@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
G40 Jim010 (allies +33) vs Majikforce (axis)
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hate staring at this map. always miss something. Didn’t see your destroyer. f@&k
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 3 infantry moved from Central United States to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 destroyers and 2 factory_minors; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians Combat - British Non Combat Move - British 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Kenya to Egypt 2 transports moved from 72 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to Kenya 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 cruiser moved from 41 Sea Zone to 45 Sea Zone 1 battleship moved from 38 Sea Zone to 42 Sea Zone 1 armour moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 3 aaGuns, 1 artillery, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 1 factory_minor placed in Egypt 2 destroyers placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,1 British collect 27 PUs (8 lost to blockades); end with 27 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 5 infantry moved from Northern Italy to France 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Libya to Southern Italy 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 2 aaGuns moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 3 fighters moved from Burma to India Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 3 fighters moved from Burma to India Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Germany to Baltic States 2 bombers moved from Western Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg Combat - Germans Battle in Baltic States Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 8 armour, 5 artilleries, 20 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Southern Italy to Western Ukraine 4 armour moved from Romania to Western Ukraine 1 tactical_bomber moved from 112 Sea Zone to Eastern Poland 1 fighter moved from Southern Italy to 112 Sea Zone 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 2 submarines moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 5 infantry moved from Finland to Norway 2 infantry moved from France to Western Germany 2 bombers moved from Baltic States to Western Ukraine Place Units - Germans 1 bomber placed in Western Germany 7 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Archangel to Belarus Russians take Belarus from Italians 1 armour moved from Belarus to Bryansk 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese 1 fighter moved from Archangel to Ukraine 2 infantry moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yakut S.S.R. Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 6 artilleries and 4 infantry moved from Russia to Bryansk 3 armour moved from Archangel to Bryansk 2 mech_infantrys moved from Archangel to Bryansk 2 aaGuns, 4 artilleries and 8 infantry moved from Archangel to Belarus 1 aaGun and 18 infantry moved from Ulaanbaatar to Buyant-Uhaa Place Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 6 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.17 Japanese : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 artilleries moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Suiyuyan to Hopei 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Ulaanbaatar from Russians 1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R. 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Malaya Battle in Philippines Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 battleship Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits British roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Szechwan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for British: 1 cruiser Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 aaGun, 1 artillery, 1 fighter and 7 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Sakha 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from 44 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Szechwan to Kwangsi 1 infantry moved from Siberia to Amur Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Manchuria 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.83 Americans : 0.00 ANZAC : -0.67 Chinese : 0.00 UK_Pacific : 0.33 Russians : 0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 2 infantry and 3 transports; Remaining resources: 17 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in Morocco Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 cruisers moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 armour and 1 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu 7 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 2 infantry and 3 transports; Remaining resources: 17 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in Morocco Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 cruisers moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 armour and 1 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu 7 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 4 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 bomber moved from Egypt to 83 Sea Zone 2 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 2 fighters moved from India to Yunnan Combat - British British creates battle in territory 106 Sea Zone Battle in Yunnan British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries and 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Yunnan British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in 83 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer British roll dice for 1 bomber and 1 destroyer in 83 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 83 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 83 Sea Zone to French Equatorial Africa 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Morocco 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Belgian Congo to Egypt 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 2 transports moved from 71 Sea Zone to 83 Sea Zone 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 5 infantry moved from India to Burma 1 armour moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Iraq 1 infantry placed in Egypt 2 transports placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 2.17 Chinese : 1.00 Japanese : 0.33
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I aganized over whether to split India into both Burma and India. Even got the odds to a better than 50/50 in my favour. But if it want wrong, it would be bad. I just couldn’t do it. I regret not taking the chance to split. I feel I am just not aggressive enough in the Pacific.
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@jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):
I aganized over whether to split India into both Burma and India. Even got the odds to a better than 50/50 in my favour. But if it want wrong, it would be bad. I just couldn’t do it. I regret not taking the chance to split. I feel I am just not aggressive enough in the Pacific.
I think you did the right thing. You have to be cautious with India since you don’t have much US naval support. If it falls now you will be sunk. I am already up 4 carriers on you and making 70+.
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But would you have risked going all in on a 45% battle?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Libya 1 bomber moved from Southern Italy to Egypt Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Cyprus Non Combat Move - Italians 2 aaGuns and 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 2 artilleries moved from Northern Italy to France 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : 0.83
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@jim010 Just my luck. I make one lousy bombing run and lose my bomber. That always happens to me yet my opponent can make run after run without any danger. I think in one of my other games he’s got like a 5 turn streak going without a casualty. So get your bombing runs ready I am an easy target. As for the 45% in India the answer is no, I would not of risked it. I will have India at some point at much better odds.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 fighters moved from India to Shan State Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 fighters moved from India to Shan State Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Vyborg to Novgorod 1 bomber moved from Western Germany to Novgorod 5 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 2 armour moved from Western Ukraine to Belarus 2 mech_infantrys moved from Western Ukraine to Belarus 2 bombers and 2 tactical_bombers moved from Western Ukraine to Belarus 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 artilleries and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 bomber and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 armour, 2 bombers, 9 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 4 artilleries and 8 infantry AA fire in Belarus : 2/5 hits, 0.83 expected hits 2 tactical_bombers owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/15 hits, 5.00 expected hits Russians roll dice for 2 aaGuns, 4 artilleries and 8 infantry in Belarus, round 2 : 3/12 hits, 4.00 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 6/12 hits, 4.50 expected hits Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 3 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 2/10 hits, 4.17 expected hits Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 6 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 4 artilleries and 8 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 2 bombers moved from Belarus to Western Ukraine 1 bomber moved from Novgorod to Germany 1 fighter moved from Western Germany to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 4 infantry moved from Norway to Finland Place Units - Germans 1 armour and 4 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone 3 infantry placed in France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -1.67 AA fire in Belarus : : 1.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Belarus Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/8 hits, 2.50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - Russians 6 artilleries and 2 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Olgiy to Timguska 1 aaGun and 19 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 3.17