@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 12 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor and 1 harbour; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to 92 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from Trans-Jordan to Ethiopia
1 fighter moved from Trans-Jordan to Ethiopia
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ethiopia
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to West India
2 infantry moved from Rhodesia to Belgian Congo
1 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
2 fighters moved from Malta to Egypt
1 bomber moved from 92 Sea Zone to British Guiana
Place Units - British
1 factory_minor and 1 harbour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 30 PUs (3 lost to blockades); end with 39 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
British : -0.33
Italians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to 81 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 4 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Albania to Yugoslavia
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.50
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 82 Sea Zone to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
3 aaGuns, 4 armour and 9 artilleries moved from Germany to Poland
6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
5 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Southern France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 bombers, 4 fighters and 5 tactical_bombers moved from Southern Italy to Western Germany
3 armour moved from Greece to Romania
Place Units - Germans
8 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 aaGuns moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Belarus
1 armour moved from Volgograd to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Shan State
2 bombers moved from Anhwe to Malaya
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits, 3.83 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 3.33 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/9 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Kwangsi to Yunnan
1 fighter and 3 tactical_bombers moved from Kwangtung to Yunnan
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
UK_Pacific : 2.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Western United States
3 fighters moved from 31 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 3 fighters and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Western United States
3 fighters moved from 31 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 3 fighters and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour and 5 infantry; Remaining resources: 18 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Belgian Congo to Kenya
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 bomber moved from British Guiana to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kenya, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kenya, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kenya, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 infantry in Kenya, round 6 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British winBritish win with 1 bomber remaining, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 71 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from 109 Sea Zone to United Kingdom
2 artilleries moved from Egypt to Alexandria
1 infantry moved from West India to India
Place Units - British
3 infantry placed in Persia
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 29 PUs (4 lost to blockades); end with 47 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -0.50
Italians : -0.67
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 bomber moved from Greece to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 artillery moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 fighter
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 4 : 0/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Algeria, round 5 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Greece
1 fighter moved from Algeria to Tunisia
2 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Romania to Eastern Poland
3 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.67
French : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to Baltic States
4 fighters and 5 tactical_bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Baltic States, round 2 : 7/13 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers, 4 fighters and 5 tactical_bombers moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
3 aaGuns, 4 armour, 8 artilleries, 8 infantry and 1 mech_infantry moved from Poland to Eastern Poland
3 artilleries, 16 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour, 1 artillery and 2 infantry moved from Romania to Eastern Poland
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Germany to Poland
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Yenisey to Timguska
12 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Bryansk
1 armour and 1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : 2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Burma to India
1 armour moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
6 fighters moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 bombers, 4 fighters and 7 tactical_bombers moved from Yunnan to India
1 infantry moved from Kansu to Tsinghai
3 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Burma to India
1 armour moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
6 fighters moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 bombers, 4 fighters and 7 tactical_bombers moved from Yunnan to India
1 infantry moved from Kansu to Tsinghai
3 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 2 submarines and 4 transports
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 3 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 2 fighters and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 1 infantry and 7 tactical_bombers in India, round 2 : 12/22 hits, 11.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters and 19 infantry in India, round 2 : 5/21 hits, 7.67 expected hits
1 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 7 fighters and 7 tactical_bombers in India, round 3 : 5/17 hits, 10.00 expected hits
UK_Pacific roll dice for 2 fighters and 10 infantry in India, round 3 : 1/12 hits, 4.67 expected hits
1 fighter owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 6 fighters and 7 tactical_bombers in India, round 4 : 6/16 hits, 9.50 expected hits
UK_Pacific roll dice for 2 fighters and 5 infantry in India, round 4 : 3/7 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 5 : 8/13 hits, 7.67 expected hits
UK_Pacific roll dice for 1 fighter in India, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 4 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters and 19 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 4 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/8 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 7 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 7 infantry in Philippines, round 2 : 1/7 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 5 infantry in Philippines, round 3 : 1/5 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Japan
1 infantry moved from Szechwan to Yunnan
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Yunnan
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : 1.50
Chinese : -0.67
UK_Pacific : -7.00
AA fire in India : : 1.50
Japanese : -4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to British Guiana
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 destroyer and 4 transports placed in 101 Sea Zone
4 armour and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 0.33
AA fire in France : : -0.17
Americans : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :