casualties in stalingrad?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to Egypt
1 carrier and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - British
3 armour moved from West India to India
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
2 transports moved from 80 Sea Zone to 71 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
3 armour placed in Persia
1 fighter placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,1,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 transports moved from 54 Sea Zone to 62 Sea Zone
3 infantry moved from New South Wales to 62 Sea Zone
3 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone
1 carrier and 2 cruisers moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from 54 Sea Zone to Western Australia
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Western Australia
2 fighters moved from South Australia to Western Australia
3 infantry moved from 56 Sea Zone to Western Australia
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 carrier, 2 cruisers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 56 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 56 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
2 transports owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Western Australia
ANZAC attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 2 : 1/8 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 2 : 0/6 hits, 2.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 artillery, 4 fighters and 3 infantry in Western Australia, round 3 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 3 : 2/5 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Western Australia, round 4 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 4 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC roll dice for 1 artillery and 4 fighters in Western Australia, round 5 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Western Australia
ANZAC win with 4 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 3 infantry
Non Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
2 fighters moved from Western Australia to 56 Sea Zone
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -3.50
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from West India to India
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 destroyer, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from France to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
3 fighters and 2 tactical_bombers moved from Southern France to Northern Italy
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 armour and 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour and 9 mech_infantrys in Northwest Persia, round 2 : 3/12 hits, 3.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northern Italy
Germans attack with 3 bombers, 5 fighters, 6 mech_infantrys and 3 tactical_bombers
Americans defend with 4 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 3 bombers, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 9/17 hits, 7.50 expected hits
Americans roll dice for 4 artilleries and 4 infantry in Northern Italy, round 2 : 3/8 hits, 2.67 expected hits
4 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 3 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 4 artilleries and 4 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
14 armour moved from Samara to Caucasus
4 aaGuns, 1 artillery and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Southern Italy
2 armour moved from Ukraine to Romania
1 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 bombers moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 1 mech_infantry placed in Western Germany
1 airfield, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 mech_infantry placed in Russia
1 mech_infantry placed in France
Germans undo move 7.
2 mech_infantrys placed in Southern France
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 mech_infantrys moved from Caucasus to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 56 Sea Zone
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 2 transports
Non Combat Move - Japanese
1 fighter moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from Northern Territory to Western Australia
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Kweichow to Burma
1 aaGun moved from Kweichow to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 3 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kiangsu to Kweichow
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3
Japanese collect 80 PUs (2 lost to blockades); end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from British Columbia to Alaska
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
4 armour and 4 infantry moved from Morocco to 92 Sea Zone
4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
4 armour and 4 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 95 Sea Zone to Southern France
2 tactical_bombers moved from 95 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
3 battleships, 2 carriers, 2 cruisers and 4 transports moved from 95 Sea Zone to 93 Sea Zone
4 transports moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Alaska
Americans attack with 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 3 infantry in Alaska, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Southern France
Americans attack with 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Southern France : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 battleships and 2 cruisers in Southern France, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 4 armour, 4 fighters, 4 infantry and 2 tactical_bombers in Southern France, round 2 : 7/14 hits, 6.00 expected hits
Germans roll dice for 1 aaGun, 7 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 6/19 hits, 7.17 expected hits
1 aaGun owned by the Germans, 7 infantry owned by the Germans, 2 armour owned by the Americans and 4 infantry owned by the Americans lost in Southern France
2 tactical_bombers owned by the Americans and 4 fighters owned by the Americans retreated
Americans roll dice for 2 armour in Southern France, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 7 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 6/12 hits, 4.83 expected hits
2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win with 7 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 4 armour and 4 infantry
Casualties for Germans: 1 aaGun, 7 infantry and 1 mech_infantry
Non Combat Move - Americans
4 fighters moved from Southern France to 93 Sea Zone
2 tactical_bombers moved from Southern France to 93 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.17
AA fire in Southern France : : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Persia
3 armour moved from Persia to West India
3 mech_infantrys moved from West India to India
2 artilleries and 2 infantry moved from West India to India
3 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to West India
2 artilleries and 1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
Combat - British
Battle in 56 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
British roll dice for 1 battleship and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
1 destroyer owned by the British and 1 battleship owned by the British lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for British: 1 battleship and 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Western Australia
Non Combat Move - British
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
Place Units - British
3 armour placed in Persia
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
British : 0.00
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry and 2 mech_infantrys moved from New South Wales to South Australia
2 fighters moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 30 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 8 mech_infantrys moved from Northwest Persia to Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
15 armour and 3 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Western Germany to Persia
2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
2 bombers moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer; French defend with 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for French: 1 destroyer
Battle in Eastern Persia
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 18 armour, 1 bomber and 11 mech_infantrys
British defend with 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 1 bomber and 11 mech_infantrys in Persia, round 2 : 14/30 hits, 11.50 expected hits
British roll dice for 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Persia, round 2 : 6/16 hits, 6.83 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British, 7 infantry owned by the British and 3 armour owned by the British lost in Persia
Germans roll dice for 18 armour, 1 bomber and 5 mech_infantrys in Persia, round 3 : 15/24 hits, 10.50 expected hits
British roll dice for 2 fighters in Persia, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 18 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 6 mech_infantrys
Casualties for British: 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
2 bombers moved from 95 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern France
3 mech_infantrys moved from Northern Italy to Southern France
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
Place Units - Germans
3 armour placed in Volgograd
2 fighters and 1 infantry placed in Normandy Bordeaux
1 artillery, 1 fighter and 1 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
5 mech_infantrys placed in Western Germany
Germans undo move 2.
1 fighter and 1 infantry placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6,5,6,2,4,6,2,3,3
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 7.67
British : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 1 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Western Australia to Northern Territory
7 fighters and 6 tactical_bombers moved from Burma to West India
2 mech_infantrys moved from Turkmenistan to West India
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 artillery in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in West India
Japanese attack with 7 fighters, 2 mech_infantrys and 6 tactical_bombers
British defend with 3 armour and 1 artillery
Japanese roll dice for 7 fighters, 2 mech_infantrys and 6 tactical_bombers in West India, round 2 : 4/15 hits, 7.83 expected hits
UK_Pacific roll dice for 3 armour and 1 artillery in West India, round 2 : 2/4 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in West India
Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 armour and 1 artillery
Non Combat Move - Japanese
7 fighters and 6 tactical_bombers moved from West India to Burma
1 aaGun moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
1 battleship, 1 carrier and 3 destroyers moved from 56 Sea Zone to 37 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Western Australia to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters, 1 infantry and 1 tactical_bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 1.33
UK_Pacific : 0.17
Japanese : -6.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 4 infantry moved from Morocco to 92 Sea Zone
4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 93 Sea Zone to 92 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern Italy
Americans attack with 4 armour and 4 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys
Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits
3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 4 armour and 4 infantry
Casualties for Italians: 3 aaGuns and 2 infantry
Non Combat Move - Americans
4 armour and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 4 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
20 infantry moved from India to West India
4 artilleries moved from India to West India
5 mech_infantrys moved from India to Eastern Persia
6 fighters moved from India to Eastern Persia
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
5 armour moved from India to West India
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys
Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
4 aaGuns moved from India to West India
6 fighters moved from Eastern Persia to West India
Place Units - British
3 infantry placed in Egypt
2 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1
British collect 25 PUs (6 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.33
British : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 30 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Northern Territory to Queensland
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :