@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
G40 Jim010 (allies +33) vs Majikforce (axis)
-
I need an order of loss for Tobruk
-
@jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):
I need an order of loss for Tobruk
I’m confused. I already received dice rolls for this battle. From the looks of the dice rolls I received I’m keeping the bomber and your tank and my inf are casualty’s
-
??
You got multiple dice rolls?
-
I always open the map in local play so I can play around with it and plan my moves. Have you been receiving those?
-
@jim010 yeah I got all the UK combat rolls. I can send them to you if you want. Maybe you forgot to go back to local mode after you did the US China. Any way just roll it now and I will decide if you get a hit Rd 1
-
I was messing around with hitting Shan State and Kenya, for example. Did those post?
-
OK. Then I have to live with whatever you got. I’ll edit the map so I lose the tank.
-
Do you have battles for Shan State and Kenya?
-
@jim010 no it looks like I only got rolls for tobruk. Don’t worry about it just roll it out. Save bomber for last. My fault for not landing German plane there
-
I’m just going to start over but with a loss in Tobruk for me. Dice rolled is dice rolled. It’s my problem if I don’t pay attention.
I have other games going on … hope I didn’t mess those up.
-
TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Persia to Iraq 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 armour moved from Egypt to Tobruk 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 10 PUs; Combat Move - Americans Non Combat Move - Americans 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 3 artilleries placed in Western United States 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 1 artillery Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 24 PUs; British buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Persia to Iraq 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 armour moved from Egypt to Tobruk 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq Combat - British Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Iraq British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 0/7 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 4 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 2 infantry Battle in 41 Sea Zone British attack with 1 cruiser and 1 fighter Japanese defend with 1 destroyer British roll dice for 1 cruiser and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tobruk British attack with 1 armour Italians defend with 1 bomber and 1 infantry British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.50 expected hits 1 bomber owned by the Italians and 1 armour owned by the British lost in Tobruk Italians win with 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Casualties for Italians: 1 bomber Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Italians to Tobruk: 1 bomber EDIT: Turning off Edit Mode 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 transport moved from 82 Sea Zone to 71 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 British collect 26 PUs (5 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -2.17 Italians : -0.50 Chinese : -0.33 Japanese : -0.67
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 armour moved from Tunisia to Morocco 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Tobruk to Morocco 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 2 infantry moved from Romania to Eastern Poland 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 4/4 hits, 1.83 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Tunisia 2 fighters moved from Southern Italy to Normandy Bordeaux 2 submarines moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Italian Somaliland to Kenya 1 artillery moved from Tanganyika Territory to Kenya 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 2 submarines placed in 93 Sea Zone 1 bomber placed in Southern France 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 2.67 French : -0.67
-
TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State 3 fighters moved from India to Shan State
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 58 Sea Zone to 39 Sea Zone 1 cruiser moved from 58 Sea Zone to 39 Sea Zone 1 artillery moved from Queensland to South Australia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 3 infantry moved from Queensland to South Australia 3 fighters moved from Shan State to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
-
TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State 3 fighters moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 58 Sea Zone to 39 Sea Zone 1 cruiser moved from 58 Sea Zone to 39 Sea Zone 1 artillery moved from Queensland to South Australia 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 3 infantry moved from Queensland to South Australia 3 fighters moved from Shan State to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 bomber, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Germans creates battle in territory 112 Sea Zone Non Combat Move - Germans 3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland 2 infantry moved from Poland to Eastern Poland 3 aaGuns, 14 armour, 2 artilleries, 11 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Bulgaria to Romania 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to France 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 3 bombers moved from Western Germany to Eastern Poland 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland Place Units - Germans 1 airfield placed in Normandy Bordeaux 1 infantry placed in Normandy Bordeaux 1 submarine placed in 105 Sea Zone 1 bomber placed in Western Germany 1 infantry placed in France 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Non Combat Move - Russians 1 artillery moved from Novgorod to Archangel 6 infantry moved from Novgorod to Archangel 6 infantry moved from Timguska to Novosibirsk 9 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns moved from Yakut S.S.R. to Yenisey 3 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 26 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 2 armour moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 2 artilleries moved from Belarus to Bryansk 24 infantry moved from Belarus to Bryansk Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : 0.67