@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/12 hits, 3.83 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
3 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 battleship, 1 carrier and 4 transports placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1.17
AA fire in Western Germany : : -0.17
Americans : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Caucasus to Rostov
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Nigeria to Egypt
1 fighter moved from Alexandria to Persia
1 fighter moved from Persia to India
1 armour moved from Tobruk to Egypt
1 fighter and 1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Ethiopia
Combat - British
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - British
3 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
2 mech_infantrys placed in Persia
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
1 bomber moved from Bulgaria to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour and 1 bomber
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern Italy
2 artilleries and 6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 59 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
5 mech_infantrys moved from Eastern Poland to Western Ukraine
3 artilleries moved from Normandy Bordeaux to Southern France
2 infantry and 2 mech_infantrys moved from France to Southern France
3 bombers moved from Western Germany to Southern France
2 fighters and 1 tactical_bomber moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 artillery moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Ukraine
Germans take Bryansk from Russians
7 artilleries and 12 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/7 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 5 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 6 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 7 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Southern France
Germans attack with 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 6/14 hits, 6.33 expected hits
Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Southern France, round 2 : 0/8 hits, 2.67 expected hits
5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 5/14 hits, 6.33 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 artilleries, 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 artillery, 5 infantry and 2 mech_infantrys
Non Combat Move - Germans
4 aaGuns, 10 armour and 11 mech_infantrys moved from Belarus to Bryansk
5 armour and 4 mech_infantrys moved from Novgorod to Bryansk
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern France to Southern Italy
2 fighters and 1 tactical_bomber moved from Southern France to France
3 bombers moved from Southern France to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Normandy Bordeaux
2 infantry and 1 mech_infantry placed in France
1 fighter and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,1,3,2,1,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Germans collect 51 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -6.67
Americans : -3.33
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
4 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 aaGun and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Sikang to Kansu
1 bomber moved from Yunnan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
Combat - Japanese
Battle in New Britain
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking New Britain from ANZAC, taking 42 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
2 mech_infantrys moved from Kweichow to Burma
2 infantry moved from Yunnan to Burma
1 artillery moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Chahar to Suiyuyan
2 bombers moved from Kansu to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from 42 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Buryatia to Korea
3 infantry moved from Korea to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to Burma
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
2 fighters placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 4 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 93 Sea Zone to 92 Sea Zone
1 battleship, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to India
2 infantry moved from West India to India
2 artilleries and 2 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
1 fighter moved from Trans-Jordan to West India
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Alexandria to Egypt
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Non Combat Move - British
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 27 PUs (6 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 artilleries moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 2 cruisers, 4 fighters, 1 infantry and 3 transports
Japanese defend with 1 destroyer
ANZAC roll dice for 1 carrier, 2 cruisers, 4 fighters and 3 transports in 54 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 carrier, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 60 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Smolensk to Russia
1 armour and 3 mech_infantrys moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
2 fighters and 2 tactical_bombers moved from Belarus to Russia
3 bombers moved from Western Germany to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
14 armour, 7 artilleries, 12 infantry and 15 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 16 armour, 8 artilleries, 3 bombers, 2 fighters, 13 infantry, 20 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 5 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers
AA fire in Russia : 2/6 hits, 1.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 16 armour, 8 artilleries, 3 bombers, 1 fighter, 13 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 18/62 hits, 20.67 expected hits
Russians roll dice for 2 aaGuns, 4 armour, 5 artilleries, 5 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 12/49 hits, 19.00 expected hits
16 infantry owned by the Russians, 12 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 16 armour, 8 artilleries, 3 bombers, 1 fighter, 1 infantry, 20 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 18/50 hits, 18.67 expected hits
Russians roll dice for 4 armour, 5 artilleries, 5 fighters, 14 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/33 hits, 13.67 expected hits
3 mech_infantrys owned by the Russians, 14 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 8 artilleries, 3 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 18/35 hits, 15.83 expected hits
Russians roll dice for 4 armour, 4 artilleries, 5 fighters and 2 tactical_bombers in Russia, round 4 : 6/15 hits, 7.67 expected hits
2 tactical_bombers owned by the Russians, 5 fighters owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 4 artilleries, 3 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 88
Casualties for Germans: 4 artilleries, 1 fighter, 13 infantry, 16 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 4 armour, 5 artilleries, 5 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers
Non Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Western Germany to Southern Italy
2 mech_infantrys moved from Southern France to France
3 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to France
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in France
1 fighter placed in Western Germany
Germans undo move 4.
2 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Germans collect 60 PUs (2 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : -1.17
Russians : -7.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
10 infantry moved from Novosibirsk to Samara
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Kazakhstan to Samara
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Western Australia
Battle in Alaska
Battle in Solomon Islands
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Kweichow to Burma
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 aaGun moved from Chahar to Hopei
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 4 fighters moved from 16 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 3 battleships and 2 cruisers in Northern Italy, round 2 : 5/5 hits, 3.00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters in 25 Sea Zone, round 2 : 7/13 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 2 carriers, 4 cruisers, 4 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
4 transports moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
Place Units - Americans
4 armour and 4 infantry placed in Eastern United States
1 battleship and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 3.00
Japanese : -0.33
UK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
Non Combat Move - British
1 fighter moved from West India to India
2 artilleries, 2 infantry and 2 mech_infantrys moved from West India to India
1 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 infantry moved from Rostov to Volgograd
Place Units - British
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 carrier placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Belarus to Bryansk
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Italians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :