2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Smolensk to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
3 mech_infantrys moved from Russia to Archangel
3 bombers moved from Russia to Archangel
1 mech_infantry moved from Smolensk to Archangel
3 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Romania to Caucasus
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
3 mech_infantrys moved from Romania to Bulgaria
3 fighters and 2 tactical_bombers moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 4 mech_infantrys
Americans defend with 1 fighter and 2 mech_infantrys
Germans roll dice for 3 bombers and 4 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Americans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter and 2 mech_infantrys
Battle in Bulgaria
Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Bulgaria, round 2 : 4/9 hits, 4.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/7 hits, 2.83 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 aaGuns
EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns
EDIT: Turning off Edit Mode
6 mech_infantrys moved from Romania to Yugoslavia
5 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
5 infantry moved from Western Germany to Greater Southern Germany
3 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
22 armour and 9 mech_infantrys moved from Smolensk to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 bombers moved from Archangel to Western Germany
1 bomber, 3 fighters and 2 tactical_bombers moved from Bulgaria to Western Germany
1 fighter moved from Southern France to Western Germany
Place Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,1,6,2,4,6,3,1,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,5,4
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : -1.50
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to 37 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 artilleries and 5 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from West India to Persia
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to 37 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 artilleries and 5 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from West India to Persia
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
Combat - Japanese
Japanese creates battle in territory 26 Sea Zone
Battle in Marshall Islands
Battle in Aleutian Islands
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Marshall Islands from Americans, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Persia
Japanese attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 3 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Persia, round 2 : 3/10 hits, 3.50 expected hits
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Persia, round 3 : 2/9 hits, 3.33 expected hits
British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Japanese win, taking Persia from British with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 2 marines moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 infantry, 2 marines, 3 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 2 marines moved from 6 Sea Zone to Japan
1 bomber moved from 37 Sea Zone to Yunnan
3 infantry moved from French Indo China to Yunnan
2 artilleries and 7 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Persia to West India
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from West India to Eastern Persia
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in West India
3 infantry placed in India
1 carrier, 2 destroyers, 1 fighter and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.17
Americans : 0.17
Japanese : -1.67
@Sovietishcat Germany money going in the right direction now! :grin: :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 6 armour, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 bomber moved from Greece to France
1 bomber moved from Greece to Southern France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
4 infantry moved from Greece to Bulgaria
3 fighters moved from Greece to Bulgaria
1 infantry moved from Karelia to Novgorod
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Borneo
Battle in Celebes
Battle in Novgorod
Americans attack with 1 armour and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bulgaria
Americans attack with 3 fighters and 4 infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 3 fighters and 4 infantry in Bulgaria, round 2 : 0/7 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Bulgaria, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Americans lost in Bulgaria
Americans roll dice for 3 fighters and 1 infantry in Bulgaria, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 3 mech_infantrys in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
retreated to Bulgaria
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Americans: 4 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Bulgaria to Greece
1 bomber moved from Southern France to Spain
2 infantry moved from Finland to Karelia
1 artillery moved from Sweden to Finland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 42 Sea Zone to 37 Sea Zone
17 fighters moved from Hawaiian Islands to New Guinea
1 fighter and 1 tactical_bomber moved from Queensland to New Guinea
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Norway to Finland
Place Units - Americans
3 armour placed in Finland
3 armour placed in Norway
3 mech_infantrys placed in Sweden
3 infantry placed in Greece
3 infantry placed in Spain
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4
Americans collect 77 PUs (1 lost to blockades); end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Persia
4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Greece to Caucasus
Combat - British
Battle in Malaya
Battle in Persia
British attack with 2 armour, 2 artilleries and 5 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
British roll dice for 2 armour, 2 artilleries and 5 infantry in Persia, round 2 : 2/9 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 4 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Persia
British roll dice for 2 armour, 2 artilleries and 2 infantry in Persia, round 3 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Persia, round 3 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Persia
British roll dice for 2 armour and 2 artilleries in Persia, round 4 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries in Persia, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Persia
British roll dice for 2 armour and 1 artillery in Persia, round 5 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Persia
British win, taking Malaya from Japanese, taking Persia from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 5 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 4 infantry
Battle in Caucasus
British attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Greece
2 mech_infantrys moved from Iraq to Greece
1 fighter moved from Caucasus to Greece
2 fighters moved from Greece to Spain
2 fighters moved from United Kingdom to Spain
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Saudi Arabia to Iraq
6 mech_infantrys moved from Egypt to Iraq
2 carriers, 2 destroyers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from Western United States to British Columbia
Place Units - British
3 armour placed in Iraq
British undo move 1.
3 armour placed in Egypt
3 infantry placed in Saudi Arabia
3 infantry placed in Iraq
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2,67
British : -2,83
AA fire in France : : 0,83
Americans : -2,83
AA fire in Southern France : : -0,17
Japanese : 1,33
@wizmark Getting diced in Bulgaria is sure making it complicated for the allies… Feels like this one is going towards axis, feels I can’t put pressure anywhere lol :anguished: :face_with_head_bandage: :face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 armour moved from Belarus to Slovakia Hungary
1 bomber moved from Russia to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4,5,1,1,3,3,2,2,6
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
@Sovietishcat Yes momentum is definitely going my way I feel after that disaster for the japs in the sea battle in NG…just a matter of time I feel as you are in no way of being able to take any of the major capitals…or even Italy at the mo!
@wizmark I agree, and that’s why I will surrender now, well done and well played was fun and always a pleasure to play with you :blush:
@Sovietishcat well played as well! Didnt feel at all confident until the last few turns… Your allies plays are getting stronger!
@Sovietishcat actually 2nd one is better i think
@wizmark @Sovietishcat game 1 wizcats vs rum.tsvg something like this…more of a positioning round than anything else
@Sovietishcat game 1 wizcats vs rum.tsvg something like this…will hit the channel next turn…either a strafe for the nos or a proper landing…will depend on what he does. The air from aus can land on us carriers in caro…didnt want to burn my last cruiser for paulau…can get that later