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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
12 artilleries and 17 infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
19 armour and 9 mech_infantrys moved from Bryansk to Samara
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Tambov
3 armour and 3 mech_infantrys moved from Germany to Baltic States
2 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Russia
1 armour, 3 artilleries and 11 infantry moved from Finland to Karelia
3 tactical_bombers moved from Northern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
Combat - Germans
Battle in Russia
Germans attack with 12 artilleries, 2 bombers, 1 fighter, 17 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 20 infantry
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 12 artilleries, 2 bombers, 1 fighter, 17 infantry and 1 tactical_bomber in Russia, round 2 : 6/33 hits, 11.33 expected hits
Russians roll dice for 2 aaGuns, 1 artillery and 20 infantry in Russia, round 2 : 5/21 hits, 7.00 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 artilleries, 2 bombers, 1 fighter, 12 infantry and 1 tactical_bomber in Russia, round 3 : 11/28 hits, 10.50 expected hits
Russians roll dice for 1 artillery and 16 infantry in Russia, round 3 : 8/17 hits, 5.67 expected hits
11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Russia
Germans roll dice for 12 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 4 : 10/20 hits, 7.83 expected hits
Russians roll dice for 1 artillery and 5 infantry in Russia, round 4 : 2/6 hits, 2.00 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 15 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 artillery and 20 infantry
Battle in Samara
Germans attack with 19 armour and 9 mech_infantrys
Russians defend with 6 armour, 6 fighters, 5 infantry and 1 tactical_bomber
Germans roll dice for 19 armour and 9 mech_infantrys in Samara, round 2 : 12/28 hits, 11.00 expected hits
Russians roll dice for 6 armour, 6 fighters, 5 infantry and 1 tactical_bomber in Samara, round 2 : 6/18 hits, 9.17 expected hits
1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 6 armour owned by the Russians and 6 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 19 armour and 3 mech_infantrys in Samara, round 3 : 10/22 hits, 10.00 expected hits
Russians roll dice for 6 fighters in Samara, round 3 : 3/6 hits, 4.00 expected hits
6 fighters owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 19 armour remaining. Battle score for attacker is 86
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 6 armour, 6 fighters, 5 infantry and 1 tactical_bomber
Battle in Baltic States
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Baltic States, round 2 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 3 armour and 1 mech_infantry in Baltic States, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 armour, 3 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 11 infantry in Karelia, round 2 : 2/15 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 armour moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 bombers moved from Russia to Bessarabia
Place Units - Germans
8 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Baltic States: 3 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0.17
Germans : -4.17
Russians : -3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
1 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Tambov
3 infantry moved from Belarus to Bryansk
7 infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 10 infantry
Germans defend with 1 fighter and 1 tactical_bomber
Russians roll dice for 10 infantry in Bryansk, round 2 : 2/10 hits, 1.67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 9 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 1 infantry
Casualties for Germans: 1 fighter and 1 tactical_bomber
Battle in Tambov
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Rostov, round 7 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 7 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 infantry moved from Novgorod to Belarus
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns and 10 infantry moved from Novosibirsk to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.50
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 harbour and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from India to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
7 infantry moved from British Columbia to Alaska
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Alaska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
5 transports moved from 1 Sea Zone to 2 Sea Zone
1 cruiser and 5 destroyers moved from 1 Sea Zone to 2 Sea Zone
2 destroyers moved from 6 Sea Zone to 2 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from Kansu to Yenisey
Japanese take Timguska from Russians
Japanese take Yenisey from Russians
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Szechwan to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 bomber moved from Kweichow to West India
1 artillery moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
4 fighters and 1 tactical_bomber moved from French Indo China to India
2 fighters moved from India to West India
1 fighter moved from India to 42 Sea Zone
2 tactical_bombers moved from India to West India
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 battleship and 1 carrier
Japanese roll dice for 1 bomber and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship and 1 carrier in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship and 1 carrier
Battle in West India
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 3 armour and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in West India, round 2 : 2/5 hits, 3.00 expected hits
UK_Pacific roll dice for 3 armour and 1 infantry in West India, round 2 : 1/4 hits, 1.83 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in West India
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in West India, round 3 : 0/4 hits, 2.33 expected hits
UK_Pacific roll dice for 2 armour in West India, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in West India, round 4 : 3/4 hits, 2.33 expected hits
UK_Pacific roll dice for 2 armour in West India, round 4 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in West India
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter
Casualties for British: 3 armour and 1 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from West India to India
2 fighters moved from 42 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Malaya
Place Units - Japanese
3 infantry placed in India
1 airfield, 1 factory_minor and 1 harbour placed in Alaska
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,3
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.00
UK_Pacific : -2.83
Japanese : -1.17
@dawgoneit my 8 german subs will fight if you come in to those waters. and 3 fighters will scramble
@dawgoneit Bump. everything ok?
@dawgoneit i hope we get a chance to finish our game.
Bump#2
Yep. I’ve just been really busy with school stuff. Next week my schedule starts to clear up. I’ll continue it then if that’s alright with you.
@AndyCub thats cool. school is real important games are just games. i’m glad to here from you.
@dawgoneit are you available yet?
bump#2
@dawgoneit sorry man its been 25 days.
Ya man. Sorry it’s been so long. With all of the online learning garbage, the schools drug the year out a whole extra week. I’ll get my turn in later today.