Scramble to Manilla.
Surprised you are going J1.
@wizmark whoa that makes no sense lol… -19, that’s like in holywood
@Sovietishcat battle calc is seriously messed when it comes to fleet battles I think…that was a 6% chance according to it…:disappointed:
@wizmark It sure delayed Japan, but you still have lots of transport with troops…
@wizmark I’ll will have to be creative to find a way to block you or prevent you from capturing the last VC you need.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to France
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
2 armour and 5 infantry moved from Sweden to Finland
3 infantry moved from Norway to Finland
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Southern France
1 bomber moved from Norway to Southern France
2 fighters moved from Spain to Southern France
1 bomber moved from Norway to Western Germany
4 fighters moved from Norway to Western Germany
@wizmark Intercept bombing raid in S.France and or W.Germany?
@Sovietishcat no intercepts thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to France
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
2 armour and 5 infantry moved from Sweden to Finland
3 infantry moved from Norway to Finland
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Southern France
1 bomber moved from Norway to Southern France
2 fighters moved from Spain to Southern France
1 bomber moved from Norway to Western Germany
4 fighters moved from Norway to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern France
Americans attacks with 4 units heading to Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Java
Battle in 72 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser in 72 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 72 Sea Zone
Japanese win, taking Java from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 2 armour, 1 fighter and 8 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 armour, 1 fighter and 8 infantry in Finland, round 2 : 2/11 hits, 2,83 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Finland to Norway
1 bomber moved from Southern France to Spain
1 bomber moved from France to Norway
1 bomber moved from Western Germany to Norway
4 fighters moved from Western Germany to Norway
2 fighters moved from Southern France to Spain
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 battleship moved from 46 Sea Zone to 63 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Place Units - Americans
3 infantry placed in Sweden
3 infantry placed in Norway
3 infantry placed in Spain
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 armour and 2 infantry moved from 81 Sea Zone to Saudi Arabia
6 fighters moved from Egypt to Saudi Arabia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
British take 80 Sea Zone from Japanese
2 fighters moved from 71 Sea Zone to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 2 armour, 8 fighters and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 armour, 8 fighters and 2 infantry in Saudi Arabia, round 2 : 3/12 hits, 5,33 expected hits
Japanese roll dice for 3 mech_infantrys in Saudi Arabia, round 2 : 2/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Japanese with 2 armour and 8 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
2 fighters moved from Saudi Arabia to 81 Sea Zone
6 fighters moved from Saudi Arabia to Egypt
1 carrier moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Spain to Egypt
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 destroyer moved from 123 Sea Zone to 117 Sea Zone
1 fighter moved from Gibraltar to Egypt
Place Units - British
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : -2,33
AA fire in France : : -0,17
AA fire in Western Germany : : -0,17
Americans : -0,33
AA fire in Southern France : : 0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,4,3,6,6
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour and 3 mech_infantrys moved from Novgorod to Vologda
Germans take Archangel from Russians
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour and 3 mech_infantrys moved from Novgorod to Vologda
Germans take Archangel from Russians
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 9/33 hits, 8.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Vologda
2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Novgorod to Belarus
2 bombers moved from Western Ukraine to Vologda
3 aaGuns, 10 armour, 10 artilleries, 5 infantry and 23 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
Place Units - Germans
3 armour placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern France
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,5,2,3,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,3,5
Germans collect 46 PUs (12 lost to blockades); end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
2 armour and 10 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 4 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 5 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Russians
1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Russia
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -2,33
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Afghanistan to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
8 armour moved from Vologda to Kazakhstan
3 mech_infantrys moved from West India to Kazakhstan
1 bomber moved from Afghanistan to Samara
1 bomber moved from India to Kazakhstan
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Afghanistan to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
8 armour moved from Vologda to Kazakhstan
3 mech_infantrys moved from West India to Kazakhstan
1 bomber moved from Afghanistan to Samara
1 bomber moved from India to Kazakhstan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Trans-Jordan to 80 Sea Zone
1 tactical_bomber moved from Afghanistan to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Saudi Arabia
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
8 armour moved from Vologda to Kazakhstan
3 mech_infantrys moved from West India to Kazakhstan
1 bomber moved from Afghanistan to Samara
1 bomber moved from India to Kazakhstan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Caroline Islands from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Saudi Arabia
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 armour and 1 factory_minor
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 2 armour in Saudi Arabia, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Saudi Arabia
Japanese win, taking Saudi Arabia from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Kazakhstan
Japanese attack with 8 armour, 1 bomber and 3 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Japanese roll dice for 8 armour, 1 bomber and 3 mech_infantrys in Kazakhstan, round 2 : 6/12 hits, 5.17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 8 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Samara
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Samara to India
1 bomber moved from Kazakhstan to India
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from Saudi Arabia to West India
3 armour moved from Trans-Jordan to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 5 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
2 artilleries, 5 infantry, 1 marine and 4 transports moved from 34 Sea Zone to 35 Sea Zone
2 artilleries, 5 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 carrier moved from 34 Sea Zone to 45 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
Place Units - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber placed in 36 Sea Zone
1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in West India
2 destroyers and 1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 aaGuns and 2 infantry
EDIT: Adding units owned by Japanese to West India: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
British : -1.17
Americans : -0.33
Russians : 0.33
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 factory_minor, 1 fighter, 7 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
2 bombers and 5 fighters moved from Norway to Novgorod
2 artilleries and 2 infantry moved from Spain to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Spain to Trans-Jordan
2 infantry moved from Spain to 92 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 carrier and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
Americans attack with 2 armour, 2 bombers and 5 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour, 2 bombers and 5 fighters in Novgorod, round 2 : 4/9 hits, 4,83 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Germans: 3 infantry
Battle in 80 Sea Zone
Americans attack with 1 battleship, 1 carrier and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Japanese with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 2 artilleries, 1 bomber and 4 infantry
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 bomber and 4 infantry in Trans-Jordan, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/4 hits, 1,50 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Trans-Jordan
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan
Americans roll dice for 2 artilleries and 1 bomber in Trans-Jordan, round 4 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Trans-Jordan to Egypt
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Sweden to Finland
3 infantry moved from Norway to Finland
5 fighters moved from Novgorod to Finland
2 bombers moved from Novgorod to Finland
2 bombers moved from Finland to Norway
6 infantry moved from Finland to Karelia
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 31 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 factory_minor placed in Finland
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Sweden
1 fighter placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea Zone
3 infantry placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia
2 fighters moved from Egypt to Saudi Arabia
2 fighters moved from 81 Sea Zone to Saudi Arabia
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
Combat - British
Battle in Saudi Arabia
British attack with 2 armour, 4 fighters and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 2 armour, 4 fighters and 2 mech_infantrys in Saudi Arabia, round 2 : 6/8 hits, 3,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Japanese with 2 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 fighters moved from Saudi Arabia to 80 Sea Zone
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
3 artilleries placed in Egypt
1 infantry placed in United Kingdom
1 carrier and 1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2,17
British : 2,67
Americans : -1,50
Japanese : -0,33
@wizmark I would like to be more aggressive in Europe, but feels I could be just walking towards the sun… and melt the allies wing
@Sovietishcat axis still got a lot of power in europe…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to Ukraine