before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
British loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 38 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Burma
3 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
2 transports moved from 62 Sea Zone to 63 Sea Zone
2 transports moved from 63 Sea Zone to 50 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 4 infantry moved from Finland to Karelia
5 infantry moved from Finland to Karelia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
3 aaGuns, 17 armour, 4 artilleries, 2 fighters, 20 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
3 bombers moved from Eastern Poland to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 submarine moved from 92 Sea Zone to 105 Sea Zone
Place Units - Germans
5 mech_infantrys placed in Germany
2 infantry placed in Western Germany
3 submarines placed in 105 Sea Zone
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Ukraine
1 artillery moved from Archangel to Novgorod
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Novosibirsk to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Ukraine
1 artillery moved from Archangel to Novgorod
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians winRussians win with 1 submarine remaining, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
8 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Samara
8 infantry moved from Timguska to Novosibirsk
4 infantry moved from Archangel to Smolensk
Place Units - Russians
7 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Siberia to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 battleship moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 carrier moved from 42 Sea Zone to 41 Sea Zone
4 fighters moved from 42 Sea Zone to Burma
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Burma
2 fighters moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking Alaska from Americans with 1 battleship, 2 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 cruiser
British defend with 1 destroyer
Japanese roll dice for 1 carrier and 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters
AA fire in Burma : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers in Burma, round 2 : 11/22 hits, 10.33 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/16 hits, 6.83 expected hits
5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers in Burma, round 3 : 7/15 hits, 8.33 expected hits
UK_Pacific roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Burma, round 3 : 4/7 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 1 fighter owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
4 fighters moved from Burma to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Kiangsu to Anhwe
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Burma to French Indo China
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery and 2 mech_infantrys placed in Malaya
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.33
AA fire in Burma : : 0.00
ANZAC : 0.17
UK_Pacific : 0.33
Japanese : 0.83
Trying to post. Not happening.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 83 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship moved from 106 Sea Zone to 91 Sea Zone
Now it won’t let me load my transports properly … wtf
Is there some trick I’m missing to loading multiple transports? It won’t let me load them all properly
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 83 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 83 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 83 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from 83 Sea Zone to French Equatorial Africa
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 cruisers moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from Iceland to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Combat Hit Differential Summary :
Italians : -0.33
Americans : -1.67
I’m leaving it for tonight, but it is not allowing me to load each remaining transport with a man and another ground unit.
I may have to edit this.
OK, its saying I cannot load and unload my transports if they were in combat. Unless I’m missing something, there has been no combat in the sz106. I will edit the game so my transports can load and move and drop off.
@jim010 you may be better off just redoing the turn and edit the battle accordingly. Transports can be tricky when trying to edit. If you loaded them during the combat phase that would be your problem. By rule if you load transports during combat phase they must make an amphibious assault. Triple A let’s you load them during combat but doesn’t force you to attack. So when. You when you get to the NCM you can’t unload.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 armour moved from Quebec to 106 Sea Zone
4 mech_infantrys moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
9 infantry moved from Quebec to 106 Sea Zone
2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
7 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 83 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 armour moved from Quebec to 106 Sea Zone
4 mech_infantrys moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
9 infantry moved from Quebec to 106 Sea Zone
2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
7 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 83 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 83 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 83 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 83 Sea Zone to French Equatorial Africa
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Quebec to 106 Sea Zone
1 aaGun moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
3 cruisers moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from Iceland to 91 Sea Zone
1 tactical_bomber moved from Iceland to United Kingdom
1 bomber moved from Iceland to United Kingdom
1 artillery moved from Central United States to Western United States
2 infantry moved from Eastern United States to Central United States
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Central United States
2 infantry placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
3 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 battleship moved from 76 Sea Zone to 98 Sea Zone
Damn. In my haste, I forgot to buy my airbase … oh well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 armour moved from Quebec to 106 Sea Zone
4 mech_infantrys moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
9 infantry moved from Quebec to 106 Sea Zone
2 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
7 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 83 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 83 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 83 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in Gibraltar, round 2 : 7/22 hits, 6.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 5 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 83 Sea Zone to French Equatorial Africa
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Quebec to 106 Sea Zone
1 aaGun moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
3 cruisers moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from Iceland to 91 Sea Zone
1 tactical_bomber moved from Iceland to United Kingdom
1 bomber moved from Iceland to United Kingdom
1 artillery moved from Central United States to Western United States
2 infantry moved from Eastern United States to Central United States
2 submarines moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Central United States
2 infantry placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 battleship moved from 76 Sea Zone to 98 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Alexandria
British attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking 106 Sea Zone from Germans, taking Alexandria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
3 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 fighters moved from United Kingdom to Gibraltar
2 destroyers moved from 106 Sea Zone to 104 Sea Zone
3 transports moved from 121 Sea Zone to 106 Sea Zone
Place Units - British
1 armour and 1 fighter placed in Egypt
2 destroyers placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 1.00
British : 0.50
Americans : 0.33