TripleA Turn Summary: RomanRepublic round 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract and 2 skirmishers moved from Patavium to Aemona
2 legionaires and 2 skirmishers moved from Patavium to Senio
1 catapult and 1 legionaire moved from Patavium to Senio
1 ballista and 2 legionaires moved from Patavium to Veldidena
1 ballista moved from Caralis to SZ 24
1 cataphract moved from Caralis to SZ 24
1 ballista, 1 cataphract, 1 flagship and 1 quadrireme moved from SZ 24 to SZ 19
1 ballista and 1 cataphract moved from SZ 19 to Narbo
1 catapult and 2 legionaires moved from Caralis to SZ 24
1 catapult, 2 legionaires and 1 suprareme moved from SZ 24 to SZ 19
1 catapult and 2 legionaires moved from SZ 19 to Narbo
1 legionaire moved from Caralis to SZ 24
1 bireme and 1 legionaire moved from SZ 24 to SZ 19
1 legionaire moved from SZ 19 to Narbo
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 catapult, 5 legionaires and 5 skirmishers; Remaining resources: 1 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic roll dice for 1 flagship in Narbo, round 2 : 1/1 hits, 1.00 expected hits
RomanRepublic roll dice for 1 ballista, 1 cataphract, 1 catapult and 3 legionaires in Narbo, round 2 : 4/6 hits, 2.67 expected hits
AI_Neutral roll dice for 1 cavalry_neutral, 1 warrior and 2 warrior_neutrals in Narbo, round 2 : 0/4 hits, 1.17 expected hits
2 warrior_neutrals owned by the AI_Neutral, 1 warrior owned by the AI_Barbarians and 1 cavalry_neutral owned by the AI_Neutral lost in Narbo
RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista, 1 cataphract, 1 catapult and 3 legionaires remaining. Battle score for attacker is 6
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Casualties for AI_Barbarians: 1 warrior
Battle in Veldidena
RomanRepublic attack with 1 ballista and 2 legionaires
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 2 : 0/3 hits, 1.00 expected hits
AI_Neutral roll dice for 1 skirmisher in Veldidena, round 2 : 0/1 hits, 0.17 expected hits
RomanRepublic roll dice for 1 ballista and 2 legionaires in Veldidena, round 3 : 2/3 hits, 1.00 expected hits
AI_Neutral roll dice for 1 skirmisher in Veldidena, round 3 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Veldidena
RomanRepublic win, taking Veldidena from AI_Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Aemona
RomanRepublic attack with 1 cataphract and 2 skirmishers
Macedonia defend with 1 warrior
RomanRepublic roll dice for 1 cataphract and 2 skirmishers in Aemona, round 2 : 1/3 hits, 0.83 expected hits
Macedonia roll dice for 1 warrior in Aemona, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia lost in Aemona
RomanRepublic win, taking Aemona from Macedonia with 1 cataphract and 2 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warrior
Battle in Senio
RomanRepublic attack with 1 catapult, 3 legionaires and 2 skirmishers
Macedonia defend with 1 phalanx and 1 warrior
RomanRepublic roll dice for 1 catapult, 3 legionaires and 2 skirmishers in Senio, round 2 : 3/6 hits, 2.17 expected hits
Macedonia roll dice for 1 phalanx and 1 warrior in Senio, round 2 : 1/2 hits, 1.00 expected hits
1 warrior owned by the Macedonia, 1 skirmisher owned by the RomanRepublic and 1 phalanx owned by the Macedonia lost in Senio
RomanRepublic win, taking Senio from Macedonia with 1 catapult, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 11
Casualties for RomanRepublic: 1 skirmisher
Casualties for Macedonia: 1 phalanx and 1 warrior
Non Combat Move - RomanRepublic
1 catapult, 1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 quinquereme, 1 suprareme and 2 triremes moved from SZ 24 to SZ 28
1 bireme, 1 quadrireme and 1 quinquereme moved from SZ 19 to SZ 24
1 legionaire moved from Barcino to Massilia
1 legionaire moved from Barcino to Massilia
1 legionaire moved from Roma to Arretium
Place Units - RomanRepublic
1 bireme placed in SZ 28
1 catapult placed in Roma
1 legionaire and 2 skirmishers placed in Valentia
2 legionaires and 1 skirmisher placed in Roma
2 legionaires and 2 skirmishers placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 5,1,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 77 PUs; end with 78 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 76 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 74 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 67 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 65 PUs
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 64 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 73 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.33
Macedonia : -0.33
AI_Neutral : -1.50
Territory Summary for RomanRepublic :
Veldidena : 1 flag, 1 ballista and 2 legionaires
Croton : 1 legionaire
Barcino : 1 catapult and 1 legionaire
Arretium : 1 legionaire and 1 wall
Roma : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
Caralis : 1 flag
Verona : 1 flag, 1 skirmisher
Tarraco : 1 flag, 1 skirmisher
Aleria : 1 flag
Narbo : 1 flag, 1 ballista, 1 cataphract, 1 catapult and 3 legionaires
Toletum : 1 flag, 1 skirmisher
Massilia : 1 catapult, 4 legionaires and 2 skirmishers
Capua : 1 catapult, 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag, 1 catapult, 3 legionaires and 1 skirmisher
SZ 28 : 1 bireme, 1 quinquereme, 1 suprareme and 2 triremes
SZ 24 : 1 bireme, 1 quadrireme and 1 quinquereme
SZ 19 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Genua : 1 flag, 1 legionaire
Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 10 skirmishers and 6 walls
Patavium : 1 flag, 3 cataphracts, 4 catapults, 1 city, 1 leader, 11 legionaires, 9 skirmishers and 2 walls
Aemona : 1 flag, 1 cataphract and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 77 / 73
GreekCityStates : 8 / 10
Pergamon : 25 / 51
Carthage : 46 / 48
Macedonia : 76 / 86
Bosporus : 28 / 31
Pontus : 17 / 22
Seleucid : 25 / 59
Egypt : 69 / 72
Parthia : 60 / 64
Armenia : 33 / 35
AI_Barbarians : 16 / 25
AI_Neutral : 102 / 1902
Savegame