@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
1941 goldenfeetx2 & gribble first game
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First try, hope it goes well.
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia 1 infantry moved from Archangel to West Russia 1 infantry moved from Archangel to West Russia Combat - Russians Battle in West Russia Russians attack with 1 armour, 1 fighter and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 4 infantry in West Russia, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 2 infantry in West Russia, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Caucasus 1 infantry moved from Archangel to Karelia 1 infantry moved from Russia to Caucasus 3 infantry moved from Russia to West Russia 1 infantry moved from Siberia to Urals 1 submarine moved from 4 Sea Zone to 6 Sea Zone Place Units - Russians 1 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.00 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 12 PUs; Combat Move - Germans 1 fighter moved from Western Europe to 8 Sea Zone 1 fighter moved from Germany to 8 Sea Zone 1 fighter moved from Southern Europe to Eastern Europe 1 fighter moved from Eastern Europe to Southern Europe 1 infantry moved from Southern Europe to 16 Sea Zone 1 infantry moved from Southern Europe to 16 Sea Zone 1 infantry moved from 16 Sea Zone to North Africa 1 infantry moved from 16 Sea Zone to North Africa 1 bomber moved from Germany to West Russia 1 armour moved from Eastern Europe to West Russia 1 armour moved from Eastern Europe to West Russia 1 infantry moved from Eastern Europe to West Russia 1 infantry moved from Eastern Europe to West Russia 1 submarine moved from 16 Sea Zone to 14 Sea Zone 1 destroyer moved from 16 Sea Zone to 14 Sea Zone Combat - Germans Battle in 14 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 1 carrier and 1 fighter Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 14 Sea Zone 1 submarine owned by the Germans retreated to 15 Sea Zone British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in West Russia Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 1 armour and 5 infantry Germans roll dice for 2 armour, 1 bomber and 2 infantry in West Russia, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 armour and 5 infantry in West Russia, round 2 : 2/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Germans roll dice for 2 armour and 1 bomber in West Russia, round 3 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 armour and 2 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits 2 armour owned by the Germans lost in West Russia retreated to West Russia Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 2 armour and 2 infantry Casualties for Russians: 3 infantry Battle in 8 Sea Zone Germans attack with 2 fighters British defend with 1 battleship and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 2 fighters in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship in 8 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 8 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 battleship Non Combat Move - Germans 1 fighter moved from 8 Sea Zone to Western Europe 1 fighter moved from 8 Sea Zone to Western Europe 1 bomber moved from West Russia to Eastern Europe Turn Complete - Germans Germans collect 11 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.67 Russians : 0.67 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 14 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from United Kingdom to 9 Sea Zone 1 destroyer moved from 29 Sea Zone to 31 Sea Zone 1 fighter moved from India to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone Combat - British Battle in 16 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 9 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 31 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone British roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone British win, taking 31 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 31 Sea Zone to India 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 transport moved from 29 Sea Zone to 27 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 bomber moved from 9 Sea Zone to United Kingdom 1 carrier moved from 14 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to India Place Units - British 1 infantry placed in India 1 armour placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -0.33 Japanese : -0.83 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Japan to 40 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 44 Sea Zone 1 battleship and 2 fighters moved from 45 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Philippine Islands 1 armour moved from 38 Sea Zone to Philippine Islands 1 destroyer moved from 46 Sea Zone to 31 Sea Zone 1 fighter moved from 46 Sea Zone to 31 Sea Zone 1 fighter moved from Japan to Szechwan Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 bomber Americans defend with 1 battleship Japanese roll dice for 1 bomber in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 40 Sea Zone Americans win with 1 battleship remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Philippine Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 fighter Americans defend with 2 infantry Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Szechwan Americans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 31 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 31 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 fighters Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese lost in 42 Sea Zone retreated to 42 Sea Zone Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter could not land in 31 Sea Zone and was removed 1 fighter moved from 42 Sea Zone to 43 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 10 PUs; end with 10 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.17 Americans : -0.33 Japanese : 0.50 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 40 Sea Zone to 43 Sea Zone 2 fighters moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 1 fighter Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 43 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 43 Sea Zone Americans win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter Casualties for Americans: 1 submarine Non Combat Move - Americans 1 armour moved from Western United States to 42 Sea Zone 1 infantry moved from Western United States to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Midway 1 armour moved from 43 Sea Zone to Midway 1 bomber moved from 43 Sea Zone to Solomon Islands 1 carrier moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 destroyer moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 42 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 16 PUs; end with 16 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 infantry moved from Karelia to Eastern Europe 2 infantry moved from West Russia to Eastern Europe 1 armour moved from West Russia to Eastern Europe Combat - Russians Battle in Eastern Europe Russians attack with 1 armour and 3 infantry Germans defend with 1 bomber and 2 infantry Russians roll dice for 1 armour and 3 infantry in Eastern Europe, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Eastern Europe, round 2 : 2/3 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Eastern Europe Russians roll dice for 1 armour and 1 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Eastern Europe, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 infantry in Eastern Europe, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Eastern Europe, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Eastern Europe Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 1 bomber Battle in Ukraine Russians attack with 1 fighter and 5 infantry Germans defend with 2 armour and 3 infantry Russians roll dice for 1 fighter and 5 infantry in Ukraine, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Ukraine 3 infantry owned by the Russians retreated to Caucasus Germans win with 2 armour and 3 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to West Russia 1 fighter moved from Ukraine to Caucasus 1 armour moved from Caucasus to Siberia 1 infantry moved from Urals to Caucasus Place Units - Russians 1 armour placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 1.83 Russians : -2.67 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 1 armour and 1 battleship; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Western Europe to Gibraltar 1 fighter moved from Western Europe to Gibraltar 1 infantry moved from North Africa to Anglo-Egypt Sudan 1 infantry moved from North Africa to Anglo-Egypt Sudan 1 armour moved from North Africa to Anglo-Egypt Sudan 1 fighter moved from Southern Europe to Anglo-Egypt Sudan 1 armour moved from Ukraine to West Russia 1 infantry moved from Ukraine to West Russia 1 infantry moved from Ukraine to West Russia 1 armour moved from Ukraine to West Russia Combat - Germans Battle in Gibraltar Germans attack with 2 fighters Americans defend with 1 fighter Germans roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Gibraltar Germans win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in West Russia Germans attack with 2 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia Germans win, taking West Russia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Anglo-Egypt Sudan Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 fighter and 2 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Anglo-Egypt Sudan Germans roll dice for 1 armour, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 fighter in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 fighter and 2 infantry Non Combat Move - Germans 2 fighters could not land in Gibraltar and were removed 1 fighter moved from Anglo-Egypt Sudan to North Africa Place Units - Germans 1 armour placed in Germany 1 battleship placed in 5 Sea Zone Turn Complete - Germans Germans collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.67 Russians : 0.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 fighter; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Southeast Asia 1 armour moved from India to Southeast Asia 1 fighter moved from India to Southeast Asia 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway Finland 1 armour moved from 6 Sea Zone to Norway Finland 1 bomber moved from United Kingdom to Norway Finland 1 fighter moved from 6 Sea Zone to Norway Finland Combat - British Battle in Southeast Asia British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Southeast Asia, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Southeast Asia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southeast Asia 1 armour owned by the British retreated to India Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Norway Finland British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Norway Finland, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Norway Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Finland British roll dice for 1 armour, 1 bomber and 1 fighter in Norway Finland, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Norway Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Finland British win, taking Norway Finland from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Norway Finland to 6 Sea Zone 1 bomber moved from Norway Finland to United Kingdom 1 infantry moved from India to Middle East 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 fighter moved from Southeast Asia to East Indies Place Units - British 1 fighter placed in 6 Sea Zone Turn Complete - British British collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -1.67 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Philippine Islands to 38 Sea Zone 1 infantry moved from Philippine Islands to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone 1 armour moved from 30 Sea Zone to East Indies 1 infantry moved from 30 Sea Zone to East Indies 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Szechwan 1 infantry moved from 46 Sea Zone to Szechwan 1 infantry moved from Coastal China to Szechwan 1 infantry moved from Coastal China to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 4 infantry Americans defend with 2 infantry Japanese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Szechwan Japanese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Szechwan Japanese win, taking Szechwan from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in East Indies Japanese attack with 1 armour and 1 infantry British defend with 1 fighter Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 fighter in East Indies, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Japanese 1 infantry moved from Manchuria to Coastal China Place Units - Japanese 1 infantry placed in Japan 1 submarine placed in 45 Sea Zone Turn Complete - Japanese Japanese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
British : -0.67 Americans : 0.00 Japanese : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Solomon Islands to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 30 Sea Zone to Solomon Islands 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Western United States to Eastern Canada 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway Finland 1 infantry moved from 6 Sea Zone to Norway Finland 1 infantry moved from Eastern United States to Western United States Place Units - Americans 2 infantry placed in Western United States 1 destroyer placed in 42 Sea Zone Turn Complete - Americans Americans collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Siberia to Manchuria 1 armour moved from Siberia to Manchuria 1 infantry moved from Karelia to West Russia 2 infantry moved from Caucasus to West Russia 1 armour moved from Caucasus to West Russia 1 fighter moved from Caucasus to West Russia Combat - Russians Battle in Manchuria Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in West Russia Russians attack with 1 armour, 1 fighter and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Karelia 1 infantry moved from Russia to West Russia Place Units - Russians 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 2.17 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Philippine Islands to 38 Sea Zone 1 armour moved from Philippine Islands to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Borneo Japanese take Borneo from British 1 armour moved from 32 Sea Zone to Borneo 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Coastal China 1 armour moved from 46 Sea Zone to Coastal China Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Solomon Islands to 32 Sea Zone 1 infantry moved from Midway to 43 Sea Zone 1 armour moved from Midway to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Manchuria 1 armour moved from 45 Sea Zone to Manchuria 1 battleship moved from 43 Sea Zone to 45 Sea Zone 1 carrier moved from 43 Sea Zone to 45 Sea Zone 2 fighters moved from 43 Sea Zone to Manchuria 1 infantry moved from Eastern United States to Western United States 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway Finland 1 armour moved from 6 Sea Zone to Norway Finland 1 destroyer moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Manchuria Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Manchuria to 45 Sea Zone 1 bomber moved from 32 Sea Zone to Szechwan Place Units - Americans 2 infantry placed in Eastern United States 1 infantry placed in Western United States Americans undo move 2. Americans undo move 1. 1 transport placed in 42 Sea Zone 2 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33 -
Ignore the post I just made and the post you made. That’s from round 2
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Matt, you know it’s still your move right? Russia goes after USA.
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We’re actually in Round 3, not 2. Go up a few posts and see. I don’t know how Kevin got lost, maybe he just opened the wrong savegame file.
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Makes sense.
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You think Kevin forgot his password?
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I think he got busy and has totally forgotten about the game. I’ll see if I can get him going.





