Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
G40 Jim010 (allies +33) vs Majikforce (axis)
-
TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 58 Sea Zone to 39 Sea Zone 1 cruiser moved from 58 Sea Zone to 39 Sea Zone 1 artillery moved from Queensland to South Australia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 3 infantry moved from Queensland to South Australia 3 fighters moved from Shan State to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 bomber, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Germans creates battle in territory 112 Sea Zone Non Combat Move - Germans 3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland 2 infantry moved from Poland to Eastern Poland 3 aaGuns, 14 armour, 2 artilleries, 11 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Bulgaria to Romania 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to France 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 3 bombers moved from Western Germany to Eastern Poland 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland Place Units - Germans 1 airfield placed in Normandy Bordeaux 1 infantry placed in Normandy Bordeaux 1 submarine placed in 105 Sea Zone 1 bomber placed in Western Germany 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Non Combat Move - Russians 1 artillery moved from Novgorod to Archangel 6 infantry moved from Novgorod to Archangel 6 infantry moved from Timguska to Novosibirsk 9 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns moved from Yakut S.S.R. to Yenisey 3 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 26 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 2 armour moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 2 artilleries moved from Belarus to Bryansk 24 infantry moved from Belarus to Bryansk Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : 0.67
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Shensi to Yunnan 2 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 37 Sea Zone to Sumatra 2 fighters moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 2 bombers moved from French Indo China to Philippines 1 artillery and 1 infantry moved from Malaya to Shan State 3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Yunnan 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from 44 Sea Zone to Java 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Java Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Philippines, round 2 : 0/7 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 4 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for British: 1 cruiser Battle in Sumatra Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 8/13 hits, 5.50 expected hits Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 6/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry and 2 mech_infantrys Casualties for Chinese: 9 infantry Battle in 38 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Sumatra to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 44 Sea Zone to 42 Sea Zone 2 bombers moved from Philippines to French Indo China 1 fighter moved from Shan State to French Indo China 3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Kweichow to Yunnan 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Sakha to Siberia 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 2 fighters placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : -0.67 Americans : -0.33 Chinese : 0.67 UK_Pacific : 0.33 Japanese : -3.00
-
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 5 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 26 Sea Zone to 16 Sea Zone
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 5 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 infantry moved from Eastern United States to Quebec 4 armour moved from Eastern United States to Quebec 2 artilleries moved from Eastern United States to Quebec 4 mech_infantrys moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 101 Sea Zone to 106 Sea Zone 12 transports moved from 101 Sea Zone to 106 Sea Zone 3 cruisers moved from 101 Sea Zone to 106 Sea Zone 1 battleship moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 tactical_bomber moved from Eastern United States to Iceland 3 fighters moved from Eastern United States to Iceland 1 artillery moved from Western United States to 10 Sea Zone 2 artilleries moved from Western United States to Central United States 1 bomber moved from Western United States to Iceland 1 fighter moved from Eastern United States to Iceland 1 fighter moved from Western United States to 106 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 4 transports placed in 101 Sea Zone 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 12 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Yunnan 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Belgian Congo to Rhodesia 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from 72 Sea Zone to Kenya 1 infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Ethiopia to Kenya
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 5 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 infantry moved from Eastern United States to Quebec 4 armour moved from Eastern United States to Quebec 2 artilleries moved from Eastern United States to Quebec 4 mech_infantrys moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 101 Sea Zone to 106 Sea Zone 12 transports moved from 101 Sea Zone to 106 Sea Zone 3 cruisers moved from 101 Sea Zone to 106 Sea Zone 1 battleship moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 tactical_bomber moved from Eastern United States to Iceland 3 fighters moved from Eastern United States to Iceland 1 artillery moved from Western United States to 10 Sea Zone 2 artilleries moved from Western United States to Central United States 1 bomber moved from Western United States to Iceland 1 fighter moved from Eastern United States to Iceland 1 fighter moved from Western United States to 106 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 4 transports placed in 101 Sea Zone 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 12 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Yunnan 1 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Belgian Congo to Rhodesia 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from 72 Sea Zone to Kenya 1 infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Ethiopia to Kenya Combat - British Battle in Yunnan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry AA fire in Yunnan : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Yunnan British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Yunnan Japanese win with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 2 mech_infantrys Casualties for Japanese: 1 aaGun and 1 mech_infantry Battle in Kenya British attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Kenya, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Kenya, round 5 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery and 1 infantry in Kenya, round 6 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Kenya, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 artillery in Kenya, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Kenya, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Kenya Italians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Rhodesia British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Persia to India 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 2 transports moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Egypt 3 artilleries moved from India to Burma 8 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone Place Units - British 2 destroyers placed in 106 Sea Zone 1 artillery and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5 British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.50 Italians : 1.33 Americans : -0.33 AA fire in Yunnan : : -0.17 Japanese : 0.67
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 3 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 1 cruiser moved from 92 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 bomber moved from Tunisia to Southern France 1 artillery moved from Southern France to France 1 mech_infantry moved from Northern Italy to Romania 5 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Alexandria Battle in French West Africa Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 3 submarines placed in 93 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 2 fighters moved from India to 38 Sea Zone 1 fighter moved from India to 41 Sea Zone
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 2 fighters moved from India to 38 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 38 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 38 Sea Zone to Burma 1 fighter moved from 41 Sea Zone to Burma 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 transports moved from 63 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.50
-
TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - French
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 2 fighters moved from India to 38 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 38 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 38 Sea Zone to Burma 1 fighter moved from 41 Sea Zone to Burma 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 transports moved from 63 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.50
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 5 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 artillery and 4 infantry moved from Finland to Karelia 5 infantry moved from Finland to Karelia Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 3 aaGuns, 17 armour, 4 artilleries, 2 fighters, 20 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 3 bombers moved from Eastern Poland to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 submarine moved from 92 Sea Zone to 105 Sea Zone Place Units - Germans 5 mech_infantrys placed in Germany 2 infantry placed in Western Germany 3 submarines placed in 105 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Ukraine 1 artillery moved from Archangel to Novgorod 1 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 2 infantry moved from Novosibirsk to Tsinghai
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Ukraine 1 artillery moved from Archangel to Novgorod 1 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 2 infantry moved from Novosibirsk to Tsinghai Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tsinghai Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians winRussians win with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 8 artilleries moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Samara 8 infantry moved from Timguska to Novosibirsk 4 infantry moved from Archangel to Smolensk Place Units - Russians 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.00 Japanese : -0.67
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Siberia to Amur Japanese take Amur from Russians 2 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 armour moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 battleship moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 3 infantry moved from 38 Sea Zone to Burma 1 carrier moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from 42 Sea Zone to Burma 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Burma 2 fighters moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Alaska Battle in 38 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 38 Sea Zone Japanese win, taking Alaska from Americans with 1 battleship, 2 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 39 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 cruiser Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser Battle in 41 Sea Zone Japanese attack with 1 carrier and 1 cruiser British defend with 1 destroyer Japanese roll dice for 1 carrier and 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 4 tactical_bombers British defend with 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters AA fire in Burma : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers in Burma, round 2 : 11/22 hits, 10.33 expected hits UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/16 hits, 6.83 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers in Burma, round 3 : 7/15 hits, 8.33 expected hits UK_Pacific roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Burma, round 3 : 4/7 hits, 3.83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 4 fighters moved from Burma to 38 Sea Zone 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Burma to 41 Sea Zone 3 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Anhwe 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from Burma to French Indo China 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery placed in Japan 1 artillery and 2 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.33 AA fire in Burma : : 0.00 ANZAC : 0.17 UK_Pacific : 0.33 Japanese : 0.83