Wiz (X) vs Sov (L+16) G3 BM3

  • '19

    TripleA Turn Summary: Chinese round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 6 armour, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Karelia to Novgorod
            1 armour moved from Finland to Novgorod
            1 bomber moved from Greece to France
            1 bomber moved from Greece to Southern France
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            4 infantry moved from Greece to Bulgaria
            3 fighters moved from Greece to Bulgaria
            1 infantry moved from Karelia to Novgorod
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Borneo
            Battle in Celebes
            Battle in Novgorod
                Americans attack with 1 armour and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bulgaria
                Americans attack with 3 fighters and 4 infantry
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 3 fighters and 4 infantry in Bulgaria, round 2 : 0/7 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Bulgaria, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Americans lost in Bulgaria
                    Americans roll dice for 3 fighters and 1 infantry in Bulgaria, round 3 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 3 mech_infantrys in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                 retreated to Bulgaria
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8
                Casualties for Americans: 4 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters moved from Bulgaria to Greece
            1 bomber moved from Southern France to Spain
            2 infantry moved from Finland to Karelia
            1 artillery moved from Sweden to Finland
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 42 Sea Zone to 37 Sea Zone
            17 fighters moved from Hawaiian Islands to New Guinea
            1 fighter and 1 tactical_bomber moved from Queensland to New Guinea
            2 fighters moved from Western United States to Hawaiian Islands
            1 infantry moved from Norway to Finland
    
        Place Units - Americans
            3 armour placed in Finland
            3 armour placed in Norway
            3 mech_infantrys placed in Sweden
            3 infantry placed in Greece
            3 infantry placed in Spain
            2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4
            Americans collect 77 PUs (1 lost to blockades); end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Iraq to Persia
            1 armour moved from Iraq to Persia
            1 artillery and 2 infantry moved from Northwest Persia to Persia
            1 artillery moved from Northwest Persia to Persia
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Persia
            4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 37 Sea Zone
            4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Greece to Caucasus
    
        Combat - British
            Battle in Malaya
            Battle in Persia
                British attack with 2 armour, 2 artilleries and 5 infantry
                Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
                    British roll dice for 2 armour, 2 artilleries and 5 infantry in Persia, round 2 : 2/9 hits, 2,83 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries and 4 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Persia
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in Persia, round 3 : 3/6 hits, 2,33 expected hits
                    Japanese roll dice for 2 artilleries and 3 infantry in Persia, round 3 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Persia
                    British roll dice for 2 armour and 2 artilleries in Persia, round 4 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries in Persia, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the British lost in Persia
                    British roll dice for 2 armour and 1 artillery in Persia, round 5 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Persia
                British win, taking Malaya from Japanese, taking Persia from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                Casualties for British: 1 artillery and 5 infantry
                Casualties for Japanese: 1 aaGun, 2 artilleries and 4 infantry
            Battle in Caucasus
                British attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 3 mech_infantrys
                    British roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 2 artilleries and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Greece
            2 mech_infantrys moved from Iraq to Greece
            1 fighter moved from Caucasus to Greece
            2 fighters moved from Greece to Spain
            2 fighters moved from United Kingdom to Spain
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Saudi Arabia to Iraq
            6 mech_infantrys moved from Egypt to Iraq
            2 carriers, 2 destroyers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 infantry moved from Western United States to British Columbia
    
        Place Units - British
            3 armour placed in Iraq
            British undo move 1.
            3 armour placed in Egypt
            3 infantry placed in Saudi Arabia
            3 infantry placed in Iraq
            2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 2,67
    British : -2,83
    AA fire in France : : 0,83
    Americans : -2,83
    AA fire in Southern France : : -0,17
    Japanese : 1,33
    

    Savegame

  • '19

    @wizmark Getting diced in Bulgaria is sure making it complicated for the allies… Feels like this one is going towards axis, feels I can’t put pressure anywhere lol :anguished: :face_with_head_bandage: :face_with_head_bandage:

  • '20 '19

    TripleA Turn Summary: Italians round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 armour moved from Belarus to Slovakia Hungary
            1 bomber moved from Russia to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4,5,1,1,3,3,2,2,6
            Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Sovietishcat Yes momentum is definitely going my way I feel after that disaster for the japs in the sea battle in NG…just a matter of time I feel as you are in no way of being able to take any of the major capitals…or even Italy at the mo!

  • '19

    @wizmark I agree, and that’s why I will surrender now, well done and well played was fun and always a pleasure to play with you :blush:

  • '20 '19

    @Sovietishcat well played as well! Didnt feel at all confident until the last few turns… Your allies plays are getting stronger!

  • '20 '19

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  • '20 '19

    @Sovietishcat actually 2nd one is better i think

  • '20 '19

  • '20 '19

    @wizmark @Sovietishcat game 1 wizcats vs rum.tsvg something like this…more of a positioning round than anything else

  • '19

  • '20 '19

  • '20 '19

    @Sovietishcat game 1 wizcats vs rum.tsvg something like this…will hit the channel next turn…either a strafe for the nos or a proper landing…will depend on what he does. The air from aus can land on us carriers in caro…didnt want to burn my last cruiser for paulau…can get that later

  • '20 '19

    @wizmark @Sovietishcat game 1 wizcats vs rum.tsvg This is my first option…although I think i will cahnge the attack from the phil to paulau…can get a bomber involved then…2 2’s vs a 2 is risky for just 2 extra ipc

  • '20 '19

    @Sovietishcat a safer move is fleet to queensland but then he will pick the islands back up again and use destroyers to block. obviously if dice go horrible in the first option it is game over as well is the other consideration

  • '20 '19

    @Sovietishcat game 1 wizcats vs rum.tsvg like this with anzac picking up java on their go

  • '20 '19

    @Sovietishcat or even moving everyonr to iwo and going for tokyo itself…too many choices :confounded:

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