Had another edit to do so posted the French one.
G40 Jim010 (allies +33) vs Majikforce (axis)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 2 fighters moved from India to 38 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 38 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 38 Sea Zone to Burma 1 fighter moved from 41 Sea Zone to Burma 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 transports moved from 63 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.50
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - French
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 2 fighters moved from India to 38 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 38 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 2 fighters moved from 38 Sea Zone to Burma 1 fighter moved from 41 Sea Zone to Burma 3 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 transports moved from 63 Sea Zone to 50 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 5 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 artillery and 4 infantry moved from Finland to Karelia 5 infantry moved from Finland to Karelia Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 3 aaGuns, 17 armour, 4 artilleries, 2 fighters, 20 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 3 bombers moved from Eastern Poland to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 submarine moved from 92 Sea Zone to 105 Sea Zone Place Units - Germans 5 mech_infantrys placed in Germany 2 infantry placed in Western Germany 3 submarines placed in 105 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Ukraine 1 artillery moved from Archangel to Novgorod 1 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 2 infantry moved from Novosibirsk to Tsinghai
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Belarus 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Ukraine 1 artillery moved from Archangel to Novgorod 1 infantry moved from Timguska to Kansu Chinese take Kansu from Japanese 2 infantry moved from Novosibirsk to Tsinghai Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tsinghai Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians winRussians win with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 8 artilleries moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Samara 8 infantry moved from Timguska to Novosibirsk 4 infantry moved from Archangel to Smolensk Place Units - Russians 7 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.00 Japanese : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Siberia to Amur Japanese take Amur from Russians 2 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 armour moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 battleship moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 3 infantry moved from 38 Sea Zone to Burma 1 carrier moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from 42 Sea Zone to Burma 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Burma 2 fighters moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Alaska Battle in 38 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 38 Sea Zone Japanese win, taking Alaska from Americans with 1 battleship, 2 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 39 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 cruiser Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser Battle in 41 Sea Zone Japanese attack with 1 carrier and 1 cruiser British defend with 1 destroyer Japanese roll dice for 1 carrier and 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 4 tactical_bombers British defend with 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters AA fire in Burma : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers in Burma, round 2 : 11/22 hits, 10.33 expected hits UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/16 hits, 6.83 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers in Burma, round 3 : 7/15 hits, 8.33 expected hits UK_Pacific roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Burma, round 3 : 4/7 hits, 3.83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 4 fighters moved from Burma to 38 Sea Zone 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Burma to 41 Sea Zone 3 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Kiangsu to Hopei 1 artillery moved from Kiangsu to Anhwe 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 bombers moved from Burma to French Indo China 1 fighter and 2 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery placed in Japan 1 artillery and 2 mech_infantrys placed in Malaya 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.33 AA fire in Burma : : 0.00 ANZAC : 0.17 UK_Pacific : 0.33 Japanese : 0.83
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Trying to post. Not happening.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 83 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone
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Now it won’t let me load my transports properly … wtf
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Is there some trick I’m missing to loading multiple transports? It won’t let me load them all properly
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 83 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 83 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 83 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from 83 Sea Zone to French Equatorial Africa 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 cruisers moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from Iceland to 91 Sea Zone 1 fighter moved from Iceland to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar
Combat Hit Differential Summary :
Italians : -0.33 Americans : -1.67
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I’m leaving it for tonight, but it is not allowing me to load each remaining transport with a man and another ground unit.
I may have to edit this.
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OK, its saying I cannot load and unload my transports if they were in combat. Unless I’m missing something, there has been no combat in the sz106. I will edit the game so my transports can load and move and drop off.
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@jim010 you may be better off just redoing the turn and edit the battle accordingly. Transports can be tricky when trying to edit. If you loaded them during the combat phase that would be your problem. By rule if you load transports during combat phase they must make an amphibious assault. Triple A let’s you load them during combat but doesn’t force you to attack. So when. You when you get to the NCM you can’t unload.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 armour moved from Quebec to 106 Sea Zone 4 mech_infantrys moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 9 infantry moved from Quebec to 106 Sea Zone 2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Gibraltar 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 83 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 4 armour moved from Quebec to 106 Sea Zone 4 mech_infantrys moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 9 infantry moved from Quebec to 106 Sea Zone 2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone 2 armour moved from 91 Sea Zone to Gibraltar 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 7 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 83 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 83 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 83 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Gibraltar Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from 83 Sea Zone to French Equatorial Africa 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 1 aaGun moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns moved from 91 Sea Zone to Gibraltar 3 cruisers moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from Iceland to 91 Sea Zone 1 tactical_bomber moved from Iceland to United Kingdom 1 bomber moved from Iceland to United Kingdom 1 artillery moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States 2 submarines moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour and 1 artillery placed in Central United States 2 infantry placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 3 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Italians 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 battleship moved from 76 Sea Zone to 98 Sea Zone
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Damn. In my haste, I forgot to buy my airbase … oh well.