@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 Jim010 (allies +33) vs Majikforce (axis)
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I need to set this one aside for a little bit so I can finish up
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@jim010 Still thinking on this one?
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Let me set this aside for a little while. I need to finish a league game. I took on too many games, and I have alot of online work to do.
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@jim010 okay cool. Just let me know when you are ready.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Olgiy to Kansu 6 infantry moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia 12 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns moved from Buryatia to Yakut S.S.R. 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Caucasus 3 infantry moved from Rostov to Bryansk 6 infantry moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 armour moved from Bryansk to Belarus 2 mech_infantrys moved from Bryansk to Belarus Place Units - Russians 3 artilleries placed in Novgorod 2 armour placed in Russia 3 artilleries placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 artillery and 1 infantry moved from Jehol to Chahar 2 fighters moved from Manchuria to Chahar 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Amur to Ulaanbaatar 1 infantry moved from Amur to Buyant-Uhaa 1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Chahar, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 5 fighters and 4 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 7/11 hits, 6.50 expected hits Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Chinese: 6 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 1 aaGun moved from Amur to Buryatia 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Manchuria to Jehol 2 fighters moved from Chahar to Amur Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00 -
@jim010 Welcome back!
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 battleship moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to Eastern United States 3 infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Eastern United States 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to Wake Island Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 battleship moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to Eastern United States 3 infantry moved from Western United States to Central United States 2 mech_infantrys moved from Western United States to Eastern United States 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to Wake Island Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 artillery moved from Ethiopia to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 armour moved from Egypt to Iraq 1 fighter moved from Syria to Iraq 1 tactical_bomber moved from Syria to Iraq 1 bomber moved from Syria to Kenya Combat - British Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 artillery, 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 3 infantry moved from Shan State to Burma 11 infantry moved from India to Burma 2 mech_infantrys moved from India to Burma 1 artillery moved from India to Burma 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 1 battleship moved from 39 Sea Zone to 38 Sea Zone 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 3 aaGuns moved from India to Burma 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 fighter moved from Iraq to Anglo Egyptian Sudan 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan 1 bomber moved from Kenya to Anglo Egyptian Sudan Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 bomber placed in United Kingdom 8 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 British collect 33 PUs (2 lost to blockades); end with 40 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : 0.50 Italians : -0.33 Neutral_Axis : -0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 bomber moved from Southern Italy to Morocco 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Libya 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 2 infantry moved from Bulgaria to Romania 2 aaGuns moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 4 infantry moved from Southern France to France 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0.50 French : -0.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Java to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.33 ANZAC : 0.33 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Java to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.33 ANZAC : 0.33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 83 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone Combat - Germans Battle in 83 Sea Zone Germans attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for French: 1 destroyer Battle in 119 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 119 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 3 armour moved from Greece to Romania 2 artilleries and 8 infantry moved from Romania to Eastern Poland 3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Northern Italy to Romania 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Normandy Bordeaux to France 3 infantry moved from Greece to Bulgaria Place Units - Germans 3 infantry placed in France 1 fighter placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -3.00 French : 0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 12 infantry moved from Yakut S.S.R. to Ulaanbaatar 8 infantry moved from Dzavhan to Ulaanbaatar 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Karelia 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Baltic States Combat - Russians Battle in Ulaanbaatar Russians attack with 20 infantry Japanese defend with 2 infantry Russians roll dice for 20 infantry in Ulaanbaatar, round 2 : 5/20 hits, 3.33 expected hits Japanese roll dice for 2 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar Russians win, taking Ulaanbaatar from Japanese with 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Karelia to Archangel 1 fighter moved from Karelia to Archangel 6 infantry moved from Novgorod to Archangel 4 artilleries moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 2 mech_infantrys moved from Belarus to Archangel 2 armour moved from Belarus to Archangel 2 artilleries and 15 infantry moved from Western Ukraine to Bryansk 2 armour moved from Russia to Archangel 2 artilleries moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 4 infantry moved from Belarus to Archangel 10 infantry moved from Belarus to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 infantry moved from Central Mongolia to Ulaanbaatar 2 infantry moved from Kansu to Olgiy 1 aaGun moved from Yakut S.S.R. to Ulaanbaatar 1 fighter moved from Baltic States to Archangel Place Units - Russians 6 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.67 Japanese : 0.33 -
Hate it when I click once too often and don’t notice. Wasted a man for no reason.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:58:49 PM
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Yunnan to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi 1 artillery moved from Chahar to Suiyuyan Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Japanese 1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Buryatia to Amur 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Soviet Far East to Siberia 1 tactical_bomber moved from 6 Sea Zone to Amur 1 infantry moved from Jehol to Manchuria 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 6 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Manchuria 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 3 infantry moved from Central United States to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33





