost in Capua
                RomanRepublic win with 1 wall remaining. Battle score for attacker is -9
                Casualties for Carthage: 1 phalanx
    
        Non Combat Move - Carthage
            1 warelephant moved from Banasa to Tingis
            1 cavalry moved from Tingis to Banasa
            1 hoplite moved from Banasa to Tingis
            2 hoplites moved from Capsa to Thapsus
            3 cavalrys moved from Capsa to Carthago
            1 phalanx moved from Syracuse to Lilybaeum
            3 hoplites moved from Syracuse to Messana
            3 hoplites moved from Syracuse to Lilybaeum
            2 hoplites moved from Syracuse to Messana
            1 warelephant moved from Syracuse to Lilybaeum
    
        Place Units - Carthage
            5 hoplites, 1 leader, 1 wall and 1 warelephant placed in Carthago
            1 trireme placed in SZ 36
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 3,3,4 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 46 PUs; end with 46 PUs
            Carthage collect 3 PUs from War Bonds; end with 49 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 46 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 44 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 39 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 48 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.50
    AAwall fire in Capua : : -0.50
    RomanRepublic : 0.67
    

    Savegame

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    TripleA Turn Summary: Macedonia round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Macedonia
            1 unit repaired.
            2 warriors moved from Salonae to Senio
            2 warriors moved from Sirmium to Aemona
            1 phalanx moved from Sirmium to Senio
            1 catapult, 1 leader, 16 phalanxs and 6 warriors moved from Sirmium to Vindobona
            7 warriors moved from Odessus to Byzantium
            7 warriors moved from Philippopolis to Nicopolis
            4 warriors moved from Thessalonica to Philippopolis
            3 warriors moved from Athens to Larissa
            3 warriors moved from Larissa to Dodona
            4 warriors moved from Larissa to Thessalonica
            1 skirmisher and 3 warriors moved from Dodona to Apollonia
            1 phalanx and 2 warriors moved from Apollonia to Salonae
            2 warriors moved from Pella to Salonae
    
        Purchase Units - Macedonia
            Trigger MACtriremes: buyTrireme removed from MacedoniaProduction
            Trigger MACtriremes: buyTriremeX added to MacedoniaProduction
            Trigger MACtriremesWALL: 1 wall gained by PlayerID named:Macedonia
            Macedonia buy 1 phalanx, 1 skirmisher and 11 warriors; Remaining resources: 0 PUs; 5 techTokens; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 7 warriors
                Pergamon defend with 1 spearman
                    Macedonia roll dice for 7 warriors in Byzantium, round 2 : 2/7 hits, 2.33 expected hits
                    Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Byzantium
                Macedonia win, taking Byzantium from Pergamon with 7 warriors remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
            Battle in Aemona
                Macedonia attack with 2 warriors
                RomanRepublic defend with 1 skirmisher
                    Macedonia roll dice for 2 warriors in Aemona, round 2 : 0/2 hits, 0.67 expected hits
                    RomanRepublic roll dice for 1 skirmisher in Aemona, round 2 : 1/1 hits, 0.17 expected hits
                    1 warrior owned by the Macedonia lost in Aemona
                    Macedonia roll dice for 1 warrior in Aemona, round 3 : 1/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 skirmisher in Aemona, round 3 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the RomanRepublic lost in Aemona
                Macedonia win, taking Aemona from RomanRepublic with 1 warrior remaining. Battle score for attacker is -2
                Casualties for Macedonia: 1 warrior
                Casualties for RomanRepublic: 1 skirmisher
            Battle in Vindobona
                Macedonia attack with 1 catapult, 1 leader, 16 phalanxs and 6 warriors
                AI_Barbarians defend with 1 city, 1 stronghold, 3 walls and 1 warrior
                    AAwall fire in Vindobona : 3/3 hits, 1.50 expected hits
                    2 warriors owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Vindobona
                    Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 4 warriors in Vindobona, round 2 : 8/21 hits, 10.67 expected hits
                    AI_Barbarians roll dice for 3 walls and 1 warrior in Vindobona, round 2 : 2/4 hits, 1.17 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    3 walls owned by the AI_Barbarians, 1 warrior owned by the Macedonia and 1 warrior owned by the AI_Barbarians lost in Vindobona
                Some non-combat units are destroyed: 
                Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 1 leader, 15 phalanxs and 3 warriors remaining. Battle score for attacker is 39
                Casualties for Macedonia: 1 phalanx and 3 warriors
                Casualties for AI_Barbarians: 3 walls and 1 warrior
            Battle in Senio
                Macedonia attack with 1 phalanx and 2 warriors
                RomanRepublic defend with 1 cataphract and 2 skirmishers
                    Macedonia roll dice for 1 phalanx and 2 warriors in Senio, round 2 : 0/3 hits, 1.17 expected hits
                    RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 2 : 1/3 hits, 0.67 expected hits
                    1 warrior owned by the Macedonia lost in Senio
                    Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 3 : 1/2 hits, 0.83 expected hits
                    RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Senio, round 3 : 0/3 hits, 0.67 expected hits
                    1 skirmisher owned by the RomanRepublic lost in Senio
                    Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 4 : 2/2 hits, 0.83 expected hits
                    RomanRepublic roll dice for 1 cataphract and 1 skirmisher in Senio, round 4 : 0/2 hits, 0.50 expected hits
                    1 skirmisher owned by the RomanRepublic and 1 cataphract owned by the RomanRepublic lost in Senio
                Macedonia win, taking Senio from RomanRepublic with 1 phalanx and 1 warrior remaining. Battle score for attacker is 10
                Casualties for Macedonia: 1 warrior
                Casualties for RomanRepublic: 1 cataphract and 2 skirmishers
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 wall placed in Corinth
            1 phalanx and 2 warriors placed in Apollonia
            7 warriors placed in Thessalonica
            1 skirmisher and 2 warriors placed in Corinth
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,6,6,3,1 and gets 2 hits
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover siegeWeapons
    
        Activate Technology - Macedonia
            Macedonia activating siegeWeapons
    
        Turn Complete - Macedonia
            Macedonia collect 81 PUs; end with 81 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 79 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 78 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -10 PUs; end with 68 PUs
            Units generate 6 techTokens; Macedonia end with 6 techTokens
            Units generate 18 PUs; Macedonia end with 86 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    RomanRepublic : -0.17
    Macedonia : -2.83
    AI_Barbarians : 0.83
    AAwall fire in Vindobona : : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Bosporus round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Bosporus
            1 hoplite moved from Tyras to Napoca
                  Bosporus take Napoca from AI_Neutral
            1 archer moved from Tyras to Sarmizegetusa
            3 hoplites moved from Tyras to SZ 74
            1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 74 to SZ 80
            3 hoplites moved from SZ 80 to Sinda
            1 cavalry and 1 hoplite moved from Azara to Majar
            1 archer moved from Tanais to Azara
            1 horsearcher moved from Theodesia to Azara
            4 hoplites moved from Theodesia to Tanais
    
        Purchase Units - Bosporus
            Trigger BOSconstruction: buyWall removed from BosporusProduction
            Trigger BOSconstruction: buyWallX added to BosporusProduction
            Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus
            Bosporus buy 2 archers and 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Majar
                Bosporus attack with 1 cavalry and 1 hoplite
                Armenia defend with 1 skirmisher
                    Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 2/2 hits, 0.67 expected hits
                    Armenia roll dice for 1 skirmisher in Majar, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia lost in Majar
                Bosporus win, taking Majar from Armenia with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
            Battle in Sinda
                Bosporus attack with 3 hoplites
                Armenia defend with 1 cataphract and 1 horsearcher
                    Bosporus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits
                    Bosporus roll dice for 3 hoplites in Sinda, round 2 : 0/3 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 1/2 hits, 0.67 expected hits
                    1 hoplite owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Sinda
                    Bosporus roll dice for 2 hoplites in Sinda, round 3 : 0/2 hits, 0.67 expected hits
                    Armenia roll dice for 1 cataphract in Sinda, round 3 : 0/1 hits, 0.33 expected hits
                    Bosporus roll dice for 2 hoplites in Sinda, round 4 : 0/2 hits, 0.67 expected hits
                    Armenia roll dice for 1 cataphract in Sinda, round 4 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Bosporus lost in Sinda
                    Bosporus roll dice for 1 hoplite in Sinda, round 5 : 0/1 hits, 0.33 expected hits
                    Armenia roll dice for 1 cataphract in Sinda, round 5 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Bosporus lost in Sinda
                Armenia win with 1 cataphract remaining. Battle score for attacker is -15
                Casualties for Bosporus: 3 hoplites
                Casualties for Armenia: 1 horsearcher
    
        Non Combat Move - Bosporus
    
        Place Units - Bosporus
            2 archers, 2 hoplites and 1 wall placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 30 PUs; end with 30 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 31 PUs
    

    Combat Hit Differential Summary :

    Armenia : 1.17
    Bosporus rolls : : 0.00
    Bosporus : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Pontus round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Pontus
            1 chariot and 1 skirmisher moved from Sinope to Trapezus
            2 chariots moved from Heraclea Pontica to Pessinus
            2 chariots moved from Heraclea Pontica to Nicaea
            1 phalanx moved from Heraclea Pontica to SZ 76
            1 flagship, 1 phalanx and 1 trireme moved from SZ 76 to SZ 79
            1 phalanx moved from SZ 79 to Sinda
    
        Purchase Units - Pontus
            Trigger PONsiegeWeapons: buyCatapult removed from PontusProduction
            Trigger PONsiegeWeapons: buyCatapultX added to PontusProduction
            Trigger PONsiegeWALL: 1 wall gained by PlayerID named:Pontus
            Trigger PONsiegeWeapons: 1 catapult gained by PlayerID named:Pontus
            Pontus buy 1 chariot and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Pessinus
                Pontus attack with 2 chariots
                Pergamon defend with 1 spearman
                    Pontus roll dice for 2 chariots in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    Pergamon roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Pessinus
                Pontus win, taking Pessinus from Pergamon with 2 chariots remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
            Battle in Trapezus
                Pontus attack with 1 chariot and 1 skirmisher
                Armenia defend with 1 spearman
                    Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Trapezus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Trapezus
                Pontus win, taking Trapezus from Armenia with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 spearman
            Battle in Sinda
                Pontus attack with 1 phalanx
                Armenia defend with 1 cataphract
                    Pontus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract in Sinda, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Armenia lost in Sinda
                Pontus win, taking Sinda from Armenia with 1 phalanx remaining. Battle score for attacker is 8
                Casualties for Armenia: 1 cataphract
            Battle in Nicaea
                Pontus attack with 2 chariots
                Pergamon defend with 1 spearman
                    Pontus roll dice for 2 chariots in Nicaea, round 2 : 0/2 hits, 0.67 expected hits
                    Pergamon roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
                    Pontus roll dice for 2 chariots in Nicaea, round 3 : 0/2 hits, 0.67 expected hits
                    Pergamon roll dice for 1 spearman in Nicaea, round 3 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus lost in Nicaea
                    Pontus roll dice for 1 chariot in Nicaea, round 4 : 1/1 hits, 0.33 expected hits
                    Pergamon roll dice for 1 spearman in Nicaea, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Nicaea
                Pontus win, taking Nicaea from Pergamon with 1 chariot remaining. Battle score for attacker is -1
                Casualties for Pontus: 1 chariot
                Casualties for Pergamon: 1 spearman
    
        Non Combat Move - Pontus
    
        Place Units - Pontus
            1 catapult, 1 chariot, 2 skirmishers and 1 wall placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 22 PUs; end with 22 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 22 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.17
    Pergamon : -0.33
    Armenia : -0.67
    Pontus rolls : : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Seleucid
            2 hoplites moved from Vologesia to Teredon
            2 hoplites moved from Seleucia to Babylon
            2 hoplites moved from Hatra to Ninive
            1 hoplite moved from Antioch to Sidon
            1 hoplite moved from Antioch to Damascus
                  Seleucid take Damascus from Egypt
            1 warelephant moved from Antioch to Sidon
            1 hoplite and 1 warelephant moved from Antioch to Tarsus
            2 hoplites moved from Seleucia to Palmyra
    
        Purchase Units - Seleucid
            Trigger SELbiremes: buyBireme removed from SeleucidProduction
            Trigger SELbiremes: buyBiremeX added to SeleucidProduction
            Trigger SELbiremesWALL: 1 wall gained by PlayerID named:Seleucid
            Seleucid buy 1 cataphract, 4 hoplites, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 1 hoplite and 1 warelephant
                Pergamon defend with 1 phalanx
                    Seleucid roll dice for 1 hoplite and 1 warelephant in Tarsus, round 2 : 2/2 hits, 1.17 expected hits
                    Pergamon roll dice for 1 phalanx in Tarsus, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Pergamon lost in Tarsus
                Seleucid win, taking Tarsus from Pergamon with 1 warelephant remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite
                Casualties for Pergamon: 1 phalanx
            Battle in Sidon
                Seleucid attack with 1 hoplite and 1 warelephant
                Egypt defend with 1 archer
                    Seleucid roll dice for 1 hoplite and 1 warelephant in Sidon, round 2 : 1/2 hits, 1.17 expected hits
                    Egypt roll dice for 1 archer in Sidon, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 warelephant remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 archer
            Battle in Palmyra
                Seleucid attack with 2 hoplites
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 2 hoplites in Palmyra, round 2 : 0/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 phalanx in Palmyra, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid lost in Palmyra
                    Seleucid roll dice for 1 hoplite in Palmyra, round 3 : 1/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 phalanx in Palmyra, round 3 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Palmyra
                Egypt win with no units remaining. Battle score for attacker is -5
                Casualties for Seleucid: 2 hoplites
                Casualties for Egypt: 1 phalanx
            Battle in Babylon
                Seleucid attack with 2 hoplites
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 hoplites in Babylon, round 2 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                    Seleucid roll dice for 1 hoplite in Babylon, round 3 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 archer in Babylon, round 3 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                Parthia win with 1 archer remaining. Battle score for attacker is -14
                Casualties for Seleucid: 2 hoplites
            Battle in Teredon
                Seleucid attack with 2 hoplites
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 hoplites in Teredon, round 2 : 1/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer in Teredon, round 2 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Teredon
                Seleucid win, taking Teredon from Parthia with 1 hoplite remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer
            Battle in Ninive
                Seleucid attack with 2 hoplites
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 hoplites in Ninive, round 2 : 1/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer in Ninive, round 2 : 0/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia lost in Ninive
                Seleucid win, taking Ninive from Parthia with 2 hoplites remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 archer
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            4 hoplites and 1 wall placed in Seleucia
            1 cataphract, 1 phalanx and 1 warelephant placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 6,3 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover navalAcademy
    
        Activate Technology - Seleucid
            Seleucid activating navalAcademy
    
        Turn Complete - Seleucid
            Seleucid collect 53 PUs; end with 53 PUs
            Seleucid collect 2 PUs from War Bonds; end with 55 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 54 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 53 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 59 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.33
    Egypt : 1.00
    Parthia : 0.33
    Seleucid : 0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Egypt round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Egypt
            1 unit repaired.
            1 phalanx moved from Emesa to Edessa
                  Egypt take Edessa from Seleucid
            1 trireme moved from SZ 59 to SZ 58
            1 archer moved from Pharan to SZ 58
            1 archer and 1 trireme moved from SZ 58 to SZ 59
            1 archer moved from SZ 59 to Sidon
            1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Bostra to Damascus
            2 archers moved from Jerusalem to Damascus
            1 chariot moved from Jerusalem to Sidon
            1 chariot, 4 phalanxs and 1 warelephant moved from Jerusalem to Damascus
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 1 catapult, 2 phalanxs, 1 trireme and 1 wall; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 archer and 1 chariot
                Seleucid defend with 1 warelephant
                    Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 warelephant in Sidon, round 2 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 10
                Casualties for Seleucid: 1 warelephant
            Battle in Damascus
                Egypt attack with 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants in Damascus, round 2 : 12/18 hits, 10.67 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
            1 archer moved from Jerusalem to Damascus
            1 warelephant moved from Pharan to Jerusalem
            1 phalanx and 1 warelephant moved from Alexandria to SZ 56
            1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 56 to SZ 65
            1 phalanx and 1 warelephant moved from SZ 65 to Halicarnassus
            2 chariots moved from Alexandria to Jerusalem
    
        Place Units - Egypt
            1 archer, 1 catapult, 2 phalanxs and 1 wall placed in Jerusalem
            1 trireme placed in SZ 59
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt roll 1,1 and gets 0 hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 69 PUs; end with 70 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 68 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 67 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 66 PUs
            Units generate 2 techTokens; Egypt end with 2 techTokens
            Units generate 6 PUs; Egypt end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.33
    Seleucid : -1.00
    

    Territory Summary for Egypt :

    Halicarnassus : 1 phalanx and 1 warelephant
    Jerusalem : 1 archer, 1 catapult, 2 chariots, 1 city, 2 phalanxs, 1 wall and 1 warelephant
    Alexandria : 1 archer, 1 city and 4 walls
    Damascus : 1 flag, 3 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 3 warelephants
    Edessa : 1 flag, 1 phalanx
    SZ 65 : 1 flagship, 1 quinquereme and 1 trireme
    Cyrene : 1 archer
    Palmyra : 1 flag
    Bostra : 1 flag
    SZ 59 : 1 flagship and 4 triremes
    Rhodos : 1 phalanx
    Sidon : 1 archer and 1 chariot
    Emesa : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 66 / 67
    GreekCityStates : 8 / 10
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 81 / 86
    Bosporus : 32 / 31
    Pontus : 22 / 22
    Seleucid : 37 / 59
    Egypt : 69 / 72
    Parthia : 48 / 59
    Armenia : 24 / 40
    AI_Barbarians : 16 / 31
    AI_Neutral : 108 / 1794
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Parthia
            1 cataphract moved from Amida to Hatra
                  Parthia take Hatra from Seleucid
            1 cataphract moved from Hatra to Seleucia
            1 archer, 3 cataphracts and 2 catapults moved from Susa to Seleucia
            1 archer moved from Ctesiphon to Seleucia
            7 archers, 10 horsearchers, 1 leader and 5 warelephants moved from Susa to Seleucia
            2 cataphracts and 4 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Trigger PARwarCollege: 1 leader gained by PlayerID named:Parthia
            Trigger PARwarWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 2 archers, 3 cataphracts and 3 horsearchers; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 9 archers, 6 cataphracts, 2 catapults, 14 horsearchers, 1 leader and 5 warelephants
                Seleucid defend with 1 city, 14 hoplites and 7 walls
                    AAwall fire in Seleucia : 2/7 hits, 3.50 expected hits
                    2 horsearchers owned by the Parthia lost in Seleucia
                    Parthia roll dice for 9 archers, 6 cataphracts, 2 catapults, 12 horsearchers, 1 leader and 5 warelephants in Seleucia, round 2 : 16/35 hits, 16.67 expected hits
                    Seleucid roll dice for 14 hoplites and 7 walls in Seleucia, round 2 : 1/21 hits, 7.00 expected hits
                Units damaged: 1 leader owned by the Parthia
                    2 hoplites owned by the Seleucid and 7 walls owned by the Seleucid lost in Seleucia
                    Parthia roll dice for 9 archers, 6 cataphracts, 2 catapults, 12 horsearchers, 1 leader and 5 warelephants in Seleucia, round 3 : 19/35 hits, 16.67 expected hits
                    Seleucid roll dice for 12 hoplites in Seleucia, round 3 : 5/12 hits, 6.00 expected hits
                    5 horsearchers owned by the Parthia and 12 hoplites owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 9 archers, 6 cataphracts, 2 catapults, 7 horsearchers, 1 leader and 5 warelephants remaining. Battle score for attacker is 196
                Casualties for Parthia: 7 horsearchers
                Casualties for Seleucid: 14 hoplites and 7 walls
    
        Non Combat Move - Parthia
            1 warelephant moved from Ecbatana to Susa
            1 archer moved from Cyropolis to Ctesiphon
            1 trireme moved from SZ 86 to SZ 84
            1 archer moved from East to SZ 84
            1 archer moved from SZ 84 to Albana
            1 archer moved from Persepolis to Susa
    
        Place Units - Parthia
            2 cataphracts, 3 horsearchers, 1 leader and 1 wall placed in Persepolis
            2 archers and 1 cataphract placed in East
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 5,5 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 60 PUs; end with 61 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 60 PUs
            Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 59 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 57 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 56 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 55 PUs
            Units generate 3 techTokens; Parthia end with 3 techTokens
            Units generate 9 PUs; Parthia end with 64 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Seleucia : : -1.50
    Parthia : 1.67
    Seleucid : -7.00
    

    Territory Summary for Parthia :

    Albana : 1 archer
    Babylon : 1 flag, 1 archer
    Sanina : 1 flag
    Amida : 1 flag, 1 archer
    SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
    Hatra : 1 flag
    Susa : 1 archer, 2 walls and 1 warelephant
    Seleucia : 1 flag, 9 archers, 6 cataphracts, 2 catapults, 1 city, 7 horsearchers, 1 leader and 5 warelephants
    Ctesiphon : 1 flag, 1 archer
    Gazaca : 1 flag
    Persepolis : 2 cataphracts, 1 catapult, 1 city, 3 horsearchers, 1 leader and 8 walls
    East : 2 archers, 1 cataphract, 1 city and 3 walls
    

    Production/PUs Summary :

    RomanRepublic : 66 / 67
    GreekCityStates : 8 / 10
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 81 / 86
    Bosporus : 32 / 31
    Pontus : 22 / 22
    Seleucid : 25 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 24 / 40
    AI_Barbarians : 16 / 31
    AI_Neutral : 108 / 1794
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15
    
        Combat Move - Armenia
            1 catapult and 3 spearmen moved from Phasis to Trapezus
            1 skirmisher moved from Phasis to Trapezus
            1 catapult and 3 spearmen moved from Armavira to Majar
            2 skirmishers moved from Albana to Majar
            1 cataphract and 1 horsearcher moved from Pityus to Sinda
            1 cataphract moved from Armavira to Majar
    
        Purchase Units - Armenia
            Armenia buy 5 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Sinda
                Armenia attack with 1 cataphract and 1 horsearcher
                Pontus defend with 1 phalanx
                    Armenia roll dice for 1 cataphract and 1 horsearcher in Sinda, round 2 : 2/2 hits, 0.67 expected hits
                    Bosporus roll dice for 1 phalanx in Sinda, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pontus and 1 horsearcher owned by the Armenia lost in Sinda
                Armenia win, taking Sinda from Bosporus with 1 cataphract remaining. Battle score for attacker is 3
                Casualties for Armenia: 1 horsearcher
                Casualties for Pontus: 1 phalanx
            Battle in Majar
                Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
                Bosporus defend with 1 cavalry and 1 hoplite
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Majar, round 2 : 4/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 0/2 hits, 0.67 expected hits
                    1 cavalry owned by the Bosporus and 1 hoplite owned by the Bosporus lost in Majar
                Armenia win, taking Majar from Bosporus with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 13
                Casualties for Bosporus: 1 cavalry and 1 hoplite
            Battle in Trapezus
                Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
                Pontus defend with 1 chariot and 1 skirmisher
                    Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.50 expected hits
                    Pontus roll dice for 1 chariot and 1 skirmisher in Trapezus, round 2 : 1/2 hits, 0.50 expected hits
                    1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Trapezus
                    Armenia roll dice for 1 catapult and 3 spearmen in Trapezus, round 3 : 2/4 hits, 1.33 expected hits
                    Pontus roll dice for 1 chariot in Trapezus, round 3 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus and 1 spearman owned by the Armenia lost in Trapezus
                Armenia win, taking Trapezus from Pontus with 1 catapult and 2 spearmen remaining. Battle score for attacker is 1
                Casualties for Armenia: 1 skirmisher and 1 spearman
                Casualties for Pontus: 1 chariot and 1 skirmisher
    
        Non Combat Move - Armenia
            1 leader moved from Phasis to Armavira
            1 skirmisher moved from Albana to Armavira
    
        Place Units - Armenia
            2 skirmishers and 2 spearmen placed in Armavira
            3 skirmishers and 2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 6,5 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover quinqueremes
    
        Activate Technology - Armenia
            Armenia activating quinqueremes
    
        Turn Complete - Armenia
            Armenia collect 33 PUs; end with 33 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 29 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 35 PUs
    

    Combat Hit Differential Summary :

    Armenia : 3.33
    Pontus : 1.17
    Bosporus : -0.33
    

    Territory Summary for Armenia :

    Albana : 1 city, 3 skirmishers, 2 spearmen and 5 walls
    Majar : 1 flag, 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
    Phasis : 1 skirmisher
    Trapezus : 1 flag, 1 catapult and 2 spearmen
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 4 skirmishers, 5 spearmen and 6 walls
    SZ 83 : 1 bireme and 1 flagship
    Sinda : 1 flag, 1 cataphract
    Pityus : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 66 / 67
    GreekCityStates : 8 / 10
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 81 / 86
    Bosporus : 28 / 31
    Pontus : 17 / 22
    Seleucid : 25 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 31
    AI_Neutral : 108 / 1794
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - RomanRepublic
            1 unit repaired.
            1 cataphract and 2 skirmishers moved from Patavium to Aemona
            2 legionaires and 2 skirmishers moved from Patavium to Senio
            1 catapult and 1 legionaire moved from Patavium to Senio
            1 ballista and 2 legionaires moved from Patavium to Veldidena
            1 ballista moved from Caralis to SZ 24
            1 cataphract moved from Caralis to SZ 24
            1 ballista, 1 cataphract, 1 flagship and 1 quadrireme moved from SZ 24 to SZ 19
            1 ballista and 1 cataphract moved from SZ 19 to Narbo
            1 catapult and 2 legionaires moved from Caralis to SZ 24
            1 catapult, 2 legionaires and 1 suprareme moved from SZ 24 to SZ 19
            1 catapult and 2 legionaires moved from SZ 19 to Narbo
            1 legionaire moved from Caralis to SZ 24
            1 bireme and 1 legionaire moved from SZ 24 to SZ 19
            1 legionaire moved from SZ 19 to Narbo
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Narbo
                RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
                AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    RomanRepublic roll dice for 1 flagship in Narbo, round 2 : 1/1 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult and 3 legionaires in Narbo, round 2 : 4/6 hits, 2.67 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral, 1 warrior and 2 warrior_neutrals in Narbo, round 2 : 0/4 hits, 1.17 expected hits
                    2 warrior_neutrals owned by the AI_Neutral, 1 warrior owned by the AI_Barbarians and 1 cavalry_neutral owned by the AI_Neutral lost in Narbo
                RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 6
                Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
                Casualties for AI_Barbarians: 1 warrior
            Battle in Veldidena
                RomanRepublic attack with 1 ballista and 2 legionaires
                AI_Barbarians defend with 1 skirmisher
                    RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 2 : 0/3 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Veldidena, round 2 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 3 : 2/3 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Veldidena, round 3 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Veldidena
                RomanRepublic win, taking Veldidena from AI_Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Aemona
                RomanRepublic attack with 1 cataphract and 2 skirmishers
                Macedonia defend with 1 warrior
                    RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.83 expected hits
                    Macedonia roll dice for 1 warrior in Aemona, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Aemona
                RomanRepublic win, taking Aemona from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 6
                Casualties for Macedonia: 1 warrior
            Battle in Senio
                RomanRepublic attack with 1 catapult, 3 legionaires and 2 skirmishers
                Macedonia defend with 1 phalanx and 1 warrior
                    RomanRepublic roll dice for 1 catapult, 3 legionaires and 2 skirmishers in Senio, round 2 : 3/6 hits, 2.17 expected hits
                    Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 2 : 1/2 hits, 1.00 expected hits
                    1 warrior owned by the Macedonia, 1 skirmisher owned by the RomanRepublic and 1 phalanx owned by the Macedonia lost in Senio
                RomanRepublic win, taking Senio from Macedonia with 1 catapult, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 11
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for Macedonia: 1 phalanx and 1 warrior
    
        Non Combat Move - RomanRepublic
            1 catapult, 1 legionaire and 1 skirmisher moved from Roma to Capua
            1 legionaire moved from Roma to Capua
            1 quinquereme, 1 suprareme and 2 triremes moved from SZ 24 to SZ 28
            1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 19 to SZ 24
            1 legionaire moved from Barcino to Massilia
            1 legionaire moved from Barcino to Massilia
            1 legionaire moved from Roma to Arretium
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 28
            1 catapult placed in Roma
            1 legionaire and 2 skirmishers placed in Valentia
            2 legionaires and 1 skirmisher placed in Roma
            2 legionaires and 2 skirmishers placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 5,1,2 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 77 PUs; end with 78 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 74 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 67 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 65 PUs
            Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 73 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 2.33
    Macedonia : -0.33
    AI_Neutral : -1.50
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag, 1 ballista and 2 legionaires
    Croton : 1 legionaire
    Barcino : 1 catapult and 1 legionaire
    Arretium : 1 legionaire and 1 wall
    Roma : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
    Caralis : 1 flag
    Verona : 1 flag, 1 skirmisher
    Tarraco : 1 flag, 1 skirmisher
    Aleria : 1 flag
    Narbo : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
    Toletum : 1 flag, 1 skirmisher
    Massilia : 1 catapult, 4 legionaires and 2 skirmishers
    Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
    Salapia : 1 wall
    Senio : 1 flag, 1 catapult, 3 legionaires and 1 skirmisher
    SZ 28 : 1 bireme, 1 quinquereme, 1 suprareme and 2 triremes
    SZ 24 : 1 bireme, 1 quadrireme and 1 quinquereme
    SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
    Patavium : 1 flag, 3 cataphracts, 4 catapults, 1 city, 1 leader, 11 legionaires, 9 skirmishers and 2 walls
    Aemona : 1 flag, 1 cataphract and 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 77 / 73
    GreekCityStates : 8 / 10
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 76 / 86
    Bosporus : 28 / 31
    Pontus : 17 / 22
    Seleucid : 25 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 25
    AI_Neutral : 102 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer; Remaining resources: 2 PUs; 1 techTokens; 
    
        Place Units - GreekCityStates
            1 archer placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 10 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 12 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 2 archers, 1 catapult, 1 city, 3 hoplites, 1 skirmisher and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 77 / 73
    GreekCityStates : 8 / 12
    Pergamon : 25 / 51
    Carthage : 46 / 48
    Macedonia : 76 / 86
    Bosporus : 28 / 31
    Pontus : 17 / 22
    Seleucid : 25 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 25
    AI_Neutral : 102 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Pergamon
            1 catapult, 1 cavalry, 1 leader, 3 phalanxs, 1 skirmisher and 1 spearman moved from Attalia to Tarsus
            1 catapult moved from Attalia to Pessinus
            3 phalanxs moved from Attalia to Pessinus
            1 spearman moved from Attalia to Pessinus
            1 catapult and 3 phalanxs moved from Sardis to Nicaea
            2 spearmen moved from Sardis to Nicaea
            2 spearmen moved from Sardis to Pessinus
            1 phalanx moved from Attalia to Tarsus
            1 catapult and 3 phalanxs moved from Attalia to Tavium
    
        Purchase Units - Pergamon
            Pergamon buy 1 cavalry and 4 phalanxs; Remaining resources: 9 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Tavium
                Pergamon attack with 1 catapult and 3 phalanxs
                AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 2 : 2/4 hits, 2.33 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 0/4 hits, 1.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral and 1 spearman_neutral owned by the AI_Neutral lost in Tavium
                    Pergamon roll dice for 1 catapult and 3 phalanxs in Tavium, round 3 : 2/4 hits, 2.33 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Tavium, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearman_neutrals owned by the AI_Neutral lost in Tavium
                Pergamon win, taking Tavium from AI_Neutral with 1 catapult and 3 phalanxs remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
            Battle in Tarsus
                Pergamon attack with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman
                Seleucid defend with 1 warelephant
                    Pergamon roll dice for 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman in Tarsus, round 2 : 6/9 hits, 4.50 expected hits
                    Seleucid roll dice for 1 warelephant in Tarsus, round 2 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Seleucid lost in Tarsus
                Pergamon win, taking Tarsus from Seleucid with 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 10
                Casualties for Seleucid: 1 warelephant
            Battle in Nicaea
                Pergamon attack with 1 catapult, 3 phalanxs and 2 spearmen
                Pontus defend with 1 chariot
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 2 spearmen in Nicaea, round 2 : 2/6 hits, 2.67 expected hits
                    Pontus roll dice for 1 chariot in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus and 1 spearman owned by the Pergamon lost in Nicaea
                Pergamon win, taking Nicaea from Pontus with 1 catapult, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 1
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 chariot
            Battle in Pessinus
                Pergamon attack with 1 catapult, 3 phalanxs and 3 spearmen
                Pontus defend with 2 chariots
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 3 spearmen in Pessinus, round 2 : 3/7 hits, 2.83 expected hits
                    Pontus roll dice for 2 chariots in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    2 chariots owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 1 catapult, 3 phalanxs and 2 spearmen remaining. Battle score for attacker is 7
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 2 chariots
    
        Non Combat Move - Pergamon
            1 catapult moved from Attalia to Sardis
    
        Place Units - Pergamon
            1 cavalry and 4 phalanxs placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 42 PUs; end with 51 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 50 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 46 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 49 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.33
    Pontus : 1.00
    Seleucid : -0.50
    Pergamon rolls : : 0.00
    AI_Neutral : -1.83
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    Pessinus : 1 flag, 1 catapult, 3 phalanxs and 2 spearmen
    Tavium : 1 flag, 1 catapult and 3 phalanxs
    Sardis : 2 catapults, 3 cavalrys, 1 city, 1 leader, 6 phalanxs and 6 walls
    Tarsus : 1 flag, 1 catapult, 1 cavalry, 1 leader, 4 phalanxs, 1 skirmisher and 1 spearman
    Nicaea : 1 flag, 1 catapult, 3 phalanxs and 1 spearman
    Attalia : 1 flag
    

    Production/PUs Summary :

    RomanRepublic : 77 / 73
    GreekCityStates : 8 / 12
    Pergamon : 42 / 49
    Carthage : 46 / 48
    Macedonia : 76 / 86
    Bosporus : 28 / 31
    Pontus : 9 / 22
    Seleucid : 20 / 59
    Egypt : 69 / 72
    Parthia : 60 / 64
    Armenia : 33 / 35
    AI_Barbarians : 16 / 25
    AI_Neutral : 98 / 1902
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Carthage
            1 hoplite moved from Lilybaeum to SZ 34
            1 hoplite and 1 trireme moved from SZ 34 to SZ 44
            1 hoplite moved from SZ 44 to Tarentum
            2 hoplites moved from Thapsus to Zama
            1 cavalry moved from Carthago to Zama
            1 cavalry moved from Banasa to Cartenna
            1 cavalry moved from Tingis to Cartenna
            3 cavalrys, 1 leader and 1 warelephant moved from Siga to Cartenna
            1 warelephant moved from Hippo Regius to Igilgili
            2 hoplites moved from Hippo Regius to Igilgili
            3 hoplites moved from Carthago to Hippo Regius
            1 cavalry moved from Carthago to Igilgili
            1 warelephant moved from Carthago to Zama
            1 leader moved from Carthago to Zama
    
        Purchase Units - Carthage
            Carthage buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Carthage
            Battle in Tarentum
            Battle in Cartenna
                Carthage attack with 5 cavalrys, 1 leader and 1 warelephant
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 5 cavalrys, 1 leader and 1 warelephant in Cartenna, round 2 : 2/7 hits, 3.17 expected hits
                    AI_Neutral roll dice for 1 warrior in Cartenna, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Cartenna
                Carthage win, taking Tarentum from RomanRepublic, taking Cartenna from AI_Neutral with 5 cavalrys, 1 leader and 1 warelephant remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
            Battle in Igilgili
                Carthage attack with 1 cavalry, 2 hoplites and 1 warelephant
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 1 cavalry, 2 hoplites and 1 warelephant in Igilgili, round 2 : 0/4 hits, 2.00 expected hits
                    AI_Barbarians roll dice for 1 warrior in Igilgili, round 2 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage lost in Igilgili
                    Carthage roll dice for 2 hoplites and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits
                    AI_Barbarians roll dice for 1 warrior in Igilgili, round 3 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Igilgili
                Carthage win, taking Igilgili from AI_Barbarians with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -7
                Casualties for Carthage: 1 cavalry and 1 hoplite
                Casualties for AI_Barbarians: 1 warrior
            Battle in Zama
                Carthage attack with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant
                AI_Barbarians defend with 1 skirmisher
                    Carthage roll dice for 1 cavalry, 2 hoplites, 1 leader and 1 warelephant in Zama, round 2 : 3/5 hits, 2.67 expected hits
                    AI_Barbarians roll dice for 1 skirmisher in Zama, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Zama
                Carthage win, taking Zama from AI_Barbarians with 1 cavalry, 2 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
    
        Non Combat Move - Carthage
            4 hoplites moved from Lilybaeum to SZ 36
            4 hoplites moved from SZ 36 to Carthago
    
        Place Units - Carthage
            1 cavalry and 6 hoplites placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 2,6,2 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover biremes
    
        Activate Technology - Carthage
            Carthage activating biremes
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 57 PUs
            Carthage collect 4 PUs from War Bonds; end with 61 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 58 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 51 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 60 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.50
    AI_Barbarians : 1.17
    AI_Neutral : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Macedonia
            1 unit repaired.
            1 catapult, 1 leader, 15 phalanxs and 3 warriors moved from Vindobona to Aemona
            1 phalanx, 1 skirmisher and 5 warriors moved from Apollonia to Salonae
            1 warrior moved from Sardica to Sirmium
            1 warrior moved from Nicopolis to Sardica
            6 warriors moved from Nicopolis to Durostorum
            1 warrior moved from Philippopolis to Pella
            3 warriors moved from Philippopolis to Nicopolis
            11 warriors moved from Thessalonica to Philippopolis
            2 warriors moved from Corinth to Athens
            1 skirmisher moved from Corinth to Athens
            2 warriors moved from Athens to Larissa
            1 warrior moved from Dodona to Pella
    
        Purchase Units - Macedonia
            Trigger MACsiegeWeapons: buyCatapult removed from MacedoniaProduction
            Trigger MACsiegeWeapons: buyCatapultX added to MacedoniaProduction
            Trigger MACsiegeWALL: 1 wall gained by PlayerID named:Macedonia
            Trigger MACsiegeWeapons: 1 catapult gained by PlayerID named:Macedonia
            Macedonia buy 2 skirmishers and 13 warriors; Remaining resources: 0 PUs; 6 techTokens; 
    
        Combat - Macedonia
            Battle in Aemona
                Macedonia attack with 1 catapult, 1 leader, 15 phalanxs and 3 warriors
                RomanRepublic defend with 1 cataphract and 2 skirmishers
                    Macedonia roll dice for 1 catapult, 1 leader, 15 phalanxs and 3 warriors in Aemona, round 2 : 10/20 hits, 10.00 expected hits
                    RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    2 skirmishers owned by the RomanRepublic and 1 cataphract owned by the RomanRepublic lost in Aemona
                Macedonia win, taking Aemona from RomanRepublic with 1 catapult, 1 leader, 15 phalanxs and 3 warriors remaining. Battle score for attacker is 16
                Casualties for RomanRepublic: 1 cataphract and 2 skirmishers
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 wall and 2 warriors placed in Vindobona
            1 catapult and 2 warriors placed in Apollonia
            2 skirmishers and 2 warriors placed in Odessus
            7 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,2,6,5,3,6 and gets 2 hits
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover quadriremes
    
        Activate Technology - Macedonia
            Macedonia activating quadriremes
    
        Turn Complete - Macedonia
            Macedonia collect 78 PUs; end with 78 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 74 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -10 PUs; end with 63 PUs
            Units generate 6 techTokens; Macedonia end with 6 techTokens
            Units generate 18 PUs; Macedonia end with 81 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 0.33
    Macedonia : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Bosporus round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Bosporus
            2 hoplites moved from Theodesia to SZ 80
            1 bireme and 1 hoplite moved from SZ 80 to SZ 79
            1 hoplite moved from SZ 79 to Pityus
            1 hoplite moved from SZ 80 to Sinda
            1 cavalry moved from Azara to Sinda
            1 horsearcher moved from Azara to Sinda
    
        Purchase Units - Bosporus
            Bosporus buy 2 archers, 1 cataphract and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Pityus
            Battle in Sinda
                Bosporus attack with 1 cavalry, 1 hoplite and 1 horsearcher
                Armenia defend with 1 cataphract
                    Bosporus roll dice for 1 flagship in Sinda, round 2 : 1/1 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract in Sinda, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Armenia lost in Sinda
                Bosporus win, taking Pityus from Armenia, taking Sinda from Armenia with 1 cavalry, 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 8
                Casualties for Armenia: 1 cataphract
    
        Non Combat Move - Bosporus
            4 hoplites moved from Tanais to Azara
            2 archers moved from Theodesia to Tanais
    
        Place Units - Bosporus
            2 archers, 1 cataphract and 1 hoplite placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 33 PUs; end with 33 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 34 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.33
    Bosporus rolls : : 0.00
    Bosporus : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Seleucid
            1 hoplite moved from Ninive to Hatra
                  Seleucid take Hatra from Parthia
            1 hoplite moved from Ninive to Gazaca
                  Seleucid take Gazaca from Parthia
            1 cataphract moved from Antioch to Emesa
                  Seleucid take Emesa from Egypt
            1 cataphract moved from Emesa to Palmyra
                  Seleucid take Palmyra from Egypt
            1 hoplite moved from Teredon to Babylon
    
        Purchase Units - Seleucid
            Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid
            Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid
            Seleucid buy 6 hoplites; Remaining resources: 17 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Babylon
                Seleucid attack with 1 hoplite
                Parthia defend with 1 archer
                    Seleucid roll dice for 1 hoplite in Babylon, round 2 : 1/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 archer in Babylon, round 2 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
                Parthia win with no units remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            6 hoplites and 1 wall placed in Antioch
            1 flagship placed in SZ 61
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 6,1 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover quinqueremes
    
        Activate Technology - Seleucid
            Seleucid activating quinqueremes
    
        Turn Complete - Seleucid
            Seleucid collect 33 PUs; end with 50 PUs
            Seleucid collect 6 PUs from War Bonds; end with 56 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
            Units generate 1 techTokens; Seleucid end with 1 techTokens
            Units generate 3 PUs; Seleucid end with 58 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.33
    Seleucid : 0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Egypt round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Egypt
            1 archer moved from Damascus to Emesa
                  Egypt take Emesa from Seleucid
            1 phalanx moved from Edessa to Antioch
            1 catapult and 2 phalanxs moved from Jerusalem to SZ 59
            1 archer moved from Jerusalem to SZ 59
            1 catapult, 1 flagship, 2 phalanxs and 3 triremes moved from SZ 59 to SZ 61
            1 archer and 1 trireme moved from SZ 59 to SZ 61
            1 phalanx and 1 warelephant moved from Halicarnassus to SZ 65
            1 flagship, 1 phalanx, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 65 to SZ 61
            1 archer, 1 catapult, 2 phalanxs and 1 warelephant moved from SZ 61 to Antioch
            1 phalanx moved from SZ 61 to Antioch
            1 archer and 1 chariot moved from Sidon to Antioch
            2 chariots and 1 warelephant moved from Jerusalem to Antioch
            1 catapult, 1 leader and 3 phalanxs moved from Damascus to Antioch
            1 archer and 1 phalanx moved from Damascus to Palmyra
            1 archer moved from Damascus to Palmyra
            4 chariots, 3 phalanxs and 3 warelephants moved from Damascus to Antioch
    
        Purchase Units - Egypt
            Egypt buy 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat - Egypt
            Battle in SZ 61
                Egypt attack with 2 flagships, 1 quinquereme and 5 triremes
                Seleucid defend with 1 flagship
                    Egypt roll dice for 2 flagships, 1 quinquereme and 5 triremes in SZ 61, round 2 : 3/8 hits, 3.17 expected hits
                    Seleucid roll dice for 1 flagship in SZ 61, round 2 : 0/1 hits, 0.17 expected hits
                    1 flagship owned by the Seleucid lost in SZ 61
                Egypt win with 2 flagships, 1 quinquereme and 5 triremes remaining. Battle score for attacker is 0
                Casualties for Seleucid: 1 flagship
            Battle in Palmyra
                Egypt attack with 2 archers and 1 phalanx
                Seleucid defend with 1 cataphract
                    Egypt roll dice for 2 archers and 1 phalanx in Palmyra, round 2 : 1/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 cataphract in Palmyra, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Seleucid lost in Palmyra
                Egypt win, taking Palmyra from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 8
                Casualties for Seleucid: 1 cataphract
            Battle in Antioch
                Egypt attack with 2 archers, 2 catapults, 7 chariots, 1 leader, 10 phalanxs and 5 warelephants
                Seleucid defend with 1 city, 6 hoplites, 1 phalanx, 4 walls and 1 warelephant
                    AAwall fire in Antioch : 3/4 hits, 2.00 expected hits
                    1 warelephant owned by the Egypt and 2 phalanxs owned by the Egypt lost in Antioch
                    Egypt roll dice for 2 archers, 2 catapults, 7 chariots, 1 leader, 8 phalanxs and 4 warelephants in Antioch, round 2 : 17/24 hits, 14.50 expected hits
                    Seleucid roll dice for 6 hoplites, 1 phalanx, 4 walls and 1 warelephant in Antioch, round 2 : 4/12 hits, 4.50 expected hits
                Units damaged: 1 leader owned by the Egypt
                    2 chariots owned by the Egypt, 1 phalanx owned by the Seleucid, 6 hoplites owned by the Seleucid, 4 walls owned by the Seleucid, 1 archer owned by the Egypt and 1 warelephant owned by the Seleucid lost in Antioch
                Egypt win, taking Antioch from Seleucid with 1 archer, 2 catapults, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 93
                Casualties for Egypt: 1 archer, 2 chariots, 2 phalanxs and 1 warelephant
                Casualties for Seleucid: 6 hoplites, 1 phalanx, 4 walls and 1 warelephant
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 56
            2 phalanxs placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt roll 3,2 and gets 0 hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 77 PUs; end with 80 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 78 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 76 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 75 PUs
            Units generate 3 techTokens; Egypt end with 3 techTokens
            Units generate 9 PUs; Egypt end with 84 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Antioch : : 1.00
    Egypt : 2.00
    Seleucid : -1.00
    

    Territory Summary for Egypt :

    Jerusalem : 1 city and 1 wall
    Alexandria : 1 archer, 1 city, 2 phalanxs and 4 walls
    Damascus : 1 flag
    Edessa : 1 flag
    Antioch : 1 flag, 1 archer, 2 catapults, 5 chariots, 1 city, 1 leader, 8 phalanxs and 4 warelephants
    SZ 61 : 2 flagships, 1 quinquereme and 5 triremes
    Cyrene : 1 archer
    Palmyra : 1 flag, 2 archers and 1 phalanx
    Bostra : 1 flag
    SZ 56 : 1 quadrireme, 1 quinquereme and 1 trireme
    Rhodos : 1 phalanx
    Emesa : 1 flag, 1 archer
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 33 / 34
    Pontus : 13 / 13
    Seleucid : 19 / 58
    Egypt : 77 / 84
    Parthia : 53 / 64
    Armenia : 28 / 35
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Parthia
            1 unit repaired.
            1 archer moved from Amida to Gazaca
            1 archer moved from Ctesiphon to Gazaca
            1 horsearcher moved from Seleucia to Teredon
                  Parthia take Vologesia from Seleucid
                  Parthia take Teredon from Seleucid
            1 horsearcher moved from Seleucia to Euphrates
                  Parthia take Euphrates from Seleucid
            1 catapult moved from Seleucia to Hatra
            1 cataphract moved from Seleucia to Ninive
                  Parthia take Ninive from Seleucid
            1 cataphract moved from Ninive to Hatra
            2 archers moved from Seleucia to Hatra
            1 warelephant moved from Susa to Hatra
            1 horsearcher moved from Seleucia to Hatra
            1 cataphract and 2 horsearchers moved from Seleucia to Gazaca
            2 horsearchers moved from Seleucia to Gazaca
            1 leader moved from Seleucia to Ctesiphon
            1 leader moved from Ctesiphon to Gazaca
            4 cataphracts moved from Seleucia to Gazaca
            7 archers, 1 catapult and 1 warelephant moved from Seleucia to Hatra
            4 warelephants moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 3 cataphracts, 5 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants in Hatra, round 2 : 5/19 hits, 8.67 expected hits
                    Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Gazaca
                Parthia attack with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 2 archers, 5 cataphracts, 4 horsearchers and 1 leader in Gazaca, round 2 : 6/12 hits, 4.83 expected hits
                    Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 leader owned by the Parthia
                    1 hoplite owned by the Seleucid lost in Gazaca
                Parthia win, taking Gazaca from Seleucid with 2 archers, 5 cataphracts, 4 horsearchers and 1 leader remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from Susa to Ctesiphon
            1 leader moved from Persepolis to Seleucia
            2 cataphracts moved from Persepolis to Seleucia
            3 horsearchers moved from Persepolis to Seleucia
            1 catapult moved from Persepolis to Susa
            1 cataphract moved from East to SZ 84
            1 archer moved from East to SZ 84
            1 archer and 1 cataphract moved from SZ 84 to Albana
    
        Place Units - Parthia
            3 cataphracts, 3 horsearchers and 1 warelephant placed in Seleucia
            2 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 1,2,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 72 PUs; end with 72 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 69 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 66 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 65 PUs
            Units generate 3 techTokens; Parthia end with 3 techTokens
            Units generate 9 PUs; Parthia end with 74 PUs
    

    Combat Hit Differential Summary :

    Parthia : -2.50
    Seleucid : 0.00
    

    Territory Summary for Parthia :

    Euphrates : 1 flag, 1 horsearcher
    Albana : 2 archers and 1 cataphract
    Babylon : 1 flag
    Sanina : 1 flag
    Ninive : 1 flag
    Amida : 1 flag
    SZ 84 : 2 flagships, 1 quinquereme and 1 trireme
    Hatra : 1 flag, 9 archers, 1 cataphract, 2 catapults, 1 horsearcher and 6 warelephants
    Vologesia : 1 flag
    Susa : 1 catapult and 2 walls
    Seleucia : 1 flag, 5 cataphracts, 1 city, 6 horsearchers, 1 leader and 1 warelephant
    Ctesiphon : 1 flag, 1 archer
    Gazaca : 1 flag, 2 archers, 5 cataphracts, 4 horsearchers and 1 leader
    Teredon : 1 flag, 1 horsearcher
    Persepolis : 1 city, 2 horsearchers and 8 walls
    East : 1 archer, 1 city and 3 walls
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 33 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 28 / 35
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 16
    
        Combat Move - Armenia
            1 catapult, 2 skirmishers and 3 spearmen moved from Majar to Sinda
            1 cataphract moved from Majar to Sinda
    
        Purchase Units - Armenia
            Trigger ARMquinqueremes: buyQuinquereme removed from ArmeniaProduction
            Trigger ARMquinqueremes: buyQuinqueremeX added to ArmeniaProduction
            Trigger ARMquinqueremesWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 1 catapult, 2 skirmishers and 4 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Sinda
                Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen
                Bosporus defend with 1 cavalry, 1 hoplite and 1 horsearcher
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 2 : 0/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 2 : 0/3 hits, 1.00 expected hits
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 3 spearmen in Sinda, round 3 : 3/7 hits, 2.17 expected hits
                    Bosporus roll dice for 1 cavalry, 1 hoplite and 1 horsearcher in Sinda, round 3 : 2/3 hits, 1.00 expected hits
                    1 cavalry owned by the Bosporus, 2 skirmishers owned by the Armenia, 1 hoplite owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Sinda
                Armenia win, taking Sinda from Bosporus with 1 cataphract, 1 catapult and 3 spearmen remaining. Battle score for attacker is 11
                Casualties for Armenia: 2 skirmishers
                Casualties for Bosporus: 1 cavalry, 1 hoplite and 1 horsearcher
    
        Non Combat Move - Armenia
            1 catapult moved from Trapezus to Artaxata
            1 spearman moved from Trapezus to Artaxata
            1 skirmisher moved from Armavira to Majar
    
        Place Units - Armenia
            1 catapult and 1 wall placed in Albana
            2 skirmishers and 2 spearmen placed in Armavira
            2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 2,2 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 30 PUs; end with 30 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 31 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.33
    Bosporus : 0.00
    

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 3 skirmishers, 4 spearmen and 6 walls
    Majar : 1 flag, 1 skirmisher
    Phasis : 1 skirmisher
    Trapezus : 1 flag, 1 spearman
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 2 leaders, 5 skirmishers, 7 spearmen and 6 walls
    SZ 83 : 1 bireme and 1 flagship
    Sinda : 1 flag, 1 cataphract, 1 catapult and 3 spearmen
    Artaxata : 1 catapult and 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 69 / 73
    GreekCityStates : 8 / 12
    Pergamon : 38 / 49
    Carthage : 57 / 60
    Macedonia : 78 / 81
    Bosporus : 31 / 34
    Pontus : 13 / 13
    Seleucid : 0 / 58
    Egypt : 77 / 84
    Parthia : 72 / 74
    Armenia : 30 / 31
    AI_Barbarians : 13 / 25
    AI_Neutral : 96 / 1902
    

    Savegame

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