Scramble sz97 ?
42194-oob-round-01-b-french.tsvg
L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB
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@majikforce
Very interesting! So most people do not save the file and thus edit during their Turn.So is it a common agreement that no edits are allowed after posting?
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Ukraine to Rostov 6 armour and 9 mech_infantrys moved from Caucasus to Volgograd 5 fighters and 5 tactical_bombers moved from Ukraine to Rostov 1 artillery and 5 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 5 bombers moved from Southern Italy to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 bomber moved from Southern Italy to Rostov 3 infantry moved from Finland to Norway 4 bombers moved from Western Germany to Norway 1 bomber moved from Southern Italy to Norway Combat - Germans Battle in Rostov Germans attack with 6 bombers, 5 fighters, 5 infantry and 5 tactical_bombers Russians defend with 1 aaGun and 6 infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 6 bombers, 5 fighters, 5 infantry and 5 tactical_bombers in Rostov, round 2 : 10/21 hits, 10.67 expected hits Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 4/6 hits, 2.00 expected hits 6 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Volgograd Germans attack with 6 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour and 9 mech_infantrys in Volgograd, round 2 : 1/15 hits, 4.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 5 bombers and 3 infantry Americans defend with 2 infantry Germans roll dice for 5 bombers and 3 infantry in Norway, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 5 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 5 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium 6 mech_infantrys moved from Eastern Poland to Ukraine 3 artilleries and 5 infantry moved from Western Ukraine to Ukraine 2 armour moved from Belarus to Archangel 1 armour and 3 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Belarus to Novgorod 6 armour and 9 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Western Germany to Poland 5 fighters and 5 tactical_bombers moved from Rostov to Ukraine 6 bombers moved from Rostov to Novgorod 1 infantry moved from Belarus to Novgorod 5 bombers moved from Norway to Western Germany Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry and 4 mech_infantrys placed in Western Germany 3 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -2.67 AA fire in Rostov : : -0.50 Americans : -0.33 Russians : 1.67 -
@AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB:
@majikforce
Very interesting! So most people do not save the file and thus edit during their Turn.So is it a common agreement that no edits are allowed after posting?
Yes. Most people edit during their turn. I would say it is not a common agreement to not allow edits after posting. In fact the opposite. Most people allow it to an extent. I am in the minority not allowing edits after an opposing powers map has posted.
Its too late and I’m too tired to do Russia. Its a very delicate balance at this stage of the game!
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 2 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 3 armour, 11 artilleries, 30 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Rostov to Russia 2 aaGuns and 18 infantry moved from Manchuria to Jehol Place Units - Russians 4 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Japan to 6 Sea Zone 1 destroyer, 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from ANZAC 1 infantry moved from Korea to Amur Japanese take Amur from Russians 2 bombers moved from Philippines to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 1 infantry moved from India to West India 1 battleship, 3 carriers and 1 cruiser moved from 39 Sea Zone to 55 Sea Zone 1 battleship, 7 carriers, 1 destroyer and 5 submarines moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 4 fighters moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 5 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 55 Sea Zone Japanese attack with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines ANZAC defend with 1 destroyer Japanese roll dice for 5 submarines in 55 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 battleships, 10 carriers, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in West India, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 artilleries and 4 infantry moved from India to 39 Sea Zone 2 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 3 artilleries, 4 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 55 Sea Zone 4 fighters and 3 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 4 infantry and 2 transports moved from 44 Sea Zone to 55 Sea Zone 5 fighters moved from 20 Sea Zone to 55 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Korea to Amur 2 artilleries and 8 infantry moved from Korea to Amur 4 infantry moved from Korea to Amur 1 infantry moved from Korea to Amur 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from 20 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Americans : 0.50 UK_Pacific : -0.33 Japanese : 3.17 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Kiangsi to 20 Sea Zone 2 bombers moved from Anhwe to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 20 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 bombers moved from 20 Sea Zone to Manchuria 1 bomber moved from Western United States to Manchuria 1 bomber moved from Hawaiian Islands to Manchuria 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters and 1 tactical_bomber moved from 54 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 3 fighters moved from Bryansk to Russia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Queensland to New South Wales Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 harbour placed in Wake Island 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Burma to Yunnan 1 fighter moved from Kiangsi to Manchuria 4 infantry moved from Anhwe to Jehol Place Units - Chinese 8 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 fighters moved from Bryansk to Russia Combat - British Non Combat Move - British 1 mech_infantry moved from Sikang to Yunnan 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Persia 3 fighters moved from Iraq to Persia 1 aaGun moved from Northwest Persia to Persia 2 aaGuns moved from Iraq to Persia 1 aaGun moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 4 cruisers, 1 fighter, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 2 fighters moved from Egypt to Persia 2 artilleries and 2 infantry moved from Iraq to Persia 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 4 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 fighter placed in Persia 1 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 4 fighters moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 4 fighters British defend with 1 infantry Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 5/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 4 fighters moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 2 artilleries and 2 infantry moved from Romania to Bulgaria 1 aaGun moved from Yugoslavia to Bulgaria 1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,1,6,4,2 Italians collect 3 PUs (9 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 2.33 Russians : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 bomber in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber and 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 aaGuns, 1 armour and 3 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to Wake Island 1 cruiser moved from 54 Sea Zone to 31 Sea Zone Place Units - ANZAC 1 aaGun and 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 5 infantry moved from Iraq to Persia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.00 -
@AndrewAAGamer Well, more stupid ass dice in your favor! I should of just been disciplined and taken my lumps and have the bomber live to fight another day.
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@majikforce
Yep - only an 8% chance you will miss with both units and the Jap DD will hit. Before the battle begins just a 2.5% chance all three units die. Amazing how often those low odds battles show up. -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 3 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 3 infantry moved from Ukraine to Western Ukraine 4 fighters and 4 tactical_bombers moved from Ukraine to Western Ukraine 1 infantry moved from Belarus to Smolensk 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 1 mech_infantry moved from Archangel to Smolensk 1 mech_infantry moved from Archangel to Smolensk 6 bombers moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 10 artilleries and 9 infantry moved from Ukraine to Rostov 3 armour moved from Ukraine to Rostov 9 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Smolensk Germans attack with 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 6 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 4/11 hits, 5.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys in Rostov, round 2 : 9/31 hits, 9.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 10 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Western Ukraine, round 2 : 5/11 hits, 5.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 armour and 6 mech_infantrys moved from Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Western Ukraine to Novgorod 2 fighters and 2 tactical_bombers moved from Western Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel 6 bombers moved from Smolensk to Western Germany 3 bombers moved from Germany to Western Germany 1 mech_infantry moved from Poland to Novgorod 5 infantry moved from Novgorod to Archangel 2 infantry moved from Norway to Finland 1 aaGun and 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Western Germany 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 armour and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Germans collect 64 PUs (1 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : -1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 4 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 aaGun moved from Russia to Bryansk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Buyant-Uhaa to Manchuria 8 infantry moved from Jehol to Manchuria 2 aaGuns and 10 infantry moved from Jehol to Anhwe 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 2 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 artilleries and 5 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Buryatia 1 submarine moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 55 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from West India to India 1 submarine moved from 39 Sea Zone to 41 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 55 Sea Zone to 41 Sea Zone 3 artilleries and 7 infantry moved from 41 Sea Zone to Sumatra 3 fighters moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to French Indo China 3 fighters moved from 55 Sea Zone to 36 Sea Zone 2 carriers moved from 55 Sea Zone to 45 Sea Zone 2 battleships, 6 carriers, 1 destroyer and 3 submarines moved from 55 Sea Zone to 35 Sea Zone 4 fighters moved from 54 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun moved from Amur to Buryatia 7 infantry moved from Amur to Korea 1 submarine moved from 55 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser and 1 submarine moved from 55 Sea Zone to 41 Sea Zone Place Units - Japanese 1 fighter, 2 infantry and 3 tactical_bombers placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 Japanese : 0.17 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 5 bombers moved from Manchuria to Japan -
@AndrewAAGamer Intercept?
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@majikforce
Intercept 5 Fighters -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern Persia to West India Americans take West India from Japanese 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 5 bombers moved from Manchuria to Japan Combat - Americans Air Battle in Japan Americans attacks with 5 units heading to Japan Japanese launches 5 interceptors out of Japan Attackers Fire, : 0/5 hits, 0.83 expected hits Defenders Fire, : 0/5 hits, 0.83 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 8,3,6,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3 Battle in Norway Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Midway 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 5 bombers moved from Japan to Manchuria 1 infantry moved from Wake Island to 31 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 13 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to Scotland 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 infantry moved from Yunnan to Burma 2 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 19 infantry moved from Kiangsi to Anhwe 4 infantry moved from Jehol to Manchuria Place Units - Chinese 8 infantry placed in Burma Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 mech_infantry moved from Yunnan to India 1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 mech_infantrys moved from Eastern Persia to India Combat - British Battle in India British attack with 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/7 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese, taking Burma from Chinese, taking West India from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 1 infantry moved from Eastern Persia to West India 2 fighters moved from Persia to 79 Sea Zone 1 battleship, 1 carrier, 4 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 5 mech_infantrys moved from Iraq to Eastern Persia 1 aaGun moved from Iraq to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Russia to Persia 5 fighters moved from Persia to West India 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from United Kingdom to Scotland Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 109 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Defenders Fire, : : -0.83 British : 1.67 AA fire in Japan : : -0.83 Americans : -0.33 Attackers Fire, : : -0.83 Japanese : 0.67 -
@AndrewAAGamer Surprisingly clean Bombing run. I feared for the worst. Also you spoke of advantage earlier for the allies about the turn order. Well here is where the axis have a huge advantage in the game by being able to plunder a capitals coffers more than once. This is where BM is far superior by only allowing a one time plunder of a capital, balancing out that huge advantage for the axis.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 8 PUs; Combat Move - Italians 4 fighters moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 4 fighters British defend with 1 infantry Italians roll dice for 1 bomber and 4 fighters in Caucasus, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Caucasus to Ukraine 1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia 1 aaGun and 8 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,1,5,6,1,6 Italians collect 4 PUs (8 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : 0.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 3 aaGuns moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 3 fighters moved from Wake Island to Queensland 1 cruiser moved from 31 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 5 infantry moved from Persia to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :





