Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 destroyers, 17 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Norway to Germany
2 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 infantry moved from Norway to Finland
1 artillery moved from Sweden to Finland
1 fighter moved from Sweden to Finland
1 fighter moved from Spain to Western Germany
2 fighters moved from Spain to Southern France
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern France
Americans attacks with 3 units heading to Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 17 destroyers, 1 infantry, 1 mech_infantry, 27 submarines and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western Germany to Norway
4 fighters moved from Western Germany to Norway
1 bomber moved from Southern France to Spain
2 fighters moved from Southern France to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 82 Sea Zone to 71 Sea Zone
1 bomber moved from Germany to Norway
1 fighter moved from Finland to Norway
1 armour moved from Norway to Sweden
1 armour moved from Norway to Sweden
1 battleship, 1 carrier and 1 destroyer moved from 87 Sea Zone to 82 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Sweden
3 infantry placed in Spain
8 infantry placed in Central United States
2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Belgian Congo to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 72 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Angola to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Portugal to Spain
1 fighter moved from Spain to Gibraltar
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Place Units - British
1 armour placed in Egypt
1 transport placed in 71 Sea Zone
1 submarine placed in 98 Sea Zone
1 submarine placed in 81 Sea Zone
2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00
British : 1,67
AA fire in Western Germany : : 0,50
Americans : -0,00
AA fire in Southern France : : -0,17
Japanese : -0,17
AA fire in Germany : : -0,17
@wizmark Your AA got one bomber! Please use second file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6,3,2,2,6
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
@Sovietishcat Did you mean to leave the British fleet at the caros? If you forgot to ncm them please feel free to.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by British to 46 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
EDIT: Adding units owned by Russians to New Guinea: 1 fighter
EDIT: Removing units owned by Russians from New Guinea: 1 fighter
EDIT: Adding units owned by Russians to 46 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 33 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
EDIT: Removing units owned by Russians from 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser and 3 fighters moved from 33 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 62 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
retreated to 62 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 62 Sea Zone to South Australia
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by British to 46 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
EDIT: Adding units owned by Russians to New Guinea: 1 fighter
EDIT: Removing units owned by Russians from New Guinea: 1 fighter
EDIT: Adding units owned by Russians to 46 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 33 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
EDIT: Removing units owned by Russians from 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,83
Japanese : 0,83
@wizmark I completly forgot to move that fleet out… just did thank you :ok_woman: But I just missed your sub in sz 62, 3 fighters and 1 dd and no hits just like you did in sz 97…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 43 PUs;
Germans buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Iraq to Turkey
Germans take Turkey from Russians
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
2 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 43 PUs;
Germans buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Iraq to Turkey
Germans take Turkey from Russians
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
2 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/10 hits, 4.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/6 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Belarus, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 2 bombers in Belarus, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
6 armour, 2 infantry and 16 mech_infantrys moved from Poland to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 aaGun, 4 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - Germans
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,3,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,2
Germans collect 45 PUs (12 lost to blockades); end with 45 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 3.83
Americans : 0.33
Russians : 1.00
@Sovietishcat Marti is nasty sometimes…Germany finally on a bit more cash thanks to our japanese allies!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Samara to Vologda
1 artillery moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
5 artilleries and 18 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 5 artilleries and 18 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 5 artilleries and 18 infantry in Caucasus, round 2 : 5/24 hits, 6,00 expected hits
Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Volgograd to Caucasus
1 fighter moved from Western Ukraine to Russia
1 artillery moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,83
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
9 armour and 2 mech_infantrys moved from Urals to Vologda
3 mech_infantrys moved from West India to Kazakhstan
1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Novosibirsk
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
5 fighters moved from Japan to 46 Sea Zone
3 bombers moved from Japan to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
@Sovietishcat Do or die time! I have a 92-94% chance of a win so has to be done! I am not intending to strafe or anything silly like that as I don’t think that would do me any favours, so I intend to max def for you the way the computer brings up the casualties. If you would like to post an OoL or you want to choose round by round we can do that too. I wont start rolling until you say you are ready to start. May the dice gods have mercy on me…:grimacing:
@wizmark I surely overlooked something when I put the fleet there lol :astonished: Please best OOL, I trust your judgement, if any, USA fighters last even if they go in the water, this what I think is the best OOL, please advise me if I am wrong.
@Sovietishcat yeah ok I will go max d for you , all caitals one hit, then subs, dd, cv cr, tac, allied figs, bbs, us fig :+1:
It will be carnage lol
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
9 armour and 2 mech_infantrys moved from Urals to Vologda
3 mech_infantrys moved from West India to Kazakhstan
1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Novosibirsk
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
5 fighters moved from Japan to 46 Sea Zone
3 bombers moved from Japan to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Japanese attack with 2 artilleries, 6 infantry and 1 marine
ANZAC defend with 1 armour
Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 9 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
Units damaged: 1 battleship owned by the Japanese
12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
Casualties for Russians: 1 fighter
6 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 5.17
ANZAC : 0.50
Russians : -0.33
Japanese : -19.67
@Sovietishcat I dont even know what to say there…-20 hits …
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
9 armour and 2 mech_infantrys moved from Urals to Vologda
3 mech_infantrys moved from West India to Kazakhstan
1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Novosibirsk
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
5 fighters moved from Japan to 46 Sea Zone
3 bombers moved from Japan to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Japanese attack with 2 artilleries, 6 infantry and 1 marine
ANZAC defend with 1 armour
Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 9 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
Units damaged: 1 battleship owned by the Japanese
12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
Casualties for Russians: 1 fighter
6 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 bomber moved from Kazakhstan to India
1 tactical_bomber moved from Kazakhstan to Afghanistan
1 bomber moved from Novosibirsk to Afghanistan
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
3 mech_infantrys placed in Saudi Arabia
3 mech_infantrys placed in West India
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : 5.17
ANZAC : 0.50
Russians : -0.33
Japanese : -19.67
@wizmark whoa that makes no sense lol… -19, that’s like in holywood
@Sovietishcat battle calc is seriously messed when it comes to fleet battles I think…that was a 6% chance according to it…:disappointed: