@crockett36 big oof. those Chinese dice were crazy good for the allies
Wiz (X) vs Sov (L+16) G3 BM3
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@wizmark I surely overlooked something when I put the fleet there lol :astonished: Please best OOL, I trust your judgement, if any, USA fighters last even if they go in the water, this what I think is the best OOL, please advise me if I am wrong.
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@Sovietishcat yeah ok I will go max d for you , all caitals one hit, then subs, dd, cv cr, tac, allied figs, bbs, us fig :+1:
It will be carnage lol
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TripleA Manual Gamesave Post: Japanese round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Urals to Novosibirsk 9 armour and 2 mech_infantrys moved from Urals to Vologda 3 mech_infantrys moved from West India to Kazakhstan 1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan 1 bomber moved from Iraq to Novosibirsk 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone 5 fighters moved from Japan to 46 Sea Zone 3 bombers moved from Japan to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in Paulau Island Japanese attack with 2 artilleries, 6 infantry and 1 marine ANZAC defend with 1 armour Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Novosibirsk Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Japanese attack with 9 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 46 Sea Zone Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits Units damaged: 1 battleship owned by the Japanese 12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits 17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits 2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits 8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits 1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152 Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter Casualties for Russians: 1 fighter 6 fighters owned by the Americans could not land and were killed Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 5.17 ANZAC : 0.50 Russians : -0.33 Japanese : -19.67
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@Sovietishcat I dont even know what to say there…-20 hits …
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Urals to Novosibirsk 9 armour and 2 mech_infantrys moved from Urals to Vologda 3 mech_infantrys moved from West India to Kazakhstan 1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan 1 bomber moved from Iraq to Novosibirsk 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone 5 fighters moved from Japan to 46 Sea Zone 3 bombers moved from Japan to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in Paulau Island Japanese attack with 2 artilleries, 6 infantry and 1 marine ANZAC defend with 1 armour Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in Novosibirsk Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Japanese attack with 9 armour and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 46 Sea Zone Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits Units damaged: 1 battleship owned by the Japanese 12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits 17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits 2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits 8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits 1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152 Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter Casualties for Russians: 1 fighter 6 fighters owned by the Americans could not land and were killed Non Combat Move - Japanese 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan 1 armour moved from Saudi Arabia to Trans-Jordan 2 armour moved from Persia to Trans-Jordan 1 bomber moved from Kazakhstan to India 1 tactical_bomber moved from Kazakhstan to Afghanistan 1 bomber moved from Novosibirsk to Afghanistan 1 destroyer moved from 39 Sea Zone to 72 Sea Zone Place Units - Japanese 1 destroyer placed in 39 Sea Zone 3 mech_infantrys placed in Saudi Arabia 3 mech_infantrys placed in West India 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 2 infantry placed in India Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : 5.17 ANZAC : 0.50 Russians : -0.33 Japanese : -19.67
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@wizmark whoa that makes no sense lol… -19, that’s like in holywood
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@Sovietishcat battle calc is seriously messed when it comes to fleet battles I think…that was a 6% chance according to it…:disappointed:
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@wizmark It sure delayed Japan, but you still have lots of transport with troops…
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@wizmark I’ll will have to be creative to find a way to block you or prevent you from capturing the last VC you need.
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to France 1 cruiser moved from 71 Sea Zone to 72 Sea Zone 2 armour and 5 infantry moved from Sweden to Finland 3 infantry moved from Norway to Finland 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter moved from Norway to Finland 1 bomber moved from Norway to Southern France 1 bomber moved from Norway to Southern France 2 fighters moved from Spain to Southern France 1 bomber moved from Norway to Western Germany 4 fighters moved from Norway to Western Germany
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@wizmark Intercept bombing raid in S.France and or W.Germany?
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@Sovietishcat no intercepts thanks
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to France 1 cruiser moved from 71 Sea Zone to 72 Sea Zone 2 armour and 5 infantry moved from Sweden to Finland 3 infantry moved from Norway to Finland 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 fighter moved from Norway to Finland 1 bomber moved from Norway to Southern France 1 bomber moved from Norway to Southern France 2 fighters moved from Spain to Southern France 1 bomber moved from Norway to Western Germany 4 fighters moved from Norway to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Air Battle in Southern France Americans attacks with 4 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Java Battle in 72 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 destroyer Americans roll dice for 1 cruiser in 72 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 72 Sea Zone Japanese win, taking Java from Japanese with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 2 armour, 1 fighter and 8 infantry Germans defend with 2 mech_infantrys Americans roll dice for 2 armour, 1 fighter and 8 infantry in Finland, round 2 : 2/11 hits, 2,83 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Finland to Norway 1 bomber moved from Southern France to Spain 1 bomber moved from France to Norway 1 bomber moved from Western Germany to Norway 4 fighters moved from Western Germany to Norway 2 fighters moved from Southern France to Spain 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 1 battleship moved from 46 Sea Zone to 63 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone 1 submarine moved from 22 Sea Zone to 31 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone Place Units - Americans 3 infantry placed in Sweden 3 infantry placed in Norway 3 infantry placed in Spain 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 2 armour and 2 infantry moved from 81 Sea Zone to Saudi Arabia 6 fighters moved from Egypt to Saudi Arabia 1 submarine moved from 81 Sea Zone to 80 Sea Zone British take 80 Sea Zone from Japanese 2 fighters moved from 71 Sea Zone to Saudi Arabia Combat - British Battle in Saudi Arabia British attack with 2 armour, 8 fighters and 2 infantry Japanese defend with 1 factory_minor and 3 mech_infantrys British roll dice for 2 armour, 8 fighters and 2 infantry in Saudi Arabia, round 2 : 3/12 hits, 5,33 expected hits Japanese roll dice for 3 mech_infantrys in Saudi Arabia, round 2 : 2/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Japanese with 2 armour and 8 fighters remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 2 fighters moved from Saudi Arabia to 81 Sea Zone 6 fighters moved from Saudi Arabia to Egypt 1 carrier moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from Spain to Egypt 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 destroyer moved from 125 Sea Zone to 123 Sea Zone 1 destroyer moved from 123 Sea Zone to 117 Sea Zone 1 fighter moved from Gibraltar to Egypt Place Units - British 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 British : -2,33 AA fire in France : : -0,17 AA fire in Western Germany : : -0,17 Americans : -0,33 AA fire in Southern France : : 0,67 Japanese : 1,67
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,4,3,6,6 Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs; Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 armour and 3 mech_infantrys moved from Novgorod to Vologda Germans take Archangel from Russians 3 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs; Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 armour and 3 mech_infantrys moved from Novgorod to Vologda Germans take Archangel from Russians 3 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 9/33 hits, 8.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to Vologda 2 mech_infantrys moved from Northwest Persia to Iraq 2 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from Novgorod to Belarus 2 bombers moved from Western Ukraine to Vologda 3 aaGuns, 10 armour, 10 artilleries, 5 infantry and 23 mech_infantrys moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq Place Units - Germans 3 armour placed in Iraq 3 infantry placed in Persia 3 infantry placed in Southern France 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,5,2,3,3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,3,5 Germans collect 46 PUs (12 lost to blockades); end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -1.00
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 mech_infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 2 artilleries moved from Caucasus to Kazakhstan 1 infantry moved from Bryansk to Western Ukraine 2 armour and 10 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Samara 1 infantry moved from Caucasus to Kazakhstan Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 2 artilleries and 4 infantry Japanese defend with 3 mech_infantrys Russians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 4 : 1/5 hits, 1,50 expected hits Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 5 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - Russians 1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Volgograd to Russia 2 aaGuns moved from Bryansk to Russia 1 fighter moved from Ukraine to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -2,33 Japanese : -0,67
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 tactical_bomber moved from Afghanistan to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Saudi Arabia 1 armour and 1 mech_infantry moved from Vologda to Novosibirsk Japanese take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Samara 8 armour moved from Vologda to Kazakhstan 3 mech_infantrys moved from West India to Kazakhstan 1 bomber moved from Afghanistan to Samara 1 bomber moved from India to Kazakhstan
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia 1 fighter moved from Trans-Jordan to 80 Sea Zone 1 tactical_bomber moved from Afghanistan to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Saudi Arabia 1 armour and 1 mech_infantry moved from Vologda to Novosibirsk Japanese take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Samara 8 armour moved from Vologda to Kazakhstan 3 mech_infantrys moved from West India to Kazakhstan 1 bomber moved from Afghanistan to Samara 1 bomber moved from India to Kazakhstan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands