L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB

  • '22 '16

    @AndrewAAGamer The pain and suffering is almost over! Be gentle please.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 19 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Persia to West India
            1 bomber and 1 fighter moved from Persia to West India
            3 fighters moved from Persia to West India
    
        Combat - Italians
            Battle in West India
                Italians attack with 1 bomber, 4 fighters and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 4 fighters and 2 mech_infantrys in West India, round 2 : 4/7 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                Italians win, taking West India from UK_Pacific with 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 4 fighters moved from West India to Persia
            2 mech_infantrys moved from Bessarabia to Rostov
    
        Place Units - Italians
            1 mech_infantry placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,4,5
            Italians collect 15 PUs (4 lost to blockades); end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    UK_Pacific : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            25 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt
            6 armour moved from Iraq to Egypt
            3 bombers moved from Iraq to 99 Sea Zone
            8 bombers moved from Southern Italy to Gibraltar
            3 bombers moved from France to 93 Sea Zone
            10 bombers moved from Southern Italy to 93 Sea Zone
            5 fighters and 5 tactical_bombers moved from Iraq to 99 Sea Zone
            3 bombers moved from Ukraine to 99 Sea Zone
            2 bombers moved from Southern Italy to Gibraltar
            3 bombers moved from Southern Italy to 99 Sea Zone
            5 bombers moved from Southern Italy to 93 Sea Zone
            1 artillery moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 31 armour and 10 mech_infantrys
                British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters and 1 harbour; Americans defend with 2 artilleries, 4 fighters and 2 infantry
                    Germans roll dice for 31 armour and 10 mech_infantrys in Egypt, round 2 : 14/41 hits, 17.17 expected hits
                    British roll dice for 3 aaGuns, 2 artilleries, 9 fighters and 2 infantry in Egypt, round 2 : 8/13 hits, 7.33 expected hits
                    3 aaGuns owned by the British, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 8 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Egypt
                    Germans roll dice for 31 armour and 2 mech_infantrys in Egypt, round 3 : 17/33 hits, 15.83 expected hits
                    British roll dice for 2 fighters in Egypt, round 3 : 2/2 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 31 armour remaining. Battle score for attacker is 79
                Casualties for Germans: 10 mech_infantrys
                Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry
                Casualties for British: 3 aaGuns and 5 fighters
            Battle in 93 Sea Zone
                Germans attack with 18 bombers
                British defend with 2 destroyers; Americans defend with 1 carrier and 1 cruiser
                    Germans roll dice for 18 bombers in 93 Sea Zone, round 2 : 13/18 hits, 12.00 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 93 Sea Zone
                Germans win with 17 bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 carrier and 1 cruiser
                Casualties for British: 2 destroyers
            Battle in 99 Sea Zone
                Germans attack with 9 bombers, 5 fighters and 5 tactical_bombers
                British defend with 2 carriers and 1 destroyer
                    Germans roll dice for 9 bombers, 5 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 10/19 hits, 11.83 expected hits
                    British roll dice for 2 carriers and 1 destroyer in 99 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                    1 destroyer owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 carriers owned by the British lost in 99 Sea Zone
                Germans win with 9 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for British: 2 carriers and 1 destroyer
            Battle in Gibraltar
                Germans attack with 10 bombers
                British defend with 1 airfield and 1 harbour; Americans defend with 1 bomber and 1 fighter
                    Germans roll dice for 10 bombers in Gibraltar, round 2 : 5/10 hits, 6.67 expected hits
                    British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
                Germans win with 9 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 bomber and 1 fighter
    
        Non Combat Move - Germans
            17 bombers moved from 93 Sea Zone to Western Germany
            9 bombers moved from Gibraltar to Southern France
            3 fighters and 4 tactical_bombers moved from 99 Sea Zone to Southern Italy
            8 bombers moved from 99 Sea Zone to Western Germany
            1 bomber moved from 99 Sea Zone to Western Germany
            1 infantry moved from Kazakhstan to Turkmenistan
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 artilleries moved from Samara to Kazakhstan
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            6 mech_infantrys moved from Archangel to Bryansk
            1 aaGun, 4 artilleries and 9 infantry moved from France to Western Germany
            2 aaGuns and 15 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
            1 factory_minor placed in Iraq
            2 bombers and 1 fighter placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 68 PUs (4 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : 3.50
    Americans : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Well that is the game. It is impossible for the Allies to take back a Europe Victory City since there are no ground troops in position to make any attacks.

    Thank you for the game! Sorry about the piss poor dice you had. You never had a chance because of it.


  • @AndrewAAGamer GG I will post. I did have a lot of poor dice but I also made a lot of mistakes. Playing as the Allies is not my strong suit plus I tried some stuff I don’t usually do as the Allies. And as you saw it didn’t work at all. Your Japan game was impressive and is what ultimately won you the game. I have never seen someone prosper so much ignoring China. I usually am able to gut Japan if people do that. Bravo to you! I am also used to BM so the freebie capital take back hurt as well. Just reinforces for me how much the regular version favors the Axis immensely. I would like a rematch if you are up for it. Same bid. Same sides. Unless you want to try the BM. Then I would be up for that as well. No rush if you want to concentrate on other games. Let me know and happy gaming!!!


  • @majikforce
    I have not played BM3 yet however I agree that it makes a big difference not being able to reloot a capital. I doubt this Japan strategy would work in BM3. It is costly to trade India for Japan and that extra money makes the difference. For BM3 I am guessing a China first strategy is what I would use.

    Happy to play again. Please let me know your placement of $35.


  • Oh! I should post my revised edit policy to see if you agree using it. It is VERY lenient. Trying to fit in with the easy going people on this website. :)

    a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.
    b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
    c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.


  • @AndrewAAGamer Give me another day or two to get ready to start this game. Work has been real busy this week. I will agree to the edit policy. Seems fair.

  • '22 '16

    @AndrewAAGamer Sent you a PM with my new bid placement. Whenever you are ready.

Suggested Topics

  • 9
  • 23
  • 92
  • 86
  • 132
  • 83
  • 331
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.9k

Users

40.6k

Topics

1.8m

Posts