Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 6 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
22 armour and 28 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Volgograd to Kazakhstan
3 bombers moved from Ukraine to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 25 armour and 29 mech_infantrys
British defend with 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 19/54 hits, 17.33 expected hits
British roll dice for 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/7 hits, 2.33 expected hits
2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 25 armour and 29 mech_infantrys remaining. Battle score for attacker is 30
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
3 mech_infantrys moved from Caucasus to Samara
1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Russia to Samara
3 bombers moved from France to Southern Italy
6 mech_infantrys moved from Karelia to Archangel
6 armour moved from Caucasus to Iraq
3 bombers moved from Kazakhstan to Iraq
5 fighters and 5 tactical_bombers moved from Persia to Iraq
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Place Units - Germans
3 bombers placed in Ukraine
3 bombers placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 4.
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -2.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Combat Move - Russians
4 infantry moved from Ulaanbaatar to Buryatia
4 infantry moved from Manchuria to Korea
14 infantry moved from Novosibirsk to Samara
3 armour, 1 fighter and 10 mech_infantrys moved from Egypt to Trans-Jordan
Combat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 3 infantry and 1 mech_infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Buryatia, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 5 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 6 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 7 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Buryatia, round 8 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 aaGun and 10 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 0/10 hits, 3.33 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 8 infantry in Korea, round 3 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 8 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 7 infantry in Korea, round 5 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win with 7 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Russians: 4 infantry
Battle in Trans-Jordan
Russians attack with 3 armour, 1 fighter and 10 mech_infantrys
Germans defend with 25 armour and 29 mech_infantrys
Russians roll dice for 3 armour, 1 fighter and 10 mech_infantrys in Trans-Jordan, round 2 : 3/14 hits, 3.67 expected hits
Germans roll dice for 25 armour and 29 mech_infantrys in Trans-Jordan, round 2 : 24/54 hits, 22.17 expected hits
10 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Trans-Jordan
Germans win with 25 armour and 26 mech_infantrys remaining. Battle score for attacker is -56
Casualties for Russians: 3 armour, 1 fighter and 10 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Battle in Samara
Russians attack with 14 infantry
Germans defend with 4 artilleries, 3 infantry and 3 mech_infantrys
Russians roll dice for 14 infantry in Samara, round 2 : 2/14 hits, 2.33 expected hits
Germans roll dice for 4 artilleries, 3 infantry and 3 mech_infantrys in Samara, round 2 : 4/10 hits, 3.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians roll dice for 10 infantry in Samara, round 3 : 2/10 hits, 1.67 expected hits
Germans roll dice for 4 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 7 infantry in Samara, round 4 : 1/7 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 2 mech_infantrys in Samara, round 4 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 5 infantry in Samara, round 5 : 0/5 hits, 0.83 expected hits
Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 5 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians lost in Samara
Russians roll dice for 3 infantry in Samara, round 6 : 1/3 hits, 0.50 expected hits
Germans roll dice for 4 artilleries and 1 mech_infantry in Samara, round 6 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 4 artilleries in Samara, round 7 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win with 4 artilleries remaining. Battle score for attacker is -21
Casualties for Russians: 14 infantry
Casualties for Germans: 3 infantry and 3 mech_infantrys
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 4.17
Russians : -0.67
Japanese : -7.33
@AndrewAAGamer Wow! It happened again in Trans-Jordan. Zero defensive hits. I guess MARTI really wants to make sure I have a 0% chance to win.
I would say so. This is one of the worst rolling games I have ever seen. Your dice have been abysmal. Allies cannot win with this kind of dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
3 fighters moved from Malaya to 19 Sea Zone
2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to Amur
2 infantry moved from Buryatia to Sakha
1 infantry moved from Korea to Amur
1 fighter moved from Japan to Sakha
1 fighter moved from Japan to Amur
1 mech_infantry moved from Buryatia to Sakha
1 infantry moved from Korea to Amur
7 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport
Japanese roll dice for 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 19/26 hits, 14.17 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 19 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
2 destroyers owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 14 carriers, 1 cruiser, 1 destroyer, 16 fighters and 6 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sakha
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Amur
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 3 infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Amur to Buryatia
1 fighter moved from Sakha to Buryatia
1 aaGun, 2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from 41 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 bomber moved from 44 Sea Zone to Malaya
4 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
4 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Evenkiyskiy to Yenisey
Place Units - Japanese
3 infantry placed in Malaya
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 4 fighters and 4 tactical_bombers
EDIT: Adding units owned by Japanese to Trans-Jordan: 4 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,3,5
Japanese collect 23 PUs (10 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 5.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 1 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Siberia to Amur
2 bombers moved from Manchuria to Amur
1 bomber moved from Manchuria to Sakha
1 bomber moved from India to Trans-Jordan
4 artilleries, 12 fighters and 4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from India to Trans-Jordan
4 fighters moved from Gibraltar to Egypt
1 bomber moved from Burma to West India
13 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in West India
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in West India, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in West India
Americans win, taking 43 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Amur
Americans attack with 2 bombers and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 bombers and 1 infantry in Amur, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 2 bombers in Amur, round 3 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers in Amur, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Caroline Islands
Americans attack with 13 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 13 fighters and 1 tactical_bomber in Caroline Islands, round 2 : 9/14 hits, 7.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Sakha
Americans attack with 1 bomber and 1 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in Sakha, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Sakha, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha
Americans roll dice for 1 bomber in Sakha, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Sakha, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Sakha
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 71 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Americans win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Trans-Jordan
Americans attack with 4 artilleries, 2 bombers, 12 fighters and 4 infantry
Germans defend with 25 armour and 26 mech_infantrys; Japanese defend with 4 fighters and 4 tactical_bombers
Americans roll dice for 4 artilleries, 2 bombers, 12 fighters and 4 infantry in Trans-Jordan, round 2 : 8/22 hits, 10.00 expected hits
Germans roll dice for 25 armour, 4 fighters, 26 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 25/59 hits, 25.83 expected hits
4 infantry owned by the Americans, 12 fighters owned by the Americans, 2 bombers owned by the Americans, 4 artilleries owned by the Americans and 8 mech_infantrys owned by the Germans lost in Trans-Jordan
Germans win with 25 armour, 4 fighters, 18 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -140
Casualties for Americans: 4 artilleries, 2 bombers, 12 fighters and 4 infantry
Casualties for Germans: 8 mech_infantrys
Non Combat Move - Americans
1 bomber moved from West India to India
1 battleship, 7 carriers, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
9 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
10 submarines moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Amur to Manchuria
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,4,2,3,6,5,5,4,2,1,3,4,3,2,2,1,6,1,3,2,5,4,4,6,6,6,2,3,5,2,1,3,6,3
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Jehol
1 artillery placed in Shantung
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 mech_infantrys moved from Shan State to French Indo China
2 mech_infantrys moved from Burma to India
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
British take 99 Sea Zone from Italians
Combat - British
Battle in Trans-Jordan
British attack with 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 25 armour and 18 mech_infantrys; Japanese defend with 4 fighters and 4 tactical_bombers
British roll dice for 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 8/20 hits, 8.67 expected hits
Germans roll dice for 25 armour, 4 fighters, 18 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 19/51 hits, 23.17 expected hits
2 mech_infantrys owned by the British, 8 mech_infantrys owned by the Germans, 5 artilleries owned by the British, 7 fighters owned by the British, 1 infantry owned by the British and 4 armour owned by the British lost in Trans-Jordan
British roll dice for 1 fighter in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 25 armour, 4 fighters, 10 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 3 : 22/43 hits, 20.50 expected hits
1 fighter owned by the British lost in Trans-Jordan
Germans win with 25 armour, 4 fighters, 10 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -103
Casualties for British: 4 armour, 5 artilleries, 8 fighters, 1 infantry and 2 mech_infantrys
Casualties for Germans: 8 mech_infantrys
Non Combat Move - British
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -3.50
Italians : -0.50
British : -1.17
Americans : -1.17
AA fire in Caroline Islands : : -0.50
Japanese : -1.00
@AndrewAAGamer The pain and suffering is almost over! Be gentle please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 19 PUs;
Combat Move - Italians
2 mech_infantrys moved from Persia to West India
1 bomber and 1 fighter moved from Persia to West India
3 fighters moved from Persia to West India
Combat - Italians
Battle in West India
Italians attack with 1 bomber, 4 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber, 4 fighters and 2 mech_infantrys in West India, round 2 : 4/7 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 4 fighters moved from West India to Persia
2 mech_infantrys moved from Bessarabia to Rostov
Place Units - Italians
1 mech_infantry placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,4,5
Italians collect 15 PUs (4 lost to blockades); end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.00
UK_Pacific : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
25 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt
6 armour moved from Iraq to Egypt
3 bombers moved from Iraq to 99 Sea Zone
8 bombers moved from Southern Italy to Gibraltar
3 bombers moved from France to 93 Sea Zone
10 bombers moved from Southern Italy to 93 Sea Zone
5 fighters and 5 tactical_bombers moved from Iraq to 99 Sea Zone
3 bombers moved from Ukraine to 99 Sea Zone
2 bombers moved from Southern Italy to Gibraltar
3 bombers moved from Southern Italy to 99 Sea Zone
5 bombers moved from Southern Italy to 93 Sea Zone
1 artillery moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Egypt
Germans attack with 31 armour and 10 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 5 fighters and 1 harbour; Americans defend with 2 artilleries, 4 fighters and 2 infantry
Germans roll dice for 31 armour and 10 mech_infantrys in Egypt, round 2 : 14/41 hits, 17.17 expected hits
British roll dice for 3 aaGuns, 2 artilleries, 9 fighters and 2 infantry in Egypt, round 2 : 8/13 hits, 7.33 expected hits
3 aaGuns owned by the British, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 8 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Egypt
Germans roll dice for 31 armour and 2 mech_infantrys in Egypt, round 3 : 17/33 hits, 15.83 expected hits
British roll dice for 2 fighters in Egypt, round 3 : 2/2 hits, 1.33 expected hits
2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 31 armour remaining. Battle score for attacker is 79
Casualties for Germans: 10 mech_infantrys
Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry
Casualties for British: 3 aaGuns and 5 fighters
Battle in 93 Sea Zone
Germans attack with 18 bombers
British defend with 2 destroyers; Americans defend with 1 carrier and 1 cruiser
Germans roll dice for 18 bombers in 93 Sea Zone, round 2 : 13/18 hits, 12.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 93 Sea Zone
Germans win with 17 bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 bomber
Casualties for Americans: 1 carrier and 1 cruiser
Casualties for British: 2 destroyers
Battle in 99 Sea Zone
Germans attack with 9 bombers, 5 fighters and 5 tactical_bombers
British defend with 2 carriers and 1 destroyer
Germans roll dice for 9 bombers, 5 fighters and 5 tactical_bombers in 99 Sea Zone, round 2 : 10/19 hits, 11.83 expected hits
British roll dice for 2 carriers and 1 destroyer in 99 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
1 destroyer owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 carriers owned by the British lost in 99 Sea Zone
Germans win with 9 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 2 carriers and 1 destroyer
Battle in Gibraltar
Germans attack with 10 bombers
British defend with 1 airfield and 1 harbour; Americans defend with 1 bomber and 1 fighter
Germans roll dice for 10 bombers in Gibraltar, round 2 : 5/10 hits, 6.67 expected hits
British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
Germans win with 9 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Germans
17 bombers moved from 93 Sea Zone to Western Germany
9 bombers moved from Gibraltar to Southern France
3 fighters and 4 tactical_bombers moved from 99 Sea Zone to Southern Italy
8 bombers moved from 99 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Northwest Persia
3 artilleries moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
6 mech_infantrys moved from Archangel to Bryansk
1 aaGun, 4 artilleries and 9 infantry moved from France to Western Germany
2 aaGuns and 15 infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 factory_minor placed in Iraq
2 bombers and 1 fighter placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 68 PUs (4 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -4.50
British : 3.50
Americans : -0.50
Well that is the game. It is impossible for the Allies to take back a Europe Victory City since there are no ground troops in position to make any attacks.
Thank you for the game! Sorry about the piss poor dice you had. You never had a chance because of it.
@AndrewAAGamer GG I will post. I did have a lot of poor dice but I also made a lot of mistakes. Playing as the Allies is not my strong suit plus I tried some stuff I don’t usually do as the Allies. And as you saw it didn’t work at all. Your Japan game was impressive and is what ultimately won you the game. I have never seen someone prosper so much ignoring China. I usually am able to gut Japan if people do that. Bravo to you! I am also used to BM so the freebie capital take back hurt as well. Just reinforces for me how much the regular version favors the Axis immensely. I would like a rematch if you are up for it. Same bid. Same sides. Unless you want to try the BM. Then I would be up for that as well. No rush if you want to concentrate on other games. Let me know and happy gaming!!!
@majikforce
I have not played BM3 yet however I agree that it makes a big difference not being able to reloot a capital. I doubt this Japan strategy would work in BM3. It is costly to trade India for Japan and that extra money makes the difference. For BM3 I am guessing a China first strategy is what I would use.
Happy to play again. Please let me know your placement of $35.
Oh! I should post my revised edit policy to see if you agree using it. It is VERY lenient. Trying to fit in with the easy going people on this website. :)
a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.
b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.
@AndrewAAGamer Give me another day or two to get ready to start this game. Work has been real busy this week. I will agree to the edit policy. Seems fair.
@AndrewAAGamer Sent you a PM with my new bid placement. Whenever you are ready.