AcesWild vs Echo AnA Classic 2nd Edition


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 8 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Non Combat Move - Americans
            1 armour moved from Finland Norway to Russia
            1 transport moved from North Sea Zone to East Canada Sea Zone
            2 infantry moved from West Canada to East Canada Sea Zone
            2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            2 infantry moved from North Sea Zone to Finland Norway
            2 infantry moved from East US to East US Sea Zone
            2 infantry moved from East US to East US Sea Zone
            4 infantry and 3 transports moved from East US Sea Zone to East Canada Sea Zone
            2 infantry moved from East Canada to East Canada Sea Zone
            6 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone
            6 infantry moved from North Sea Zone to Finland Norway
            1 aaGun moved from West US to West Canada
            1 aaGun moved from East US to West US
    
        Place Units - Americans
            8 infantry placed in West US
            1 transport placed in East US Sea Zone
            Americans undo move 1.
            2 infantry placed in East US
            6 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Karelia S.S.R. to East Europe
            2 fighters moved from Karelia S.S.R. to East Europe
            3 infantry moved from Caucasus to Ukraine S.S.R.
            1 armour moved from Caucasus to Ukraine S.S.R.
    
        Combat - Russians
            Battle in East Europe
                Russians attack with 2 fighters and 6 infantry
                Germans defend with 4 infantry
                    Russians roll dice for 2 fighters and 6 infantry in East Europe, round 2 : 2/8 hits, 2.00 expected hits
                    Germans roll dice for 4 infantry in East Europe, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Europe
                    Russians roll dice for 2 fighters and 4 infantry in East Europe, round 3 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in East Europe, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in East Europe
                    Russians roll dice for 2 fighters and 2 infantry in East Europe, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in East Europe, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in East Europe
                    Russians roll dice for 2 fighters and 2 infantry in East Europe, round 5 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in East Europe
                Russians win, taking East Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Germans: 4 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 3 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from East Europe to Karelia S.S.R.
            1 infantry moved from Caucasus to Karelia S.S.R.
            2 armour moved from India to Caucasus
            1 aaGun moved from Caucasus to Russia
            7 infantry moved from Yakut S.S.R. to Novosibirsk
            2 fighters moved from Karelia S.S.R. to Russia
            1 aaGun moved from Karelia S.S.R. to Caucasus
    
        Place Units - Russians
            9 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Germany to East Europe
            1 armour moved from Germany to East Europe
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                  Germans take Anglo Sudan Egypt from British
            2 fighters moved from Germany to East Europe
    
        Combat - Germans
            Battle in East Europe
                Germans attack with 1 armour, 2 fighters and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters and 4 infantry in East Europe, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in East Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe
                Germans win, taking East Europe from Russians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from East Europe to Central Mediteranean Sea Zone
            1 armour moved from Germany to South Europe
    
        Place Units - Germans
            9 infantry placed in Germany
            1 armour placed in South Europe
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.33
    

    Dice Statistics:

    Total
            1 was rolled 37 times
            2 was rolled 32 times
            3 was rolled 30 times
            4 was rolled 25 times
            5 was rolled 34 times
            6 was rolled 38 times
        Average roll : 3.515
        Median : 3.000
        Variance : 0.591
        Standard Deviation : 0.769
        Total rolls : 196
    
    Germans Combat
            1 was rolled 8 times
            2 was rolled 13 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 11 times
            6 was rolled 7 times
        Average roll : 3.386
        Median : 3.000
        Variance : 0.455
        Standard Deviation : 0.675
        Total rolls : 57
    
    British Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.043
        Median : 3.000
        Variance : 0.492
        Standard Deviation : 0.702
        Total rolls : 23
    
    Americans Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.647
        Median : 4.000
        Variance : 0.927
        Standard Deviation : 0.963
        Total rolls : 17
    
    Russians Combat
            1 was rolled 12 times
            2 was rolled 7 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 10 times
            6 was rolled 17 times
        Average roll : 3.758
        Median : 4.000
        Variance : 1.169
        Standard Deviation : 1.081
        Total rolls : 62
    
    Japanese Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 8 times
        Average roll : 3.541
        Median : 3.000
        Variance : 0.245
        Standard Deviation : 0.495
        Total rolls : 37
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 armour moved from South Africa to Anglo Sudan Egypt
            1 infantry moved from Congo to French Equatorial Africa
                  British take French Equatorial Africa from Germans
            2 infantry moved from Syria Jordan to Anglo Sudan Egypt
            1 bomber moved from Syria Jordan to East Europe
            1 armour moved from United Kingdom to North Sea Zone
            1 battleship moved from North Sea Zone to Baltic Sea Zone
            1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone
            1 armour moved from Baltic Sea Zone to East Europe
            1 armour moved from Finland Norway to East Europe
            2 infantry moved from Karelia S.S.R. to East Europe
            2 fighters moved from Syria Jordan to Sinkiang
            1 fighter moved from India to Sinkiang
            1 infantry moved from India to Sinkiang
    
        Combat - British
            Battle in Sinkiang
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Sinkiang, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                British win, taking Sinkiang from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in East Europe
                British attack with 2 armour, 1 bomber and 2 infantry
                Germans defend with 1 armour and 3 infantry
                    British roll dice for 1 battleship in East Europe, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 armour, 1 bomber and 2 infantry in East Europe, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 3 infantry in East Europe, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in East Europe
                    British roll dice for 2 armour, 1 bomber and 1 infantry in East Europe, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in East Europe, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in East Europe
                British win, taking East Europe from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 3 infantry
            Battle in Anglo Sudan Egypt
                British attack with 2 armour and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Anglo Sudan Egypt
                British win, taking Anglo Sudan Egypt from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Sinkiang to India
            1 bomber moved from East Europe to Russia
            2 infantry and 1 transport moved from South Compass Sea Zone to Mozambique Sea Zone
            2 infantry moved from Mozambique Sea Zone to Kenya-Rhodesia
    
        Place Units - British
            1 submarine placed in Mozambique Sea Zone
            1 fighter placed in South Africa
            3 infantry placed in India
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            6 infantry moved from Japan to Japan Sea Zone
            6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
            6 infantry moved from French Indo China Sea Zone to French Indo China
            2 battleships moved from New Guinea Sea Zone to French Indo China Sea Zone
            1 infantry moved from Manchuria to China
            1 fighter moved from Japan to French Indo China
            1 armour moved from Manchuria to French Indo China
            6 infantry moved from Manchuria to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            2 fighters moved from French Indo China to Sinkiang
            1 bomber moved from French Indo China to Sinkiang
    
        Combat - Japanese
            Battle in Sinkiang
                Japanese attack with 1 bomber and 2 fighters
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 fighters in Sinkiang, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sinkiang
                Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sinkiang to French Indo China
            1 bomber moved from Sinkiang to French Indo China
    
        Place Units - Japanese
            1 factory placed in French Indo China
            1 transport placed in Japan Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            8 infantry moved from Finland Norway to Karelia S.S.R.
            1 infantry moved from West US to East US
            5 infantry moved from West US to West Canada
            4 transports moved from North Sea Zone to East US Sea Zone
            1 infantry moved from Novosibirsk to Sinkiang
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 armour moved from Russia to Kazakh S.S.R.
    
        Place Units - Americans
            1 armour and 7 infantry placed in East US
            1 transport placed in East US Sea Zone
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine S.S.R. to East Europe
            1 armour moved from Ukraine S.S.R. to East Europe
            2 armour moved from Caucasus to East Europe
            21 infantry moved from Karelia S.S.R. to East Europe
            1 aaGun moved from Caucasus to Karelia S.S.R.
            1 infantry moved from Ukraine S.S.R. to East Europe
            1 infantry moved from Ukraine S.S.R. to East Europe
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            5 infantry moved from Novosibirsk to Russia
            1 fighter moved from Russia to India
            1 fighter moved from Russia to Anglo Sudan Egypt
    
        Place Units - Russians
            5 armour placed in Karelia S.S.R.
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • *could you edit the Russian sub to be with the British fleet? Thanks!


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from South Europe to Central Mediteranean Sea Zone
            2 armour, 1 carrier, 2 fighters and 2 transports moved from Central Mediteranean Sea Zone to West Spain Sea Zone
            3 infantry moved from West Europe to Germany
            2 infantry moved from West Europe to South Europe
    
        Non Combat Move - Germans
            2 armour moved from West Spain Sea Zone to West Europe
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Echo281 Sorry. The “edit” feature is beyond my skillset. Lol!


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to French Indo China
            1 armour moved from Anglo Sudan Egypt to Libya
                  British take Libya from Germans
            1 armour moved from Libya to Algeria
                  British take Algeria from Germans
            1 infantry moved from French Equatorial Africa to French West Africa
                  British take French West Africa from Germans
    
        Combat - British
            Strategic bombing raid in French Indo China
                Bombing raid in French Indo China rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            2 infantry moved from Kenya-Rhodesia to Mozambique Sea Zone
            2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
            2 infantry moved from Indian Ocean Sea Zone to India
            2 infantry moved from Anglo Sudan Egypt to Syria Jordan
            2 armour moved from East Europe to Caucasus
            1 armour moved from Anglo Sudan Egypt to Syria Jordan
            1 armour moved from Syria Jordan to Persia
            1 fighter moved from South Africa to India
            1 battleship moved from Baltic Sea Zone to North Sea Zone
            1 transport moved from Baltic Sea Zone to North Sea Zone
            1 aaGun moved from United Kingdom to North Sea Zone
            1 aaGun moved from North Sea Zone to Finland Norway
    
        Place Units - British
            3 infantry placed in India
            1 carrier and 1 transport placed in Mozambique Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            6 infantry moved from Yakut S.S.R. to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
            1 infantry moved from Borneo Celebes to Borneo Sea Zone
            1 infantry and 1 transport moved from Borneo Sea Zone to North Australia Sea Zone
            1 infantry moved from North Australia Sea Zone to Australia
                  Japanese take Australia from British
            1 infantry moved from China to Sinkiang
            1 infantry moved from French Indo China to Sinkiang
            3 fighters moved from French Indo China to Sinkiang
            1 bomber moved from French Indo China to Indian Ocean Sea Zone
            1 armour moved from Japan to Japan Sea Zone
            1 armour moved from Japan Sea Zone to Manchuria
            1 transport moved from French Indo China Sea Zone to Philippines Sea Zone
            2 infantry moved from Philippines to Philippines Sea Zone
            2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
            1 infantry moved from East Indies to East Indies Sea Zone
            1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
            1 infantry moved from French Indo China Sea Zone to French Indo China
    
        Combat - Japanese
            Battle in Indian Ocean Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in Indian Ocean Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in Sinkiang
                Japanese attack with 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Sinkiang to French Indo China
            1 bomber moved from Indian Ocean Sea Zone to French Indo China
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in French Indo China
            1 transport placed in Japan Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 10 infantry moved from East US to East US Sea Zone
            1 armour, 10 infantry and 6 transports moved from East US Sea Zone to North Sea Zone
            6 infantry moved from North Sea Zone to West Europe
            1 armour moved from North Sea Zone to West Europe
            4 infantry moved from North Sea Zone to Finland Norway
            1 armour moved from Kazakh S.S.R. to Sinkiang
            1 infantry moved from Kazakh S.S.R. to Sinkiang
    
        Combat - Americans
            Battle in Sinkiang
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
                Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in West Europe
                Americans attack with 1 armour and 6 infantry
                Germans defend with 1 aaGun, 2 armour and 2 infantry
                    Americans roll dice for 1 armour and 6 infantry in West Europe, round 2 : 1/7 hits, 1.50 expected hits
                    Germans roll dice for 2 armour and 2 infantry in West Europe, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe
                    Americans roll dice for 1 armour and 5 infantry in West Europe, round 3 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 infantry in West Europe, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in West Europe
                    Americans roll dice for 1 armour and 3 infantry in West Europe, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in West Europe, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in West Europe
                    Americans roll dice for 1 armour and 2 infantry in West Europe, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 armour in West Europe, round 5 : 0/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in West Europe
                    Americans roll dice for 1 armour and 2 infantry in West Europe, round 6 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in West Europe, round 6 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in West Europe
                Americans win, taking West Europe from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 4 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - Americans
            8 infantry moved from Karelia S.S.R. to East Europe
    
        Place Units - Americans
            2 armour and 8 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -1.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from East Europe to South Europe
            1 armour moved from East Europe to South Europe
            2 infantry moved from Kazakh S.S.R. to Novosibirsk
            4 infantry moved from Russia to Novosibirsk
            2 infantry moved from Russia to Evenki National Okrug
            1 fighter moved from India to Evenki National Okrug
            1 submarine moved from Baltic Sea Zone to North Sea Zone
            3 armour moved from Karelia S.S.R. to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 3 armour and 6 infantry
                Japanese defend with 6 infantry
                    Russians roll dice for 3 armour and 6 infantry in Novosibirsk, round 2 : 4/9 hits, 2.50 expected hits
                    Japanese roll dice for 6 infantry in Novosibirsk, round 2 : 3/6 hits, 2.00 expected hits
                    4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 3 armour and 3 infantry in Novosibirsk, round 3 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 6 infantry
            Battle in Evenki National Okrug
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in South Europe
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 aaGun, 1 factory and 2 infantry
                    Russians roll dice for 1 armour and 3 infantry in South Europe, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in South Europe
                    Russians roll dice for 1 armour and 3 infantry in South Europe, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in South Europe
                Russians win, taking South Europe from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Evenki National Okrug to Russia
            2 armour moved from Karelia S.S.R. to East Europe
            1 aaGun moved from Russia to Novosibirsk
            1 fighter moved from Anglo Sudan Egypt to East Europe
            1 aaGun moved from Karelia S.S.R. to Russia
    
        Place Units - Russians
            1 armour and 6 infantry placed in Karelia S.S.R.
            Russians undo move 1.
            1 infantry placed in Russia
            1 armour and 5 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 2.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 25 on tech rolls
                Germans roll 4,2,1,5,4 and gets 0 hits
    
        Combat Move - Germans
            1 carrier, 2 fighters and 2 transports moved from West Spain Sea Zone to Central Mediteranean Sea Zone
            2 fighters moved from Central Mediteranean Sea Zone to South Europe
            4 infantry moved from Germany to South Europe
            2 armour moved from Germany to South Europe
    
        Combat - Germans
            Battle in South Europe
                Germans attack with 2 armour, 2 fighters and 4 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
                    AA fire in South Europe : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 4 infantry in South Europe, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 1 armour and 3 infantry in South Europe, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in South Europe
                Germans win, taking South Europe from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 3 infantry
    
        Non Combat Move - Germans
            2 fighters moved from South Europe to Central Mediteranean Sea Zone
    
        Turn Complete - Germans
            Germans collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.67
    AA fire in South Europe : : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 4 infantry, 1 submarine and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 bomber moved from India to North Australia Sea Zone
    
        Combat - British
            Battle in North Australia Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in North Australia Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 bomber moved from North Australia Sea Zone to India
            2 armour moved from Caucasus to India
            1 armour moved from Persia to India
            2 infantry moved from Syria Jordan to Persia
            1 infantry moved from French West Africa to French Equatorial Africa
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            1 infantry moved from North Sea Zone to West Europe
            1 armour moved from Algeria to Anglo Sudan Egypt
    
        Place Units - British
            3 infantry placed in India
            1 submarine and 1 transport placed in Mozambique Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 factory and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            4 infantry moved from French Indo China to French Indo China Sea Zone
            4 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone
            4 infantry moved from Red Sea Zone to Anglo Sudan Egypt
            2 battleships moved from French Indo China Sea Zone to Red Sea Zone
            1 armour moved from Manchuria to Sinkiang
            1 infantry moved from French Indo China to Sinkiang
            3 fighters moved from French Indo China to Sinkiang
            2 infantry moved from Japan to Japan Sea Zone
            1 armour moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            1 armour moved from Japan Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Anglo Sudan Egypt
                Japanese attack with 4 infantry
                British defend with 1 armour
                    Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Anglo Sudan Egypt
                Japanese win, taking Anglo Sudan Egypt from British with 4 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in Sinkiang
                Japanese attack with 1 armour, 3 fighters and 1 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Sinkiang, round 2 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            3 fighters moved from Sinkiang to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 factory placed in Kwangtung
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.67
    Japanese : 1.50
    

    Savegame


  • Game note: all (four) industrial complexes have been purchased. No more are available to be built for the duration of the game as per the piece count limitation rule located on page 7, center column under “Plastic Chips”.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour and 8 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            1 armour and 2 infantry moved from West Europe to South Europe
            8 infantry moved from East Europe to South Europe
    
        Combat - Americans
            Battle in South Europe
                Americans attack with 1 armour and 10 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry
                    Americans roll dice for 1 armour and 10 infantry in South Europe, round 2 : 0/11 hits, 2.17 expected hits
                    Germans roll dice for 2 armour and 2 infantry in South Europe, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in South Europe
                    Americans roll dice for 1 armour and 8 infantry in South Europe, round 3 : 4/9 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in South Europe, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in South Europe
                Americans win, taking South Europe from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 4 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - Americans
            3 transports moved from North Sea Zone to East Canada Sea Zone
            4 infantry moved from Finland Norway to North Sea Zone
            4 infantry moved from North Sea Zone to West Europe
            5 infantry moved from West Canada to East Canada Sea Zone
            5 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone
            5 infantry moved from North Sea Zone to West Europe
            2 armour and 8 infantry moved from West US to West Canada
    
        Place Units - Americans
            2 armour and 8 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Classic, version: 2.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Novosibirsk to Sinkiang
            1 armour moved from Novosibirsk to Sinkiang
            1 fighter moved from Russia to Sinkiang
    
        Combat - Russians
            Battle in Sinkiang
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
                Russians win, taking Sinkiang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Sinkiang to Russia
            2 armour moved from Novosibirsk to Karelia S.S.R.
            1 infantry moved from Russia to Novosibirsk
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 aaGun moved from Russia to Karelia S.S.R.
            1 aaGun moved from Novosibirsk to Russia
            1 armour and 5 infantry moved from Karelia S.S.R. to East Europe
    
        Place Units - Russians
            1 infantry placed in Russia
            5 armour placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : 0.67
    

    Savegame

Suggested Topics

  • 28
  • 16
  • 26
  • 117
  • 65
  • 68
  • 183
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.9k

Users

40.7k

Topics

1.8m

Posts