@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 3.tsvg
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Egypt
2 units repaired.
Purchase Units - Egypt
Egypt buy 2 archers, 1 catapult, 2 chariots and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Egypt
1 archer, 1 leader and 1 phalanx moved from Bostra to Jerusalem
2 warelephants moved from Pharan to Jerusalem
3 chariots moved from Alexandria to Jerusalem
2 archers and 1 phalanx moved from Memphis to Pharan
1 quinquereme moved from SZ 64 to SZ 57
1 phalanx moved from Alexandria to SZ 57
1 warelephant moved from Alexandria to Pharan
1 archer moved from Alexandria to SZ 57
1 trireme moved from SZ 64 to SZ 57
1 catapult moved from Alexandria to SZ 57
1 flagship and 1 trireme moved from SZ 64 to SZ 58
1 archer, 1 catapult, 1 phalanx, 1 quinquereme and 1 trireme moved from SZ 57 to SZ 58
1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
Place Units - Egypt
2 archers, 1 catapult, 2 chariots and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after successful research.
Egypt discover navalAcademy
Activate Technology - Egypt
Egypt activating navalAcademy
Turn Complete - Egypt
Egypt collect 46 PUs; end with 46 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 43 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 41 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 44 PUs
Combat Hit Differential Summary :
Egypt rolls : : 1.00
Territory Summary for Egypt :
Jerusalem : 2 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 2 warelephants
Alexandria : 2 archers, 1 catapult, 2 chariots, 1 city, 2 phalanxs and 2 walls
Damascus : 1 flag
Cyrene : 1 archer
Bostra : 1 flag
SZ 58 : 1 flagship, 1 quinquereme and 2 triremes
Pharan : 3 archers, 1 catapult, 2 phalanxs and 1 warelephant
Production/PUs Summary :
RomanRepublic : 67 / 68
GreekCityStates : 3 / 26
Pergamon : 18 / 36
Carthage : 65 / 70
Macedonia : 64 / 70
Bosporus : 41 / 40
Pontus : 19 / 18
Seleucid : 86 / 86
Egypt : 46 / 44
Parthia : 31 / 46
Armenia : 11 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 119 / 1002
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Parthia
1 archer, 1 cataphract and 1 horsearcher moved from Persepolis to Babylon
1 horsearcher moved from Susa to Babylon
1 archer and 1 cataphract moved from Susa to Ctesiphon
Purchase Units - Parthia
Parthia buy 2 archers and 5 horsearchers; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Ctesiphon
Parthia attack with 1 archer and 1 cataphract
Seleucid defend with 1 hoplite
Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 2 : 0/2 hits, 1.00 expected hits
Seleucid roll dice for 1 hoplite in Ctesiphon, round 2 : 0/1 hits, 0.50 expected hits
Parthia roll dice for 1 archer and 1 cataphract in Ctesiphon, round 3 : 0/2 hits, 1.00 expected hits
Seleucid roll dice for 1 hoplite in Ctesiphon, round 3 : 1/1 hits, 0.50 expected hits
1 archer owned by the Parthia lost in Ctesiphon
Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Ctesiphon, round 4 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Parthia lost in Ctesiphon
Seleucid win with 1 hoplite remaining. Battle score for attacker is -16
Casualties for Parthia: 1 archer and 1 cataphract
Battle in Babylon
Parthia attack with 1 archer, 1 cataphract and 2 horsearchers
Seleucid defend with 1 hoplite and 1 phalanx
Parthia roll dice for 1 archer, 1 cataphract and 2 horsearchers in Babylon, round 2 : 2/4 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite and 1 phalanx in Babylon, round 2 : 2/2 hits, 1.17 expected hits
1 phalanx owned by the Seleucid, 2 horsearchers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
Parthia win, taking Babylon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 4
Casualties for Parthia: 2 horsearchers
Casualties for Seleucid: 1 hoplite and 1 phalanx
Non Combat Move - Parthia
1 cataphract moved from Persepolis to Susa
Place Units - Parthia
1 archer and 5 horsearchers placed in Persepolis
1 archer placed in East
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 38 PUs; end with 38 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 39 PUs
Combat Hit Differential Summary :
Parthia : -1.83
Seleucid : 1.33
Territory Summary for Parthia :
Babylon : 1 flag, 1 archer and 1 cataphract
Sanina : 1 flag, 1 catapult
SZ 84 : 2 flagships and 1 trireme
Susa : 10 archers, 4 cataphracts, 2 catapults, 1 leader, 2 walls and 5 warelephants
Persepolis : 1 archer, 1 city, 5 horsearchers and 5 walls
East : 1 archer, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 67 / 68
GreekCityStates : 3 / 26
Pergamon : 18 / 36
Carthage : 65 / 70
Macedonia : 64 / 70
Bosporus : 41 / 40
Pontus : 19 / 18
Seleucid : 79 / 86
Egypt : 46 / 44
Parthia : 38 / 39
Armenia : 11 / 27
AI_Barbarians : 12 / 26
AI_Neutral : 119 / 1002
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Armenia
1 skirmisher moved from Armavira to Phasis
1 catapult and 3 spearmen moved from Armavira to Phasis
2 skirmishers moved from Albana to Artaxata
1 catapult and 3 spearmen moved from Armavira to Artaxata
1 catapult moved from Armavira to Majar
1 cataphract and 2 horsearchers moved from Armavira to Majar
1 leader moved from Armavira to Majar
2 cataphracts, 1 catapult and 1 horsearcher moved from Armavira to Majar
2 skirmishers moved from Armavira to Majar
Purchase Units - Armenia
Armenia buy 2 horsearchers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Majar
Armenia attack with 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Armenia roll dice for 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers in Majar, round 2 : 6/11 hits, 4.83 expected hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Majar, round 2 : 0/5 hits, 1.33 expected hits
2 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Majar
Armenia win, taking Majar from AI_Neutral with 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Phasis
Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
Pontus defend with 1 skirmisher
Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Phasis, round 2 : 1/5 hits, 1.50 expected hits
Pontus roll dice for 1 skirmisher in Phasis, round 2 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Phasis
Armenia win, taking Phasis from Pontus with 1 catapult and 3 spearmen remaining. Battle score for attacker is 0
Casualties for Armenia: 1 skirmisher
Casualties for Pontus: 1 skirmisher
Battle in Artaxata
Armenia attack with 1 catapult, 2 skirmishers and 3 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Armenia roll dice for 1 catapult, 2 skirmishers and 3 spearmen in Artaxata, round 2 : 2/6 hits, 1.67 expected hits
Pontus roll dice for 1 chariot and 1 skirmisher in Artaxata, round 2 : 0/2 hits, 0.50 expected hits
1 chariot owned by the Pontus and 1 skirmisher owned by the Pontus lost in Artaxata
Armenia win, taking Artaxata from Pontus with 1 catapult, 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 10
Casualties for Pontus: 1 chariot and 1 skirmisher
Non Combat Move - Armenia
1 skirmisher moved from Albana to Nexuana
2 spearmen moved from Albana to Nexuana
1 cataphract moved from Armavira to Albana
Place Units - Armenia
1 horsearcher placed in Albana
1 horsearcher and 3 spearmen placed in Armavira
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 4,4 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 21 PUs; end with 21 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 15 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 21 PUs
Combat Hit Differential Summary :
Armenia : 1.00
Pontus : 0.33
AI_Neutral : -1.33
Territory Summary for Armenia :
Albana : 1 cataphract, 1 city, 1 horsearcher, 1 leader and 4 walls
Majar : 1 flag, 3 cataphracts, 2 catapults, 3 horsearchers, 1 leader and 2 skirmishers
Phasis : 1 catapult and 3 spearmen
Nexuana : 1 flag, 1 skirmisher and 2 spearmen
Armavira : 1 cataphract, 1 catapult, 1 city, 1 horsearcher, 13 spearmen and 6 walls
SZ 83 : 1 bireme
Artaxata : 1 catapult, 2 skirmishers and 3 spearmen
Production/PUs Summary :
RomanRepublic : 67 / 68
GreekCityStates : 3 / 26
Pergamon : 18 / 36
Carthage : 65 / 70
Macedonia : 64 / 70
Bosporus : 41 / 40
Pontus : 11 / 18
Seleucid : 79 / 86
Egypt : 46 / 44
Parthia : 38 / 39
Armenia : 21 / 21
AI_Barbarians : 12 / 26
AI_Neutral : 117 / 1002
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
1 unit repaired.
2 ballistas, 1 leader and 5 legionaires moved from Veldidena to Aemona
2 skirmishers moved from Patavium to Aemona
2 cataphracts, 2 catapults and 6 legionaires moved from Patavium to Aemona
1 catapult moved from Valentia to Tarraco
2 legionaires moved from Valentia to Tarraco
2 skirmishers moved from Valentia to Tarraco
1 cataphract moved from Valentia to Tarraco
Purchase Units - RomanRepublic
Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 biremes, 2 catapults, 2 legionaires, 1 quadrireme and 1 skirmisher; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers
AI_Barbarians defend with 3 warriors
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers in Tarraco, round 2 : 4/6 hits, 2.33 expected hits
AI_Neutral roll dice for 3 warriors in Tarraco, round 2 : 2/3 hits, 1.00 expected hits
3 warriors owned by the AI_Barbarians and 2 skirmishers owned by the RomanRepublic lost in Tarraco
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Barbarians: 3 warriors
Battle in Aemona
RomanRepublic attack with 2 ballistas, 2 cataphracts, 2 catapults, 1 leader, 11 legionaires and 2 skirmishers
AI_Barbarians defend with 1 spearman and 3 warriors; AI_Neutral defend with 4 archer_neutrals, 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 2 catapults, 1 leader, 11 legionaires and 2 skirmishers in Aemona, round 2 : 8/20 hits, 8.33 expected hits
AI_Neutral roll dice for 4 archer_neutrals, 2 skirmisher_neutrals, 1 spearman, 3 warriors and 3 warrior_neutrals in Aemona, round 2 : 8/13 hits, 5.33 expected hits
Units damaged: 1 leader owned by the RomanRepublic
1 spearman owned by the AI_Barbarians, 2 skirmisher_neutrals owned by the AI_Neutral, 2 warriors owned by the AI_Barbarians, 3 warrior_neutrals owned by the AI_Neutral, 2 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Aemona
2 catapults owned by the RomanRepublic, 1 ballista owned by the RomanRepublic, 2 cataphracts owned by the RomanRepublic, 7 legionaires owned by the RomanRepublic and 1 leader owned by the RomanRepublic retreated to Patavium
AI_Neutral win with 4 archer_neutrals and 1 warrior remaining. Battle score for attacker is -19
Casualties for RomanRepublic: 1 ballista, 4 legionaires and 2 skirmishers
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Casualties for AI_Barbarians: 1 spearman and 2 warriors
Non Combat Move - RomanRepublic
1 legionaire moved from Patavium to Veldidena
1 legionaire and 1 skirmisher moved from Ariminum to Patavium
1 catapult and 1 legionaire moved from Castulo to Valentia
1 legionaire moved from Toletum to Valentia
1 legionaire moved from Castulo to Valentia
1 skirmisher moved from Toletum to Castulo
Place Units - RomanRepublic
1 catapult, 1 legionaire and 1 wall placed in Valentia
2 biremes, 1 flagship and 1 quadrireme placed in SZ 28
1 catapult, 1 legionaire and 2 skirmishers placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,1,3 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 64 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 64 PUs
Combat Hit Differential Summary :
RomanRepublic : 1.33
AI_Neutral : 3.67
Territory Summary for RomanRepublic :
Veldidena : 1 flag, 1 legionaire
Croton : 1 legionaire
Barcino : 2 legionaires and 2 skirmishers
Arretium : 1 wall
Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires
Castulo : 1 flag, 1 skirmisher
Toletum : 1 flag
Capua : 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
SZ 28 : 6 biremes, 1 flagship, 5 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
Genua : 1 flag, 1 legionaire
Valentia : 2 catapults, 1 city, 5 legionaires, 4 skirmishers and 5 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts, 3 catapults, 1 city, 1 leader, 9 legionaires, 3 skirmishers and 2 walls
Production/PUs Summary :
RomanRepublic : 64 / 64
GreekCityStates : 3 / 26
Pergamon : 18 / 36
Carthage : 62 / 70
Macedonia : 64 / 70
Bosporus : 41 / 40
Pontus : 11 / 18
Seleucid : 79 / 86
Egypt : 46 / 44
Parthia : 38 / 39
Armenia : 21 / 21
AI_Barbarians : 15 / 30
AI_Neutral : 120 / 1126
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
1 flagship and 1 quadrireme moved from SZ 66 to SZ 65
Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 26 PUs; 0 techTokens;
Non Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from SZ 65: 1 flagship and 1 quadrireme
EDIT: Adding units owned by GreekCityStates to SZ 68: 1 flagship and 1 quadrireme
EDIT: Turning off Edit Mode
Turn Complete - GreekCityStates
GreekCityStates collect 3 PUs; end with 29 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
SZ 68 : 1 flagship and 1 quadrireme
Massilia : 2 hoplites and 2 walls
SZ 28 : 1 trireme
SZ 27 : 1 bireme
Production/PUs Summary :
RomanRepublic : 64 / 64
GreekCityStates : 3 / 29
Pergamon : 18 / 36
Carthage : 62 / 70
Macedonia : 64 / 70
Bosporus : 41 / 40
Pontus : 11 / 18
Seleucid : 79 / 86
Egypt : 46 / 44
Parthia : 38 / 39
Armenia : 21 / 21
AI_Barbarians : 15 / 30
AI_Neutral : 120 / 1126
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
1 catapult moved from Sardis to Pessinus
3 phalanxs moved from Sardis to Pessinus
3 spearmen moved from Sardis to Pessinus
1 catapult moved from Sardis to Pessinus
1 cavalry and 1 leader moved from Sardis to Pessinus
1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Attalia
2 phalanxs, 3 skirmishers and 1 spearman moved from Sardis to Pessinus
1 leader moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 cavalry, 2 phalanxs and 1 spearman; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
Bosporus defend with 2 hoplites
Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Attalia, round 2 : 1/4 hits, 1.67 expected hits
Bosporus roll dice for 2 hoplites in Attalia, round 2 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Bosporus and 1 spearman owned by the Pergamon lost in Attalia
Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Attalia, round 3 : 1/3 hits, 1.33 expected hits
Bosporus roll dice for 1 hoplite in Attalia, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Bosporus and 1 spearman owned by the Pergamon lost in Attalia
Pergamon win, taking Attalia from Bosporus with 1 catapult and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Pergamon: 2 spearmen
Casualties for Bosporus: 2 hoplites
Battle in Pessinus
Pergamon attack with 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs, 3 skirmishers and 4 spearmen
Pontus defend with 3 phalanxs; Bosporus defend with 7 archers and 4 hoplites
Pergamon roll dice for 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs, 3 skirmishers and 4 spearmen in Pessinus, round 2 : 11/17 hits, 7.50 expected hits
Bosporus roll dice for 7 archers, 4 hoplites and 3 phalanxs in Pessinus, round 2 : 6/14 hits, 9.83 expected hits
Units damaged: 2 leaders owned by the Pergamon
2 skirmishers owned by the Pergamon, 4 hoplites owned by the Bosporus, 7 archers owned by the Bosporus and 2 spearmen owned by the Pergamon lost in Pessinus
Pergamon roll dice for 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs, 1 skirmisher and 2 spearmen in Pessinus, round 3 : 6/13 hits, 6.67 expected hits
Bosporus roll dice for 3 phalanxs in Pessinus, round 3 : 1/3 hits, 2.00 expected hits
1 skirmisher owned by the Pergamon and 3 phalanxs owned by the Pontus lost in Pessinus
Pergamon win, taking Pessinus from Bosporus with 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs and 2 spearmen remaining. Battle score for attacker is 89
Casualties for Pergamon: 3 skirmishers and 2 spearmen
Casualties for Bosporus: 7 archers and 4 hoplites
Casualties for Pontus: 3 phalanxs
Non Combat Move - Pergamon
1 trireme moved from SZ 65 to SZ 68
1 trireme moved from SZ 70 to SZ 68
Place Units - Pergamon
1 catapult, 1 cavalry, 2 phalanxs and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 24 PUs; end with 24 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon : 1.83
Bosporus : -4.33
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 1 skirmisher and 2 walls
Pessinus : 1 flag, 2 catapults, 1 cavalry, 2 leaders, 5 phalanxs and 2 spearmen
SZ 68 : 2 triremes
Sardis : 1 catapult, 1 cavalry, 1 city, 2 phalanxs, 1 spearman and 5 walls
Attalia : 1 flag, 1 catapult and 1 phalanx
Production/PUs Summary :
RomanRepublic : 64 / 64
GreekCityStates : 3 / 29
Pergamon : 24 / 24
Carthage : 62 / 70
Macedonia : 64 / 70
Bosporus : 35 / 40
Pontus : 11 / 18
Seleucid : 79 / 86
Egypt : 46 / 44
Parthia : 38 / 39
Armenia : 21 / 21
AI_Barbarians : 15 / 30
AI_Neutral : 120 / 1126
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Carthage
1 unit repaired.
1 hoplite moved from Tingis to Banasa
1 hoplite moved from Siga to Banasa
1 hoplite moved from Cartenna to Siga
1 cavalry moved from Igilgili to Cartenna
1 cavalry moved from Igilgili to Cartenna
1 leader and 2 warelephants moved from Igilgili to Hippo Regius
1 leader moved from Hippo Regius to Carthago
Purchase Units - Carthage
Trigger CARtradeWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 6 cavalrys, 2 triremes and 1 warelephant; Remaining resources: 0 PUs; 3 techTokens;
Combat - Carthage
Battle in Banasa
Carthage attack with 2 hoplites
AI_Barbarians defend with 1 city, 2 skirmishers and 1 spearman
Carthage roll dice for 2 hoplites in Banasa, round 2 : 0/2 hits, 0.67 expected hits
AI_Barbarians roll dice for 2 skirmishers and 1 spearman in Banasa, round 2 : 1/3 hits, 0.67 expected hits
1 hoplite owned by the Carthage lost in Banasa
1 hoplite owned by the Carthage retreated to Tingis
AI_Barbarians win with 2 skirmishers and 1 spearman remaining. Battle score for attacker is -7
Casualties for Carthage: 1 hoplite
Non Combat Move - Carthage
3 hoplites moved from Lilybaeum to Syracuse
2 hoplites moved from Messana to Syracuse
2 warelephants moved from Syracuse to Messana
1 warelephant moved from Syracuse to Lilybaeum
1 phalanx moved from Syracuse to Messana
1 phalanx moved from Syracuse to Lilybaeum
Place Units - Carthage
1 wall placed in Lilybaeum
2 triremes placed in SZ 33
6 cavalrys and 1 warelephant placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 2,2,4 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 62 PUs; end with 62 PUs
Carthage collect 1 PU from War Bonds; end with 63 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 59 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 58 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 53 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 59 PUs
Combat Hit Differential Summary :
Carthage : -0.67
AI_Barbarians : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Macedonia
2 phalanxs, 3 skirmishers and 5 warriors moved from Pella to Sardica
1 phalanx and 6 warriors moved from Thessalonica to Pella
2 warriors moved from Apollonia to Pella
10 phalanxs moved from Corinth to Athens
1 leader and 6 warriors moved from Athens to Larissa
1 skirmisher moved from Apollonia to Dodona
1 leader, 1 phalanx and 1 warrior moved from Larissa to Thessalonica
Purchase Units - Macedonia
Trigger MACsupraremes: buySuprareme removed from MacedoniaProduction
Trigger MACsupraremes: buySupraremeX added to MacedoniaProduction
Trigger MACsupraremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 cavalry, 3 phalanxs, 1 quadrireme, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 4 techTokens;
Non Combat Move - Macedonia
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 53 to SZ 67
Place Units - Macedonia
1 quadrireme and 1 trireme placed in SZ 67
1 wall placed in Sparta
3 phalanxs placed in Apollonia
1 cavalry and 1 skirmisher placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 1,3,2,5 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 64 PUs; end with 64 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 62 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 57 PUs
Units generate 4 techTokens; Macedonia end with 4 techTokens
Units generate 12 PUs; Macedonia end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Bosporus
2 cataphracts and 4 cavalrys moved from Napoca to Aquincum
1 horsearcher moved from Sarmizegetusa to Aquincum
2 hoplites moved from Trapezus to SZ 78
1 hoplite moved from Sinda to Azara
1 hoplite moved from Tanais to Azara
1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 78 to SZ 76
Purchase Units - Bosporus
Bosporus buy 4 hoplites and 2 horsearchers; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Aquincum
Bosporus attack with 2 cataphracts, 4 cavalrys and 1 horsearcher
AI_Barbarians defend with 1 skirmisher
Bosporus roll dice for 2 cataphracts, 4 cavalrys and 1 horsearcher in Aquincum, round 2 : 3/7 hits, 2.50 expected hits
AI_Neutral roll dice for 1 skirmisher in Aquincum, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Aquincum
Bosporus win, taking Aquincum from AI_Neutral with 2 cataphracts, 4 cavalrys and 1 horsearcher remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - Bosporus
1 cataphract, 1 cavalry, 2 hoplites and 1 horsearcher moved from Theodesia to Tanais
1 cataphract, 1 cavalry and 1 horsearcher moved from Olbia to Tanais
2 hoplites moved from Azara to Tanais
1 hoplite moved from SZ 80 to Theodesia
2 hoplites moved from SZ 76 to Heraclea Pontica
Place Units - Bosporus
4 hoplites and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 39 PUs; end with 39 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 35 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 38 PUs
Combat Hit Differential Summary :
Bosporus rolls : : 0.00
Bosporus : 0.50
AI_Neutral : -0.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pontus
1 chariot moved from Satala to Cyropolis
Pontus take Cyropolis from Parthia
2 chariots and 1 skirmisher moved from Sinope to Heraclea Pontica
8 chariots moved from Trapezus to Heraclea Pontica
1 skirmisher moved from Trapezus to Satala
2 chariots moved from Satala to Sinope
6 hoplites, 1 leader, 3 phalanxs and 3 skirmishers moved from Trapezus to Sinope
1 leader moved from Sinope to Heraclea Pontica
Purchase Units - Pontus
Pontus buy 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Non Combat Move - Pontus
1 trireme moved from SZ 80 to SZ 76
Place Units - Pontus
2 hoplites and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 1/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after successful research.
Pontus discover navalAcademy
Activate Technology - Pontus
Pontus activating navalAcademy
Turn Complete - Pontus
Pontus collect 15 PUs; end with 15 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 13 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 13 PUs
Combat Hit Differential Summary :
Pontus rolls : : 1.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Seleucid
1 hoplite moved from Ctesiphon to Ecbatana
Seleucid take Ecbatana from Parthia
1 hoplite moved from Seleucia to Ctesiphon
2 hoplites and 1 phalanx moved from Seleucia to Babylon
1 hoplite moved from Palmyra to Bostra
Seleucid take Bostra from Egypt
1 hoplite moved from Palmyra to Damascus
Seleucid take Damascus from Egypt
4 hoplites and 2 phalanxs moved from Sidon to Antioch
1 hoplite moved from Palmyra to Seleucia
1 phalanx and 1 warelephant moved from Gazaca to Amida
3 hoplites moved from Antioch to Tarsus
Purchase Units - Seleucid
Seleucid buy 11 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Babylon
Seleucid attack with 2 hoplites and 1 phalanx
Parthia defend with 1 archer and 1 cataphract
Seleucid roll dice for 2 hoplites and 1 phalanx in Babylon, round 2 : 2/3 hits, 1.17 expected hits
Parthia roll dice for 1 archer and 1 cataphract in Babylon, round 2 : 1/2 hits, 1.17 expected hits
1 archer owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
Seleucid win, taking Babylon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 hoplite
Casualties for Parthia: 1 archer and 1 cataphract
Non Combat Move - Seleucid
Place Units - Seleucid
7 hoplites and 1 phalanx placed in Antioch
4 hoplites placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 3,1 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 99 PUs; end with 99 PUs
Seleucid collect 5 PUs from War Bonds; end with 104 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 102 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 101 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 99 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 98 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 96 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 102 PUs
Combat Hit Differential Summary :
Parthia : -0.17
Seleucid : 0.83
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Egypt
1 archer moved from Pharan to SZ 58
1 archer and 1 trireme moved from SZ 58 to SZ 60
1 archer moved from SZ 60 to Salamis
2 chariots and 1 warelephant moved from Jerusalem to Bostra
1 archer and 1 phalanx moved from Jerusalem to Sidon
1 archer and 1 phalanx moved from Jerusalem to Damascus
1 chariot moved from Jerusalem to Sidon
1 chariot moved from Jerusalem to Damascus
1 leader moved from Jerusalem to Bostra
Purchase Units - Egypt
Trigger EGYnavalAcademy: 1 flagship gained by PlayerID named:Egypt
Trigger EGYnavalWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer, 2 chariots and 2 phalanxs; Remaining resources: 6 PUs; 1 techTokens;
Combat - Egypt
Battle in Salamis
Battle in Sidon
Egypt attack with 1 archer, 1 chariot and 1 phalanx
Seleucid defend with 1 hoplite
Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Sidon, round 2 : 2/3 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits
1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
Egypt win, taking Salamis from Seleucid, taking Sidon from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Damascus
Egypt attack with 1 archer, 1 chariot and 1 phalanx
Seleucid defend with 1 hoplite
Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Damascus, round 2 : 1/3 hits, 1.33 expected hits
Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 1 archer, 1 chariot and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Bostra
Egypt attack with 2 chariots, 1 leader and 1 warelephant
Seleucid defend with 1 hoplite
Egypt roll dice for 2 chariots, 1 leader and 1 warelephant in Bostra, round 2 : 2/4 hits, 2.17 expected hits
Seleucid roll dice for 1 hoplite in Bostra, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 leader owned by the Egypt
1 hoplite owned by the Seleucid lost in Bostra
Egypt win, taking Bostra from Seleucid with 2 chariots, 1 leader and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
2 archers, 1 catapult, 2 phalanxs and 1 warelephant moved from Pharan to Jerusalem
1 quinquereme moved from SZ 58 to SZ 57
1 archer and 1 catapult moved from Alexandria to SZ 57
1 trireme moved from SZ 58 to SZ 57
1 phalanx moved from Alexandria to SZ 57
1 archer, 1 catapult, 1 phalanx, 1 quinquereme and 1 trireme moved from SZ 57 to SZ 58
1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
2 chariots moved from Alexandria to Jerusalem
1 archer and 1 phalanx moved from Alexandria to Memphis
Place Units - Egypt
1 archer, 2 chariots, 2 phalanxs and 1 wall placed in Alexandria
1 flagship placed in SZ 57
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 58 PUs; end with 64 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 62 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 61 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 60 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 63 PUs
Combat Hit Differential Summary :
Egypt : 0.17
Egypt rolls : : 0.00
Seleucid : 0.50
Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx
Jerusalem : 2 archers, 2 catapults, 2 chariots, 7 phalanxs and 2 warelephants
Alexandria : 1 archer, 2 chariots, 1 city, 2 phalanxs and 3 walls
Damascus : 1 flag, 1 archer, 1 chariot and 1 phalanx
Salamis : 1 archer
SZ 60 : 1 trireme
Cyrene : 1 archer
Bostra : 1 flag, 2 chariots, 1 leader and 1 warelephant
SZ 57 : 1 flagship
SZ 58 : 1 flagship, 1 quinquereme and 1 trireme
Sidon : 1 archer and 1 phalanx
Pharan : 1 archer, 1 catapult and 1 phalanx
Production/PUs Summary :
RomanRepublic : 64 / 64
GreekCityStates : 3 / 29
Pergamon : 24 / 24
Carthage : 62 / 59
Macedonia : 64 / 69
Bosporus : 39 / 38
Pontus : 15 / 13
Seleucid : 79 / 102
Egypt : 58 / 63
Parthia : 22 / 39
Armenia : 21 / 21
AI_Barbarians : 15 / 30
AI_Neutral : 116 / 1126
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Parthia
1 warelephant moved from Susa to Babylon
2 horsearchers moved from Persepolis to Babylon
1 cataphract moved from Susa to Babylon
2 horsearchers moved from Persepolis to Ecbatana
1 warelephant moved from Susa to Ecbatana
1 cataphract moved from Susa to Ecbatana
1 archer moved from East to SZ 84
1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from Sanina to Cyropolis
1 archer moved from SZ 86 to Cyropolis
Purchase Units - Parthia
Parthia buy 1 archer, 1 cataphract, 2 horsearchers and 1 warelephant; Remaining resources: 1 PUs; 2 techTokens;
Combat - Parthia
Battle in Cyropolis
Parthia attack with 1 archer and 1 catapult
Pontus defend with 1 chariot
Parthia roll dice for 1 flagship in Cyropolis, round 2 : 1/1 hits, 1.00 expected hits
Pontus roll dice for 1 chariot in Cyropolis, round 2 : 0/1 hits, 0.33 expected hits
1 chariot owned by the Pontus lost in Cyropolis
Parthia win, taking Cyropolis from Pontus with 1 archer and 1 catapult remaining. Battle score for attacker is 6
Casualties for Pontus: 1 chariot
Battle in Ecbatana
Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Ecbatana, round 2 : 1/4 hits, 1.83 expected hits
Seleucid roll dice for 1 hoplite in Ecbatana, round 2 : 1/1 hits, 0.50 expected hits
1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ecbatana
Parthia win, taking Ecbatana from Seleucid with 1 cataphract, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 1
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 1 hoplite
Battle in Babylon
Parthia attack with 1 cataphract, 2 horsearchers and 1 warelephant
Seleucid defend with 1 hoplite and 1 phalanx
Parthia roll dice for 1 cataphract, 2 horsearchers and 1 warelephant in Babylon, round 2 : 2/4 hits, 1.83 expected hits
Seleucid roll dice for 1 hoplite and 1 phalanx in Babylon, round 2 : 2/2 hits, 1.17 expected hits
1 phalanx owned by the Seleucid, 2 horsearchers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
Parthia win, taking Babylon from Seleucid with 1 cataphract and 1 warelephant remaining. Battle score for attacker is 4
Casualties for Parthia: 2 horsearchers
Casualties for Seleucid: 1 hoplite and 1 phalanx
Non Combat Move - Parthia
1 archer moved from Persepolis to Susa
1 horsearcher moved from Persepolis to Susa
Place Units - Parthia
1 archer, 1 cataphract, 2 horsearchers and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,6 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover siegeWeapons
Activate Technology - Parthia
Parthia activating siegeWeapons
Turn Complete - Parthia
Parthia collect 38 PUs; end with 39 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 37 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 36 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 41 PUs
Combat Hit Differential Summary :
Pontus : -0.33
Parthia : -0.67
Seleucid : 1.33
Territory Summary for Parthia :
Babylon : 1 flag, 1 cataphract and 1 warelephant
Sanina : 1 flag
SZ 86 : 2 flagships and 1 trireme
Susa : 11 archers, 2 cataphracts, 2 catapults, 1 horsearcher, 1 leader, 2 walls and 3 warelephants
Ecbatana : 1 cataphract, 1 horsearcher and 1 warelephant
Cyropolis : 1 archer and 1 catapult
Persepolis : 1 archer, 1 cataphract, 1 city, 2 horsearchers, 5 walls and 1 warelephant
East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 64 / 64
GreekCityStates : 3 / 29
Pergamon : 24 / 24
Carthage : 62 / 59
Macedonia : 64 / 69
Bosporus : 39 / 38
Pontus : 11 / 13
Seleucid : 67 / 102
Egypt : 58 / 63
Parthia : 38 / 41
Armenia : 21 / 21
AI_Barbarians : 15 / 30
AI_Neutral : 116 / 1126
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Armenia
1 skirmisher moved from Nexuana to Gazaca
Armenia take Gazaca from Seleucid
1 horsearcher moved from Majar to Sinda
Armenia take Sinda from Bosporus
1 horsearcher moved from Sinda to Azara
1 catapult moved from Majar to Azara
1 cataphract and 2 horsearchers moved from Majar to Azara
1 catapult and 2 spearmen moved from Phasis to Trapezus
1 catapult, 1 skirmisher and 3 spearmen moved from Artaxata to Satala
1 skirmisher moved from Artaxata to Trapezus
Purchase Units - Armenia
Armenia buy 1 catapult, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Satala
Armenia attack with 1 catapult, 1 skirmisher and 3 spearmen
Pontus defend with 1 skirmisher
Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Satala, round 2 : 0/5 hits, 1.50 expected hits
Pontus roll dice for 1 skirmisher in Satala, round 2 : 0/1 hits, 0.17 expected hits
Armenia roll dice for 1 catapult, 1 skirmisher and 3 spearmen in Satala, round 3 : 4/5 hits, 1.50 expected hits
Pontus roll dice for 1 skirmisher in Satala, round 3 : 1/1 hits, 0.17 expected hits
1 skirmisher owned by the Armenia and 1 skirmisher owned by the Pontus lost in Satala
Armenia win, taking Satala from Pontus with 1 catapult and 3 spearmen remaining. Battle score for attacker is 0
Casualties for Armenia: 1 skirmisher
Casualties for Pontus: 1 skirmisher
Battle in Trapezus
Armenia attack with 1 catapult, 1 skirmisher and 2 spearmen
Pontus defend with 1 skirmisher
Armenia roll dice for 1 catapult, 1 skirmisher and 2 spearmen in Trapezus, round 2 : 1/4 hits, 1.17 expected hits
Bosporus roll dice for 1 skirmisher in Trapezus, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the Pontus lost in Trapezus
Armenia win, taking Trapezus from Bosporus with 1 catapult, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Battle in Azara
Armenia attack with 1 cataphract, 1 catapult and 3 horsearchers
Bosporus defend with 2 hoplites
Armenia roll dice for 1 cataphract, 1 catapult and 3 horsearchers in Azara, round 2 : 3/5 hits, 1.83 expected hits
Bosporus roll dice for 2 hoplites in Azara, round 2 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Bosporus and 1 horsearcher owned by the Armenia lost in Azara
Armenia win, taking Azara from Bosporus with 1 cataphract, 1 catapult and 2 horsearchers remaining. Battle score for attacker is 8
Casualties for Armenia: 1 horsearcher
Casualties for Bosporus: 2 hoplites
Non Combat Move - Armenia
1 cataphract, 1 horsearcher and 1 leader moved from Albana to Cyropolis
1 cataphract and 1 horsearcher moved from Armavira to Nexuana
1 catapult and 3 spearmen moved from Armavira to Artaxata
2 cataphracts, 1 catapult and 1 leader moved from Majar to Armavira
10 spearmen moved from Armavira to Artaxata
2 skirmishers moved from Majar to Azara
2 cataphracts and 1 leader moved from Armavira to Artaxata
Place Units - Armenia
1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 4,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 36 PUs; end with 36 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 35 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 32 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 31 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 37 PUs
Combat Hit Differential Summary :
Armenia : 2.00
Pontus : 0.67
Bosporus : -0.17
Territory Summary for Armenia :
Albana : 1 city and 4 walls
Majar : 1 flag
Phasis : 1 spearman
Trapezus : 1 flag, 1 catapult, 1 skirmisher and 2 spearmen
Nexuana : 1 flag, 1 cataphract, 1 horsearcher and 2 spearmen
Armavira : 2 catapults, 1 city, 1 skirmisher, 2 spearmen and 6 walls
SZ 83 : 1 bireme
Sinda : 1 flag
Satala : 1 catapult and 3 spearmen
Cyropolis : 1 cataphract, 1 horsearcher and 1 leader
Gazaca : 1 flag, 1 skirmisher
Artaxata : 2 cataphracts, 1 catapult, 1 leader and 13 spearmen
Azara : 1 flag, 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers
Production/PUs Summary :
RomanRepublic : 64 / 64
GreekCityStates : 3 / 29
Pergamon : 24 / 24
Carthage : 62 / 59
Macedonia : 64 / 69
Bosporus : 28 / 38
Pontus : 9 / 13
Seleucid : 65 / 102
Egypt : 58 / 63
Parthia : 38 / 41
Armenia : 36 / 37
AI_Barbarians : 15 / 30
AI_Neutral : 116 / 1126
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - RomanRepublic
1 unit repaired.
1 skirmisher moved from Valentia to Toletum
1 cataphract moved from Tarraco to Toletum
2 catapults moved from Patavium to Aemona
6 legionaires moved from Patavium to Aemona
1 skirmisher moved from Patavium to Aemona
2 cataphracts and 1 leader moved from Patavium to Aemona
1 ballista and 1 legionaire moved from Patavium to Senio
1 skirmisher moved from Patavium to Senio
1 skirmisher moved from Patavium to Aemona
1 legionaire moved from Patavium to Aemona
1 legionaire moved from Veldidena to Aemona
Purchase Units - RomanRepublic
Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
RomanRepublic buy 2 legionaires, 2 quadriremes and 4 skirmishers; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Senio
RomanRepublic attack with 1 ballista, 1 legionaire and 1 skirmisher
AI_Barbarians defend with 1 warrior
RomanRepublic roll dice for 1 ballista, 1 legionaire and 1 skirmisher in Senio, round 2 : 1/3 hits, 0.83 expected hits
AI_Neutral roll dice for 1 warrior in Senio, round 2 : 1/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Senio
RomanRepublic win, taking Senio from AI_Neutral with 1 ballista and 1 legionaire remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Battle in Toletum
RomanRepublic attack with 1 cataphract and 1 skirmisher
AI_Barbarians defend with 1 horsearcher
RomanRepublic roll dice for 1 cataphract and 1 skirmisher in Toletum, round 2 : 1/2 hits, 0.67 expected hits
AI_Neutral roll dice for 1 horsearcher in Toletum, round 2 : 0/1 hits, 0.33 expected hits
1 horsearcher owned by the AI_Barbarians lost in Toletum
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcher
Battle in Aemona
RomanRepublic attack with 2 cataphracts, 2 catapults, 1 leader, 8 legionaires and 2 skirmishers
AI_Barbarians defend with 2 skirmishers and 3 warriors; AI_Neutral defend with 4 archer_neutrals
RomanRepublic roll dice for 2 cataphracts, 2 catapults, 1 leader, 8 legionaires and 2 skirmishers in Aemona, round 2 : 6/15 hits, 6.50 expected hits
AI_Neutral roll dice for 4 archer_neutrals, 2 skirmishers and 3 warriors in Aemona, round 2 : 5/9 hits, 4.00 expected hits
Units damaged: 1 leader owned by the RomanRepublic
1 archer_neutral owned by the AI_Neutral, 3 warriors owned by the AI_Barbarians, 2 skirmishers owned by the RomanRepublic, 2 skirmishers owned by the AI_Barbarians and 2 legionaires owned by the RomanRepublic lost in Aemona
RomanRepublic roll dice for 2 cataphracts, 2 catapults, 1 leader and 6 legionaires in Aemona, round 3 : 5/11 hits, 5.33 expected hits
AI_Neutral roll dice for 3 archer_neutrals in Aemona, round 3 : 3/3 hits, 2.00 expected hits
3 archer_neutrals owned by the AI_Neutral, 1 catapult owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Aemona
RomanRepublic win, taking Aemona from AI_Neutral with 2 cataphracts, 1 catapult, 1 leader and 4 legionaires remaining. Battle score for attacker is -13
Casualties for RomanRepublic: 1 catapult, 4 legionaires and 2 skirmishers
Casualties for AI_Barbarians: 2 skirmishers and 3 warriors
Casualties for AI_Neutral: 4 archer_neutrals
Non Combat Move - RomanRepublic
1 catapult moved from Tarraco to Barcino
1 legionaire moved from Tarraco to Valentia
Place Units - RomanRepublic
3 skirmishers placed in Valentia
2 quadriremes placed in SZ 28
2 legionaires and 2 skirmishers placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,2,1 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 69 PUs; end with 69 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 68 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 62 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 60 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 69 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.33
AI_Neutral : 2.33
Territory Summary for RomanRepublic :
Veldidena : 1 flag
Croton : 1 legionaire
Barcino : 1 catapult, 2 legionaires and 2 skirmishers
Arretium : 1 wall
Roma : 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag, 1 legionaire
Castulo : 1 flag, 1 skirmisher
Toletum : 1 flag, 1 cataphract and 1 skirmisher
Capua : 2 legionaires, 1 skirmisher and 1 wall
Salapia : 1 wall
Senio : 1 flag, 1 ballista and 1 legionaire
SZ 28 : 6 biremes, 1 flagship, 7 quadriremes, 1 quinquereme, 2 supraremes and 3 triremes
Genua : 1 flag, 1 legionaire
Valentia : 2 catapults, 1 city, 6 legionaires, 6 skirmishers and 5 walls
Patavium : 1 flag, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
Aemona : 1 flag, 2 cataphracts, 1 catapult, 1 leader and 4 legionaires
Production/PUs Summary :
RomanRepublic : 69 / 69
GreekCityStates : 3 / 29
Pergamon : 24 / 24
Carthage : 60 / 59
Macedonia : 64 / 69
Bosporus : 28 / 38
Pontus : 9 / 13
Seleucid : 65 / 102
Egypt : 58 / 63
Parthia : 38 / 41
Armenia : 36 / 37
AI_Barbarians : 15 / 30
AI_Neutral : 113 / 1246
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 29 PUs; 0 techTokens;
Turn Complete - GreekCityStates
GreekCityStates collect 3 PUs; end with 32 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
SZ 68 : 1 flagship and 1 quadrireme
Massilia : 2 hoplites and 2 walls
SZ 28 : 1 trireme
SZ 27 : 1 bireme
Production/PUs Summary :
RomanRepublic : 69 / 69
GreekCityStates : 3 / 32
Pergamon : 24 / 24
Carthage : 60 / 59
Macedonia : 64 / 69
Bosporus : 28 / 38
Pontus : 9 / 13
Seleucid : 65 / 102
Egypt : 58 / 63
Parthia : 38 / 41
Armenia : 36 / 37
AI_Barbarians : 15 / 30
AI_Neutral : 113 / 1246
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Pergamon
2 units repaired.
1 skirmisher moved from Pergamum to Nicaea
1 catapult, 1 cavalry, 1 phalanx and 1 spearman moved from Sardis to Nicaea
1 cavalry and 1 spearman moved from Pessinus to Nicaea
2 catapults, 1 leader and 5 phalanxs moved from Pessinus to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon roll dice for 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen in Nicaea, round 2 : 6/15 hits, 7.67 expected hits
AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 0/4 hits, 1.33 expected hits
4 spearman_neutrals owned by the AI_Neutral lost in Nicaea
Pergamon win, taking Nicaea from AI_Neutral with 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
1 leader moved from Pessinus to Sardis
1 catapult moved from Attalia to Sardis
1 phalanx moved from Attalia to Pessinus
1 spearman moved from Pessinus to Attalia
Place Units - Pergamon
1 phalanx and 3 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 29 PUs; end with 29 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 29 PUs
Combat Hit Differential Summary :
Pergamon : -1.67
Pergamon rolls : : 0.00
AI_Neutral : -1.33
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 walls
Pessinus : 1 flag, 1 phalanx
SZ 68 : 2 triremes
Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 3 spearmen and 5 walls
Nicaea : 1 flag, 3 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 1 skirmisher and 2 spearmen
Attalia : 1 flag, 1 spearman
Production/PUs Summary :
RomanRepublic : 69 / 69
GreekCityStates : 3 / 32
Pergamon : 29 / 29
Carthage : 60 / 59
Macedonia : 64 / 69
Bosporus : 28 / 38
Pontus : 9 / 13
Seleucid : 65 / 102
Egypt : 58 / 63
Parthia : 38 / 41
Armenia : 36 / 37
AI_Barbarians : 15 / 30
AI_Neutral : 108 / 1246
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Carthage
2 warelephants moved from Hippo Regius to Igilgili
6 cavalrys, 1 leader and 1 warelephant moved from Carthago to Igilgili
3 hoplites moved from Carthago to Thapsus
Purchase Units - Carthage
Carthage buy 5 cavalrys, 1 hoplite, 1 trireme and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Carthage
Place Units - Carthage
5 cavalrys, 1 hoplite and 1 warelephant placed in Carthago
1 trireme placed in SZ 33
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 1,1 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs
Carthage collect 2 PUs from War Bonds; end with 62 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 58 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 51 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Macedonia
2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 67 to SZ 68
3 phalanxs and 1 skirmisher moved from Apollonia to Salonae
1 phalanx and 8 warriors moved from Pella to Salonae
2 phalanxs, 4 skirmishers and 5 warriors moved from Sardica to Salonae
Purchase Units - Macedonia
Macedonia buy 1 bireme, 4 cavalrys, 1 trireme and 3 warriors; Remaining resources: 0 PUs; 4 techTokens;
Combat - Macedonia
Battle in Salonae
Macedonia attack with 6 phalanxs, 5 skirmishers and 13 warriors
AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Macedonia roll dice for 6 phalanxs, 5 skirmishers and 13 warriors in Salonae, round 2 : 9/24 hits, 8.17 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals in Salonae, round 2 : 2/8 hits, 2.67 expected hits
2 archer_neutrals owned by the AI_Neutral, 2 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 2 cavalry_neutrals owned by the AI_Neutral and 2 skirmishers owned by the Macedonia lost in Salonae
Macedonia win, taking Salonae from AI_Neutral with 6 phalanxs, 3 skirmishers and 13 warriors remaining. Battle score for attacker is -8
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in SZ 68
Macedonia attack with 2 quadriremes, 1 quinquereme and 2 triremes
Pergamon defend with 2 triremes; GreekCityStates defend with 1 flagship and 1 quadrireme
quad_VS_tri fire in SZ 68 : 0/2 hits, 0.33 expected hits
quin_VS_quad fire in SZ 68 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 68 : 0/1 hits, 0.17 expected hits
Macedonia roll dice for 2 quadriremes, 1 quinquereme and 2 triremes in SZ 68, round 2 : 3/5 hits, 2.33 expected hits
GreekCityStates roll dice for 1 flagship, 1 quadrireme and 2 triremes in SZ 68, round 2 : 3/4 hits, 2.17 expected hits
2 triremes owned by the Macedonia, 1 quadrireme owned by the Macedonia, 1 trireme owned by the Pergamon and 1 flagship owned by the GreekCityStates lost in SZ 68
Macedonia roll dice for 1 quadrireme and 1 quinquereme in SZ 68, round 3 : 0/2 hits, 1.17 expected hits
GreekCityStates roll dice for 1 quadrireme and 1 trireme in SZ 68, round 3 : 1/2 hits, 1.17 expected hits
1 quadrireme owned by the Macedonia lost in SZ 68
Macedonia roll dice for 1 quinquereme in SZ 68, round 4 : 1/1 hits, 0.67 expected hits
GreekCityStates roll dice for 1 quadrireme and 1 trireme in SZ 68, round 4 : 2/2 hits, 1.17 expected hits
1 quinquereme owned by the Macedonia and 1 trireme owned by the Pergamon lost in SZ 68
GreekCityStates win with 1 quadrireme remaining. Battle score for attacker is -57
Casualties for Macedonia: 2 quadriremes, 1 quinquereme and 2 triremes
Casualties for GreekCityStates: 1 flagship
Casualties for Pergamon: 2 triremes
Non Combat Move - Macedonia
1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior moved from Thessalonica to Philippopolis
1 cavalry and 1 leader moved from Philippopolis to Pella
10 phalanxs moved from Athens to Larissa
2 warriors moved from Larissa to Athens
2 warriors moved from Larissa to Thessalonica
Place Units - Macedonia
1 bireme and 1 trireme placed in SZ 67
3 cavalrys placed in Apollonia
1 cavalry and 3 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 2,4,3,4 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 68 PUs; end with 68 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 67 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 65 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 64 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 61 PUs
Units generate 4 techTokens; Macedonia end with 4 techTokens
Units generate 12 PUs; Macedonia end with 73 PUs
Combat Hit Differential Summary :
quad_VS_tri fire in SZ 68 : : -0.50
Macedonia : 0.67
GreekCityStates : 1.50
AI_Neutral : -0.67
quin_VS_quad fire in SZ 68 : : -0.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Bosporus
2 cataphracts, 2 cavalrys, 4 hoplites and 2 horsearchers moved from Tanais to Azara
2 horsearchers moved from Theodesia to Azara
1 bireme moved from SZ 76 to SZ 81
1 hoplite moved from Theodesia to SZ 81
1 hoplite moved from SZ 81 to Sinda
1 flagship and 1 quadrireme moved from SZ 76 to SZ 81
2 hoplites moved from Theodesia to SZ 81
2 hoplites moved from SZ 81 to Azara
2 hoplites moved from Heraclea Pontica to Pessinus
Purchase Units - Bosporus
Bosporus buy 2 cavalrys, 2 hoplites and 2 horsearchers; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Sinda
Battle in Pessinus
Bosporus attack with 2 hoplites
Pergamon defend with 1 phalanx
Bosporus roll dice for 2 hoplites in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Bosporus lost in Pessinus
Bosporus roll dice for 1 hoplite in Pessinus, round 3 : 0/1 hits, 0.33 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Bosporus lost in Pessinus
Pergamon win, taking Sinda from Armenia with 1 phalanx remaining. Battle score for attacker is -14
Casualties for Bosporus: 2 hoplites
Battle in Azara
Bosporus attack with 2 cataphracts, 2 cavalrys, 6 hoplites and 4 horsearchers
Armenia defend with 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers
Bosporus roll dice for 1 flagship in Azara, round 2 : 1/1 hits, 1.00 expected hits
Bosporus roll dice for 2 cataphracts, 2 cavalrys, 6 hoplites and 4 horsearchers in Azara, round 2 : 4/14 hits, 4.33 expected hits
Armenia roll dice for 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers in Azara, round 2 : 1/5 hits, 1.83 expected hits
2 skirmishers owned by the Armenia, 1 catapult owned by the Armenia, 2 horsearchers owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Azara
Bosporus roll dice for 2 cataphracts, 2 cavalrys, 6 hoplites and 3 horsearchers in Azara, round 3 : 7/13 hits, 4.17 expected hits
Armenia roll dice for 1 cataphract in Azara, round 3 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Armenia lost in Azara
Bosporus win, taking Azara from Armenia with 2 cataphracts, 2 cavalrys, 6 hoplites and 3 horsearchers remaining. Battle score for attacker is 29
Casualties for Bosporus: 1 horsearcher
Casualties for Armenia: 1 cataphract, 1 catapult, 2 horsearchers and 2 skirmishers
Non Combat Move - Bosporus
2 hoplites moved from Theodesia to Tanais
Place Units - Bosporus
2 cavalrys, 2 hoplites and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 34 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 30 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 33 PUs
Combat Hit Differential Summary :
Pergamon : 0.67
Armenia : -1.17
Bosporus rolls : : 0.00
Bosporus : 1.50