@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
@jim010 no it looks like I only got rolls for tobruk. Don’t worry about it just roll it out. Save bomber for last. My fault for not landing German plane there
I’m just going to start over but with a loss in Tobruk for me. Dice rolled is dice rolled. It’s my problem if I don’t pay attention.
I have other games going on … hope I didn’t mess those up.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Iraq
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 armour moved from Egypt to Tobruk
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 10 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 artilleries placed in Western United States
3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 8 infantry in Yunnan, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 24 PUs;
British buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Iraq
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 armour moved from Egypt to Tobruk
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Iraq
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 0/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 4 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 cruiser and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tobruk
British attack with 1 armour
Italians defend with 1 bomber and 1 infantry
British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.50 expected hits
1 bomber owned by the Italians and 1 armour owned by the British lost in Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Italians: 1 bomber
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 transport moved from 82 Sea Zone to 71 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -2.17
Italians : -0.50
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Tobruk to Morocco
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 4/4 hits, 1.83 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Tunisia
2 fighters moved from Southern Italy to Normandy Bordeaux
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
1 artillery moved from Tanganyika Territory to Kenya
2 aaGuns moved from Romania to Eastern Poland
Place Units - Italians
2 submarines placed in 93 Sea Zone
1 bomber placed in Southern France
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 2.67
French : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 cruiser moved from 58 Sea Zone to 39 Sea Zone
1 artillery moved from Queensland to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 infantry moved from Queensland to South Australia
3 fighters moved from Shan State to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 cruiser moved from 58 Sea Zone to 39 Sea Zone
1 artillery moved from Queensland to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 infantry moved from Queensland to South Australia
3 fighters moved from Shan State to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 bomber, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Germans creates battle in territory 112 Sea Zone
Non Combat Move - Germans
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 aaGuns, 14 armour, 2 artilleries, 11 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to France
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone
3 bombers moved from Western Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
Place Units - Germans
1 airfield placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
1 bomber placed in Western Germany
1 infantry placed in France
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Non Combat Move - Russians
1 artillery moved from Novgorod to Archangel
6 infantry moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
9 infantry moved from Yenisey to Timguska
3 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns moved from Yakut S.S.R. to Yenisey
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
26 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
2 armour moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
2 artilleries moved from Belarus to Bryansk
24 infantry moved from Belarus to Bryansk
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Shensi to Yunnan
2 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to Philippines
1 artillery and 1 infantry moved from Malaya to Shan State
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 44 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 4 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Philippines, round 2 : 0/7 hits, 2.50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 3 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 8/13 hits, 5.50 expected hits
Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 6/10 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
2 bombers moved from Philippines to French Indo China
1 fighter moved from Shan State to French Indo China
3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Yunnan
3 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Sakha to Siberia
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 fighters placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : 0.67
ANZAC : -0.67
Americans : -0.33
Chinese : 0.67
UK_Pacific : 0.33
Japanese : -3.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 infantry moved from Eastern United States to Quebec
4 armour moved from Eastern United States to Quebec
2 artilleries moved from Eastern United States to Quebec
4 mech_infantrys moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
12 transports moved from 101 Sea Zone to 106 Sea Zone
3 cruisers moved from 101 Sea Zone to 106 Sea Zone
1 battleship moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to Iceland
3 fighters moved from Eastern United States to Iceland
1 artillery moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to Central United States
1 bomber moved from Western United States to Iceland
1 fighter moved from Eastern United States to Iceland
1 fighter moved from Western United States to 106 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 4 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 12 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Kenya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 infantry moved from Eastern United States to Quebec
4 armour moved from Eastern United States to Quebec
2 artilleries moved from Eastern United States to Quebec
4 mech_infantrys moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 bomber moved from Eastern United States to United Kingdom
1 carrier moved from 101 Sea Zone to 106 Sea Zone
12 transports moved from 101 Sea Zone to 106 Sea Zone
3 cruisers moved from 101 Sea Zone to 106 Sea Zone
1 battleship moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to Iceland
3 fighters moved from Eastern United States to Iceland
1 artillery moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to Central United States
1 bomber moved from Western United States to Iceland
1 fighter moved from Eastern United States to Iceland
1 fighter moved from Western United States to 106 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 4 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 12 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Kenya
Combat - British
Battle in Yunnan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Yunnan : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 2 mech_infantrys
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Kenya
British roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Kenya, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Kenya, round 5 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery and 1 infantry in Kenya, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Kenya, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery in Kenya, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Kenya
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Rhodesia
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Persia to India
1 tactical_bomber moved from Persia to India
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
2 transports moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Egypt
3 artilleries moved from India to Burma
8 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
2 destroyers placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.50
Italians : 1.33
Americans : -0.33
AA fire in Yunnan : : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Tunisia to Southern France
1 artillery moved from Southern France to France
1 mech_infantry moved from Northern Italy to Romania
5 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Alexandria
Battle in French West Africa
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 submarines placed in 93 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone