AcesWild vs Echo AnA Classic 2nd Edition


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Germany to South Europe
            3 armour moved from Germany to South Europe
            2 fighters moved from Central Mediteranean Sea Zone to South Europe
    
        Combat - Germans
            Battle in South Europe
                Germans attack with 3 armour, 2 fighters and 5 infantry
                Americans defend with 1 aaGun, 1 armour, 1 factory and 6 infantry
                    AA fire in South Europe : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 armour, 2 fighters and 5 infantry in South Europe, round 2 : 2/10 hits, 3.33 expected hits
                    Americans roll dice for 1 armour and 6 infantry in South Europe, round 2 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Americans lost in South Europe
                    Germans roll dice for 3 armour, 2 fighters and 1 infantry in South Europe, round 3 : 4/6 hits, 2.67 expected hits
                    Americans roll dice for 1 armour and 4 infantry in South Europe, round 3 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans and 4 infantry owned by the Americans lost in South Europe
                    Germans roll dice for 3 armour and 2 fighters in South Europe, round 4 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 armour in South Europe, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in South Europe
                Germans win, taking South Europe from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour and 5 infantry
                Casualties for Americans: 1 armour and 6 infantry
    
        Non Combat Move - Germans
            2 fighters moved from South Europe to West Spain Sea Zone
            1 carrier and 2 transports moved from Central Mediteranean Sea Zone to West Spain Sea Zone
    
        Place Units - Germans
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Americans : 1.67
    AA fire in South Europe : : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            4 fighters moved from India to Anglo Sudan Egypt
            1 bomber moved from India to Anglo Sudan Egypt
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
    
        Combat - British
            Battle in Anglo Sudan Egypt
                British attack with 1 bomber, 4 fighters and 1 infantry
                Japanese defend with 4 infantry
                    British roll dice for 1 bomber, 4 fighters and 1 infantry in Anglo Sudan Egypt, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 4 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese lost in Anglo Sudan Egypt
                British win, taking Anglo Sudan Egypt from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - British
            4 fighters moved from Anglo Sudan Egypt to Syria Jordan
            1 bomber moved from Anglo Sudan Egypt to India
            2 infantry moved from Persia to India
            1 infantry moved from United Kingdom to North Sea Zone
            1 infantry moved from North Sea Zone to West Europe
    
        Place Units - British
            1 submarine and 1 transport placed in Mozambique Sea Zone
            2 fighters and 1 infantry placed in India
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 battleships and 2 transports moved from Red Sea Zone to French Indo China Sea Zone
            1 infantry moved from Manchuria to China
            1 armour and 1 infantry moved from Manchuria to Yakut S.S.R.
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry moved from Japan Sea Zone to Manchuria
            3 fighters moved from French Indo China to Sinkiang
            2 infantry moved from French Indo China to Sinkiang
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sinkiang
                Japanese attack with 3 fighters and 2 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                    Japanese roll dice for 3 fighters and 1 infantry in Sinkiang, round 3 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 armour in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            3 fighters moved from Sinkiang to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 armour and 1 infantry placed in Kwangtung
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Russians : -0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 infantry moved from West Europe to South Europe
    
        Combat - Americans
            Battle in South Europe
                Americans attack with 9 infantry
                Germans defend with 1 aaGun, 2 armour and 1 factory
                    Americans roll dice for 9 infantry in South Europe, round 2 : 2/9 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in South Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Americans lost in South Europe
                Americans win, taking South Europe from Germans with 8 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Americans
            6 transports moved from North Sea Zone to East Canada Sea Zone
            2 armour and 8 infantry moved from West Canada to East Canada Sea Zone
            2 armour, 8 infantry and 6 transports moved from East Canada Sea Zone to North Sea Zone
            2 armour and 8 infantry moved from North Sea Zone to Finland Norway
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 transport placed in West US Sea Zone
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 1 fighter and 26 infantry moved from East Europe to Germany
            7 armour moved from Karelia S.S.R. to Germany
            1 fighter moved from Russia to Yakut S.S.R.
            2 infantry moved from Novosibirsk to Yakut S.S.R.
    
        Combat - Russians
            Battle in Germany
                Russians attack with 12 armour, 1 fighter and 26 infantry
                Germans defend with 1 aaGun, 1 factory and 21 infantry
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 12 armour, 1 fighter and 26 infantry in Germany, round 2 : 11/39 hits, 10.83 expected hits
                    Germans roll dice for 21 infantry in Germany, round 2 : 6/21 hits, 7.00 expected hits
                    6 infantry owned by the Russians and 11 infantry owned by the Germans lost in Germany
                    Russians roll dice for 12 armour, 1 fighter and 20 infantry in Germany, round 3 : 12/33 hits, 9.83 expected hits
                    Germans roll dice for 10 infantry in Germany, round 3 : 6/10 hits, 3.33 expected hits
                    6 infantry owned by the Russians and 10 infantry owned by the Germans lost in Germany
                Russians captures 18PUs while taking Germans capital
                Russians win, taking Germany from Germans with 12 armour, 1 fighter and 14 infantry remaining. Battle score for attacker is 27
                Casualties for Russians: 12 infantry
                Casualties for Germans: 21 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            1 aaGun moved from Russia to Novosibirsk
            1 aaGun moved from Karelia S.S.R. to Russia
            1 fighter moved from Germany to Russia
    
        Place Units - Russians
            4 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 2.67
    Japanese : 0.00
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from West Spain Sea Zone to South Brazil Sea Zone
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 battleship and 2 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - British
            3 armour, 1 bomber, 2 fighters and 14 infantry moved from India to French Indo China
            4 fighters moved from Syria Jordan to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 3 armour, 1 bomber, 6 fighters and 14 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 bomber, 1 factory, 3 fighters and 10 infantry
                    AA fire in French Indo China : 2/7 hits, 1.17 expected hits
                    2 fighters owned by the British lost in French Indo China
                    British roll dice for 3 armour, 1 bomber, 4 fighters and 14 infantry in French Indo China, round 2 : 3/22 hits, 6.50 expected hits
                    Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 10 infantry in French Indo China, round 2 : 7/15 hits, 5.83 expected hits
                    2 infantry owned by the Japanese, 1 bomber owned by the Japanese and 7 infantry owned by the British lost in French Indo China
                    British roll dice for 3 armour, 1 bomber, 4 fighters and 7 infantry in French Indo China, round 3 : 3/15 hits, 5.33 expected hits
                    Japanese roll dice for 1 armour, 3 fighters and 8 infantry in French Indo China, round 3 : 6/12 hits, 5.00 expected hits
                    3 infantry owned by the Japanese and 6 infantry owned by the British lost in French Indo China
                1 infantry owned by the British and 3 armour owned by the British retreated to India
                Japanese win with 1 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is -33
                Casualties for British: 2 fighters and 13 infantry
                Casualties for Japanese: 1 bomber and 5 infantry
    
        Non Combat Move - British
            1 transport moved from Mozambique Sea Zone to Red Sea Zone
            1 infantry moved from Anglo Sudan Egypt to Red Sea Zone
            1 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
            1 infantry moved from Indian Ocean Sea Zone to India
            1 bomber moved from French Indo China to India
            4 fighters moved from French Indo China to India
            1 battleship and 1 transport moved from North Sea Zone to West Mediteranean Sea Zone
    
        Place Units - British
            1 battleship placed in Mozambique Sea Zone
            2 infantry placed in India
    
        Turn Complete - British
            British collect 35 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -5.83
    Japanese : 2.17
    AA fire in French Indo China : : 0.83
    

    Savegame


  • …well. THAT was interesting. I selected your bomber as a casualty early in that battle because there was over a 99% chance of success and I figured I was giving you the best defense. But wow that didn’t work out. In the future, all naval battles and in any land battle, we’ll need to check with each other and verify “order of loss” i.e. ask the other guy which pieces he wants to lose first and in which order…

    good shooting…


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Sinkiang to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            4 infantry moved from Manchuria to Yakut S.S.R.
            1 armour moved from Kwangtung to Yakut S.S.R.
            1 infantry moved from China to Sinkiang
            1 infantry moved from Kwangtung to French Indo China
            1 armour moved from Kwangtung to French Indo China
            3 fighters moved from French Indo China to Indian Ocean Sea Zone
            1 transport moved from French Indo China Sea Zone to North Australia Sea Zone
            2 battleships and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone
            6 infantry moved from Japan to Japan Sea Zone
            6 infantry moved from Japan Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Indian Ocean Sea Zone
                Japanese attack with 3 fighters
                British defend with 1 transport
                    Japanese roll dice for 3 fighters in Indian Ocean Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in Indian Ocean Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Indian Ocean Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 armour and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Russians : 0.67
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 fighters and 2 transports; Remaining resources: 4 PUs; 
    
        Non Combat Move - Americans
            1 transport moved from West US Sea Zone to Midway Sea Zone
            1 infantry moved from Midway to Midway Sea Zone
            1 infantry and 1 transport moved from Midway Sea Zone to West US Sea Zone
            1 infantry moved from West US Sea Zone to West Canada
            8 infantry moved from West US to West Canada
            2 armour moved from West US to West Canada
            6 transports moved from North Sea Zone to West Mediteranean Sea Zone
            2 armour moved from Finland Norway to Russia
            8 infantry moved from Finland Norway to Karelia S.S.R.
            1 aaGun moved from South Europe to East Europe
            1 aaGun moved from West Europe to South Europe
    
        Place Units - Americans
            2 fighters placed in West US
            2 transports placed in West US Sea Zone
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
            1 fighter moved from Novosibirsk to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                    Russians roll dice for 2 fighters in Kazakh S.S.R., round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kazakh S.S.R. to Evenki National Okrug
            1 infantry moved from Novosibirsk to Evenki National Okrug
            1 aaGun moved from Novosibirsk to Evenki National Okrug
            4 armour moved from Russia to Evenki National Okrug
            1 infantry moved from Russia to Evenki National Okrug
            12 armour moved from Germany to Karelia S.S.R.
            14 infantry moved from Germany to East Europe
            1 submarine moved from North Sea Zone to West Mediteranean Sea Zone
    
        Place Units - Russians
            7 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from South Brazil Sea Zone to South Argentina Sea Zone
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from India to North Australia Sea Zone
            4 fighters moved from India to Sinkiang
            1 infantry moved from India to Sinkiang
    
        Combat - British
            Battle in North Australia Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber in North Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in North Australia Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in North Australia Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 transport
            Battle in Sinkiang
                British attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sinkiang
                British win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Sinkiang to India
            1 battleship, 1 carrier, 3 submarines and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from West Europe to West Mediteranean Sea Zone
            1 battleship, 2 infantry and 1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
            2 infantry moved from East Mediteranean Sea Zone to Syria Jordan
            1 bomber moved from North Australia Sea Zone to India
    
        Place Units - British
            1 fighter and 2 infantry placed in India
            2 infantry placed in South Africa
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Japanese : 0.33
    

    Savegame


  • @Echo281 order of loss if you attack the british ships off India: subs first. then transport, carrier and finally, battleship
    order of loss if you attack India: british infantry/tanks then bomber, then fighters


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 35 on tech rolls
                Japanese roll 4,6,4,4,6,1,4 and gets 2 hits
            Japanese discover Long Range Aircraft and Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Long Range Aircraft and Heavy Bomber
    
        Combat Move - Japanese
            3 infantry moved from Kwangtung to French Indo China
            1 armour moved from Yakut S.S.R. to Kwangtung
            6 infantry moved from Manchuria to Kwangtung
            1 infantry moved from Japan to Japan Sea Zone
            1 armour moved from Japan to Japan Sea Zone
            1 armour moved from Japan Sea Zone to Manchuria
            1 infantry moved from Japan Sea Zone to Manchuria
            1 fighter moved from Japan to French Indo China
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry moved from Japan Sea Zone to Manchuria
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Sinkiang
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Agreed. I always use the “common sense” order of casualties, not the computer’s “attack/defense” method.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from West Canada to West US Sea Zone
            1 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island Sea Zone to Wake Island
                  Americans take Wake Island from Japanese
            2 infantry moved from West Canada to West US Sea Zone
            1 battleship, 1 carrier, 2 infantry and 2 transports moved from West US Sea Zone to Solomon Islands Sea Zone
            2 infantry moved from Solomon Islands Sea Zone to Solomon Islands
            2 fighters moved from West US to Solomon Islands Sea Zone
    
        Combat - Americans
            Battle in Solomon Islands
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Solomon Islands, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 transports moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            8 infantry moved from South Europe to Central Mediteranean Sea Zone
            8 infantry and 4 transports moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            8 infantry moved from East Mediteranean Sea Zone to Syria Jordan
            1 transport moved from West Mediteranean Sea Zone to Black Sea Zone
            1 aaGun moved from East Europe to Black Sea Zone
            1 aaGun moved from Black Sea Zone to Caucasus
            1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
            8 infantry moved from Karelia S.S.R. to Russia
            2 armour moved from Russia to Evenki National Okrug
    
        Place Units - Americans
            1 carrier and 2 transports placed in West US Sea Zone
            1 fighter placed in West US
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            1 armour moved from Kazakh S.S.R. to Sinkiang
            2 fighters moved from Evenki National Okrug to Sinkiang
            4 armour moved from Evenki National Okrug to Yakut S.S.R.
            2 infantry moved from Evenki National Okrug to Yakut S.S.R.
            6 armour moved from Russia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 1 armour and 2 fighters
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Sinkiang
                Russians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Yakut S.S.R.
                Russians attack with 10 armour and 2 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 10 armour and 2 infantry in Yakut S.S.R., round 2 : 4/12 hits, 5.33 expected hits
                    Japanese roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 10 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Sinkiang to Evenki National Okrug
            6 infantry moved from Russia to Evenki National Okrug
            1 aaGun moved from Evenki National Okrug to Yakut S.S.R.
            1 aaGun moved from Russia to Evenki National Okrug
            14 infantry moved from East Europe to Karelia S.S.R.
            1 submarine moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
            12 armour moved from Karelia S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            2 bombers placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from South Argentina Sea Zone to South Pacific Sea Zone
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from India to Sinkiang
            1 bomber moved from Sinkiang to China
            1 bomber moved from China to Kwangtung
            1 infantry moved from India to Sinkiang
                  Americans take Sinkiang from Japanese
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
            1 infantry moved from East Indies Sea Zone to East Indies
                  British take East Indies from Japanese
    
        Combat - British
            Strategic bombing raid in Kwangtung
                Bombing raid in Kwangtung rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
    
        Non Combat Move - British
            1 bomber moved from Kwangtung to India
            1 bomber moved from United Kingdom to India
            1 aaGun moved from Finland Norway to Karelia S.S.R.
            2 infantry moved from Syria Jordan to East Mediteranean Sea Zone
            2 infantry and 1 transport moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            1 battleship moved from East Mediteranean Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from South Africa to Mozambique Sea Zone
            2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            1 fighter moved from India to Indian Ocean Sea Zone
    
        Place Units - British
            3 infantry placed in India
            1 transport placed in Mozambique Sea Zone
            1 infantry placed in South Africa
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

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