So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 fighters and 2 transports; Remaining resources: 4 PUs;
Non Combat Move - Americans
1 transport moved from West US Sea Zone to Midway Sea Zone
1 infantry moved from Midway to Midway Sea Zone
1 infantry and 1 transport moved from Midway Sea Zone to West US Sea Zone
1 infantry moved from West US Sea Zone to West Canada
8 infantry moved from West US to West Canada
2 armour moved from West US to West Canada
6 transports moved from North Sea Zone to West Mediteranean Sea Zone
2 armour moved from Finland Norway to Russia
8 infantry moved from Finland Norway to Karelia S.S.R.
1 aaGun moved from South Europe to East Europe
1 aaGun moved from West Europe to South Europe
Place Units - Americans
2 fighters placed in West US
2 transports placed in West US Sea Zone
Turn Complete - Americans
Americans collect 44 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Novosibirsk to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 fighters in Kazakh S.S.R., round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 aaGun moved from Novosibirsk to Evenki National Okrug
4 armour moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
12 armour moved from Germany to Karelia S.S.R.
14 infantry moved from Germany to East Europe
1 submarine moved from North Sea Zone to West Mediteranean Sea Zone
Place Units - Russians
7 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Combat Move - Germans
1 carrier, 2 fighters and 2 transports moved from South Brazil Sea Zone to South Argentina Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from India to North Australia Sea Zone
4 fighters moved from India to Sinkiang
1 infantry moved from India to Sinkiang
Combat - British
Battle in North Australia Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in North Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in North Australia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in North Australia Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in Sinkiang
British attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sinkiang
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 fighters moved from Sinkiang to India
1 battleship, 1 carrier, 3 submarines and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
2 infantry moved from West Europe to West Mediteranean Sea Zone
1 battleship, 2 infantry and 1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
2 infantry moved from East Mediteranean Sea Zone to Syria Jordan
1 bomber moved from North Australia Sea Zone to India
Place Units - British
1 fighter and 2 infantry placed in India
2 infantry placed in South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.50
Japanese : 0.33
@Echo281 order of loss if you attack the british ships off India: subs first. then transport, carrier and finally, battleship
order of loss if you attack India: british infantry/tanks then bomber, then fighters
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Research Technology - Japanese
Japanese spend 35 on tech rolls
Japanese roll 4,6,4,4,6,1,4 and gets 2 hits
Japanese discover Long Range Aircraft and Heavy Bomber
Activate Technology - Japanese
Japanese activating Long Range Aircraft and Heavy Bomber
Combat Move - Japanese
3 infantry moved from Kwangtung to French Indo China
1 armour moved from Yakut S.S.R. to Kwangtung
6 infantry moved from Manchuria to Kwangtung
1 infantry moved from Japan to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan to French Indo China
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
Non Combat Move - Japanese
1 infantry moved from French Indo China to Sinkiang
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Agreed. I always use the “common sense” order of casualties, not the computer’s “attack/defense” method.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from West Canada to West US Sea Zone
1 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island Sea Zone to Wake Island
Americans take Wake Island from Japanese
2 infantry moved from West Canada to West US Sea Zone
1 battleship, 1 carrier, 2 infantry and 2 transports moved from West US Sea Zone to Solomon Islands Sea Zone
2 infantry moved from Solomon Islands Sea Zone to Solomon Islands
2 fighters moved from West US to Solomon Islands Sea Zone
Combat - Americans
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 transports moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
8 infantry moved from South Europe to Central Mediteranean Sea Zone
8 infantry and 4 transports moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
8 infantry moved from East Mediteranean Sea Zone to Syria Jordan
1 transport moved from West Mediteranean Sea Zone to Black Sea Zone
1 aaGun moved from East Europe to Black Sea Zone
1 aaGun moved from Black Sea Zone to Caucasus
1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
8 infantry moved from Karelia S.S.R. to Russia
2 armour moved from Russia to Evenki National Okrug
Place Units - Americans
1 carrier and 2 transports placed in West US Sea Zone
1 fighter placed in West US
Turn Complete - Americans
Americans collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from Evenki National Okrug to Sinkiang
4 armour moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
6 armour moved from Russia to Yakut S.S.R.
Combat - Russians
Battle in Sinkiang
Russians attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 10 armour and 2 infantry
Japanese defend with 3 infantry
Russians roll dice for 10 armour and 2 infantry in Yakut S.S.R., round 2 : 4/12 hits, 5.33 expected hits
Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 10 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Evenki National Okrug
6 infantry moved from Russia to Evenki National Okrug
1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
1 aaGun moved from Russia to Evenki National Okrug
14 infantry moved from East Europe to Karelia S.S.R.
1 submarine moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
12 armour moved from Karelia S.S.R. to Evenki National Okrug
Place Units - Russians
2 bombers placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Combat Move - Germans
1 carrier, 2 fighters and 2 transports moved from South Argentina Sea Zone to South Pacific Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from India to Sinkiang
1 bomber moved from Sinkiang to China
1 bomber moved from China to Kwangtung
1 infantry moved from India to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies Sea Zone to East Indies
British take East Indies from Japanese
Combat - British
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - British
1 bomber moved from Kwangtung to India
1 bomber moved from United Kingdom to India
1 aaGun moved from Finland Norway to Karelia S.S.R.
2 infantry moved from Syria Jordan to East Mediteranean Sea Zone
2 infantry and 1 transport moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
1 battleship moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
2 infantry moved from South Africa to Mozambique Sea Zone
2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
1 fighter moved from India to Indian Ocean Sea Zone
Place Units - British
3 infantry placed in India
1 transport placed in Mozambique Sea Zone
1 infantry placed in South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 fighter moved from French Indo China to Wake Island Sea Zone
1 fighter moved from French Indo China to East Indies Sea Zone
1 armour moved from Manchuria to Sinkiang
Combat - Japanese
Battle in Wake Island Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese roll dice for 1 fighter in Wake Island Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in Wake Island Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in Wake Island Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in East Indies Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese roll dice for 1 fighter in East Indies Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Indies Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Sinkiang
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Sinkiang
Americans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 fighter moved from Wake Island Sea Zone to Japan
1 fighter moved from East Indies Sea Zone to French Indo China
1 armour and 6 infantry moved from Kwangtung to French Indo China
1 infantry moved from Manchuria to China
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : -0.17
Americans : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 fighter; Remaining resources: 34 PUs;
Combat Move - Americans
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
1 infantry and 1 transport moved from Solomon Islands Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines Sea Zone to Philippines
Americans take Philippines from Japanese
1 transport moved from Solomon Islands Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa Sea Zone to Okinawa
Americans take Okinawa from Japanese
Combat - Americans
Non Combat Move - Americans
3 infantry moved from West Canada to West US Sea Zone
3 infantry and 2 transports moved from West US Sea Zone to Solomon Islands Sea Zone
3 infantry moved from Solomon Islands Sea Zone to Solomon Islands
1 carrier moved from West US Sea Zone to Solomon Islands Sea Zone
1 fighter moved from West US to Solomon Islands Sea Zone
2 armour moved from West Canada to West US
1 infantry moved from Alaska to West Canada
8 infantry moved from Syria Jordan to East Mediteranean Sea Zone
8 infantry and 5 transports moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
8 infantry moved from Indian Ocean Sea Zone to India
1 aaGun moved from Caucasus to Black Sea Zone
1 aaGun and 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone
1 aaGun moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
8 infantry moved from Russia to Novosibirsk
2 armour moved from Evenki National Okrug to Novosibirsk
Place Units - Americans
1 fighter placed in West US
Turn Complete - Americans
Americans collect 50 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 bombers; Remaining resources: 6 PUs;
Combat Move - Russians
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Manchuria
9 armour and 1 infantry moved from Yakut S.S.R. to Manchuria
12 armour moved from Evenki National Okrug to Manchuria
2 bombers moved from Russia to Kwangtung
Combat - Russians
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 4,6 and costs: 10 PUs.
Bombing raid costs 10 PUs
Battle in Manchuria
Russians attack with 22 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 22 armour and 1 infantry in Manchuria, round 2 : 13/23 hits, 11.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 22 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Yakut S.S.R. to Manchuria
1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
6 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 bombers moved from Kwangtung to Yakut S.S.R.
2 fighters moved from Evenki National Okrug to India
14 infantry moved from Karelia S.S.R. to Russia
1 submarine moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
1 aaGun moved from Germany to East Europe
Place Units - Russians
2 bombers placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians : 1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Combat Move - Germans
1 carrier, 2 fighters and 2 transports moved from South Pacific Sea Zone to North Pacific Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 1 carrier and 4 infantry; Remaining resources: 4 PUs;
Combat Move - British
2 bombers moved from India to Sinkiang
2 bombers moved from Sinkiang to China
2 bombers moved from China to Kwangtung
1 infantry moved from Sinkiang to China
3 fighters moved from India to China
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
2 infantry moved from West Australia Sea Zone to Australia
2 battleships moved from Indian Ocean Sea Zone to West Australia Sea Zone
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Sea Zone to Borneo Celebes
British take Borneo Celebes from Japanese
Combat - British
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5,5 and costs: 10 PUs.
Bombing raid costs 10 PUs
Battle in China
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in China, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in China
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Australia
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 battleships in Australia, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
British win, taking Australia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from China to India
2 bombers moved from Kwangtung to India
1 bomber moved from United Kingdom to India
1 submarine moved from Indian Ocean Sea Zone to West Australia Sea Zone
1 infantry moved from South Africa to Mozambique Sea Zone
1 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
1 infantry moved from India to Sinkiang
Place Units - British
3 infantry placed in India
1 infantry placed in South Africa
1 carrier placed in Mozambique Sea Zone
1 aaGun placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : 1.33
Game note: all anti-aircraft guns have been purchased. No more are available to be built for the duration of the game as per the piece count limitation rule located on page 7, center column under “Plastic Chips”.