L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB


  • @majikforce
    LOL - No worries. Happy to play it out. I have three games going on this site and you are the only one that is consistently taking his Turns.


  • @AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs majikforce (Allies +35) Global 1940 2nd Ed OOB:

    @majikforce
    LOL - No worries. Happy to play it out. I have three games going on this site and you are the only one that is consistently taking his Turns.

    Yeah I felt bad not playing over the weekend. With Mothers day and my work picking back up its been a little busy. But this game is probably over in 3 turns. But I am still trying to create some magic.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 armour and 5 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Southern Italy to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 armour, 1 bomber and 5 mech_infantrys
                British defend with 1 factory_minor and 1 infantry; ANZAC defend with 3 fighters
                    Italians roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Persia, round 2 : 2/7 hits, 2.00 expected hits
                    British roll dice for 3 fighters and 1 infantry in Persia, round 2 : 2/4 hits, 2.33 expected hits
                    1 fighter owned by the ANZAC, 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Persia
                    Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Persia, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC and 2 mech_infantrys owned by the Italians lost in Persia
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Persia, round 4 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 fighter in Persia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 5 mech_infantrys
                Casualties for ANZAC: 3 fighters
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Northwest Persia
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Greece
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1,2,6
            Italians collect 13 PUs (5 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 6 bombers and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 98 Sea Zone
            9 bombers moved from Southern Italy to 98 Sea Zone
            13 bombers moved from Southern Italy to 92 Sea Zone
            21 armour and 27 mech_infantrys moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Caucasus to Iraq
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @majikforce
    Scramble SZ 98 or SZ 92?


  • @AndrewAAGamer no thanks

  • 2025 2024 '23 '22 '21 '20

    Ouch! Only a 1.7% chance of no hits in Iraq. You have gotten some really crappy dice this game.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 6 bombers and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 98 Sea Zone
            9 bombers moved from Southern Italy to 98 Sea Zone
            13 bombers moved from Southern Italy to 92 Sea Zone
            21 armour and 27 mech_infantrys moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Caucasus to Iraq
    
        Combat - Germans
            Battle in 92 Sea Zone
                Germans attack with 13 bombers
                British defend with 1 destroyer
                    Germans roll dice for 13 bombers in 92 Sea Zone, round 2 : 10/13 hits, 8.67 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Germans win with 13 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 13 bombers
                British defend with 1 destroyer and 1 transport; Americans defend with 4 transports
                    Germans roll dice for 13 bombers in 98 Sea Zone, round 2 : 6/13 hits, 8.67 expected hits
                    Americans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 bomber owned by the Germans and 4 transports owned by the Americans lost in 98 Sea Zone
                Germans win with 12 bombers remaining. Battle score for attacker is 31
                Casualties for Germans: 1 bomber
                Casualties for British: 1 destroyer and 1 transport
                Casualties for Americans: 4 transports
            Battle in Iraq
                Germans attack with 23 armour and 28 mech_infantrys
                British defend with 1 aaGun, 4 infantry and 6 mech_infantrys
                    Germans roll dice for 23 armour and 28 mech_infantrys in Iraq, round 2 : 17/51 hits, 16.17 expected hits
                    British roll dice for 1 aaGun, 4 infantry and 6 mech_infantrys in Iraq, round 2 : 0/10 hits, 3.33 expected hits
                    6 mech_infantrys owned by the British, 1 aaGun owned by the British and 4 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 23 armour and 28 mech_infantrys remaining. Battle score for attacker is 41
                Casualties for British: 1 aaGun, 4 infantry and 6 mech_infantrys
    
        Non Combat Move - Germans
            12 bombers moved from 98 Sea Zone to Southern Italy
            13 bombers moved from 92 Sea Zone to Southern Italy
            6 mech_infantrys moved from Norway to Karelia
            1 artillery moved from Norway to Finland
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            5 fighters and 5 tactical_bombers moved from Caucasus to Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
            2 armour and 1 mech_infantry moved from Samara to Caucasus
            1 artillery moved from Novosibirsk to Samara
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            Germans undo move 1.
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Russia
            3 bombers placed in Ukraine
            3 bombers placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
            Germans collect 67 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -3.67
    Americans : 0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Combat Move - Russians
            14 infantry moved from Tsinghai to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Tsinghai to Kazakhstan
                  Russians take Kazakhstan from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 8 infantry moved from Burma to India
            1 infantry moved from Siam to Shan State
            3 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 5 fighters and 3 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Java
            3 tactical_bombers moved from 37 Sea Zone to Shan State
            3 fighters moved from Malaya to Shan State
            1 bomber moved from Malaya to Shan State
            6 fighters moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in French Indo China
            Battle in Shan State
                Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Shan State
                Japanese win, taking French Indo China from Russians, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 6 fighters and 1 transport remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 armour
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to Malaya
            4 fighters and 4 tactical_bombers moved from 39 Sea Zone to Iraq
            4 carriers, 1 cruiser and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Urals to Evenkiyskiy
            3 fighters moved from Java to 37 Sea Zone
            2 tactical_bombers moved from Java to 37 Sea Zone
            3 tactical_bombers moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Japan to 37 Sea Zone
            3 fighters moved from 42 Sea Zone to 37 Sea Zone
            3 fighters moved from Shan State to Malaya
            3 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,5,5,3
            Japanese collect 34 PUs (8 lost to blockades); end with 34 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : 0.50
    UK_Pacific : -0.67
    Japanese : -1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 fighter and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Manchuria to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from Siberia to 5 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            1 armour moved from Soviet Far East to Sakha
                  Americans take Sakha from Japanese
            1 armour moved from Soviet Far East to Amur
                  Americans take Amur from Japanese
            2 infantry moved from Soviet Far East to Siberia
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Okinawa
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 36 Sea Zone to Burma
            2 bombers moved from Manchuria to India
            3 bombers moved from Western United States to Manchuria
            2 carriers, 2 destroyers and 4 fighters moved from 5 Sea Zone to 19 Sea Zone
            1 carrier and 1 cruiser moved from 88 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to Egypt
            4 fighters moved from Eastern United States to Gibraltar
            2 transports moved from 3 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            4 artilleries and 4 infantry moved from Trans-Jordan to Egypt
            2 artilleries and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 83 Sea Zone to 70 Sea Zone
            2 transports moved from 82 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            7 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            8 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_minor; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from India to Shan State
            1 fighter moved from Burma to Shan State
            1 mech_infantry moved from India to Yunnan
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            2 mech_infantrys moved from West India to India
            2 mech_infantrys moved from India to Burma
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Egypt
            3 fighters moved from Gibraltar to Egypt
            2 carriers and 3 destroyers moved from 88 Sea Zone to 92 Sea Zone
            1 aaGun moved from Trans-Jordan to Egypt
            2 artilleries moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Egypt to Trans-Jordan
            2 artilleries moved from Trans-Jordan to Egypt
    
        Place Units - British
            1 aaGun, 1 armour and 1 infantry placed in Egypt
            2 fighters placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1
            British collect 25 PUs (4 lost to blockades); end with 25 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,2,2,4,5,2,3,5,2,5,1,1,4,1,4,5,4,5,2,2,5,3,3,2,6,6,1,3,2,3,5,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    AA fire in France : : 0.83
    Japanese : -0.33
    

    Savegame

  • '22 '16

    @AndrewAAGamer Forgot the gimme attack on your java transport Made an edit.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 10 PUs; 
    
        Combat Move - Italians
            1 armour moved from Persia to West India
                  Italians take Eastern Persia from British
                  Italians take West India from UK_Pacific
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 fighters moved from Southern Italy to Persia
            1 bomber moved from Northwest Persia to Persia
            2 mech_infantrys moved from Yugoslavia to Bessarabia
    
        Place Units - Italians
            3 mech_infantrys placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,5,3
            Italians collect 11 PUs (8 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 6 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            1 armour moved from Syria to Trans-Jordan
            22 armour and 28 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            1 infantry moved from Volgograd to Kazakhstan
            3 bombers moved from Ukraine to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 25 armour and 29 mech_infantrys
                British defend with 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 19/54 hits, 17.33 expected hits
                    British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/7 hits, 2.33 expected hits
                    2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 25 armour and 29 mech_infantrys remaining. Battle score for attacker is 30
                Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Samara
            1 infantry moved from Volgograd to Samara
            1 artillery and 2 infantry moved from Russia to Samara
            3 bombers moved from France to Southern Italy
            6 mech_infantrys moved from Karelia to Archangel
            6 armour moved from Caucasus to Iraq
            3 bombers moved from Kazakhstan to Iraq
            5 fighters and 5 tactical_bombers moved from Persia to Iraq
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 bombers placed in Ukraine
            3 bombers placed in France
            1 artillery, 1 infantry and 1 mech_infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            Germans undo move 4.
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in Russia
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -2.33
    Russians : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - Russians
            4 infantry moved from Ulaanbaatar to Buryatia
            4 infantry moved from Manchuria to Korea
            14 infantry moved from Novosibirsk to Samara
            3 armour, 1 fighter and 10 mech_infantrys moved from Egypt to Trans-Jordan
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 4 infantry
                Japanese defend with 3 infantry and 1 mech_infantry
                    Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Buryatia, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Buryatia
                    Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 5 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 6 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 7 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 8 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Russians attack with 4 infantry
                Japanese defend with 1 aaGun and 10 infantry
                    Russians roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 0/10 hits, 3.33 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 8 infantry in Korea, round 3 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 8 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 7 infantry in Korea, round 5 : 3/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win with 7 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun and 3 infantry
                Casualties for Russians: 4 infantry
            Battle in Trans-Jordan
                Russians attack with 3 armour, 1 fighter and 10 mech_infantrys
                Germans defend with 25 armour and 29 mech_infantrys
                    Russians roll dice for 3 armour, 1 fighter and 10 mech_infantrys in Trans-Jordan, round 2 : 3/14 hits, 3.67 expected hits
                    Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 24/54 hits, 22.17 expected hits
                    10 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Trans-Jordan
                Germans win with 25 armour and 26 mech_infantrys remaining. Battle score for attacker is -56
                Casualties for Russians: 3 armour, 1 fighter and 10 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
            Battle in Samara
                Russians attack with 14 infantry
                Germans defend with 4 artilleries, 3 infantry and 3 mech_infantrys
                    Russians roll dice for 14 infantry in Samara, round 2 : 2/14 hits, 2.33 expected hits
                    Germans roll dice for 4 artilleries, 3 infantry and 3 mech_infantrys in Samara, round 2 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                    Russians roll dice for 10 infantry in Samara, round 3 : 2/10 hits, 1.67 expected hits
                    Germans roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 7 infantry in Samara, round 4 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 4 artilleries and 2 mech_infantrys in Samara, round 4 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 5 infantry in Samara, round 5 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 5 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                    Russians roll dice for 3 infantry in Samara, round 6 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 6 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 4 artilleries in Samara, round 7 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win with 4 artilleries remaining. Battle score for attacker is -21
                Casualties for Russians: 14 infantry
                Casualties for Germans: 3 infantry and 3 mech_infantrys
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Russians : -0.67
    Japanese : -7.33
    

    Savegame

  • '22 '16

    @AndrewAAGamer Wow! It happened again in Trans-Jordan. Zero defensive hits. I guess MARTI really wants to make sure I have a 0% chance to win.

  • 2025 2024 '23 '22 '21 '20

    I would say so. This is one of the worst rolling games I have ever seen. Your dice have been abysmal. Allies cannot win with this kind of dice.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 bomber moved from Malaya to 44 Sea Zone
            3 fighters moved from Malaya to 19 Sea Zone
            2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Korea to Amur
            2 infantry moved from Buryatia to Sakha
            1 infantry moved from Korea to Amur
            1 fighter moved from Japan to Sakha
            1 fighter moved from Japan to Amur
            1 mech_infantry moved from Buryatia to Sakha
            1 infantry moved from Korea to Amur
            7 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers
                Americans defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport
                    Japanese roll dice for 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 19/26 hits, 14.17 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 19 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 destroyers owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 95
                Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Sakha
                Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Amur
                Japanese attack with 1 fighter and 3 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Amur
                Japanese win, taking Amur from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Amur to Buryatia
            1 fighter moved from Sakha to Buryatia
            1 aaGun, 2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia
            1 fighter moved from 41 Sea Zone to Malaya
            2 fighters moved from 42 Sea Zone to Malaya
            1 bomber moved from 44 Sea Zone to Malaya
            4 transports moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
            4 fighters moved from 19 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to Japan
            1 infantry moved from Evenkiyskiy to Yenisey
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Iraq: 4 fighters and 4 tactical_bombers
            EDIT: Adding units owned by Japanese to Trans-Jordan: 4 fighters and 4 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,3,5
            Japanese collect 23 PUs (10 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 5.50
    

    Savegame

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