@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
G40 Jim010 (allies +33) vs Majikforce (axis)
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Libya 1 bomber moved from Southern Italy to Egypt Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Cyprus Non Combat Move - Italians 2 aaGuns and 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 2 artilleries moved from Northern Italy to France 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : 0.83
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@jim010 Just my luck. I make one lousy bombing run and lose my bomber. That always happens to me yet my opponent can make run after run without any danger. I think in one of my other games he’s got like a 5 turn streak going without a casualty. So get your bombing runs ready I am an easy target. As for the 45% in India the answer is no, I would not of risked it. I will have India at some point at much better odds.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 fighters moved from India to Shan State Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 fighters moved from India to Shan State Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Vyborg to Novgorod 1 bomber moved from Western Germany to Novgorod 5 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 2 armour moved from Western Ukraine to Belarus 2 mech_infantrys moved from Western Ukraine to Belarus 2 bombers and 2 tactical_bombers moved from Western Ukraine to Belarus 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 artilleries and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 bomber and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 armour, 2 bombers, 9 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 4 artilleries and 8 infantry AA fire in Belarus : 2/5 hits, 0.83 expected hits 2 tactical_bombers owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/15 hits, 5.00 expected hits Russians roll dice for 2 aaGuns, 4 artilleries and 8 infantry in Belarus, round 2 : 3/12 hits, 4.00 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 6/12 hits, 4.50 expected hits Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 3 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 2/10 hits, 4.17 expected hits Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 6 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 4 artilleries and 8 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 2 bombers moved from Belarus to Western Ukraine 1 bomber moved from Novgorod to Germany 1 fighter moved from Western Germany to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 4 infantry moved from Norway to Finland Place Units - Germans 1 armour and 4 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone 3 infantry placed in France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -1.67 AA fire in Belarus : : 1.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Belarus Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/8 hits, 2.50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - Russians 6 artilleries and 2 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Olgiy to Timguska 1 aaGun and 19 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 3.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Szechwan to Shensi 1 artillery moved from Hopei to Shensi 1 bomber moved from Kwangsi to Shensi 2 mech_infantrys moved from Kwangsi to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Burma Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/11 hits, 5.33 expected hits UK_Pacific roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 4/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Dutch New Guinea from ANZAC, taking Burma from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 5 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits British roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 55 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 armour and 4 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Yunnan 1 bomber moved from Burma to Yunnan 2 fighters moved from Burma to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State 1 carrier and 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Manchuria to Philippines 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone 1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Manchuria to Buyant-Uhaa 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hopei 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -0.33 UK_Pacific : -1.00 Japanese : -8.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 3 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 104 Sea Zone 3 carriers moved from 91 Sea Zone to 104 Sea Zone 4 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 104 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 2 armour moved from 104 Sea Zone to Spain 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 6 transports in 104 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys in Spain, round 2 : 7/19 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 93 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 6 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. 6 submarines placed in 10 Sea Zone 1 artillery placed in Western United States 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Americans : 2.50 Neutral_True : -1.00 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 3 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 104 Sea Zone 3 carriers moved from 91 Sea Zone to 104 Sea Zone 4 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 104 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 2 armour moved from 104 Sea Zone to Spain 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 6 transports in 104 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys in Spain, round 2 : 7/19 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 93 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 6 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. 6 submarines placed in 10 Sea Zone 1 artillery placed in Western United States 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 bomber and 6 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 5 infantry moved from Iraq to Turkey 1 armour moved from Persia to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Trans-Jordan to Turkey 1 fighter moved from Trans-Jordan to Turkey 1 bomber moved from French Equatorial Africa to Turkey 3 infantry moved from Trans-Jordan to Saudi Arabia 1 artillery moved from Trans-Jordan to Saudi Arabia 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter moved from Gibraltar to 94 Sea Zone 2 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State 7 artilleries and 18 infantry moved from India to Burma 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Portugal 1 artillery moved from 104 Sea Zone to Portugal 1 armour moved from 104 Sea Zone to Portugal 1 bomber moved from Gibraltar to 99 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 fighter moved from Morocco to Portugal Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Saudi Arabia British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 1 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/10 hits, 3.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 2/7 hits, 2.83 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 4/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Neutral_True, 1 fighter owned by the British and 2 infantry owned by the British lost in Turkey British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Turkey, round 4 : 2/3 hits, 1.83 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the British and 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour and 1 bomber in Turkey, round 5 : 0/2 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 bomber in Turkey, round 6 : 1/2 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 armour owned by the British lost in Turkey British roll dice for 1 bomber in Turkey, round 7 : 0/1 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Turkey, round 8 : 1/1 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win with 1 bomber remaining. Battle score for attacker is -22 Casualties for British: 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Neutral_True: 8 infantry Battle in Burma British attack with 7 artilleries and 18 infantry Japanese defend with 2 artilleries and 1 infantry British roll dice for 7 artilleries and 18 infantry in Burma, round 2 : 12/25 hits, 6.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma British win, taking Burma from Japanese with 7 artilleries and 18 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 1 infantry Battle in Shan State British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 4 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 94 Sea Zone British attack with 2 fighters Italians defend with 1 destroyer British roll dice for 2 fighters in 94 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Portugal British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Portugal, round 2 : 3/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Portugal to 104 Sea Zone 2 fighters moved from 94 Sea Zone to Spain 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 transports moved from 83 Sea Zone to 86 Sea Zone 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 2 aaGuns moved from India to Burma 1 bomber moved from 99 Sea Zone to Egypt 1 bomber moved from Turkey to Iraq Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 37 PUs (1 lost to blockades); end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.00 British : 3.17 Americans : 2.50 Neutral_True : -1.33 Chinese : 0.33 Japanese : -2.33
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Damn those Turks were tough!! Should have withdrawn, but got mad. Had to kill them all no matter the cost, lol!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Libya to Alexandria Italians take Alexandria from British 3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine Combat - Italians Battle in Ukraine Italians attack with 3 armour, 2 infantry and 1 mech_infantry Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 3 armour and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Non Combat Move - Italians 2 aaGuns moved from Western Ukraine to Ukraine 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Turkey Italians take Turkey from Neutral_True 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Southern France 4 artilleries and 10 infantry moved from France to Southern France 1 infantry moved from Western Germany to Switzerland Italians take Switzerland from Neutral_True 1 infantry moved from Western Germany to France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 3 artilleries placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 2 aaGuns moved from Queensland to South Australia 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 2 aaGuns moved from Queensland to South Australia 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 2 infantry Italians defend with 1 armour French roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria French win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 fighter moved from United Kingdom to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.50 French : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 2 bombers moved from Western Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Novgorod to Belarus 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Germany to 115 Sea Zone 1 submarine moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Belarus Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 1 bomber, 1 destroyer and 2 submarines Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 artillery and 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Sweden 1 bomber moved from 115 Sea Zone to Western Germany 3 infantry moved from Bulgaria to Greece 3 aaGuns, 10 armour, 3 artilleries, 17 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 4 mech_infantrys moved from Germany to Romania 2 fighters and 1 tactical_bomber moved from Belarus to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter moved from Western Germany to Ukraine 2 fighters moved from Western Germany to Southern France 1 artillery and 7 infantry moved from France to Southern France 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 113 Sea Zone to Western Germany 4 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Romania 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : 0.33 Russians : -1.17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 19 PUs; Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Bryansk to Rostov 1 armour moved from Bryansk to Belarus 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 armour and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 3 armour, 16 artilleries, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk 1 armour and 4 mech_infantrys moved from Russia to Smolensk 1 fighter moved from Archangel to Smolensk 1 fighter moved from Rostov to Smolensk 1 aaGun and 19 infantry moved from Central Mongolia to Tsagaan Olom Place Units - Russians 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Hopei to Kansu Japanese take Kansu from Chinese 2 artilleries and 10 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 2 mech_infantrys moved from Hunan to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 fighter moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from 38 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to Borneo 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 2 fighters moved from Philippines to 46 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Midway Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Midway from Americans, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 46 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 armour and 4 mech_infantrys moved from Yunnan to French Indo China 3 mech_infantrys moved from Kiangsu to Hunan 1 aaGun moved from Buyant-Uhaa to Central Mongolia 1 armour moved from Buyant-Uhaa to Yakut S.S.R. 1 mech_infantry moved from Manchuria to Central Mongolia 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 mech_infantry moved from Manchuria to Central Mongolia 2 bombers moved from Borneo to French Indo China 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 45 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from Java to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Java to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.33 Chinese : -0.33 UK_Pacific : 0.67 Japanese : -2.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 6 transports moved from 104 Sea Zone to 92 Sea Zone 1 battleship moved from 104 Sea Zone to 92 Sea Zone 2 cruisers moved from 104 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 104 Sea Zone to 92 Sea Zone 3 carriers moved from 104 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Spain 4 fighters moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Southeast Mexico 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 54 Sea Zone to 27 Sea Zone 1 submarine moved from 54 Sea Zone to 32 Sea Zone 1 submarine moved from 54 Sea Zone to 29 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 fighter moved from 54 Sea Zone to New Zealand 4 destroyers moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from 110 Sea Zone to Spain Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 1 fighter and 7 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.67
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 3 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Saudi Arabia to Turkey 1 armour moved from Saudi Arabia to Turkey 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Morocco 2 fighters moved from Spain to Morocco 1 bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese
Combat Hit Differential Summary :