Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
-
@dawgoneit the barbarians seem to be really lucky with the dice. And as the game goes on there will be more of them…so you’ll have to be careful where you leave your armies.
-
@captainwalker this game is very interesting. i didn’t no AI counter attacked. and i didn’t no they respawn on empty properties that they preowned.
-
@dawgoneit your turn
-
@dawgoneit yeah…the barbarians add a twist to the game. And they can occupy a territory with neutrals in it, but I think they only build in their cities.
-
TripleA Turn Summary: Egypt round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Egypt 1 trireme moved from SZ 65 to SZ 56 1 phalanx moved from Alexandria to SZ 56 1 phalanx moved from SZ 56 to Cydonia 1 bireme moved from SZ 65 to SZ 56 2 flagships moved from SZ 65 to SZ 56 1 archer moved from Alexandria to SZ 56 1 archer moved from SZ 56 to Cydonia 1 quinquereme and 1 trireme moved from SZ 65 to SZ 56 1 archer moved from Damascus to Emesa Egypt take Emesa from Seleucid 1 phalanx moved from Damascus to Sidon 1 archer moved from Jerusalem to Sidon 2 chariots moved from Jerusalem to Sidon 1 phalanx moved from Jerusalem to Sidon 2 chariots and 1 warelephant moved from Bostra to Palmyra Purchase Units - Egypt Trigger EGYtriremes: buyTrireme removed from EgyptProduction Trigger EGYtriremes: buyTriremeX added to EgyptProduction Trigger EGYtriremesWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer, 2 chariots, 2 phalanxs and 1 warelephant; Remaining resources: 18 PUs; 1 techTokens; Combat - Egypt Battle in Cydonia Egypt attack with 1 archer and 1 phalanx Macedonia defend with 1 warrior Egypt roll dice for 2 flagships in Cydonia, round 2 : 2/2 hits, 2.00 expected hits Macedonia roll dice for 1 warrior in Cydonia, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Cydonia Egypt win, taking Cydonia from Macedonia with 1 archer and 1 phalanx remaining. Battle score for attacker is 6 Casualties for Macedonia: 1 warrior Battle in Sidon Egypt attack with 1 archer, 2 chariots and 2 phalanxs Seleucid defend with 1 cataphract, 1 hoplite and 1 warelephant Egypt roll dice for 1 archer, 2 chariots and 2 phalanxs in Sidon, round 2 : 4/5 hits, 2.17 expected hits Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 1/3 hits, 1.67 expected hits 1 chariot owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 19 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 cataphract, 1 hoplite and 1 warelephant Battle in Palmyra Egypt attack with 2 chariots and 1 warelephant Seleucid defend with 1 hoplite Egypt roll dice for 2 chariots and 1 warelephant in Palmyra, round 2 : 2/3 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite in Palmyra, round 2 : 1/1 hits, 0.50 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra Egypt win, taking Palmyra from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 1 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt 1 phalanx moved from Jerusalem to Damascus 1 chariot moved from Jerusalem to Bostra 1 warelephant moved from Pharan to Jerusalem 1 archer and 1 phalanx moved from Memphis to Pharan 2 chariots moved from Alexandria to Jerusalem 1 warelephant moved from Alexandria to Pharan 1 archer and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer, 2 chariots, 2 phalanxs, 1 wall and 1 warelephant placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 64 PUs; end with 82 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 80 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 79 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 82 PUsCombat Hit Differential Summary :
Egypt : 2.17 Macedonia : -0.33 Egypt rolls : : 0.00 Seleucid : -0.17Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx Jerusalem : 2 chariots and 1 warelephant Alexandria : 1 archer, 2 chariots, 1 city, 2 phalanxs, 4 walls and 1 warelephant Damascus : 1 flag, 1 phalanx Cyrene : 1 archer Palmyra : 1 flag, 1 chariot and 1 warelephant Cydonia : 1 archer and 1 phalanx Bostra : 1 flag, 2 catapults, 3 chariots, 1 leader, 5 phalanxs and 1 warelephant SZ 56 : 1 bireme, 2 flagships, 1 quinquereme and 2 triremes Rhodos : 1 phalanx Sidon : 1 archer, 1 chariot and 2 phalanxs Emesa : 1 flag, 1 archer Pharan : 1 archer, 1 phalanx and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 59 / 62 Macedonia : 73 / 76 Bosporus : 38 / 38 Pontus : 9 / 8 Seleucid : 57 / 73 Egypt : 64 / 82 Parthia : 36 / 55 Armenia : 23 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 101 / 1459 -
TripleA Turn Summary: Parthia round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Parthia 1 archer and 1 horsearcher moved from Persepolis to Babylon 1 archer and 1 horsearcher moved from Susa to Ctesiphon 1 cataphract moved from Persepolis to Babylon 1 cataphract moved from Susa to Ctesiphon Purchase Units - Parthia Trigger PARquadriremes: buyQuadrireme removed from ParthiaProduction Trigger PARquadriremes: buyQuadriremeX added to ParthiaProduction Trigger PARquadriremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract, 3 horsearchers and 1 quinquereme; Remaining resources: 5 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 archer, 1 cataphract and 1 horsearcher Seleucid defend with 1 hoplite Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 2/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Ctesiphon Parthia attack with 1 archer, 1 cataphract and 1 horsearcher Seleucid defend with 1 hoplite Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 2/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite in Ctesiphon, round 2 : 1/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 1 Casualties for Parthia: 1 horsearcher Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 3 horsearchers moved from Persepolis to Susa 1 archer moved from East to SZ 84 1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 1 archer moved from Albana to Artaxata Place Units - Parthia 1 quinquereme placed in SZ 84 1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 48 PUs; end with 53 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 52 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 50 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 49 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 48 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 54 PUsCombat Hit Differential Summary :
Parthia : 1.67 Seleucid : 0.00Territory Summary for Parthia :
Babylon : 1 flag, 1 archer, 1 cataphract and 1 horsearcher Sanina : 1 flag Amida : 1 flag SZ 84 : 1 quinquereme SZ 86 : 2 flagships and 1 trireme Susa : 9 archers, 2 cataphracts, 2 catapults, 4 horsearchers, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer and 1 cataphract Cyropolis : 1 archer Gazaca : 1 flag, 1 archer Artaxata : 1 archer Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 3 horsearchers and 7 walls East : 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 59 / 62 Macedonia : 73 / 76 Bosporus : 38 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 23 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 101 / 1459 -
TripleA Turn Summary: Armenia round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Armenia 1 catapult and 3 spearmen moved from Artaxata to Trapezus 1 catapult and 3 spearmen moved from Armavira to Pityus 1 cataphract moved from Armavira to Trapezus 1 skirmisher and 1 spearman moved from Armavira to Pityus Purchase Units - Armenia Armenia buy 1 cataphract, 2 horsearchers, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Pityus Armenia attack with 1 catapult, 1 skirmisher and 4 spearmen Bosporus defend with 1 horsearcher Armenia roll dice for 1 catapult, 1 skirmisher and 4 spearmen in Pityus, round 2 : 2/6 hits, 1.67 expected hits Bosporus roll dice for 1 horsearcher in Pityus, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus Armenia win, taking Pityus from Bosporus with 1 catapult and 4 spearmen remaining. Battle score for attacker is 2 Casualties for Armenia: 1 skirmisher Casualties for Bosporus: 1 horsearcher Battle in Trapezus Armenia attack with 1 cataphract, 1 catapult and 3 spearmen Bosporus defend with 1 hoplite and 1 horsearcher Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.83 expected hits Bosporus roll dice for 1 hoplite and 1 horsearcher in Trapezus, round 2 : 0/2 hits, 0.83 expected hits 1 horsearcher owned by the Bosporus lost in Trapezus Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 3 : 1/5 hits, 1.83 expected hits Bosporus roll dice for 1 hoplite in Trapezus, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Bosporus and 1 spearman owned by the Armenia lost in Trapezus Armenia win, taking Trapezus from Bosporus with 1 cataphract, 1 catapult and 2 spearmen remaining. Battle score for attacker is 8 Casualties for Bosporus: 1 hoplite and 1 horsearcher Casualties for Armenia: 1 spearman Non Combat Move - Armenia 1 catapult and 2 spearmen moved from Amida to Satala 1 leader moved from Amida to Satala 3 skirmishers moved from Albana to Armavira 2 cataphracts moved from Majar to Armavira 2 spearmen moved from Armavira to Majar Place Units - Armenia 1 horsearcher and 3 spearmen placed in Armavira 1 cataphract, 1 horsearcher and 1 skirmisher placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 5,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 31 PUs; end with 31 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 28 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 33 PUsCombat Hit Differential Summary :
Armenia : -1.33 Bosporus : 0.33Territory Summary for Armenia :
Albana : 1 cataphract, 1 city, 1 horsearcher, 1 skirmisher and 4 walls Majar : 1 flag, 2 spearmen Amida : 2 spearmen Trapezus : 1 flag, 1 cataphract, 1 catapult and 2 spearmen Nexuana : 1 flag Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 1 leader, 3 skirmishers, 8 spearmen and 6 walls SZ 83 : 1 bireme Satala : 1 catapult, 1 leader and 3 spearmen Pityus : 1 flag, 1 catapult and 4 spearmenProduction/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 59 / 62 Macedonia : 73 / 76 Bosporus : 30 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 22 / 37 AI_Neutral : 101 / 1459 -
TripleA Turn Summary: RomanRepublic round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - RomanRepublic 1 unit repaired. 2 skirmishers moved from Roma to SZ 28 2 biremes and 2 skirmishers moved from SZ 28 to SZ 24 1 skirmisher moved from SZ 24 to Caralis 1 skirmisher moved from SZ 24 to Aleria Purchase Units - RomanRepublic Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 cataphract, 1 catapult, 2 legionaires, 2 skirmishers and 2 triremes; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in Caralis Battle in Aleria Non Combat Move - RomanRepublic 1 quadrireme moved from SZ 33 to SZ 24 1 catapult and 3 legionaires moved from Roma to Arretium 1 legionaire moved from Salapia to Ariminum 1 legionaire and 1 skirmisher moved from Patavium to Verona 2 supraremes moved from SZ 33 to SZ 28 1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 33 to SZ 28 1 quinquereme moved from SZ 33 to SZ 24 Place Units - RomanRepublic 1 legionaire, 1 skirmisher and 1 wall placed in Valentia 2 triremes placed in SZ 28 1 catapult placed in Roma 1 cataphract, 1 catapult, 1 legionaire and 2 skirmishers placed in Patavium RomanRepublic undo move 4. 1 skirmisher placed in Roma 1 cataphract, 1 catapult, 1 legionaire and 1 skirmisher placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 1,3,2 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 65 PUs; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 65 PUsCombat Hit Differential Summary :
Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 1 catapult, 2 legionaires and 2 skirmishers Arretium : 1 catapult, 3 legionaires and 1 wall Roma : 1 catapult, 1 city, 2 legionaires, 1 skirmisher and 2 walls Caralis : 1 flag, 1 skirmisher Verona : 1 flag, 1 legionaire and 1 skirmisher Aleria : 1 flag, 1 skirmisher Castulo : 1 flag, 1 skirmisher Toletum : 1 flag, 1 skirmisher Capua : 1 legionaire, 1 skirmisher and 1 wall Salapia : 1 wall SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes SZ 24 : 2 biremes, 1 quadrireme and 1 quinquereme Ariminum : 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 7 skirmishers and 6 walls Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls Aemona : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 46 / 62 Macedonia : 73 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570 -
TripleA Turn Summary: GreekCityStates round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - GreekCityStates 1 bireme moved from SZ 27 to SZ 24 1 trireme moved from SZ 28 to SZ 24 Purchase Units - GreekCityStates GreekCityStates buy 1 city; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Massilia Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 11 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 14 PUsCombat Hit Differential Summary :
Territory Summary for GreekCityStates :
Massilia : 1 city, 2 hoplites and 2 walls SZ 24 : 1 bireme and 1 triremeProduction/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 14 Pergamon : 30 / 40 Carthage : 46 / 62 Macedonia : 73 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570 -
TripleA Turn Summary: Pergamon round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Pergamon 1 spearman moved from Nicaea to Byzantium Pergamon take Byzantium from Macedonia 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Attalia Purchase Units - Pergamon Pergamon buy 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman; Remaining resources: 4 PUs; 1 techTokens; Combat - Pergamon Battle in Attalia Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Seleucid defend with 1 hoplite and 1 phalanx Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Attalia, round 2 : 2/4 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 1/2 hits, 1.17 expected hits 1 phalanx owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Attalia Pergamon win, taking Attalia from Seleucid with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 11 Casualties for Pergamon: 1 spearman Casualties for Seleucid: 1 hoplite and 1 phalanx Non Combat Move - Pergamon 1 catapult, 1 phalanx and 1 spearman moved from Nicaea to Pessinus 1 spearman moved from Sardis to Pessinus Place Units - Pergamon 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 39 PUs; end with 43 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 39 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 42 PUsCombat Hit Differential Summary :
Pergamon : 0.33 Seleucid : -0.17 Pergamon rolls : : 0.00Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Byzantium : 1 flag, 1 spearman Pergamum : 2 walls Pessinus : 1 flag, 4 catapults, 1 cavalry, 1 leader, 9 phalanxs, 1 skirmisher and 4 spearmen Sardis : 1 catapult, 1 cavalry, 1 city, 1 leader, 2 phalanxs, 1 spearman and 6 walls Nicaea : 1 flag, 1 skirmisher Attalia : 1 flag, 1 catapult, 1 phalanx and 1 spearmanProduction/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 14 Pergamon : 39 / 42 Carthage : 46 / 62 Macedonia : 67 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 42 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570 -
TripleA Turn Summary: Carthage round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Carthage 2 warelephants moved from Siga to Tingis 2 warelephants moved from Siga to Banasa 1 leader moved from Siga to Banasa 3 cavalrys moved from Siga to Banasa 3 cavalrys moved from Siga to Tingis 3 cavalrys moved from Siga to Igilgili 2 hoplites and 1 phalanx moved from Genua to Ariminum 3 biremes and 1 trireme moved from SZ 21 to SZ 19 Purchase Units - Carthage Trigger CARconstruction: buyWall removed from CarthageProduction Trigger CARconstruction: buyWallX added to CarthageProduction Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 2 hoplites and 4 triremes; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Banasa Carthage attack with 3 cavalrys, 1 leader and 2 warelephants AI_Barbarians defend with 1 archer and 1 city Carthage roll dice for 3 cavalrys, 1 leader and 2 warelephants in Banasa, round 2 : 4/6 hits, 3.33 expected hits AI_Barbarians roll dice for 1 archer in Banasa, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 leader owned by the Carthage 1 archer owned by the AI_Barbarians lost in Banasa Carthage win, taking Banasa from AI_Barbarians with 3 cavalrys, 1 leader and 2 warelephants remaining. Battle score for attacker is 8 Casualties for AI_Barbarians: 1 archer Battle in Tingis Carthage attack with 3 cavalrys and 2 warelephants AI_Barbarians defend with 1 spearman Carthage roll dice for 3 cavalrys and 2 warelephants in Tingis, round 2 : 2/5 hits, 2.83 expected hits AI_Barbarians roll dice for 1 spearman in Tingis, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the AI_Barbarians and 1 cavalry owned by the Carthage lost in Tingis Carthage win, taking Tingis from AI_Barbarians with 2 cavalrys and 2 warelephants remaining. Battle score for attacker is -1 Casualties for Carthage: 1 cavalry Casualties for AI_Barbarians: 1 spearman Battle in Igilgili Carthage attack with 3 cavalrys AI_Barbarians defend with 1 spearman Carthage roll dice for 3 cavalrys in Igilgili, round 2 : 0/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 spearman in Igilgili, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 3 cavalrys in Igilgili, round 3 : 1/3 hits, 1.00 expected hits AI_Barbarians roll dice for 1 spearman in Igilgili, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the AI_Barbarians lost in Igilgili Carthage win, taking Igilgili from AI_Barbarians with 3 cavalrys remaining. Battle score for attacker is 5 Casualties for AI_Barbarians: 1 spearman Battle in Ariminum Carthage attack with 2 hoplites and 1 phalanx RomanRepublic defend with 1 legionaire Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 1/3 hits, 1.17 expected hits RomanRepublic roll dice for 1 legionaire in Ariminum, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Ariminum Carthage win, taking Ariminum from RomanRepublic with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Carthage Place Units - Carthage 4 triremes placed in SZ 36 1 wall placed in Carthago 2 hoplites placed in Lilybaeum Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,4 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover economics Activate Technology - Carthage Carthage activating economics Turn Complete - Carthage Carthage collect 59 PUs; end with 59 PUs Carthage collect 3 PUs from War Bonds; end with 62 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 59 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 54 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 63 PUsCombat Hit Differential Summary :
Carthage : -1.33 RomanRepublic : -0.33 AI_Barbarians : 0.33 -
TripleA Turn Summary: Macedonia round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Macedonia 1 phalanx, 1 skirmisher and 3 warriors moved from Axiopolis to Durostorum 7 warriors moved from Thessalonica to Byzantium Purchase Units - Macedonia Trigger MACquinqueremes: buyQuinquereme removed from MacedoniaProduction Trigger MACquinqueremes: buyQuinqueremeX added to MacedoniaProduction Trigger MACquinqueremesWALL: 1 wall gained by PlayerID named:Macedonia Macedonia buy 1 skirmisher and 12 warriors; Remaining resources: 0 PUs; 4 techTokens; Combat - Macedonia Battle in Durostorum Macedonia attack with 1 phalanx, 1 skirmisher and 3 warriors AI_Neutral defend with 3 cavalry_neutrals Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 2 : 2/5 hits, 1.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Durostorum, round 2 : 0/3 hits, 0.50 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Durostorum Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Durostorum, round 3 : 4/5 hits, 1.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Durostorum, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Durostorum Macedonia win, taking Durostorum from AI_Neutral with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Byzantium Macedonia attack with 7 warriors Pergamon defend with 1 spearman Macedonia roll dice for 7 warriors in Byzantium, round 2 : 4/7 hits, 2.33 expected hits Pergamon roll dice for 1 spearman in Byzantium, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Byzantium Macedonia win, taking Byzantium from Pergamon with 7 warriors remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Macedonia 1 skirmisher moved from Nicopolis to Axiopolis 1 warrior moved from Sardica to Nicopolis 1 warrior moved from Salonae to Sardica 1 catapult and 3 warriors moved from Salonae to Senio 11 phalanxs moved from Apollonia to Salonae 1 skirmisher moved from Corinth to Sparta 1 warrior moved from Dodona to Larissa 2 warriors moved from Apollonia to Dodona 1 skirmisher moved from Dodona to Larissa 1 warrior moved from Larissa to Athens Place Units - Macedonia 1 wall placed in Sparta 2 warriors placed in Sparta 1 skirmisher and 1 warrior placed in Corinth 7 warriors placed in Thessalonica 2 warriors placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,6,1,6 and gets 2 hits Macedonia removing all Technology Tokens after successful research. Macedonia discover biremes Activate Technology - Macedonia Macedonia activating biremes Turn Complete - Macedonia Macedonia collect 74 PUs; end with 74 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 73 PUs Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 70 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 69 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 61 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 73 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Macedonia : 4.33 AI_Neutral : -0.67 -
TripleA Turn Summary: Bosporus round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Bosporus 2 hoplites moved from Tanais to Olbia 1 hoplite moved from Tanais to Azara 1 bireme, 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80 3 hoplites moved from Theodesia to SZ 80 2 hoplites moved from Sinda to Pityus 1 cataphract and 1 cavalry moved from Sinda to Pityus 1 hoplite moved from Sinda to Pityus 1 cataphract moved from Sinda to Pityus 3 horsearchers moved from Azara to Majar 1 cataphract and 1 hoplite moved from Theodesia to Tanais 1 cataphract moved from Tanais to Azara Purchase Units - Bosporus Bosporus buy 2 archers, 1 cataphract and 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Majar Bosporus attack with 3 horsearchers Armenia defend with 2 spearmen Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 0.50 expected hits Armenia roll dice for 2 spearmen in Majar, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Armenia lost in Majar Bosporus roll dice for 3 horsearchers in Majar, round 3 : 0/3 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Majar, round 3 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 3 horsearchers in Majar, round 4 : 1/3 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Majar, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Majar Bosporus win, taking Majar from Armenia with 3 horsearchers remaining. Battle score for attacker is 10 Casualties for Armenia: 2 spearmen Battle in Pityus Bosporus attack with 2 cataphracts, 1 cavalry and 3 hoplites Armenia defend with 1 catapult and 4 spearmen Bosporus roll dice for 2 cataphracts, 1 cavalry and 3 hoplites in Pityus, round 2 : 3/6 hits, 2.33 expected hits Armenia roll dice for 1 catapult and 4 spearmen in Pityus, round 2 : 2/4 hits, 1.83 expected hits 1 cavalry owned by the Bosporus, 1 catapult owned by the Armenia, 1 hoplite owned by the Bosporus and 2 spearmen owned by the Armenia lost in Pityus Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 3 : 0/4 hits, 1.67 expected hits Armenia roll dice for 2 spearmen in Pityus, round 3 : 0/2 hits, 0.67 expected hits Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 4 : 3/4 hits, 1.67 expected hits Armenia roll dice for 2 spearmen in Pityus, round 4 : 0/2 hits, 0.67 expected hits 2 spearmen owned by the Armenia lost in Pityus Bosporus win, taking Pityus from Armenia with 2 cataphracts and 2 hoplites remaining. Battle score for attacker is 14 Casualties for Bosporus: 1 cavalry and 1 hoplite Casualties for Armenia: 1 catapult and 4 spearmen Non Combat Move - Bosporus 3 hoplites moved from SZ 80 to Sinda Place Units - Bosporus 2 archers, 1 cataphract and 2 hoplites placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 33 PUs; end with 33 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 31 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 34 PUsCombat Hit Differential Summary :
Armenia : -2.50 Bosporus rolls : : 0.00 Bosporus : 0.83 -
TripleA Turn Summary: Pontus round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Pontus 1 chariot and 1 skirmisher moved from Heraclea Pontica to Nicaea 1 trireme moved from SZ 78 to SZ 77 1 hoplite moved from Sinope to SZ 77 1 hoplite and 1 trireme moved from SZ 77 to SZ 78 1 hoplite moved from SZ 78 to Phasis Purchase Units - Pontus Pontus buy 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Phasis Battle in Nicaea Pontus attack with 1 chariot and 1 skirmisher Pergamon defend with 1 skirmisher Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 2 : 0/2 hits, 0.50 expected hits Pergamon roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits, 0.17 expected hits Pontus roll dice for 1 chariot and 1 skirmisher in Nicaea, round 3 : 1/2 hits, 0.50 expected hits Pergamon roll dice for 1 skirmisher in Nicaea, round 3 : 1/1 hits, 0.17 expected hits 1 skirmisher owned by the Pergamon and 1 skirmisher owned by the Pontus lost in Nicaea Pontus win, taking Phasis from Armenia, taking Nicaea from Pergamon with 1 chariot remaining. Battle score for attacker is 0 Casualties for Pontus: 1 skirmisher Casualties for Pergamon: 1 skirmisher Non Combat Move - Pontus 1 hoplite moved from Heraclea Pontica to Sinope Place Units - Pontus 2 skirmishers placed in Sinope Turning on Edit Mode EDIT: Removing units owned by Pontus from Heraclea Pontica: 1 phalanx EDIT: Adding units owned by Pontus to Sinope: 1 phalanx EDIT: Turning off Edit Mode Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 1/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after successful research. Pontus discover biremes Activate Technology - Pontus Pontus activating biremes Turn Complete - Pontus Pontus collect 18 PUs; end with 18 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 17 PUsCombat Hit Differential Summary :
Pontus : 0.00 Pergamon : 0.67 Pontus rolls : : 1.00 -
TripleA Turn Summary: Seleucid round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Seleucid 1 phalanx moved from Ninive to Ctesiphon 1 hoplite moved from Seleucia to Ctesiphon 1 hoplite moved from Seleucia to Ctesiphon 1 phalanx moved from Hatra to Palmyra 2 hoplites moved from Seleucia to Palmyra 1 hoplite and 1 phalanx moved from Edessa to Emesa 1 hoplite and 1 warelephant moved from Antioch to Damascus 3 hoplites moved from Seleucia to Babylon 3 hoplites, 1 leader and 2 phalanxs moved from Antioch to Sidon Purchase Units - Seleucid Seleucid buy 9 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 3 hoplites, 1 leader and 2 phalanxs Egypt defend with 1 archer, 1 chariot and 2 phalanxs Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 2.50 expected hits Egypt roll dice for 1 archer, 1 chariot and 2 phalanxs in Sidon, round 2 : 1/4 hits, 2.50 expected hits Units damaged: 1 leader owned by the Seleucid 1 chariot owned by the Egypt, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt lost in Sidon Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 3 : 1/6 hits, 2.50 expected hits Egypt roll dice for 1 phalanx in Sidon, round 3 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 3 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 32 Casualties for Egypt: 1 archer, 1 chariot and 2 phalanxs Battle in Babylon Seleucid attack with 3 hoplites Parthia defend with 1 archer, 1 cataphract and 1 horsearcher Seleucid roll dice for 3 hoplites in Babylon, round 2 : 0/3 hits, 1.00 expected hits Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Seleucid lost in Babylon Seleucid roll dice for 2 hoplites in Babylon, round 3 : 2/2 hits, 0.67 expected hits Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 3 : 3/3 hits, 1.50 expected hits 1 horsearcher owned by the Parthia, 2 hoplites owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Parthia win with 1 archer remaining. Battle score for attacker is -7 Casualties for Seleucid: 3 hoplites Casualties for Parthia: 1 cataphract and 1 horsearcher Battle in Palmyra Seleucid attack with 2 hoplites and 1 phalanx Egypt defend with 1 chariot and 1 warelephant Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 2 : 0/3 hits, 1.17 expected hits Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 2 : 0/2 hits, 1.00 expected hits Seleucid roll dice for 2 hoplites and 1 phalanx in Palmyra, round 3 : 1/3 hits, 1.17 expected hits Egypt roll dice for 1 chariot and 1 warelephant in Palmyra, round 3 : 1/2 hits, 1.00 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra Seleucid roll dice for 1 hoplite and 1 phalanx in Palmyra, round 4 : 2/2 hits, 0.83 expected hits Egypt roll dice for 1 warelephant in Palmyra, round 4 : 0/1 hits, 0.50 expected hits 1 warelephant owned by the Egypt lost in Palmyra Seleucid win, taking Palmyra from Egypt with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 chariot and 1 warelephant Battle in Damascus Seleucid attack with 1 hoplite and 1 warelephant Egypt defend with 1 phalanx Seleucid roll dice for 1 hoplite and 1 warelephant in Damascus, round 2 : 1/2 hits, 1.17 expected hits Egypt roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 1 warelephant remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 phalanx Battle in Emesa Seleucid attack with 1 hoplite and 1 phalanx Egypt defend with 1 archer Seleucid roll dice for 1 hoplite and 1 phalanx in Emesa, round 2 : 1/2 hits, 0.83 expected hits Egypt roll dice for 1 archer in Emesa, round 2 : 1/1 hits, 0.67 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Emesa Seleucid win, taking Emesa from Egypt with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 archer Battle in Ctesiphon Seleucid attack with 2 hoplites and 1 phalanx Parthia defend with 1 archer and 1 cataphract Seleucid roll dice for 2 hoplites and 1 phalanx in Ctesiphon, round 2 : 1/3 hits, 1.17 expected hits Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 2 : 1/2 hits, 1.17 expected hits 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Ctesiphon Seleucid roll dice for 1 hoplite and 1 phalanx in Ctesiphon, round 3 : 1/2 hits, 0.83 expected hits Parthia roll dice for 1 archer in Ctesiphon, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon Seleucid win, taking Ctesiphon from Parthia with 1 phalanx remaining. Battle score for attacker is 2 Casualties for Seleucid: 2 hoplites Casualties for Parthia: 1 archer and 1 cataphract Non Combat Move - Seleucid Place Units - Seleucid 5 hoplites placed in Seleucia 4 hoplites and 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 1,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 64 PUs; end with 64 PUs Seleucid collect 4 PUs from War Bonds; end with 68 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 69 PUsCombat Hit Differential Summary :
Egypt : -3.00 Parthia : 1.17 Seleucid : -0.83 -
TripleA Turn Summary: Egypt round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Egypt 1 catapult moved from Bostra to Damascus 2 phalanxs moved from Bostra to Damascus 2 chariots and 1 warelephant moved from Jerusalem to Sidon 1 chariot moved from Bostra to Sidon 1 chariot moved from Bostra to Sidon 1 bireme and 1 quinquereme moved from SZ 56 to SZ 55 1 flagship moved from SZ 56 to SZ 55 Purchase Units - Egypt Egypt buy 2 archers, 2 chariots, 1 phalanx, 1 trireme and 1 warelephant; Remaining resources: 23 PUs; 1 techTokens; Combat - Egypt Battle in SZ 55 Egypt attack with 1 bireme, 1 flagship and 1 quinquereme Macedonia defend with 1 trireme tri_VS_bi fire in SZ 55 : 1/1 hits, 0.17 expected hits 1 bireme owned by the Egypt lost in SZ 55 Egypt roll dice for 1 flagship and 1 quinquereme in SZ 55, round 2 : 1/2 hits, 1.00 expected hits Macedonia roll dice for 1 trireme in SZ 55, round 2 : 0/1 hits, 0.50 expected hits 1 trireme owned by the Macedonia lost in SZ 55 Egypt win with 1 flagship and 1 quinquereme remaining. Battle score for attacker is 3 Casualties for Egypt: 1 bireme Casualties for Macedonia: 1 trireme Battle in Sidon Egypt attack with 4 chariots and 1 warelephant Seleucid defend with 3 hoplites, 1 leader and 2 phalanxs Egypt roll dice for 4 chariots and 1 warelephant in Sidon, round 2 : 4/5 hits, 2.33 expected hits Seleucid roll dice for 3 hoplites, 1 leader and 2 phalanxs in Sidon, round 2 : 3/6 hits, 3.33 expected hits 3 chariots owned by the Egypt, 1 leader owned by the Seleucid and 3 hoplites owned by the Seleucid lost in Sidon Egypt roll dice for 1 chariot and 1 warelephant in Sidon, round 3 : 1/2 hits, 1.17 expected hits Seleucid roll dice for 2 phalanxs in Sidon, round 3 : 1/2 hits, 1.33 expected hits 1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Sidon Egypt roll dice for 1 warelephant in Sidon, round 4 : 1/1 hits, 0.67 expected hits Seleucid roll dice for 1 phalanx in Sidon, round 4 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 warelephant owned by the Egypt lost in Sidon Seleucid win with no units remaining. Battle score for attacker is 5 Casualties for Egypt: 4 chariots and 1 warelephant Casualties for Seleucid: 3 hoplites, 1 leader and 2 phalanxs Battle in Damascus Egypt attack with 1 catapult and 2 phalanxs Seleucid defend with 1 warelephant Egypt roll dice for 1 catapult and 2 phalanxs in Damascus, round 2 : 2/3 hits, 1.67 expected hits Seleucid roll dice for 1 warelephant in Damascus, round 2 : 1/1 hits, 0.50 expected hits 1 catapult owned by the Egypt and 1 warelephant owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 phalanxs remaining. Battle score for attacker is 3 Casualties for Egypt: 1 catapult Casualties for Seleucid: 1 warelephant Non Combat Move - Egypt 1 warelephant moved from Pharan to Jerusalem 1 archer and 1 phalanx moved from Pharan to Jerusalem 2 phalanxs and 1 warelephant moved from Bostra to Jerusalem 1 catapult, 1 chariot and 1 leader moved from Bostra to Jerusalem 2 chariots moved from Alexandria to Jerusalem 1 archer and 1 phalanx moved from Memphis to Pharan 1 warelephant moved from Alexandria to Pharan 1 archer and 1 phalanx moved from Cydonia to SZ 56 1 archer, 1 flagship, 1 phalanx and 2 triremes moved from SZ 56 to SZ 58 1 archer and 2 phalanxs moved from Alexandria to Memphis 1 archer and 1 phalanx moved from SZ 58 to Pharan Place Units - Egypt 1 trireme placed in SZ 57 2 archers, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 52 PUs; end with 75 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 72 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 71 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 74 PUsCombat Hit Differential Summary :
Egypt : 2.17 tri_VS_bi fire in SZ 55 : : 0.83 Macedonia : -0.50 Egypt rolls : : 0.00 Seleucid : 0.17Territory Summary for Egypt :
Memphis : 1 archer and 2 phalanxs Jerusalem : 1 archer, 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx, 4 walls and 1 warelephant Damascus : 1 flag, 2 phalanxs Cyrene : 1 archer Bostra : 1 flag, 1 phalanx SZ 55 : 1 flagship and 1 quinquereme SZ 57 : 1 trireme SZ 58 : 1 flagship and 2 triremes Rhodos : 1 phalanx Pharan : 2 archers, 2 phalanxs and 1 warelephantProduction/PUs Summary :
RomanRepublic : 60 / 65 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 59 / 63 Macedonia : 74 / 73 Bosporus : 33 / 34 Pontus : 18 / 17 Seleucid : 59 / 69 Egypt : 52 / 74 Parthia : 43 / 54 Armenia : 22 / 33 AI_Barbarians : 16 / 39 AI_Neutral : 110 / 1570 -
TripleA Turn Summary: Parthia round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Parthia 1 archer moved from Babylon to Teredon Parthia take Teredon from Seleucid 1 horsearcher moved from Persepolis to Vologesia Parthia take Vologesia from Seleucid 1 archer moved from Gazaca to Ninive Parthia take Ninive from Seleucid 1 archer moved from Cyropolis to Ctesiphon 1 horsearcher moved from Persepolis to Ctesiphon 1 cataphract moved from Persepolis to Ctesiphon Purchase Units - Parthia Parthia buy 2 archers, 1 cataphract and 5 horsearchers; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Ctesiphon Parthia attack with 1 archer, 1 cataphract and 1 horsearcher Seleucid defend with 1 phalanx Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 0/3 hits, 1.17 expected hits Seleucid roll dice for 1 phalanx in Ctesiphon, round 2 : 1/1 hits, 0.67 expected hits 1 horsearcher owned by the Parthia lost in Ctesiphon Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 3 : 1/2 hits, 1.00 expected hits Seleucid roll dice for 1 phalanx in Ctesiphon, round 3 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid lost in Ctesiphon Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 3 Casualties for Parthia: 1 horsearcher Casualties for Seleucid: 1 phalanx Non Combat Move - Parthia 1 warelephant moved from East to SZ 84 1 quinquereme and 1 warelephant moved from SZ 84 to SZ 86 1 warelephant moved from SZ 86 to Cyropolis 1 trireme moved from SZ 86 to SZ 84 1 archer moved from Persepolis to Babylon 1 horsearcher moved from Persepolis to Susa 1 archer moved from Artaxata to Gazaca Place Units - Parthia 1 archer placed in East 1 archer, 1 cataphract and 5 horsearchers placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 3,2 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 58 PUs; end with 58 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 57 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 55 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 54 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 59 PUsCombat Hit Differential Summary :
Parthia : -1.17 Seleucid : -0.33Territory Summary for Parthia :
Babylon : 1 flag, 1 archer Sanina : 1 flag Ninive : 1 flag, 1 archer Amida : 1 flag SZ 84 : 1 trireme SZ 86 : 2 flagships and 1 quinquereme Vologesia : 1 flag, 1 horsearcher Susa : 9 archers, 2 cataphracts, 2 catapults, 5 horsearchers, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer and 1 cataphract Cyropolis : 1 warelephant Gazaca : 1 flag, 1 archer Teredon : 1 flag, 1 archer Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 5 horsearchers and 7 walls East : 1 archer, 1 city and 3 wallsProduction/PUs Summary :
RomanRepublic : 60 / 65 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 59 / 63 Macedonia : 74 / 73 Bosporus : 33 / 34 Pontus : 18 / 17 Seleucid : 44 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 22 / 33 AI_Barbarians : 16 / 39 AI_Neutral : 110 / 1570 -
TripleA Turn Summary: Armenia round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - Armenia 1 spearman moved from Amida to Hatra Armenia take Hatra from Seleucid 1 cataphract, 1 catapult and 1 spearman moved from Trapezus to Phasis 1 leader moved from Satala to Phasis 1 catapult and 2 spearmen moved from Armavira to Pityus 1 cataphract moved from Armavira to Majar 1 horsearcher, 1 skirmisher and 1 spearman moved from Armavira to Majar 1 skirmisher moved from Armavira to Pityus 1 skirmisher moved from Armavira to Pityus 1 cataphract moved from Armavira to Pityus 1 horsearcher moved from Albana to Majar 1 spearman moved from Armavira to Majar Purchase Units - Armenia Armenia buy 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 1 cataphract, 1 catapult, 1 leader and 1 spearman Pontus defend with 1 hoplite Armenia roll dice for 1 cataphract, 1 catapult, 1 leader and 1 spearman in Phasis, round 2 : 1/4 hits, 2.00 expected hits Pontus roll dice for 1 hoplite in Phasis, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Pontus lost in Phasis Armenia win, taking Phasis from Pontus with 1 cataphract, 1 catapult, 1 leader and 1 spearman remaining. Battle score for attacker is 7 Casualties for Pontus: 1 hoplite Battle in Majar Armenia attack with 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen Bosporus defend with 3 horsearchers Armenia roll dice for 1 cataphract, 2 horsearchers, 1 skirmisher and 2 spearmen in Majar, round 2 : 2/6 hits, 1.33 expected hits Bosporus roll dice for 3 horsearchers in Majar, round 2 : 1/3 hits, 1.00 expected hits 1 skirmisher owned by the Armenia and 2 horsearchers owned by the Bosporus lost in Majar Armenia roll dice for 1 cataphract, 2 horsearchers and 2 spearmen in Majar, round 3 : 1/5 hits, 1.17 expected hits Bosporus roll dice for 1 horsearcher in Majar, round 3 : 0/1 hits, 0.33 expected hits 1 horsearcher owned by the Bosporus lost in Majar Armenia win, taking Majar from Bosporus with 1 cataphract, 2 horsearchers and 2 spearmen remaining. Battle score for attacker is 14 Casualties for Armenia: 1 skirmisher Casualties for Bosporus: 3 horsearchers Battle in Pityus Armenia attack with 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen Bosporus defend with 2 cataphracts and 2 hoplites Armenia roll dice for 1 cataphract, 1 catapult, 2 skirmishers and 2 spearmen in Pityus, round 2 : 2/6 hits, 2.00 expected hits Bosporus roll dice for 2 cataphracts and 2 hoplites in Pityus, round 2 : 3/4 hits, 1.67 expected hits 2 skirmishers owned by the Armenia, 2 cataphracts owned by the Bosporus and 1 spearman owned by the Armenia lost in Pityus Armenia roll dice for 1 cataphract, 1 catapult and 1 spearman in Pityus, round 3 : 0/3 hits, 1.33 expected hits Bosporus roll dice for 2 hoplites in Pityus, round 3 : 1/2 hits, 1.00 expected hits 1 spearman owned by the Armenia lost in Pityus 1 catapult owned by the Armenia and 1 cataphract owned by the Armenia retreated to Armavira Bosporus win with 2 hoplites remaining. Battle score for attacker is -2 Casualties for Armenia: 2 skirmishers and 2 spearmen Casualties for Bosporus: 2 cataphracts Non Combat Move - Armenia 1 catapult and 2 spearmen moved from Satala to Artaxata 1 cataphract and 1 skirmisher moved from Albana to Armavira Place Units - Armenia 2 skirmishers and 2 spearmen placed in Armavira 1 cataphract and 1 catapult placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 4,6 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover navalAcademy Activate Technology - Armenia Armenia activating navalAcademy Turn Complete - Armenia Armenia collect 33 PUs; end with 33 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 30 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 36 PUsCombat Hit Differential Summary :
Armenia : -1.83 Pontus : -0.50 Bosporus : 1.00Territory Summary for Armenia :
Albana : 1 cataphract, 1 catapult, 1 city and 4 walls Majar : 1 flag, 1 cataphract, 2 horsearchers and 2 spearmen Phasis : 1 cataphract, 1 catapult, 1 leader and 1 spearman Amida : 1 spearman Trapezus : 1 flag, 1 spearman Nexuana : 1 flag Armavira : 2 cataphracts, 1 catapult, 1 city, 1 leader, 3 skirmishers, 6 spearmen and 6 walls SZ 83 : 1 bireme Hatra : 1 flag, 1 spearman Satala : 1 spearman Artaxata : 1 catapult and 2 spearmenProduction/PUs Summary :
RomanRepublic : 60 / 65 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 59 / 63 Macedonia : 74 / 73 Bosporus : 31 / 34 Pontus : 14 / 17 Seleucid : 39 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 33 / 36 AI_Barbarians : 16 / 39 AI_Neutral : 110 / 1570 -
TripleA Turn Summary: RomanRepublic round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - RomanRepublic 1 catapult moved from Valentia to Tarraco 3 legionaires and 1 skirmisher moved from Valentia to Tarraco 2 biremes, 1 quadrireme and 1 quinquereme moved from SZ 24 to SZ 19 1 legionaire moved from Arretium to Genua RomanRepublic take Genua from Carthage 1 catapult and 2 legionaires moved from Arretium to Ariminum 1 legionaire moved from Roma to Ariminum 1 cataphract moved from Patavium to Ariminum Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic RomanRepublic buy 1 ballista, 2 cataphracts, 1 catapult, 5 legionaires and 2 skirmishers; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in SZ 19 RomanRepublic attack with 2 biremes, 1 quadrireme and 1 quinquereme Carthage defend with 3 biremes and 1 trireme quad_VS_tri fire in SZ 19 : 1/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 19 : 0/1 hits, 0.17 expected hits 1 trireme owned by the Carthage lost in SZ 19 RomanRepublic roll dice for 2 biremes, 1 quadrireme and 1 quinquereme in SZ 19, round 2 : 2/4 hits, 1.50 expected hits Carthage roll dice for 3 biremes in SZ 19, round 2 : 1/3 hits, 1.00 expected hits 2 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 19 RomanRepublic roll dice for 1 bireme, 1 quadrireme and 1 quinquereme in SZ 19, round 3 : 2/3 hits, 1.33 expected hits Carthage roll dice for 1 bireme in SZ 19, round 3 : 0/1 hits, 0.33 expected hits 1 bireme owned by the Carthage lost in SZ 19 RomanRepublic win with 1 bireme, 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 38 Casualties for Carthage: 3 biremes and 1 trireme Casualties for RomanRepublic: 1 bireme Battle in Tarraco RomanRepublic attack with 1 catapult, 3 legionaires and 1 skirmisher AI_Barbarians defend with 1 warrior RomanRepublic roll dice for 1 catapult, 3 legionaires and 1 skirmisher in Tarraco, round 2 : 1/5 hits, 2.00 expected hits AI_Neutral roll dice for 1 warrior in Tarraco, round 2 : 1/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Tarraco RomanRepublic win, taking Tarraco from AI_Neutral with 1 catapult and 3 legionaires remaining. Battle score for attacker is 2 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Barbarians: 1 warrior Battle in Ariminum RomanRepublic attack with 1 cataphract, 1 catapult and 3 legionaires Carthage defend with 2 hoplites and 1 phalanx RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 2 : 1/5 hits, 2.33 expected hits Carthage roll dice for 2 hoplites and 1 phalanx in Ariminum, round 2 : 0/3 hits, 1.67 expected hits 1 hoplite owned by the Carthage lost in Ariminum RomanRepublic roll dice for 1 cataphract, 1 catapult and 3 legionaires in Ariminum, round 3 : 3/5 hits, 2.33 expected hits Carthage roll dice for 1 hoplite and 1 phalanx in Ariminum, round 3 : 2/2 hits, 1.17 expected hits 1 hoplite owned by the Carthage, 1 phalanx owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Ariminum RomanRepublic win, taking Ariminum from Carthage with 1 cataphract, 1 catapult and 1 legionaire remaining. Battle score for attacker is 11 Casualties for Carthage: 2 hoplites and 1 phalanx Casualties for RomanRepublic: 2 legionaires Non Combat Move - RomanRepublic 1 legionaire moved from Verona to Patavium Place Units - RomanRepublic 1 catapult and 2 legionaires placed in Valentia 1 ballista, 1 cataphract, 1 legionaire and 1 skirmisher placed in Roma 1 cataphract, 2 legionaires and 2 skirmishers placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,2,1 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 71 PUs; end with 72 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 70 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 64 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 61 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 70 PUsCombat Hit Differential Summary :
quad_VS_tri fire in SZ 19 : : 0.83 Carthage : -1.17 tri_VS_bi fire in SZ 19 : : -0.17 RomanRepublic : -0.50 AI_Neutral : 0.67Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 1 catapult, 2 legionaires and 2 skirmishers Arretium : 1 wall Roma : 1 ballista, 1 cataphract, 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls Caralis : 1 flag, 1 skirmisher Verona : 1 flag, 1 skirmisher Tarraco : 1 flag, 1 catapult and 3 legionaires Aleria : 1 flag, 1 skirmisher Toletum : 1 flag, 1 skirmisher Capua : 1 legionaire, 1 skirmisher and 1 wall Salapia : 1 wall SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes SZ 19 : 1 bireme, 1 quadrireme and 1 quinquereme Genua : 1 flag, 1 legionaire Ariminum : 1 cataphract, 1 catapult and 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 6 skirmishers and 6 walls Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 13 legionaires, 7 skirmishers and 2 walls Aemona : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 71 / 70 GreekCityStates : 8 / 14 Pergamon : 28 / 42 Carthage : 48 / 63 Macedonia : 74 / 73 Bosporus : 28 / 34 Pontus : 14 / 17 Seleucid : 39 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 33 / 36 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1684 -
TripleA Turn Summary: GreekCityStates round 14
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy 1 archer and 1 catapult; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - GreekCityStates 1 bireme and 1 trireme moved from SZ 24 to SZ 20 Place Units - GreekCityStates 1 archer and 1 catapult placed in Massilia Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 8 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 11 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00Territory Summary for GreekCityStates :
Massilia : 1 archer, 1 catapult, 1 city, 2 hoplites and 2 walls SZ 20 : 1 bireme and 1 triremeProduction/PUs Summary :
RomanRepublic : 71 / 70 GreekCityStates : 8 / 11 Pergamon : 28 / 42 Carthage : 48 / 63 Macedonia : 74 / 73 Bosporus : 28 / 34 Pontus : 14 / 17 Seleucid : 39 / 69 Egypt : 52 / 74 Parthia : 58 / 59 Armenia : 33 / 36 AI_Barbarians : 19 / 31 AI_Neutral : 110 / 1684





