Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 8 infantry and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - Americans
1 armour moved from Finland Norway to Russia
1 transport moved from North Sea Zone to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from East US to East US Sea Zone
2 infantry moved from East US to East US Sea Zone
4 infantry and 3 transports moved from East US Sea Zone to East Canada Sea Zone
2 infantry moved from East Canada to East Canada Sea Zone
6 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone
6 infantry moved from North Sea Zone to Finland Norway
1 aaGun moved from West US to West Canada
1 aaGun moved from East US to West US
Place Units - Americans
8 infantry placed in West US
1 transport placed in East US Sea Zone
Americans undo move 1.
2 infantry placed in East US
6 infantry placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Karelia S.S.R. to East Europe
2 fighters moved from Karelia S.S.R. to East Europe
3 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in East Europe
Russians attack with 2 fighters and 6 infantry
Germans defend with 4 infantry
Russians roll dice for 2 fighters and 6 infantry in East Europe, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 4 infantry in East Europe, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 fighters and 4 infantry in East Europe, round 3 : 0/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in East Europe, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Europe
Russians roll dice for 2 fighters and 2 infantry in East Europe, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in East Europe, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in East Europe
Russians roll dice for 2 fighters and 2 infantry in East Europe, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in East Europe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
Russians win, taking East Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Germans: 4 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 3 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from East Europe to Karelia S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
2 armour moved from India to Caucasus
1 aaGun moved from Caucasus to Russia
7 infantry moved from Yakut S.S.R. to Novosibirsk
2 fighters moved from Karelia S.S.R. to Russia
1 aaGun moved from Karelia S.S.R. to Caucasus
Place Units - Russians
9 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to East Europe
1 armour moved from Germany to East Europe
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
Germans take Anglo Sudan Egypt from British
2 fighters moved from Germany to East Europe
Combat - Germans
Battle in East Europe
Germans attack with 1 armour, 2 fighters and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters and 4 infantry in East Europe, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 2 infantry in East Europe, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Germans win, taking East Europe from Russians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from East Europe to Central Mediteranean Sea Zone
1 armour moved from Germany to South Europe
Place Units - Germans
9 infantry placed in Germany
1 armour placed in South Europe
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.33
Dice Statistics:
Total
1 was rolled 37 times
2 was rolled 32 times
3 was rolled 30 times
4 was rolled 25 times
5 was rolled 34 times
6 was rolled 38 times
Average roll : 3.515
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 196
Germans Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.386
Median : 3.000
Variance : 0.455
Standard Deviation : 0.675
Total rolls : 57
British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.043
Median : 3.000
Variance : 0.492
Standard Deviation : 0.702
Total rolls : 23
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.647
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.758
Median : 4.000
Variance : 1.169
Standard Deviation : 1.081
Total rolls : 62
Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.541
Median : 3.000
Variance : 0.245
Standard Deviation : 0.495
Total rolls : 37
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
2 armour moved from South Africa to Anglo Sudan Egypt
1 infantry moved from Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
2 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 bomber moved from Syria Jordan to East Europe
1 armour moved from United Kingdom to North Sea Zone
1 battleship moved from North Sea Zone to Baltic Sea Zone
1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 armour moved from Baltic Sea Zone to East Europe
1 armour moved from Finland Norway to East Europe
2 infantry moved from Karelia S.S.R. to East Europe
2 fighters moved from Syria Jordan to Sinkiang
1 fighter moved from India to Sinkiang
1 infantry moved from India to Sinkiang
Combat - British
Battle in Sinkiang
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Sinkiang, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
British win, taking Sinkiang from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in East Europe
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 1 armour and 3 infantry
British roll dice for 1 battleship in East Europe, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 armour, 1 bomber and 2 infantry in East Europe, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 3 infantry in East Europe, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in East Europe
British roll dice for 2 armour, 1 bomber and 1 infantry in East Europe, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in East Europe, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in East Europe
British win, taking East Europe from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in Anglo Sudan Egypt
British attack with 2 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo Sudan Egypt
British win, taking Anglo Sudan Egypt from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Sinkiang to India
1 bomber moved from East Europe to Russia
2 infantry and 1 transport moved from South Compass Sea Zone to Mozambique Sea Zone
2 infantry moved from Mozambique Sea Zone to Kenya-Rhodesia
Place Units - British
1 submarine placed in Mozambique Sea Zone
1 fighter placed in South Africa
3 infantry placed in India
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
2 battleships moved from New Guinea Sea Zone to French Indo China Sea Zone
1 infantry moved from Manchuria to China
1 fighter moved from Japan to French Indo China
1 armour moved from Manchuria to French Indo China
6 infantry moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from French Indo China to Sinkiang
1 bomber moved from French Indo China to Sinkiang
Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 bomber and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 fighters in Sinkiang, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sinkiang
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sinkiang to French Indo China
1 bomber moved from Sinkiang to French Indo China
Place Units - Japanese
1 factory placed in French Indo China
1 transport placed in Japan Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Americans
8 infantry moved from Finland Norway to Karelia S.S.R.
1 infantry moved from West US to East US
5 infantry moved from West US to West Canada
4 transports moved from North Sea Zone to East US Sea Zone
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 armour moved from Russia to Kazakh S.S.R.
Place Units - Americans
1 armour and 7 infantry placed in East US
1 transport placed in East US Sea Zone
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 infantry moved from Ukraine S.S.R. to East Europe
1 armour moved from Ukraine S.S.R. to East Europe
2 armour moved from Caucasus to East Europe
21 infantry moved from Karelia S.S.R. to East Europe
1 aaGun moved from Caucasus to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to East Europe
1 infantry moved from Ukraine S.S.R. to East Europe
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
5 infantry moved from Novosibirsk to Russia
1 fighter moved from Russia to India
1 fighter moved from Russia to Anglo Sudan Egypt
Place Units - Russians
5 armour placed in Karelia S.S.R.
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
*could you edit the Russian sub to be with the British fleet? Thanks!
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from South Europe to Central Mediteranean Sea Zone
2 armour, 1 carrier, 2 fighters and 2 transports moved from Central Mediteranean Sea Zone to West Spain Sea Zone
3 infantry moved from West Europe to Germany
2 infantry moved from West Europe to South Europe
Non Combat Move - Germans
2 armour moved from West Spain Sea Zone to West Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
@Echo281 Sorry. The “edit” feature is beyond my skillset. Lol!
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to French Indo China
1 armour moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
1 armour moved from Libya to Algeria
British take Algeria from Germans
1 infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Germans
Combat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Non Combat Move - British
1 bomber moved from French Indo China to India
2 infantry moved from Kenya-Rhodesia to Mozambique Sea Zone
2 infantry and 1 transport moved from Mozambique Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
2 infantry moved from Anglo Sudan Egypt to Syria Jordan
2 armour moved from East Europe to Caucasus
1 armour moved from Anglo Sudan Egypt to Syria Jordan
1 armour moved from Syria Jordan to Persia
1 fighter moved from South Africa to India
1 battleship moved from Baltic Sea Zone to North Sea Zone
1 transport moved from Baltic Sea Zone to North Sea Zone
1 aaGun moved from United Kingdom to North Sea Zone
1 aaGun moved from North Sea Zone to Finland Norway
Place Units - British
3 infantry placed in India
1 carrier and 1 transport placed in Mozambique Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 aaGun, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
6 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to North Australia Sea Zone
1 infantry moved from North Australia Sea Zone to Australia
Japanese take Australia from British
1 infantry moved from China to Sinkiang
1 infantry moved from French Indo China to Sinkiang
3 fighters moved from French Indo China to Sinkiang
1 bomber moved from French Indo China to Indian Ocean Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 transport moved from French Indo China Sea Zone to Philippines Sea Zone
2 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
Combat - Japanese
Battle in Indian Ocean Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 transport in Indian Ocean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in Indian Ocean Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Sinkiang
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Sinkiang to French Indo China
1 bomber moved from Indian Ocean Sea Zone to French Indo China
Place Units - Japanese
1 aaGun and 2 infantry placed in French Indo China
1 transport placed in Japan Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 10 infantry moved from East US to East US Sea Zone
1 armour, 10 infantry and 6 transports moved from East US Sea Zone to North Sea Zone
6 infantry moved from North Sea Zone to West Europe
1 armour moved from North Sea Zone to West Europe
4 infantry moved from North Sea Zone to Finland Norway
1 armour moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
Combat - Americans
Battle in Sinkiang
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West Europe
Americans attack with 1 armour and 6 infantry
Germans defend with 1 aaGun, 2 armour and 2 infantry
Americans roll dice for 1 armour and 6 infantry in West Europe, round 2 : 1/7 hits, 1.50 expected hits
Germans roll dice for 2 armour and 2 infantry in West Europe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe
Americans roll dice for 1 armour and 5 infantry in West Europe, round 3 : 1/6 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 infantry in West Europe, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in West Europe
Americans roll dice for 1 armour and 3 infantry in West Europe, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in West Europe, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in West Europe
Americans roll dice for 1 armour and 2 infantry in West Europe, round 5 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 armour in West Europe, round 5 : 0/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in West Europe
Americans roll dice for 1 armour and 2 infantry in West Europe, round 6 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in West Europe, round 6 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in West Europe
Americans win, taking West Europe from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 4 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - Americans
8 infantry moved from Karelia S.S.R. to East Europe
Place Units - Americans
2 armour and 8 infantry placed in West US
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -1.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from East Europe to South Europe
1 armour moved from East Europe to South Europe
2 infantry moved from Kazakh S.S.R. to Novosibirsk
4 infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Evenki National Okrug
1 fighter moved from India to Evenki National Okrug
1 submarine moved from Baltic Sea Zone to North Sea Zone
3 armour moved from Karelia S.S.R. to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 armour and 6 infantry
Japanese defend with 6 infantry
Russians roll dice for 3 armour and 6 infantry in Novosibirsk, round 2 : 4/9 hits, 2.50 expected hits
Japanese roll dice for 6 infantry in Novosibirsk, round 2 : 3/6 hits, 2.00 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 3 armour and 3 infantry in Novosibirsk, round 3 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 5 infantry
Casualties for Japanese: 6 infantry
Battle in Evenki National Okrug
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Europe
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 1 factory and 2 infantry
Russians roll dice for 1 armour and 3 infantry in South Europe, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in South Europe
Russians roll dice for 1 armour and 3 infantry in South Europe, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in South Europe
Russians win, taking South Europe from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Evenki National Okrug to Russia
2 armour moved from Karelia S.S.R. to East Europe
1 aaGun moved from Russia to Novosibirsk
1 fighter moved from Anglo Sudan Egypt to East Europe
1 aaGun moved from Karelia S.S.R. to Russia
Place Units - Russians
1 armour and 6 infantry placed in Karelia S.S.R.
Russians undo move 1.
1 infantry placed in Russia
1 armour and 5 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 2.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Research Technology - Germans
Germans spend 25 on tech rolls
Germans roll 4,2,1,5,4 and gets 0 hits
Combat Move - Germans
1 carrier, 2 fighters and 2 transports moved from West Spain Sea Zone to Central Mediteranean Sea Zone
2 fighters moved from Central Mediteranean Sea Zone to South Europe
4 infantry moved from Germany to South Europe
2 armour moved from Germany to South Europe
Combat - Germans
Battle in South Europe
Germans attack with 2 armour, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
AA fire in South Europe : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 armour, 2 fighters and 4 infantry in South Europe, round 2 : 4/8 hits, 2.67 expected hits
Russians roll dice for 1 armour and 3 infantry in South Europe, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in South Europe
Germans win, taking South Europe from Russians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Non Combat Move - Germans
2 fighters moved from South Europe to Central Mediteranean Sea Zone
Turn Complete - Germans
Germans collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.67
AA fire in South Europe : : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 4 infantry, 1 submarine and 1 transport; Remaining resources: 9 PUs;
Combat Move - British
1 bomber moved from India to North Australia Sea Zone
Combat - British
Battle in North Australia Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British roll dice for 1 bomber in North Australia Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in North Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in North Australia Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from North Australia Sea Zone to India
2 armour moved from Caucasus to India
1 armour moved from Persia to India
2 infantry moved from Syria Jordan to Persia
1 infantry moved from French West Africa to French Equatorial Africa
1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 infantry moved from North Sea Zone to West Europe
1 armour moved from Algeria to Anglo Sudan Egypt
Place Units - British
3 infantry placed in India
1 submarine and 1 transport placed in Mozambique Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 infantry moved from French Indo China to French Indo China Sea Zone
4 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone
4 infantry moved from Red Sea Zone to Anglo Sudan Egypt
2 battleships moved from French Indo China Sea Zone to Red Sea Zone
1 armour moved from Manchuria to Sinkiang
1 infantry moved from French Indo China to Sinkiang
3 fighters moved from French Indo China to Sinkiang
2 infantry moved from Japan to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 armour moved from Japan Sea Zone to Manchuria
Combat - Japanese
Battle in Anglo Sudan Egypt
Japanese attack with 4 infantry
British defend with 1 armour
Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the British lost in Anglo Sudan Egypt
Japanese win, taking Anglo Sudan Egypt from British with 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Sinkiang
Japanese attack with 1 armour, 3 fighters and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Sinkiang, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
3 fighters moved from Sinkiang to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 factory placed in Kwangtung
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.67
Japanese : 1.50
Game note: all (four) industrial complexes have been purchased. No more are available to be built for the duration of the game as per the piece count limitation rule located on page 7, center column under “Plastic Chips”.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour and 8 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from West Europe to South Europe
8 infantry moved from East Europe to South Europe
Combat - Americans
Battle in South Europe
Americans attack with 1 armour and 10 infantry
Germans defend with 1 aaGun, 2 armour, 1 factory and 2 infantry
Americans roll dice for 1 armour and 10 infantry in South Europe, round 2 : 0/11 hits, 2.17 expected hits
Germans roll dice for 2 armour and 2 infantry in South Europe, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in South Europe
Americans roll dice for 1 armour and 8 infantry in South Europe, round 3 : 4/9 hits, 1.83 expected hits
Germans roll dice for 2 armour and 2 infantry in South Europe, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in South Europe
Americans win, taking South Europe from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 4 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - Americans
3 transports moved from North Sea Zone to East Canada Sea Zone
4 infantry moved from Finland Norway to North Sea Zone
4 infantry moved from North Sea Zone to West Europe
5 infantry moved from West Canada to East Canada Sea Zone
5 infantry and 3 transports moved from East Canada Sea Zone to North Sea Zone
5 infantry moved from North Sea Zone to West Europe
2 armour and 8 infantry moved from West US to West Canada
Place Units - Americans
2 armour and 8 infantry placed in West US
Turn Complete - Americans
Americans collect 44 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Sinkiang
1 fighter moved from Russia to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Sinkiang to Russia
2 armour moved from Novosibirsk to Karelia S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun moved from Novosibirsk to Russia
1 armour and 5 infantry moved from Karelia S.S.R. to East Europe
Place Units - Russians
1 infantry placed in Russia
5 armour placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 0.67