Hi Markus
Enjoy your game with crockett :)
First try, hope it goes well.
TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 fighter and 4 infantry in West Russia, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 fighter and 2 infantry in West Russia, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Caucasus
1 infantry moved from Archangel to Karelia
1 infantry moved from Russia to Caucasus
3 infantry moved from Russia to West Russia
1 infantry moved from Siberia to Urals
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
1 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 12 PUs;
Combat Move - Germans
1 fighter moved from Western Europe to 8 Sea Zone
1 fighter moved from Germany to 8 Sea Zone
1 fighter moved from Southern Europe to Eastern Europe
1 fighter moved from Eastern Europe to Southern Europe
1 infantry moved from Southern Europe to 16 Sea Zone
1 infantry moved from Southern Europe to 16 Sea Zone
1 infantry moved from 16 Sea Zone to North Africa
1 infantry moved from 16 Sea Zone to North Africa
1 bomber moved from Germany to West Russia
1 armour moved from Eastern Europe to West Russia
1 armour moved from Eastern Europe to West Russia
1 infantry moved from Eastern Europe to West Russia
1 infantry moved from Eastern Europe to West Russia
1 submarine moved from 16 Sea Zone to 14 Sea Zone
1 destroyer moved from 16 Sea Zone to 14 Sea Zone
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 carrier and 1 fighter
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 carrier in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 14 Sea Zone
1 submarine owned by the Germans retreated to 15 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in West Russia
Germans attack with 2 armour, 1 bomber and 2 infantry
Russians defend with 1 armour and 5 infantry
Germans roll dice for 2 armour, 1 bomber and 2 infantry in West Russia, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 armour and 5 infantry in West Russia, round 2 : 2/6 hits, 2.17 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour and 1 bomber in West Russia, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 armour and 2 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits
2 armour owned by the Germans lost in West Russia
retreated to West Russia
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 3 infantry
Battle in 8 Sea Zone
Germans attack with 2 fighters
British defend with 1 battleship and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 fighters in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 battleship in 8 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 8 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 battleship
Non Combat Move - Germans
1 fighter moved from 8 Sea Zone to Western Europe
1 fighter moved from 8 Sea Zone to Western Europe
1 bomber moved from West Russia to Eastern Europe
Turn Complete - Germans
Germans collect 11 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 14 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from United Kingdom to 9 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 fighter moved from India to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
Combat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 9 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 31 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
British roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
British win, taking 31 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - British
1 fighter moved from 31 Sea Zone to India
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone
1 bomber moved from 9 Sea Zone to United Kingdom
1 carrier moved from 14 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Anglo-Egypt Sudan
1 armour moved from Anglo-Egypt Sudan to India
Place Units - British
1 infantry placed in India
1 armour placed in United Kingdom
1 infantry placed in Australia
Turn Complete - British
British collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 40 Sea Zone
1 armour moved from Japan to 45 Sea Zone
1 infantry moved from Japan to 45 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 battleship and 2 fighters moved from 45 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Philippine Islands
1 armour moved from 38 Sea Zone to Philippine Islands
1 destroyer moved from 46 Sea Zone to 31 Sea Zone
1 fighter moved from 46 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to Szechwan
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 battleship
Japanese roll dice for 1 bomber in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese lost in 40 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Philippine Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter
Americans defend with 2 infantry
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Szechwan
Americans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 31 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 31 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
retreated to 42 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 fighter could not land in 31 Sea Zone and was removed
1 fighter moved from 42 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 10 PUs; end with 10 PUs
1 unit repaired.
Combat Hit Differential Summary :
British : 0.17
Americans : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 40 Sea Zone to 43 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 43 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 43 Sea Zone
Americans win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 armour moved from Western United States to 42 Sea Zone
1 infantry moved from Western United States to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Midway
1 armour moved from 43 Sea Zone to Midway
1 bomber moved from 43 Sea Zone to Solomon Islands
1 carrier moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
1 transport placed in 42 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 16 PUs; end with 16 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Karelia to Eastern Europe
2 infantry moved from West Russia to Eastern Europe
1 armour moved from West Russia to Eastern Europe
Combat - Russians
Battle in Eastern Europe
Russians attack with 1 armour and 3 infantry
Germans defend with 1 bomber and 2 infantry
Russians roll dice for 1 armour and 3 infantry in Eastern Europe, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 2 infantry in Eastern Europe, round 2 : 2/3 hits, 0.83 expected hits
2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Eastern Europe
Russians roll dice for 1 armour and 1 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Eastern Europe, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Eastern Europe, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Eastern Europe
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 3 infantry
Casualties for Germans: 1 bomber
Battle in Ukraine
Russians attack with 1 fighter and 5 infantry
Germans defend with 2 armour and 3 infantry
Russians roll dice for 1 fighter and 5 infantry in Ukraine, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Ukraine
3 infantry owned by the Russians retreated to Caucasus
Germans win with 2 armour and 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to West Russia
1 fighter moved from Ukraine to Caucasus
1 armour moved from Caucasus to Siberia
1 infantry moved from Urals to Caucasus
Place Units - Russians
1 armour placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -2.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour and 1 battleship; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Western Europe to Gibraltar
1 infantry moved from North Africa to Anglo-Egypt Sudan
1 infantry moved from North Africa to Anglo-Egypt Sudan
1 armour moved from North Africa to Anglo-Egypt Sudan
1 fighter moved from Southern Europe to Anglo-Egypt Sudan
1 armour moved from Ukraine to West Russia
1 infantry moved from Ukraine to West Russia
1 infantry moved from Ukraine to West Russia
1 armour moved from Ukraine to West Russia
Combat - Germans
Battle in Gibraltar
Germans attack with 2 fighters
Americans defend with 1 fighter
Germans roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Gibraltar
Germans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in West Russia
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo-Egypt Sudan
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 fighter and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Anglo-Egypt Sudan
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Anglo-Egypt Sudan
Germans win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 fighter and 2 infantry
Non Combat Move - Germans
2 fighters could not land in Gibraltar and were removed
1 fighter moved from Anglo-Egypt Sudan to North Africa
Place Units - Germans
1 armour placed in Germany
1 battleship placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to Southeast Asia
1 armour moved from India to Southeast Asia
1 fighter moved from India to Southeast Asia
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway Finland
1 armour moved from 6 Sea Zone to Norway Finland
1 bomber moved from United Kingdom to Norway Finland
1 fighter moved from 6 Sea Zone to Norway Finland
Combat - British
Battle in Southeast Asia
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Southeast Asia, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southeast Asia
1 armour owned by the British retreated to India
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Norway Finland
British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Norway Finland, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Norway Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Finland
British roll dice for 1 armour, 1 bomber and 1 fighter in Norway Finland, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Norway Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway Finland
British win, taking Norway Finland from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Norway Finland to 6 Sea Zone
1 bomber moved from Norway Finland to United Kingdom
1 infantry moved from India to Middle East
1 transport moved from 27 Sea Zone to 33 Sea Zone
1 fighter moved from Southeast Asia to East Indies
Place Units - British
1 fighter placed in 6 Sea Zone
Turn Complete - British
British collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Philippine Islands to 38 Sea Zone
1 infantry moved from Philippine Islands to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
1 armour moved from 30 Sea Zone to East Indies
1 infantry moved from 30 Sea Zone to East Indies
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 45 Sea Zone
1 infantry moved from Japan to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Szechwan
1 infantry moved from 46 Sea Zone to Szechwan
1 infantry moved from Coastal China to Szechwan
1 infantry moved from Coastal China to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan
Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in East Indies
Japanese attack with 1 armour and 1 infantry
British defend with 1 fighter
Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 fighter in East Indies, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in East Indies
Japanese win, taking East Indies from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Coastal China
Place Units - Japanese
1 infantry placed in Japan
1 submarine placed in 45 Sea Zone
Turn Complete - Japanese
Japanese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Solomon Islands to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 30 Sea Zone to Solomon Islands
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Western United States to Eastern Canada
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway Finland
1 infantry moved from 6 Sea Zone to Norway Finland
1 infantry moved from Eastern United States to Western United States
Place Units - Americans
2 infantry placed in Western United States
1 destroyer placed in 42 Sea Zone
Turn Complete - Americans
Americans collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Siberia to Manchuria
1 armour moved from Siberia to Manchuria
1 infantry moved from Karelia to West Russia
2 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
Combat - Russians
Battle in Manchuria
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Karelia
1 infantry moved from Russia to West Russia
Place Units - Russians
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Philippine Islands to 38 Sea Zone
1 armour moved from Philippine Islands to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Borneo
Japanese take Borneo from British
1 armour moved from 32 Sea Zone to Borneo
1 transport moved from 46 Sea Zone to 45 Sea Zone
1 armour moved from Japan to 45 Sea Zone
1 infantry moved from Japan to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Coastal China
1 armour moved from 46 Sea Zone to Coastal China
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Solomon Islands to 32 Sea Zone
1 infantry moved from Midway to 43 Sea Zone
1 armour moved from Midway to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Manchuria
1 armour moved from 45 Sea Zone to Manchuria
1 battleship moved from 43 Sea Zone to 45 Sea Zone
1 carrier moved from 43 Sea Zone to 45 Sea Zone
2 fighters moved from 43 Sea Zone to Manchuria
1 infantry moved from Eastern United States to Western United States
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway Finland
1 armour moved from 6 Sea Zone to Norway Finland
1 destroyer moved from 10 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 32 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from Manchuria to 45 Sea Zone
1 bomber moved from 32 Sea Zone to Szechwan
Place Units - Americans
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
1 transport placed in 42 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 0.33
Ignore the post I just made and the post you made. That’s from round 2
Matt, you know it’s still your move right? Russia goes after USA.
We’re actually in Round 3, not 2. Go up a few posts and see. I don’t know how Kevin got lost, maybe he just opened the wrong savegame file.
Makes sense.
You think Kevin forgot his password?
I think he got busy and has totally forgotten about the game. I’ll see if I can get him going.