@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
Wiz (X) vs Sov (L+16) G3 BM3
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 5 armour and 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus Combat - Italians Battle in Belarus Italians attack with 5 armour, 1 bomber and 1 mech_infantry Americans defend with 3 infantry Italians roll dice for 5 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 5/7 hits, 3.33 expected hits Americans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 armour owned by the Italians lost in Belarus Italians win, taking Belarus from Americans with 4 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Russia 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,3,3,3,5,4,4,4,3 Italians collect 2 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 1.67 Americans : 1.00
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TripleA Move Summary: French round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Combat Move - French
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New Zealand to Hawaiian Islands 1 fighter moved from 42 Sea Zone to Queensland 1 armour and 2 infantry moved from New South Wales to Queensland 1 aaGun, 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from South Australia to Queensland 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 harbour placed in Java 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark Dam I completly forgot to capture East Poland with my USA inf, I am such an idiot could not see your Italian tanks going there lol, well At least I know where your fast movers might be headed… Please skip Russia, I will just edit after Japan if I have to move Russian units.
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TripleA Move Summary: Germans round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; Germans buy 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Smolensk to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 3 mech_infantrys moved from Russia to Archangel 3 bombers moved from Russia to Archangel 1 mech_infantry moved from Smolensk to Archangel 3 mech_infantrys moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Romania to Caucasus 1 mech_infantry moved from Romania to Albania Italians take Albania from British 3 mech_infantrys moved from Romania to Bulgaria 3 fighters and 2 tactical_bombers moved from Romania to Bulgaria 1 bomber moved from Western Germany to Bulgaria
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; Germans buy 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Smolensk to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 3 mech_infantrys moved from Russia to Archangel 3 bombers moved from Russia to Archangel 1 mech_infantry moved from Smolensk to Archangel 3 mech_infantrys moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Romania to Caucasus 1 mech_infantry moved from Romania to Albania Italians take Albania from British 3 mech_infantrys moved from Romania to Bulgaria 3 fighters and 2 tactical_bombers moved from Romania to Bulgaria 1 bomber moved from Western Germany to Bulgaria Combat - Germans Battle in Archangel Germans attack with 3 bombers and 4 mech_infantrys Americans defend with 1 fighter and 2 mech_infantrys Germans roll dice for 3 bombers and 4 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Americans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 fighter and 2 mech_infantrys Battle in Bulgaria Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Bulgaria, round 2 : 4/9 hits, 4.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Caucasus Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 1 mech_infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/7 hits, 2.83 expected hits British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 aaGuns EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns EDIT: Turning off Edit Mode 6 mech_infantrys moved from Romania to Yugoslavia 5 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 5 infantry moved from Western Germany to Greater Southern Germany 3 infantry moved from France to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 22 armour and 9 mech_infantrys moved from Smolensk to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 bombers moved from Archangel to Western Germany 1 bomber, 3 fighters and 2 tactical_bombers moved from Bulgaria to Western Germany 1 fighter moved from Southern France to Western Germany Place Units - Germans 3 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,1,6,2,4,6,3,1,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,5,4 Germans collect 53 PUs (6 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : -1.50 Russians : -0.33
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TripleA Move Summary: Japanese round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to 37 Sea Zone 1 bomber moved from Philippines to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 artilleries and 5 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from West India to Persia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to 37 Sea Zone 1 bomber moved from Philippines to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 artilleries and 5 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from West India to Persia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone Combat - Japanese Japanese creates battle in territory 26 Sea Zone Battle in Marshall Islands Battle in Aleutian Islands Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Marshall Islands from Americans, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 destroyer British defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine Battle in Persia Japanese attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor and 3 infantry Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Persia, round 2 : 3/10 hits, 3.50 expected hits British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Persia, round 3 : 2/9 hits, 3.33 expected hits British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Persia Japanese win, taking Persia from British with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 bomber moved from 45 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 5 infantry and 2 marines moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 infantry, 2 marines, 3 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 5 infantry and 2 marines moved from 6 Sea Zone to Japan 1 bomber moved from 37 Sea Zone to Yunnan 3 infantry moved from French Indo China to Yunnan 2 artilleries and 7 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 2 fighters and 1 tactical_bomber moved from Persia to West India 1 aaGun moved from Eastern Persia to Persia 1 aaGun moved from West India to Eastern Persia Place Units - Japanese 1 infantry and 2 mech_infantrys placed in West India 3 infantry placed in India 1 carrier, 2 destroyers, 1 fighter and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.17 Americans : 0.17 Japanese : -1.67
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@Sovietishcat Germany money going in the right direction now! :grin: :grin:
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 6 armour, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Karelia to Novgorod 1 armour moved from Finland to Novgorod 1 bomber moved from Greece to France 1 bomber moved from Greece to Southern France 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 4 infantry moved from Greece to Bulgaria 3 fighters moved from Greece to Bulgaria 1 infantry moved from Karelia to Novgorod Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Borneo Battle in Celebes Battle in Novgorod Americans attack with 1 armour and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bulgaria Americans attack with 3 fighters and 4 infantry Germans defend with 3 mech_infantrys Americans roll dice for 3 fighters and 4 infantry in Bulgaria, round 2 : 0/7 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Bulgaria, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Americans lost in Bulgaria Americans roll dice for 3 fighters and 1 infantry in Bulgaria, round 3 : 1/4 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria retreated to Bulgaria Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8 Casualties for Americans: 4 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Bulgaria to Greece 1 bomber moved from Southern France to Spain 2 infantry moved from Finland to Karelia 1 artillery moved from Sweden to Finland 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 42 Sea Zone to 37 Sea Zone 17 fighters moved from Hawaiian Islands to New Guinea 1 fighter and 1 tactical_bomber moved from Queensland to New Guinea 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Norway to Finland Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 3 mech_infantrys placed in Sweden 3 infantry placed in Greece 3 infantry placed in Spain 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4 Americans collect 77 PUs (1 lost to blockades); end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 artillery moved from Northwest Persia to Persia 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Persia 4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 37 Sea Zone 4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Greece to Caucasus Combat - British Battle in Malaya Battle in Persia British attack with 2 armour, 2 artilleries and 5 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry British roll dice for 2 armour, 2 artilleries and 5 infantry in Persia, round 2 : 2/9 hits, 2,83 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 4 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Persia British roll dice for 2 armour, 2 artilleries and 2 infantry in Persia, round 3 : 3/6 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Persia, round 3 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Persia British roll dice for 2 armour and 2 artilleries in Persia, round 4 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 artilleries in Persia, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Persia British roll dice for 2 armour and 1 artillery in Persia, round 5 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Persia British win, taking Malaya from Japanese, taking Persia from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 5 infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 4 infantry Battle in Caucasus British attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 3 mech_infantrys British roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus British roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 2 artilleries and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 3 aaGuns moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Greece 2 mech_infantrys moved from Iraq to Greece 1 fighter moved from Caucasus to Greece 2 fighters moved from Greece to Spain 2 fighters moved from United Kingdom to Spain 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Saudi Arabia to Iraq 6 mech_infantrys moved from Egypt to Iraq 2 carriers, 2 destroyers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 infantry moved from Western United States to British Columbia Place Units - British 3 armour placed in Iraq British undo move 1. 3 armour placed in Egypt 3 infantry placed in Saudi Arabia 3 infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2,67 British : -2,83 AA fire in France : : 0,83 Americans : -2,83 AA fire in Southern France : : -0,17 Japanese : 1,33
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@wizmark Getting diced in Bulgaria is sure making it complicated for the allies… Feels like this one is going towards axis, feels I can’t put pressure anywhere lol :anguished: :face_with_head_bandage: :face_with_head_bandage:
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 armour moved from Belarus to Slovakia Hungary 1 bomber moved from Russia to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4,5,1,1,3,3,2,2,6 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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@Sovietishcat Yes momentum is definitely going my way I feel after that disaster for the japs in the sea battle in NG…just a matter of time I feel as you are in no way of being able to take any of the major capitals…or even Italy at the mo!
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@wizmark I agree, and that’s why I will surrender now, well done and well played was fun and always a pleasure to play with you :blush:
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@Sovietishcat well played as well! Didnt feel at all confident until the last few turns… Your allies plays are getting stronger!
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@Sovietishcat actually 2nd one is better i think