Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)


  • @dawgoneit the barbarians seem to be really lucky with the dice. And as the game goes on there will be more of them…so you’ll have to be careful where you leave your armies.


  • @captainwalker this game is very interesting. i didn’t no AI counter attacked. and i didn’t no they respawn on empty properties that they preowned.


  • @dawgoneit your turn


  • @dawgoneit yeah…the barbarians add a twist to the game. And they can occupy a territory with neutrals in it, but I think they only build in their cities.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Egypt round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Egypt
            1 trireme moved from SZ 65 to SZ 56
            1 phalanx moved from Alexandria to SZ 56
            1 phalanx moved from SZ 56 to Cydonia
            1 bireme moved from SZ 65 to SZ 56
            2 flagships moved from SZ 65 to SZ 56
            1 archer moved from Alexandria to SZ 56
            1 archer moved from SZ 56 to Cydonia
            1 quinquereme and 1 trireme moved from SZ 65 to SZ 56
            1 archer moved from Damascus to Emesa
                  Egypt take Emesa from Seleucid
            1 phalanx moved from Damascus to Sidon
            1 archer moved from Jerusalem to Sidon
            2 chariots moved from Jerusalem to Sidon
            1 phalanx moved from Jerusalem to Sidon
            2 chariots and 1 warelephant moved from Bostra to Palmyra
    
        Purchase Units - Egypt
            Trigger EGYtriremes: buyTrireme removed from EgyptProduction
            Trigger EGYtriremes: buyTriremeX added to EgyptProduction
            Trigger EGYtriremesWALL: 1 wall gained by PlayerID named:Egypt
            Egypt buy 1 archer, 2 chariots, 2 phalanxs and 1 warelephant; Remaining resources: 18 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Cydonia
                Egypt attack with 1 archer and 1 phalanx
                Macedonia defend with 1 warrior
                    Egypt roll dice for 2 flagships in Cydonia, round 2 : 2/2 hits, 2.00 expected hits
                    Macedonia roll dice for 1 warrior in Cydonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Cydonia
                Egypt win, taking Cydonia from Macedonia with 1 archer and 1 phalanx remaining. Battle score for attacker is 6
                Casualties for Macedonia: 1 warrior
            Battle in Sidon
                Egypt attack with 1 archer, 2 chariots and 2 phalanxs
                Seleucid defend with 1 cataphract, 1 hoplite and 1 warelephant
                    Egypt roll dice for 1 archer, 2 chariots and 2 phalanxs in Sidon, round 2 : 4/5 hits, 2.17 expected hits
                    Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 1/3 hits, 1.67 expected hits
                    1 chariot owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 19
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 cataphract, 1 hoplite and 1 warelephant
            Battle in Palmyra
                Egypt attack with 2 chariots and 1 warelephant
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 2 chariots and 1 warelephant in Palmyra, round 2 : 2/3 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Palmyra, round 2 : 1/1 hits, 0.50 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra
                Egypt win, taking Palmyra from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
            1 phalanx moved from Jerusalem to Damascus
            1 chariot moved from Jerusalem to Bostra
            1 warelephant moved from Pharan to Jerusalem
            1 archer and 1 phalanx moved from Memphis to Pharan
            2 chariots moved from Alexandria to Jerusalem
            1 warelephant moved from Alexandria to Pharan
            1 archer and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer, 2 chariots, 2 phalanxs, 1 wall and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 64 PUs; end with 82 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 80 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 79 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 82 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.17
    Macedonia : -0.33
    Egypt rolls : : 0.00
    Seleucid : -0.17
    

    Territory Summary for Egypt :

    Memphis : 1 archer and 1 phalanx
    Jerusalem : 2 chariots and 1 warelephant
    Alexandria : 1 archer, 2 chariots, 1 city, 2 phalanxs, 4 walls and 1 warelephant
    Damascus : 1 flag, 1 phalanx
    Cyrene : 1 archer
    Palmyra : 1 flag, 1 chariot and 1 warelephant
    Cydonia : 1 archer and 1 phalanx
    Bostra : 1 flag, 2 catapults, 3 chariots, 1 leader, 5 phalanxs and 1 warelephant
    SZ 56 : 1 bireme, 2 flagships, 1 quinquereme and 2 triremes
    Rhodos : 1 phalanx
    Sidon : 1 archer, 1 chariot and 2 phalanxs
    Emesa : 1 flag, 1 archer
    Pharan : 1 archer, 1 phalanx and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 59 / 62
    Macedonia : 73 / 76
    Bosporus : 38 / 38
    Pontus : 9 / 8
    Seleucid : 57 / 73
    Egypt : 64 / 82
    Parthia : 36 / 55
    Armenia : 23 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 101 / 1459
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Parthia
            1 archer and 1 horsearcher moved from Persepolis to Babylon
            1 archer and 1 horsearcher moved from Susa to Ctesiphon
            1 cataphract moved from Persepolis to Babylon
            1 cataphract moved from Susa to Ctesiphon
    
        Purchase Units - Parthia
            Trigger PARquadriremes: buyQuadrireme removed from ParthiaProduction
            Trigger PARquadriremes: buyQuadriremeX added to ParthiaProduction
            Trigger PARquadriremesWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract, 3 horsearchers and 1 quinquereme; Remaining resources: 5 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 2/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Ctesiphon
                Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 2/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite in Ctesiphon, round 2 : 1/1 hits, 0.50 expected hits
                    1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon
                Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 1
                Casualties for Parthia: 1 horsearcher
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            3 horsearchers moved from Persepolis to Susa
            1 archer moved from East to SZ 84
            1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
            1 archer moved from Albana to Artaxata
    
        Place Units - Parthia
            1 quinquereme placed in SZ 84
            1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 4,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 53 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 52 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 50 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 49 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 48 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.67
    Seleucid : 0.00
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 archer, 1 cataphract and 1 horsearcher
    Sanina : 1 flag
    Amida : 1 flag
    SZ 84 : 1 quinquereme
    SZ 86 : 2 flagships and 1 trireme
    Susa : 9 archers, 2 cataphracts, 2 catapults, 4 horsearchers, 1 leader, 2 walls and 5 warelephants
    Ctesiphon : 1 flag, 1 archer and 1 cataphract
    Cyropolis : 1 archer
    Gazaca : 1 flag, 1 archer
    Artaxata : 1 archer
    Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 3 horsearchers and 7 walls
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 59 / 62
    Macedonia : 73 / 76
    Bosporus : 38 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 23 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 101 / 1459
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Armenia
            1 catapult and 3 spearmen moved from Artaxata to Trapezus
            1 catapult and 3 spearmen moved from Armavira to Pityus
            1 cataphract moved from Armavira to Trapezus
            1 skirmisher and 1 spearman moved from Armavira to Pityus
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 2 horsearchers, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Pityus
                Armenia attack with 1 catapult, 1 skirmisher and 4 spearmen
                Bosporus defend with 1 horsearcher
                    Armenia roll dice for 1 catapult, 1 skirmisher and 4 spearmen in Pityus, round 2 : 2/6 hits, 1.67 expected hits
                    Bosporus roll dice for 1 horsearcher in Pityus, round 2 : 1/1 hits, 0.33 expected hits
                    1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus
                Armenia win, taking Pityus from Bosporus with 1 catapult and 4 spearmen remaining. Battle score for attacker is 2
                Casualties for Armenia: 1 skirmisher
                Casualties for Bosporus: 1 horsearcher
            Battle in Trapezus
                Armenia attack with 1 cataphract, 1 catapult and 3 spearmen
                Bosporus defend with 1 hoplite and 1 horsearcher
                    Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.83 expected hits
                    Bosporus roll dice for 1 hoplite and 1 horsearcher in Trapezus, round 2 : 0/2 hits, 0.83 expected hits
                    1 horsearcher owned by the Bosporus lost in Trapezus
                    Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 3 : 1/5 hits, 1.83 expected hits
                    Bosporus roll dice for 1 hoplite in Trapezus, round 3 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Bosporus and 1 spearman owned by the Armenia lost in Trapezus
                Armenia win, taking Trapezus from Bosporus with 1 cataphract, 1 catapult and 2 spearmen remaining. Battle score for attacker is 8
                Casualties for Bosporus: 1 hoplite and 1 horsearcher
                Casualties for Armenia: 1 spearman
    
        Non Combat Move - Armenia
            1 catapult and 2 spearmen moved from Amida to Satala
            1 leader moved from Amida to Satala
            3 skirmishers moved from Albana to Armavira
            2 cataphracts moved from Majar to Armavira
            2 spearmen moved from Armavira to Majar
    
        Place Units - Armenia
            1 horsearcher and 3 spearmen placed in Armavira
            1 cataphract, 1 horsearcher and 1 skirmisher placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 5,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 31 PUs; end with 31 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 28 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 33 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.33
    Bosporus : 0.33
    

    Territory Summary for Armenia :

    Albana : 1 cataphract, 1 city, 1 horsearcher, 1 skirmisher and 4 walls
    Majar : 1 flag, 2 spearmen
    Amida : 2 spearmen
    Trapezus : 1 flag, 1 cataphract, 1 catapult and 2 spearmen
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 1 leader, 3 skirmishers, 8 spearmen and 6 walls
    SZ 83 : 1 bireme
    Satala : 1 catapult, 1 leader and 3 spearmen
    Pityus : 1 flag, 1 catapult and 4 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 59 / 62
    Macedonia : 73 / 76
    Bosporus : 30 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 22 / 37
    AI_Neutral : 101 / 1459
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - RomanRepublic
            1 unit repaired.
            2 skirmishers moved from Roma to SZ 28
            2 biremes and 2 skirmishers moved from SZ 28 to SZ 24
            1 skirmisher moved from SZ 24 to Caralis
            1 skirmisher moved from SZ 24 to Aleria
    
        Purchase Units - RomanRepublic
            Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
            Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
            Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 cataphract, 1 catapult, 2 legionaires, 2 skirmishers and 2 triremes; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Caralis
            Battle in Aleria
    
        Non Combat Move - RomanRepublic
            1 quadrireme moved from SZ 33 to SZ 24
            1 catapult and 3 legionaires moved from Roma to Arretium
            1 legionaire moved from Salapia to Ariminum
            1 legionaire and 1 skirmisher moved from Patavium to Verona
            2 supraremes moved from SZ 33 to SZ 28
            1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 33 to SZ 28
            1 quinquereme moved from SZ 33 to SZ 24
    
        Place Units - RomanRepublic
            1 legionaire, 1 skirmisher and 1 wall placed in Valentia
            2 triremes placed in SZ 28
            1 catapult placed in Roma
            1 cataphract, 1 catapult, 1 legionaire and 2 skirmishers placed in Patavium
            RomanRepublic undo move 4.
            1 skirmisher placed in Roma
            1 cataphract, 1 catapult, 1 legionaire and 1 skirmisher placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 1,3,2 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 65 PUs; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 65 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 catapult, 3 legionaires and 1 wall
    Roma : 1 catapult, 1 city, 2 legionaires, 1 skirmisher and 2 walls
    Caralis : 1 flag, 1 skirmisher
    Verona : 1 flag, 1 legionaire and 1 skirmisher
    Aleria : 1 flag, 1 skirmisher
    Castulo : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 skirmisher
    Capua : 1 legionaire, 1 skirmisher and 1 wall
    Salapia : 1 wall
    SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes
    SZ 24 : 2 biremes, 1 quadrireme and 1 quinquereme
    Ariminum : 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 7 skirmishers and 6 walls
    Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls
    Aemona : 1 flag, 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 46 / 62
    Macedonia : 73 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 27 to SZ 24
            1 trireme moved from SZ 28 to SZ 24
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city; Remaining resources: 3 PUs; 0 techTokens; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Massilia
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 11 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 14 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    Massilia : 1 city, 2 hoplites and 2 walls
    SZ 24 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 14
    Pergamon : 30 / 40
    Carthage : 46 / 62
    Macedonia : 73 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pergamon round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Pergamon
            1 spearman moved from Nicaea to Byzantium
                  Pergamon take Byzantium from Macedonia
            1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Attalia
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Attalia
                Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
                Seleucid defend with 1 hoplite and 1 phalanx
                    Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Attalia, round 2 : 2/4 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 1/2 hits, 1.17 expected hits
                    1 phalanx owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia
                Pergamon win, taking Attalia from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 11
                Casualties for Pergamon: 1 spearman
                Casualties for Seleucid: 1 hoplite and 1 phalanx
    
        Non Combat Move - Pergamon
            1 catapult, 1 phalanx and 1 spearman moved from Nicaea to Pessinus
            1 spearman moved from Sardis to Pessinus
    
        Place Units - Pergamon
            1 catapult, 1 cavalry, 2 phalanxs and 1 spearman placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 39 PUs; end with 43 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 39 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 42 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.33
    Seleucid : -0.17
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Byzantium : 1 flag, 1 spearman
    Pergamum : 2 walls
    Pessinus : 1 flag, 4 catapults, 1 cavalry, 1 leader, 9 phalanxs, 1 skirmisher and 4 spearmen
    Sardis : 1 catapult, 1 cavalry, 1 city, 1 leader, 2 phalanxs, 1 spearman and 6 walls
    Nicaea : 1 flag, 1 skirmisher
    Attalia : 1 flag, 1 catapult, 1 phalanx and 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 14
    Pergamon : 39 / 42
    Carthage : 46 / 62
    Macedonia : 67 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 42 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Carthage round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Carthage
            2 warelephants moved from Siga to Tingis
            2 warelephants moved from Siga to Banasa
            1 leader moved from Siga to Banasa
            3 cavalrys moved from Siga to Banasa
            3 cavalrys moved from Siga to Tingis
            3 cavalrys moved from Siga to Igilgili
            2 hoplites and 1 phalanx moved from Genua to Ariminum
            3 biremes and 1 trireme moved from SZ 21 to SZ 19
    
        Purchase Units - Carthage
            Trigger CARconstruction: buyWall removed from CarthageProduction
            Trigger CARconstruction: buyWallX added to CarthageProduction
            Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 2 hoplites and 4 triremes; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Banasa
                Carthage attack with 3 cavalrys, 1 leader and 2 warelephants
                AI_Barbarians defend with 1 archer and 1 city
                    Carthage roll dice for 3 cavalrys, 1 leader and 2 warelephants in Banasa, round 2 : 4/6 hits, 3.33 expected hits
                    AI_Barbarians roll dice for 1 archer in Banasa, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 leader owned by the Carthage
                    1 archer owned by the AI_Barbarians lost in Banasa
                Carthage win, taking Banasa from AI_Barbarians with 3 cavalrys, 1 leader and 2 warelephants remaining. Battle score for attacker is 8
                Casualties for AI_Barbarians: 1 archer
            Battle in Tingis
                Carthage attack with 3 cavalrys and 2 warelephants
                AI_Barbarians defend with 1 spearman
                    Carthage roll dice for 3 cavalrys and 2 warelephants in Tingis, round 2 : 2/5 hits, 2.83 expected hits
                    AI_Barbarians roll dice for 1 spearman in Tingis, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the AI_Barbarians and 1 cavalry owned by the Carthage lost in Tingis
                Carthage win, taking Tingis from AI_Barbarians with 2 cavalrys and 2 warelephants remaining. Battle score for attacker is -1
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Barbarians: 1 spearman
            Battle in Igilgili
                Carthage attack with 3 cavalrys
                AI_Barbarians defend with 1 spearman
                    Carthage roll dice for 3 cavalrys in Igilgili, round 2 : 0/3 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 spearman in Igilgili, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 3 cavalrys in Igilgili, round 3 : 1/3 hits, 1.00 expected hits
                    AI_Barbarians roll dice for 1 spearman in Igilgili, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the AI_Barbarians lost in Igilgili
                Carthage win, taking Igilgili from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 5
                Casualties for AI_Barbarians: 1 spearman
            Battle in Ariminum
                Carthage attack with 2 hoplites and 1 phalanx
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 1/3 hits, 1.17 expected hits
                    RomanRepublic roll dice for 1 legionaire in Ariminum, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Ariminum
                Carthage win, taking Ariminum from RomanRepublic with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 triremes placed in SZ 36
            1 wall placed in Carthago
            2 hoplites placed in Lilybaeum
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 6,4 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover economics
    
        Activate Technology - Carthage
            Carthage activating economics
    
        Turn Complete - Carthage
            Carthage collect 59 PUs; end with 59 PUs
            Carthage collect 3 PUs from War Bonds; end with 62 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 59 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 54 PUs
            Units generate 3 techTokens; Carthage end with 3 techTokens
            Units generate 9 PUs; Carthage end with 63 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    RomanRepublic : -0.33
    AI_Barbarians : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Macedonia round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Macedonia
            1 phalanx, 1 skirmisher and 3 warriors moved from Axiopolis to Durostorum
            7 warriors moved from Thessalonica to Byzantium
    
        Purchase Units - Macedonia
            Trigger MACquinqueremes: buyQuinquereme removed from MacedoniaProduction
            Trigger MACquinqueremes: buyQuinqueremeX added to MacedoniaProduction
            Trigger MACquinqueremesWALL: 1 wall gained by PlayerID named:Macedonia
            Macedonia buy 1 skirmisher and 12 warriors; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Macedonia
            Battle in Durostorum
                Macedonia attack with 1 phalanx, 1 skirmisher and 3 warriors
                AI_Neutral defend with 3 cavalry_neutrals
                    Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 2 : 2/5 hits, 1.67 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 2 : 0/3 hits, 0.50 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral lost in Durostorum
                    Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 3 : 4/5 hits, 1.67 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Durostorum, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Durostorum
                Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 cavalry_neutrals
            Battle in Byzantium
                Macedonia attack with 7 warriors
                Pergamon defend with 1 spearman
                    Macedonia roll dice for 7 warriors in Byzantium, round 2 : 4/7 hits, 2.33 expected hits
                    Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Byzantium
                Macedonia win, taking Byzantium from Pergamon with 7 warriors remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
    
        Non Combat Move - Macedonia
            1 skirmisher moved from Nicopolis to Axiopolis
            1 warrior moved from Sardica to Nicopolis
            1 warrior moved from Salonae to Sardica
            1 catapult and 3 warriors moved from Salonae to Senio
            11 phalanxs moved from Apollonia to Salonae
            1 skirmisher moved from Corinth to Sparta
            1 warrior moved from Dodona to Larissa
            2 warriors moved from Apollonia to Dodona
            1 skirmisher moved from Dodona to Larissa
            1 warrior moved from Larissa to Athens
    
        Place Units - Macedonia
            1 wall placed in Sparta
            2 warriors placed in Sparta
            1 skirmisher and 1 warrior placed in Corinth
            7 warriors placed in Thessalonica
            2 warriors placed in Apollonia
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 4,6,1,6 and gets 2 hits
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover biremes
    
        Activate Technology - Macedonia
            Macedonia activating biremes
    
        Turn Complete - Macedonia
            Macedonia collect 74 PUs; end with 74 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 70 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 69 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 61 PUs
            Units generate 4 techTokens; Macedonia end with 4 techTokens
            Units generate 12 PUs; Macedonia end with 73 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Macedonia : 4.33
    AI_Neutral : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Bosporus round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Bosporus
            2 hoplites moved from Tanais to Olbia
            1 hoplite moved from Tanais to Azara
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
            3 hoplites moved from Theodesia to SZ 80
            2 hoplites moved from Sinda to Pityus
            1 cataphract and 1 cavalry moved from Sinda to Pityus
            1 hoplite moved from Sinda to Pityus
            1 cataphract moved from Sinda to Pityus
            3 horsearchers moved from Azara to Majar
            1 cataphract and 1 hoplite moved from Theodesia to Tanais
            1 cataphract moved from Tanais to Azara
    
        Purchase Units - Bosporus
            Bosporus buy 2 archers, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Majar
                Bosporus attack with 3 horsearchers
                Armenia defend with 2 spearmen
                    Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 0.50 expected hits
                    Armenia roll dice for 2 spearmen in Majar, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Armenia lost in Majar
                    Bosporus roll dice for 3 horsearchers in Majar, round 3 : 0/3 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Majar, round 3 : 0/1 hits, 0.33 expected hits
                    Bosporus roll dice for 3 horsearchers in Majar, round 4 : 1/3 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Majar, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Majar
                Bosporus win, taking Majar from Armenia with 3 horsearchers remaining. Battle score for attacker is 10
                Casualties for Armenia: 2 spearmen
            Battle in Pityus
                Bosporus attack with 2 cataphracts, 1 cavalry and 3 hoplites
                Armenia defend with 1 catapult and 4 spearmen
                    Bosporus roll dice for 2 cataphracts, 1 cavalry and 3 hoplites in Pityus, round 2 : 3/6 hits, 2.33 expected hits
                    Armenia roll dice for 1 catapult and 4 spearmen in Pityus, round 2 : 2/4 hits, 1.83 expected hits
                    1 cavalry owned by the Bosporus, 1 catapult owned by the Armenia, 1 hoplite owned by the Bosporus and 2 spearmen owned by the Armenia lost in Pityus
                    Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 3 : 0/4 hits, 1.67 expected hits
                    Armenia roll dice for 2 spearmen in Pityus, round 3 : 0/2 hits, 0.67 expected hits
                    Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 4 : 3/4 hits, 1.67 expected hits
                    Armenia roll dice for 2 spearmen in Pityus, round 4 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Armenia lost in Pityus
                Bosporus win, taking Pityus from Armenia with 2 cataphracts and 2 hoplites remaining. Battle score for attacker is 14
                Casualties for Bosporus: 1 cavalry and 1 hoplite
                Casualties for Armenia: 1 catapult and 4 spearmen
    
        Non Combat Move - Bosporus
            3 hoplites moved from SZ 80 to Sinda
    
        Place Units - Bosporus
            2 archers, 1 cataphract and 2 hoplites placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 33 PUs; end with 33 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 34 PUs
    

    Combat Hit Differential Summary :

    Armenia : -2.50
    Bosporus rolls : : 0.00
    Bosporus : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Pontus round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Pontus
            1 chariot and 1 skirmisher moved from Heraclea Pontica to Nicaea
            1 trireme moved from SZ 78 to SZ 77
            1 hoplite moved from Sinope to SZ 77
            1 hoplite and 1 trireme moved from SZ 77 to SZ 78
            1 hoplite moved from SZ 78 to Phasis
    
        Purchase Units - Pontus
            Pontus buy 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Phasis
            Battle in Nicaea
                Pontus attack with 1 chariot and 1 skirmisher
                Pergamon defend with 1 skirmisher
                    Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 2 : 0/2 hits, 0.50 expected hits
                    Pergamon roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits, 0.17 expected hits
                    Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 3 : 1/2 hits, 0.50 expected hits
                    Pergamon roll dice for 1 skirmisher in Nicaea, round 3 : 1/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Pergamon and 1 skirmisher owned by the Pontus lost in Nicaea
                Pontus win, taking Phasis from Armenia, taking Nicaea from Pergamon with 1 chariot remaining. Battle score for attacker is 0
                Casualties for Pontus: 1 skirmisher
                Casualties for Pergamon: 1 skirmisher
    
        Non Combat Move - Pontus
            1 hoplite moved from Heraclea Pontica to Sinope
    
        Place Units - Pontus
            2 skirmishers placed in Sinope
            Turning on Edit Mode
            EDIT: Removing units owned by Pontus from Heraclea Pontica: 1 phalanx
            EDIT: Adding units owned by Pontus to Sinope: 1 phalanx
            EDIT: Turning off Edit Mode
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 1/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after successful research.
            Pontus discover biremes
    
        Activate Technology - Pontus
            Pontus activating biremes
    
        Turn Complete - Pontus
            Pontus collect 18 PUs; end with 18 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 17 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.00
    Pergamon : 0.67
    Pontus rolls : : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Seleucid round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Seleucid
            1 phalanx moved from Ninive to Ctesiphon
            1 hoplite moved from Seleucia to Ctesiphon
            1 hoplite moved from Seleucia to Ctesiphon
            1 phalanx moved from Hatra to Palmyra
            2 hoplites moved from Seleucia to Palmyra
            1 hoplite and 1 phalanx moved from Edessa to Emesa
            1 hoplite and 1 warelephant moved from Antioch to Damascus
            3 hoplites moved from Seleucia to Babylon
            3 hoplites, 1 leader and 2 phalanxs moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 9 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 3 hoplites, 1 leader and 2 phalanxs
                Egypt defend with 1 archer, 1 chariot and 2 phalanxs
                    Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 2.50 expected hits
                    Egypt roll dice for 1 archer, 1 chariot and 2 phalanxs in Sidon, round 2 : 1/4 hits, 2.50 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt lost in Sidon
                    Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 3 : 1/6 hits, 2.50 expected hits
                    Egypt roll dice for 1 phalanx in Sidon, round 3 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 3 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 32
                Casualties for Egypt: 1 archer, 1 chariot and 2 phalanxs
            Battle in Babylon
                Seleucid attack with 3 hoplites
                Parthia defend with 1 archer, 1 cataphract and 1 horsearcher
                    Seleucid roll dice for 3 hoplites in Babylon, round 2 : 0/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                    Seleucid roll dice for 2 hoplites in Babylon, round 3 : 2/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 3 : 3/3 hits, 1.50 expected hits
                    1 horsearcher owned by the Parthia, 2 hoplites owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
                Parthia win with 1 archer remaining. Battle score for attacker is -7
                Casualties for Seleucid: 3 hoplites
                Casualties for Parthia: 1 cataphract and 1 horsearcher
            Battle in Palmyra
                Seleucid attack with 2 hoplites and 1 phalanx
                Egypt defend with 1 chariot and 1 warelephant
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 2 : 0/3 hits, 1.17 expected hits
                    Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 2 : 0/2 hits, 1.00 expected hits
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 3 : 1/3 hits, 1.17 expected hits
                    Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 3 : 1/2 hits, 1.00 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Palmyra, round 4 : 2/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 warelephant in Palmyra, round 4 : 0/1 hits, 0.50 expected hits
                    1 warelephant owned by the Egypt lost in Palmyra
                Seleucid win, taking Palmyra from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 chariot and 1 warelephant
            Battle in Damascus
                Seleucid attack with 1 hoplite and 1 warelephant
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 hoplite and 1 warelephant in Damascus, round 2 : 1/2 hits, 1.17 expected hits
                    Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 warelephant remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 phalanx
            Battle in Emesa
                Seleucid attack with 1 hoplite and 1 phalanx
                Egypt defend with 1 archer
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Emesa, round 2 : 1/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 archer in Emesa, round 2 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Emesa
                Seleucid win, taking Emesa from Egypt with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Egypt: 1 archer
            Battle in Ctesiphon
                Seleucid attack with 2 hoplites and 1 phalanx
                Parthia defend with 1 archer and 1 cataphract
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Ctesiphon, round 2 : 1/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 2 : 1/2 hits, 1.17 expected hits
                    1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Ctesiphon
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Ctesiphon, round 3 : 1/2 hits, 0.83 expected hits
                    Parthia roll dice for 1 archer in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon
                Seleucid win, taking Ctesiphon from Parthia with 1 phalanx remaining. Battle score for attacker is 2
                Casualties for Seleucid: 2 hoplites
                Casualties for Parthia: 1 archer and 1 cataphract
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 hoplites placed in Seleucia
            4 hoplites and 1 warelephant placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 1,5 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 64 PUs; end with 64 PUs
            Seleucid collect 4 PUs from War Bonds; end with 68 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 69 PUs
    

    Combat Hit Differential Summary :

    Egypt : -3.00
    Parthia : 1.17
    Seleucid : -0.83
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Egypt round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Egypt
            1 catapult moved from Bostra to Damascus
            2 phalanxs moved from Bostra to Damascus
            2 chariots and 1 warelephant moved from Jerusalem to Sidon
            1 chariot moved from Bostra to Sidon
            1 chariot moved from Bostra to Sidon
            1 bireme and 1 quinquereme moved from SZ 56 to SZ 55
            1 flagship moved from SZ 56 to SZ 55
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 2 chariots, 1 phalanx, 1 trireme and 1 warelephant; Remaining resources: 23 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in SZ 55
                Egypt attack with 1 bireme, 1 flagship and 1 quinquereme
                Macedonia defend with 1 trireme
                    tri_VS_bi fire in SZ 55 : 1/1 hits, 0.17 expected hits
                    1 bireme owned by the Egypt lost in SZ 55
                    Egypt roll dice for 1 flagship and 1 quinquereme in SZ 55, round 2 : 1/2 hits, 1.00 expected hits
                    Macedonia roll dice for 1 trireme in SZ 55, round 2 : 0/1 hits, 0.50 expected hits
                    1 trireme owned by the Macedonia lost in SZ 55
                Egypt win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 bireme
                Casualties for Macedonia: 1 trireme
            Battle in Sidon
                Egypt attack with 4 chariots and 1 warelephant
                Seleucid defend with 3 hoplites, 1 leader and 2 phalanxs
                    Egypt roll dice for 4 chariots and 1 warelephant in Sidon, round 2 : 4/5 hits, 2.33 expected hits
                    Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 3.33 expected hits
                    3 chariots owned by the Egypt, 1 leader owned by the Seleucid and 3 hoplites owned by the Seleucid lost in Sidon
                    Egypt roll dice for 1 chariot and 1 warelephant in Sidon, round 3 : 1/2 hits, 1.17 expected hits
                    Seleucid roll dice for 2 phalanxs in Sidon, round 3 : 1/2 hits, 1.33 expected hits
                    1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Sidon
                    Egypt roll dice for 1 warelephant in Sidon, round 4 : 1/1 hits, 0.67 expected hits
                    Seleucid roll dice for 1 phalanx in Sidon, round 4 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Sidon
                Seleucid win with no units remaining. Battle score for attacker is 5
                Casualties for Egypt: 4 chariots and 1 warelephant
                Casualties for Seleucid: 3 hoplites, 1 leader and 2 phalanxs
            Battle in Damascus
                Egypt attack with 1 catapult and 2 phalanxs
                Seleucid defend with 1 warelephant
                    Egypt roll dice for 1 catapult and 2 phalanxs in Damascus, round 2 : 2/3 hits, 1.67 expected hits
                    Seleucid roll dice for 1 warelephant in Damascus, round 2 : 1/1 hits, 0.50 expected hits
                    1 catapult owned by the Egypt and 1 warelephant owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 2 phalanxs remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 catapult
                Casualties for Seleucid: 1 warelephant
    
        Non Combat Move - Egypt
            1 warelephant moved from Pharan to Jerusalem
            1 archer and 1 phalanx moved from Pharan to Jerusalem
            2 phalanxs and 1 warelephant moved from Bostra to Jerusalem
            1 catapult, 1 chariot and 1 leader moved from Bostra to Jerusalem
            2 chariots moved from Alexandria to Jerusalem
            1 archer and 1 phalanx moved from Memphis to Pharan
            1 warelephant moved from Alexandria to Pharan
            1 archer and 1 phalanx moved from Cydonia to SZ 56
            1 archer, 1 flagship, 1 phalanx and 2 triremes moved from SZ 56 to SZ 58
            1 archer and 2 phalanxs moved from Alexandria to Memphis
            1 archer and 1 phalanx moved from SZ 58 to Pharan
    
        Place Units - Egypt
            1 trireme placed in SZ 57
            2 archers, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 75 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 72 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 71 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 74 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.17
    tri_VS_bi fire in SZ 55 : : 0.83
    Macedonia : -0.50
    Egypt rolls : : 0.00
    Seleucid : 0.17
    

    Territory Summary for Egypt :

    Memphis : 1 archer and 2 phalanxs
    Jerusalem : 1 archer, 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
    Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx, 4 walls and 1 warelephant
    Damascus : 1 flag, 2 phalanxs
    Cyrene : 1 archer
    Bostra : 1 flag, 1 phalanx
    SZ 55 : 1 flagship and 1 quinquereme
    SZ 57 : 1 trireme
    SZ 58 : 1 flagship and 2 triremes
    Rhodos : 1 phalanx
    Pharan : 2 archers, 2 phalanxs and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 60 / 65
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 59 / 63
    Macedonia : 74 / 73
    Bosporus : 33 / 34
    Pontus : 18 / 17
    Seleucid : 59 / 69
    Egypt : 52 / 74
    Parthia : 43 / 54
    Armenia : 22 / 33
    AI_Barbarians : 16 / 39
    AI_Neutral : 110 / 1570
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Parthia round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Parthia
            1 archer moved from Babylon to Teredon
                  Parthia take Teredon from Seleucid
            1 horsearcher moved from Persepolis to Vologesia
                  Parthia take Vologesia from Seleucid
            1 archer moved from Gazaca to Ninive
                  Parthia take Ninive from Seleucid
            1 archer moved from Cyropolis to Ctesiphon
            1 horsearcher moved from Persepolis to Ctesiphon
            1 cataphract moved from Persepolis to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 cataphract and 5 horsearchers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Ctesiphon
                Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
                Seleucid defend with 1 phalanx
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 0/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 phalanx in Ctesiphon, round 2 : 1/1 hits, 0.67 expected hits
                    1 horsearcher owned by the Parthia lost in Ctesiphon
                    Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 3 : 1/2 hits, 1.00 expected hits
                    Seleucid roll dice for 1 phalanx in Ctesiphon, round 3 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid lost in Ctesiphon
                Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 horsearcher
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Parthia
            1 warelephant moved from East to SZ 84
            1 quinquereme and 1 warelephant moved from SZ 84 to SZ 86
            1 warelephant moved from SZ 86 to Cyropolis
            1 trireme moved from SZ 86 to SZ 84
            1 archer moved from Persepolis to Babylon
            1 horsearcher moved from Persepolis to Susa
            1 archer moved from Artaxata to Gazaca
    
        Place Units - Parthia
            1 archer placed in East
            1 archer, 1 cataphract and 5 horsearchers placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 3,2 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 58 PUs; end with 58 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 57 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 55 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 54 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 59 PUs
    

    Combat Hit Differential Summary :

    Parthia : -1.17
    Seleucid : -0.33
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 archer
    Sanina : 1 flag
    Ninive : 1 flag, 1 archer
    Amida : 1 flag
    SZ 84 : 1 trireme
    SZ 86 : 2 flagships and 1 quinquereme
    Vologesia : 1 flag, 1 horsearcher
    Susa : 9 archers, 2 cataphracts, 2 catapults, 5 horsearchers, 1 leader, 2 walls and 5 warelephants
    Ctesiphon : 1 flag, 1 archer and 1 cataphract
    Cyropolis : 1 warelephant
    Gazaca : 1 flag, 1 archer
    Teredon : 1 flag, 1 archer
    Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 5 horsearchers and 7 walls
    East : 1 archer, 1 city and 3 walls
    

    Production/PUs Summary :

    RomanRepublic : 60 / 65
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 59 / 63
    Macedonia : 74 / 73
    Bosporus : 33 / 34
    Pontus : 18 / 17
    Seleucid : 44 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 22 / 33
    AI_Barbarians : 16 / 39
    AI_Neutral : 110 / 1570
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Armenia round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - Armenia
            1 spearman moved from Amida to Hatra
                  Armenia take Hatra from Seleucid
            1 cataphract, 1 catapult and 1 spearman moved from Trapezus to Phasis
            1 leader moved from Satala to Phasis
            1 catapult and 2 spearmen moved from Armavira to Pityus
            1 cataphract moved from Armavira to Majar
            1 horsearcher, 1 skirmisher and 1 spearman moved from Armavira to Majar
            1 skirmisher moved from Armavira to Pityus
            1 skirmisher moved from Armavira to Pityus
            1 cataphract moved from Armavira to Pityus
            1 horsearcher moved from Albana to Majar
            1 spearman moved from Armavira to Majar
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 1 cataphract, 1 catapult, 1 leader and 1 spearman
                Pontus defend with 1 hoplite
                    Armenia roll dice for 1 cataphract, 1 catapult, 1 leader and 1 spearman in Phasis, round 2 : 1/4 hits, 2.00 expected hits
                    Pontus roll dice for 1 hoplite in Phasis, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Pontus lost in Phasis
                Armenia win, taking Phasis from Pontus with 1 cataphract, 1 catapult, 1 leader and 1 spearman remaining. Battle score for attacker is 7
                Casualties for Pontus: 1 hoplite
            Battle in Majar
                Armenia attack with 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen
                Bosporus defend with 3 horsearchers
                    Armenia roll dice for 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen in Majar, round 2 : 2/6 hits, 1.33 expected hits
                    Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 1.00 expected hits
                    1 skirmisher owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Majar
                    Armenia roll dice for 1 cataphract, 2 horsearchers and 2 spearmen in Majar, round 3 : 1/5 hits, 1.17 expected hits
                    Bosporus roll dice for 1 horsearcher in Majar, round 3 : 0/1 hits, 0.33 expected hits
                    1 horsearcher owned by the Bosporus lost in Majar
                Armenia win, taking Majar from Bosporus with 1 cataphract, 2 horsearchers and 2 spearmen remaining. Battle score for attacker is 14
                Casualties for Armenia: 1 skirmisher
                Casualties for Bosporus: 3 horsearchers
            Battle in Pityus
                Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen
                Bosporus defend with 2 cataphracts and 2 hoplites
                    Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen in Pityus, round 2 : 2/6 hits, 2.00 expected hits
                    Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 2 : 3/4 hits, 1.67 expected hits
                    2 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus and 1 spearman owned by the Armenia lost in Pityus
                    Armenia roll dice for 1 cataphract, 1 catapult and 1 spearman in Pityus, round 3 : 0/3 hits, 1.33 expected hits
                    Bosporus roll dice for 2 hoplites in Pityus, round 3 : 1/2 hits, 1.00 expected hits
                    1 spearman owned by the Armenia lost in Pityus
                1 catapult owned by the Armenia and 1 cataphract owned by the Armenia retreated to Armavira
                Bosporus win with 2 hoplites remaining. Battle score for attacker is -2
                Casualties for Armenia: 2 skirmishers and 2 spearmen
                Casualties for Bosporus: 2 cataphracts
    
        Non Combat Move - Armenia
            1 catapult and 2 spearmen moved from Satala to Artaxata
            1 cataphract and 1 skirmisher moved from Albana to Armavira
    
        Place Units - Armenia
            2 skirmishers and 2 spearmen placed in Armavira
            1 cataphract and 1 catapult placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 4,6 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover navalAcademy
    
        Activate Technology - Armenia
            Armenia activating navalAcademy
    
        Turn Complete - Armenia
            Armenia collect 33 PUs; end with 33 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 30 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 36 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.83
    Pontus : -0.50
    Bosporus : 1.00
    

    Territory Summary for Armenia :

    Albana : 1 cataphract, 1 catapult, 1 city and 4 walls
    Majar : 1 flag, 1 cataphract, 2 horsearchers and 2 spearmen
    Phasis : 1 cataphract, 1 catapult, 1 leader and 1 spearman
    Amida : 1 spearman
    Trapezus : 1 flag, 1 spearman
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 leader, 3 skirmishers, 6 spearmen and 6 walls
    SZ 83 : 1 bireme
    Hatra : 1 flag, 1 spearman
    Satala : 1 spearman
    Artaxata : 1 catapult and 2 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 60 / 65
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 59 / 63
    Macedonia : 74 / 73
    Bosporus : 31 / 34
    Pontus : 14 / 17
    Seleucid : 39 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 33 / 36
    AI_Barbarians : 16 / 39
    AI_Neutral : 110 / 1570
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: RomanRepublic round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - RomanRepublic
            1 catapult moved from Valentia to Tarraco
            3 legionaires and 1 skirmisher moved from Valentia to Tarraco
            2 biremes, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 19
            1 legionaire moved from Arretium to Genua
                  RomanRepublic take Genua from Carthage
            1 catapult and 2 legionaires moved from Arretium to Ariminum
            1 legionaire moved from Roma to Ariminum
            1 cataphract moved from Patavium to Ariminum
    
        Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 ballista, 2 cataphracts, 1 catapult, 5 legionaires and 2 skirmishers; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 19
                RomanRepublic attack with 2 biremes, 1 quadrireme and 1 quinquereme
                Carthage defend with 3 biremes and 1 trireme
                    quad_VS_tri fire in SZ 19 : 1/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 19 : 0/1 hits, 0.17 expected hits
                    1 trireme owned by the Carthage lost in SZ 19
                    RomanRepublic roll dice for 2 biremes, 1 quadrireme and 1 quinquereme in SZ 19, round 2 : 2/4 hits, 1.50 expected hits
                    Carthage roll dice for 3 biremes in SZ 19, round 2 : 1/3 hits, 1.00 expected hits
                    2 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 19
                    RomanRepublic roll dice for 1 bireme, 1 quadrireme and 1 quinquereme in SZ 19, round 3 : 2/3 hits, 1.33 expected hits
                    Carthage roll dice for 1 bireme in SZ 19, round 3 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Carthage lost in SZ 19
                RomanRepublic win with 1 bireme, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 38
                Casualties for Carthage: 3 biremes and 1 trireme
                Casualties for RomanRepublic: 1 bireme
            Battle in Tarraco
                RomanRepublic attack with 1 catapult, 3 legionaires and 1 skirmisher
                AI_Barbarians defend with 1 warrior
                    RomanRepublic roll dice for 1 catapult, 3 legionaires and 1 skirmisher in Tarraco, round 2 : 1/5 hits, 2.00 expected hits
                    AI_Neutral roll dice for 1 warrior in Tarraco, round 2 : 1/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Tarraco
                RomanRepublic win, taking Tarraco from AI_Neutral with 1 catapult and 3 legionaires remaining. Battle score for attacker is 2
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Barbarians: 1 warrior
            Battle in Ariminum
                RomanRepublic attack with 1 cataphract, 1 catapult and 3 legionaires
                Carthage defend with 2 hoplites and 1 phalanx
                    RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 2 : 1/5 hits, 2.33 expected hits
                    Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 0/3 hits, 1.67 expected hits
                    1 hoplite owned by the Carthage lost in Ariminum
                    RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 3 : 3/5 hits, 2.33 expected hits
                    Carthage roll dice for 1 hoplite and 1 phalanx in Ariminum, round 3 : 2/2 hits, 1.17 expected hits
                    1 hoplite owned by the Carthage, 1 phalanx owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Ariminum
                RomanRepublic win, taking Ariminum from Carthage with 1 cataphract, 1 catapult and 1 legionaire remaining. Battle score for attacker is 11
                Casualties for Carthage: 2 hoplites and 1 phalanx
                Casualties for RomanRepublic: 2 legionaires
    
        Non Combat Move - RomanRepublic
            1 legionaire moved from Verona to Patavium
    
        Place Units - RomanRepublic
            1 catapult and 2 legionaires placed in Valentia
            1 ballista, 1 cataphract, 1 legionaire and 1 skirmisher placed in Roma
            1 cataphract, 2 legionaires and 2 skirmishers placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,2,1 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 71 PUs; end with 72 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 70 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
            Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 61 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 70 PUs
    

    Combat Hit Differential Summary :

    quad_VS_tri fire in SZ 19 : : 0.83
    Carthage : -1.17
    tri_VS_bi fire in SZ 19 : : -0.17
    RomanRepublic : -0.50
    AI_Neutral : 0.67
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 wall
    Roma : 1 ballista, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
    Caralis : 1 flag, 1 skirmisher
    Verona : 1 flag, 1 skirmisher
    Tarraco : 1 flag, 1 catapult and 3 legionaires
    Aleria : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 skirmisher
    Capua : 1 legionaire, 1 skirmisher and 1 wall
    Salapia : 1 wall
    SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes
    SZ 19 : 1 bireme, 1 quadrireme and 1 quinquereme
    Genua : 1 flag, 1 legionaire
    Ariminum : 1 cataphract, 1 catapult and 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 6 skirmishers and 6 walls
    Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 13 legionaires, 7 skirmishers and 2 walls
    Aemona : 1 flag, 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 71 / 70
    GreekCityStates : 8 / 14
    Pergamon : 28 / 42
    Carthage : 48 / 63
    Macedonia : 74 / 73
    Bosporus : 28 / 34
    Pontus : 14 / 17
    Seleucid : 39 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 33 / 36
    AI_Barbarians : 19 / 31
    AI_Neutral : 110 / 1684
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: GreekCityStates round 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer and 1 catapult; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - GreekCityStates
            1 bireme and 1 trireme moved from SZ 24 to SZ 20
    
        Place Units - GreekCityStates
            1 archer and 1 catapult placed in Massilia
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 8 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 11 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Territory Summary for GreekCityStates :

    Massilia : 1 archer, 1 catapult, 1 city, 2 hoplites and 2 walls
    SZ 20 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 71 / 70
    GreekCityStates : 8 / 11
    Pergamon : 28 / 42
    Carthage : 48 / 63
    Macedonia : 74 / 73
    Bosporus : 28 / 34
    Pontus : 14 / 17
    Seleucid : 39 / 69
    Egypt : 52 / 74
    Parthia : 58 / 59
    Armenia : 33 / 36
    AI_Barbarians : 19 / 31
    AI_Neutral : 110 / 1684
    

    Savegame

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