Wiz (X) vs Sov (L+16) G3 BM3

  • '19

    @wizmark Your AA got one bomber! Please use second file.

  • '20 '19

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6,3,2,2,6
            Italians collect 2 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Sovietishcat Did you mean to leave the British fleet at the caros? If you forgot to ncm them please feel free to.

  • '19

    TripleA Move Summary: French round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by British to 46 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
            EDIT: Adding units owned by Russians to New Guinea: 1 fighter
            EDIT: Removing units owned by Russians from New Guinea: 1 fighter
            EDIT: Adding units owned by Russians to 46 Sea Zone: 1 fighter
            EDIT: Removing units owned by British from 33 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
            EDIT: Removing units owned by Russians from 33 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Savegame

  • '19

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser and 3 fighters moved from 33 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                 retreated to 62 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 62 Sea Zone to South Australia
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
            ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by British to 46 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
            EDIT: Adding units owned by Russians to New Guinea: 1 fighter
            EDIT: Removing units owned by Russians from New Guinea: 1 fighter
            EDIT: Adding units owned by Russians to 46 Sea Zone: 1 fighter
            EDIT: Removing units owned by British from 33 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
            EDIT: Removing units owned by Russians from 33 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,83
    Japanese : 0,83
    

    Savegame

  • '19

    @wizmark I completly forgot to move that fleet out… just did thank you :ok_woman: But I just missed your sub in sz 62, 3 fighters and 1 dd and no hits just like you did in sz 97…

  • '20 '19

    TripleA Move Summary: Germans round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 43 PUs; 
            Germans buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Finland
            3 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Iraq to Turkey
                  Germans take Turkey from Russians
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            1 artillery and 3 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Belarus
            2 fighters moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Southern France to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 43 PUs; 
            Germans buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Finland
            3 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Iraq to Turkey
                  Germans take Turkey from Russians
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            1 artillery and 3 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Belarus
            2 fighters moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Southern France to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/10 hits, 4.33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Finland
                Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/6 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 1 artillery, 2 bombers and 3 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Belarus, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 2 bombers in Belarus, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            6 armour, 2 infantry and 16 mech_infantrys moved from Poland to Eastern Poland
            2 bombers moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Finland to Novgorod
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            3 fighters moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
            1 aaGun, 4 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
    
        Place Units - Germans
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            3 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,3,2,5,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,2
            Germans collect 45 PUs (12 lost to blockades); end with 45 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Americans : 0.33
    Russians : 1.00
    

    Savegame

  • '20 '19

    @Sovietishcat Marti is nasty sometimes…Germany finally on a bit more cash thanks to our japanese allies!

  • '19

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            2 infantry moved from Samara to Vologda
            1 artillery moved from Samara to Vologda
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            5 artilleries and 18 infantry moved from Volgograd to Caucasus
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 mech_infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Volgograd to Caucasus
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 armour, 5 artilleries and 18 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 armour, 5 artilleries and 18 infantry in Caucasus, round 2 : 5/24 hits, 6,00 expected hits
                    Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
                Russians win, taking Caucasus from Japanese with 1 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Volgograd to Caucasus
            1 fighter moved from Western Ukraine to Russia
            1 artillery moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,83
    Japanese : -0,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            9 armour and 2 mech_infantrys moved from Urals to Vologda
            3 mech_infantrys moved from West India to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
            1 bomber moved from Iraq to Novosibirsk
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            5 fighters moved from Japan to 46 Sea Zone
            3 bombers moved from Japan to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
    

    Savegame

  • '20 '19

    @Sovietishcat Do or die time! I have a 92-94% chance of a win so has to be done! I am not intending to strafe or anything silly like that as I don’t think that would do me any favours, so I intend to max def for you the way the computer brings up the casualties. If you would like to post an OoL or you want to choose round by round we can do that too. I wont start rolling until you say you are ready to start. May the dice gods have mercy on me…:grimacing:

  • '19

    @wizmark I surely overlooked something when I put the fleet there lol :astonished: Please best OOL, I trust your judgement, if any, USA fighters last even if they go in the water, this what I think is the best OOL, please advise me if I am wrong.

  • '20 '19

    @Sovietishcat yeah ok I will go max d for you , all caitals one hit, then subs, dd, cv cr, tac, allied figs, bbs, us fig :+1:

    It will be carnage lol

  • '20 '19

    TripleA Manual Gamesave Post: Japanese round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            9 armour and 2 mech_infantrys moved from Urals to Vologda
            3 mech_infantrys moved from West India to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
            1 bomber moved from Iraq to Novosibirsk
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            5 fighters moved from Japan to 46 Sea Zone
            3 bombers moved from Japan to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
                Japanese attack with 2 artilleries, 6 infantry and 1 marine
                ANZAC defend with 1 armour
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
                    ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Japanese attack with 9 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
                    Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
                    Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
                    Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
                    17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
                    2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
                    Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
                    8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
                Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
                Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
                Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
                Casualties for Russians: 1 fighter
                6 fighters owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans : 5.17
    ANZAC : 0.50
    Russians : -0.33
    Japanese : -19.67
    

    Savegame

  • '20 '19

    @Sovietishcat I dont even know what to say there…-20 hits …

  • '20 '19

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            9 armour and 2 mech_infantrys moved from Urals to Vologda
            3 mech_infantrys moved from West India to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
            1 bomber moved from Iraq to Novosibirsk
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
            5 fighters moved from Japan to 46 Sea Zone
            3 bombers moved from Japan to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
            1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Paulau Island
                Japanese attack with 2 artilleries, 6 infantry and 1 marine
                ANZAC defend with 1 armour
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
                    ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Japanese attack with 9 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
                    Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
                    Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
                    Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
                    17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
                    Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
                    2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
                    Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
                    8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
                    Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
                Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
                Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
                Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
                Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
                Casualties for Russians: 1 fighter
                6 fighters owned by the Americans could not land and were killed
    
        Non Combat Move - Japanese
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
            1 armour moved from Saudi Arabia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 bomber moved from Kazakhstan to India
            1 tactical_bomber moved from Kazakhstan to Afghanistan
            1 bomber moved from Novosibirsk to Afghanistan
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 39 Sea Zone
            3 mech_infantrys placed in Saudi Arabia
            3 mech_infantrys placed in West India
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : 5.17
    ANZAC : 0.50
    Russians : -0.33
    Japanese : -19.67
    

    Savegame

  • '19

    @wizmark whoa that makes no sense lol… -19, that’s like in holywood

  • '20 '19

    @Sovietishcat battle calc is seriously messed when it comes to fleet battles I think…that was a 6% chance according to it…:disappointed:

  • '19

    @wizmark It sure delayed Japan, but you still have lots of transport with troops…

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