110 only.
L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB
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@majikforce
Scramble SZ 98 or SZ 92? -
@AndrewAAGamer no thanks
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Ouch! Only a 1.7% chance of no hits in Iraq. You have gotten some really crappy dice this game.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 6 bombers and 5 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 98 Sea Zone 9 bombers moved from Southern Italy to 98 Sea Zone 13 bombers moved from Southern Italy to 92 Sea Zone 21 armour and 27 mech_infantrys moved from Northwest Persia to Iraq 2 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Germans Battle in 92 Sea Zone Germans attack with 13 bombers British defend with 1 destroyer Germans roll dice for 13 bombers in 92 Sea Zone, round 2 : 10/13 hits, 8.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 13 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 13 bombers British defend with 1 destroyer and 1 transport; Americans defend with 4 transports Germans roll dice for 13 bombers in 98 Sea Zone, round 2 : 6/13 hits, 8.67 expected hits Americans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 bomber owned by the Germans and 4 transports owned by the Americans lost in 98 Sea Zone Germans win with 12 bombers remaining. Battle score for attacker is 31 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer and 1 transport Casualties for Americans: 4 transports Battle in Iraq Germans attack with 23 armour and 28 mech_infantrys British defend with 1 aaGun, 4 infantry and 6 mech_infantrys Germans roll dice for 23 armour and 28 mech_infantrys in Iraq, round 2 : 17/51 hits, 16.17 expected hits British roll dice for 1 aaGun, 4 infantry and 6 mech_infantrys in Iraq, round 2 : 0/10 hits, 3.33 expected hits 6 mech_infantrys owned by the British, 1 aaGun owned by the British and 4 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 23 armour and 28 mech_infantrys remaining. Battle score for attacker is 41 Casualties for British: 1 aaGun, 4 infantry and 6 mech_infantrys Non Combat Move - Germans 12 bombers moved from 98 Sea Zone to Southern Italy 13 bombers moved from 92 Sea Zone to Southern Italy 6 mech_infantrys moved from Norway to Karelia 1 artillery moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 109 Sea Zone 5 fighters and 5 tactical_bombers moved from Caucasus to Persia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 2 armour and 1 mech_infantry moved from Samara to Caucasus 1 artillery moved from Novosibirsk to Samara Place Units - Germans 1 artillery and 2 infantry placed in Volgograd Germans undo move 1. 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Russia 3 bombers placed in Ukraine 3 bombers placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 67 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -3.67 Americans : 0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Combat Move - Russians 14 infantry moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Non Combat Move - Russians 2 aaGuns and 8 infantry moved from Burma to India 1 infantry moved from Siam to Shan State 3 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 5 fighters and 3 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Java 3 tactical_bombers moved from 37 Sea Zone to Shan State 3 fighters moved from Malaya to Shan State 1 bomber moved from Malaya to Shan State 6 fighters moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in French Indo China Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Shan State Japanese win, taking French Indo China from Russians, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 42 Sea Zone Japanese attack with 6 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 6 fighters and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 armour Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 3/7 hits, 3.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 armour Non Combat Move - Japanese 1 bomber moved from Shan State to Malaya 4 fighters and 4 tactical_bombers moved from 39 Sea Zone to Iraq 4 carriers, 1 cruiser and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Urals to Evenkiyskiy 3 fighters moved from Java to 37 Sea Zone 2 tactical_bombers moved from Java to 37 Sea Zone 3 tactical_bombers moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Japan to 37 Sea Zone 3 fighters moved from 42 Sea Zone to 37 Sea Zone 3 fighters moved from Shan State to Malaya 3 fighters moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 5 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,5,5,3 Japanese collect 34 PUs (8 lost to blockades); end with 34 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : 0.50 UK_Pacific : -0.67 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 1 fighter and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Manchuria to 36 Sea Zone 1 infantry and 1 mech_infantry moved from Siberia to 5 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa 1 armour moved from Soviet Far East to Sakha Americans take Sakha from Japanese 1 armour moved from Soviet Far East to Amur Americans take Amur from Japanese 2 infantry moved from Soviet Far East to Siberia 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Okinawa Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Burma 2 bombers moved from Manchuria to India 3 bombers moved from Western United States to Manchuria 2 carriers, 2 destroyers and 4 fighters moved from 5 Sea Zone to 19 Sea Zone 1 carrier and 1 cruiser moved from 88 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to Egypt 4 fighters moved from Eastern United States to Gibraltar 2 transports moved from 3 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 4 artilleries and 4 infantry moved from Trans-Jordan to Egypt 2 artilleries and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 83 Sea Zone to 70 Sea Zone 2 transports moved from 82 Sea Zone to 87 Sea Zone Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 7 infantry moved from Burma to Yunnan Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Shan State 1 fighter moved from Burma to Shan State 1 mech_infantry moved from India to Yunnan Combat - British Battle in Shan State British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 2 mech_infantrys moved from West India to India 2 mech_infantrys moved from India to Burma 1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to Egypt 3 fighters moved from Gibraltar to Egypt 2 carriers and 3 destroyers moved from 88 Sea Zone to 92 Sea Zone 1 aaGun moved from Trans-Jordan to Egypt 2 artilleries moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Egypt to Trans-Jordan 2 artilleries moved from Trans-Jordan to Egypt Place Units - British 1 aaGun, 1 armour and 1 infantry placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1 British collect 25 PUs (4 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,2,2,4,5,2,3,5,2,5,1,1,4,1,4,5,4,5,2,2,5,3,3,2,6,6,1,3,2,3,5,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : 1.17 AA fire in France : : 0.83 Japanese : -0.33 -
@AndrewAAGamer Forgot the gimme attack on your java transport Made an edit.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 10 PUs; Combat Move - Italians 1 armour moved from Persia to West India Italians take Eastern Persia from British Italians take West India from UK_Pacific Combat - Italians Non Combat Move - Italians 4 fighters moved from Southern Italy to Persia 1 bomber moved from Northwest Persia to Persia 2 mech_infantrys moved from Yugoslavia to Bessarabia Place Units - Italians 3 mech_infantrys placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,5,3 Italians collect 11 PUs (8 lost to blockades); end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 6 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 22 armour and 28 mech_infantrys moved from Iraq to Trans-Jordan 2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 infantry moved from Volgograd to Kazakhstan 3 bombers moved from Ukraine to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan Combat - Germans Battle in Kazakhstan Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 25 armour and 29 mech_infantrys British defend with 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 19/54 hits, 17.33 expected hits British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/7 hits, 2.33 expected hits 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 25 armour and 29 mech_infantrys remaining. Battle score for attacker is 30 Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys Non Combat Move - Germans 3 mech_infantrys moved from Caucasus to Samara 1 infantry moved from Volgograd to Samara 1 artillery and 2 infantry moved from Russia to Samara 3 bombers moved from France to Southern Italy 6 mech_infantrys moved from Karelia to Archangel 6 armour moved from Caucasus to Iraq 3 bombers moved from Kazakhstan to Iraq 5 fighters and 5 tactical_bombers moved from Persia to Iraq 1 submarine moved from 109 Sea Zone to 119 Sea Zone Place Units - Germans 3 bombers placed in Ukraine 3 bombers placed in France 1 artillery, 1 infantry and 1 mech_infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Germans undo move 4. Germans undo move 3. 1 armour and 2 mech_infantrys placed in Russia 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 66 PUs (3 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -2.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - Russians 4 infantry moved from Ulaanbaatar to Buryatia 4 infantry moved from Manchuria to Korea 14 infantry moved from Novosibirsk to Samara 3 armour, 1 fighter and 10 mech_infantrys moved from Egypt to Trans-Jordan Combat - Russians Battle in Buryatia Russians attack with 4 infantry Japanese defend with 3 infantry and 1 mech_infantry Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Buryatia, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Buryatia Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 5 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 6 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 7 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 8 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Japanese: 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 aaGun and 10 infantry Russians roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 0/10 hits, 3.33 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 8 infantry in Korea, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 8 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 7 infantry in Korea, round 5 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win with 7 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 aaGun and 3 infantry Casualties for Russians: 4 infantry Battle in Trans-Jordan Russians attack with 3 armour, 1 fighter and 10 mech_infantrys Germans defend with 25 armour and 29 mech_infantrys Russians roll dice for 3 armour, 1 fighter and 10 mech_infantrys in Trans-Jordan, round 2 : 3/14 hits, 3.67 expected hits Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 24/54 hits, 22.17 expected hits 10 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Trans-Jordan Germans win with 25 armour and 26 mech_infantrys remaining. Battle score for attacker is -56 Casualties for Russians: 3 armour, 1 fighter and 10 mech_infantrys Casualties for Germans: 3 mech_infantrys Battle in Samara Russians attack with 14 infantry Germans defend with 4 artilleries, 3 infantry and 3 mech_infantrys Russians roll dice for 14 infantry in Samara, round 2 : 2/14 hits, 2.33 expected hits Germans roll dice for 4 artilleries, 3 infantry and 3 mech_infantrys in Samara, round 2 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara Russians roll dice for 10 infantry in Samara, round 3 : 2/10 hits, 1.67 expected hits Germans roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 7 infantry in Samara, round 4 : 1/7 hits, 1.17 expected hits Germans roll dice for 4 artilleries and 2 mech_infantrys in Samara, round 4 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 5 infantry in Samara, round 5 : 0/5 hits, 0.83 expected hits Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 5 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Samara Russians roll dice for 3 infantry in Samara, round 6 : 1/3 hits, 0.50 expected hits Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 6 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 4 artilleries in Samara, round 7 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win with 4 artilleries remaining. Battle score for attacker is -21 Casualties for Russians: 14 infantry Casualties for Germans: 3 infantry and 3 mech_infantrys Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 4.17 Russians : -0.67 Japanese : -7.33 -
@AndrewAAGamer Wow! It happened again in Trans-Jordan. Zero defensive hits. I guess MARTI really wants to make sure I have a 0% chance to win.
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I would say so. This is one of the worst rolling games I have ever seen. Your dice have been abysmal. Allies cannot win with this kind of dice.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from Malaya to 44 Sea Zone 3 fighters moved from Malaya to 19 Sea Zone 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to Amur 2 infantry moved from Buryatia to Sakha 1 infantry moved from Korea to Amur 1 fighter moved from Japan to Sakha 1 fighter moved from Japan to Amur 1 mech_infantry moved from Buryatia to Sakha 1 infantry moved from Korea to Amur 7 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers Americans defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport Japanese roll dice for 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 19/26 hits, 14.17 expected hits Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 19 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 95 Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Sakha Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 armour Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Sakha Japanese win, taking Sakha from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Amur Japanese attack with 1 fighter and 3 infantry Americans defend with 1 armour Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Amur to Buryatia 1 fighter moved from Sakha to Buryatia 1 aaGun, 2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia 1 fighter moved from 41 Sea Zone to Malaya 2 fighters moved from 42 Sea Zone to Malaya 1 bomber moved from 44 Sea Zone to Malaya 4 transports moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone 4 fighters moved from 19 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan 1 infantry moved from Evenkiyskiy to Yenisey Place Units - Japanese 3 infantry placed in Malaya 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Iraq: 4 fighters and 4 tactical_bombers EDIT: Adding units owned by Japanese to Trans-Jordan: 4 fighters and 4 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,3,5 Japanese collect 23 PUs (10 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 5.50 -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 1 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 70 Sea Zone to 71 Sea Zone 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 2 bombers moved from Manchuria to Amur 1 bomber moved from Manchuria to Sakha 1 bomber moved from India to Trans-Jordan 4 artilleries, 12 fighters and 4 infantry moved from Egypt to Trans-Jordan 1 bomber moved from India to Trans-Jordan 4 fighters moved from Gibraltar to Egypt 1 bomber moved from Burma to West India 13 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 43 Sea Zone Battle in West India Americans attack with 1 bomber Italians defend with 1 armour Americans roll dice for 1 bomber in West India, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in West India Americans win, taking 43 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Amur Americans attack with 2 bombers and 1 infantry Japanese defend with 3 infantry Americans roll dice for 2 bombers and 1 infantry in Amur, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Americans roll dice for 2 bombers in Amur, round 3 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 bombers in Amur, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 3 infantry Battle in Caroline Islands Americans attack with 13 fighters and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 13 fighters and 1 tactical_bomber in Caroline Islands, round 2 : 9/14 hits, 7.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Sakha Americans attack with 1 bomber and 1 infantry Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Sakha, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Americans roll dice for 1 bomber in Sakha, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sakha, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Sakha Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 1 infantry Battle in 71 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 71 Sea Zone Americans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Trans-Jordan Americans attack with 4 artilleries, 2 bombers, 12 fighters and 4 infantry Germans defend with 25 armour and 26 mech_infantrys; Japanese defend with 4 fighters and 4 tactical_bombers Americans roll dice for 4 artilleries, 2 bombers, 12 fighters and 4 infantry in Trans-Jordan, round 2 : 8/22 hits, 10.00 expected hits Germans roll dice for 25 armour, 4 fighters, 26 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 25/59 hits, 25.83 expected hits 4 infantry owned by the Americans, 12 fighters owned by the Americans, 2 bombers owned by the Americans, 4 artilleries owned by the Americans and 8 mech_infantrys owned by the Germans lost in Trans-Jordan Germans win with 25 armour, 4 fighters, 18 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -140 Casualties for Americans: 4 artilleries, 2 bombers, 12 fighters and 4 infantry Casualties for Germans: 8 mech_infantrys Non Combat Move - Americans 1 bomber moved from West India to India 1 battleship, 7 carriers, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 9 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 10 submarines moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from Amur to Manchuria 2 transports moved from 1 Sea Zone to 10 Sea Zone 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 1 carrier moved from 92 Sea Zone to 93 Sea Zone 2 transports moved from 87 Sea Zone to 89 Sea Zone 1 bomber and 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,4,2,3,6,5,5,4,2,1,3,4,3,2,2,1,6,1,3,2,5,4,4,6,6,6,2,3,5,2,1,3,6,3 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Jehol 1 artillery placed in Shantung 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 2 fighters moved from Union of South Africa to Egypt 1 infantry moved from India to West India UK_Pacific take West India from Italians 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 mech_infantrys moved from Shan State to French Indo China 2 mech_infantrys moved from Burma to India 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 carriers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone British take 99 Sea Zone from Italians Combat - British Battle in Trans-Jordan British attack with 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys Germans defend with 25 armour and 18 mech_infantrys; Japanese defend with 4 fighters and 4 tactical_bombers British roll dice for 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 8/20 hits, 8.67 expected hits Germans roll dice for 25 armour, 4 fighters, 18 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 19/51 hits, 23.17 expected hits 2 mech_infantrys owned by the British, 8 mech_infantrys owned by the Germans, 5 artilleries owned by the British, 7 fighters owned by the British, 1 infantry owned by the British and 4 armour owned by the British lost in Trans-Jordan British roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 25 armour, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 3 : 22/43 hits, 20.50 expected hits 1 fighter owned by the British lost in Trans-Jordan Germans win with 25 armour, 4 fighters, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -103 Casualties for British: 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys Casualties for Germans: 8 mech_infantrys Non Combat Move - British Place Units - British 3 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1 British collect 25 PUs (3 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : -3.50 Italians : -0.50 British : -1.17 Americans : -1.17 AA fire in Caroline Islands : : -0.50 Japanese : -1.00 -
@AndrewAAGamer The pain and suffering is almost over! Be gentle please.
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 19 PUs; Combat Move - Italians 2 mech_infantrys moved from Persia to West India 1 bomber and 1 fighter moved from Persia to West India 3 fighters moved from Persia to West India Combat - Italians Battle in West India Italians attack with 1 bomber, 4 fighters and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber, 4 fighters and 2 mech_infantrys in West India, round 2 : 4/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Italians win, taking West India from UK_Pacific with 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 4 fighters moved from West India to Persia 2 mech_infantrys moved from Bessarabia to Rostov Place Units - Italians 1 mech_infantry placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,4,5 Italians collect 15 PUs (4 lost to blockades); end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 1.00 UK_Pacific : -0.33 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 25 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt 6 armour moved from Iraq to Egypt 3 bombers moved from Iraq to 99 Sea Zone 8 bombers moved from Southern Italy to Gibraltar 3 bombers moved from France to 93 Sea Zone 10 bombers moved from Southern Italy to 93 Sea Zone 5 fighters and 5 tactical_bombers moved from Iraq to 99 Sea Zone 3 bombers moved from Ukraine to 99 Sea Zone 2 bombers moved from Southern Italy to Gibraltar 3 bombers moved from Southern Italy to 99 Sea Zone 5 bombers moved from Southern Italy to 93 Sea Zone 1 artillery moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Egypt Germans attack with 31 armour and 10 mech_infantrys British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters and 1 harbour; Americans defend with 2 artilleries, 4 fighters and 2 infantry Germans roll dice for 31 armour and 10 mech_infantrys in Egypt, round 2 : 14/41 hits, 17.17 expected hits British roll dice for 3 aaGuns, 2 artilleries, 9 fighters and 2 infantry in Egypt, round 2 : 8/13 hits, 7.33 expected hits 3 aaGuns owned by the British, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 8 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Egypt Germans roll dice for 31 armour and 2 mech_infantrys in Egypt, round 3 : 17/33 hits, 15.83 expected hits British roll dice for 2 fighters in Egypt, round 3 : 2/2 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 31 armour remaining. Battle score for attacker is 79 Casualties for Germans: 10 mech_infantrys Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry Casualties for British: 3 aaGuns and 5 fighters Battle in 93 Sea Zone Germans attack with 18 bombers British defend with 2 destroyers; Americans defend with 1 carrier and 1 cruiser Germans roll dice for 18 bombers in 93 Sea Zone, round 2 : 13/18 hits, 12.00 expected hits Americans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 93 Sea Zone Germans win with 17 bombers remaining. Battle score for attacker is 32 Casualties for Germans: 1 bomber Casualties for Americans: 1 carrier and 1 cruiser Casualties for British: 2 destroyers Battle in 99 Sea Zone Germans attack with 9 bombers, 5 fighters and 5 tactical_bombers British defend with 2 carriers and 1 destroyer Germans roll dice for 9 bombers, 5 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 10/19 hits, 11.83 expected hits British roll dice for 2 carriers and 1 destroyer in 99 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 carriers owned by the British lost in 99 Sea Zone Germans win with 9 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 2 carriers and 1 destroyer Battle in Gibraltar Germans attack with 10 bombers British defend with 1 airfield and 1 harbour; Americans defend with 1 bomber and 1 fighter Germans roll dice for 10 bombers in Gibraltar, round 2 : 5/10 hits, 6.67 expected hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar Germans win with 9 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 bomber Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Germans 17 bombers moved from 93 Sea Zone to Western Germany 9 bombers moved from Gibraltar to Southern France 3 fighters and 4 tactical_bombers moved from 99 Sea Zone to Southern Italy 8 bombers moved from 99 Sea Zone to Western Germany 1 bomber moved from 99 Sea Zone to Western Germany 1 infantry moved from Kazakhstan to Turkmenistan 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Northwest Persia 3 artilleries moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Russia to Kazakhstan 6 mech_infantrys moved from Archangel to Bryansk 1 aaGun, 4 artilleries and 9 infantry moved from France to Western Germany 2 aaGuns and 15 infantry moved from Normandy Bordeaux to France Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Russia 1 factory_minor placed in Iraq 2 bombers and 1 fighter placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 68 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -4.50 British : 3.50 Americans : -0.50





