@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wiz (X) vs Sov (L+16) G3 BM3
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@wizmark Please use last post actually, 5 uk AAs should be in spain, let me know if I have made a mistake.
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,4,2,1,6,2 Italians collect 2 PUs (8 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from 33 Sea Zone to Paulau Island 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC win with 1 fighter remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in Paulau Island ANZAC attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Paulau Island, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 armour and 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 91 Sea Zone to Spain Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,00 Japanese : 2,17 -
@wizmark Poor Anzac in Palau… the bad dice are starting to pile up for allies :drooling_face:
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 53 PUs; Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 fighter moved from Novgorod to Belarus 1 bomber moved from Western Germany to Finland 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Eastern Poland to Belarus -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 53 PUs; Germans buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 fighter moved from Novgorod to Belarus 1 bomber moved from Western Germany to Finland 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Eastern Poland to Belarus Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 artilleries Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Belarus Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Finland Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 3 infantry moved from France to Southern France 3 infantry moved from Switzerland to France 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Belarus to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from Finland to Western Germany 1 fighter and 1 tactical_bomber moved from Bessarabia to Kazakhstan 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Turkey 1 infantry moved from Iraq to Trans-Jordan 4 armour and 5 mech_infantrys moved from Northwest Persia to Iraq 2 armour, 2 infantry and 12 mech_infantrys moved from Germany to Poland 4 armour and 4 mech_infantrys moved from Eastern Poland to Poland Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Iraq 3 infantry placed in Southern France 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,2,1,1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,5,2 Germans collect 43 PUs (13 lost to blockades); end with 43 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : 1.17 Russians : -1.33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 artillery and 2 infantry moved from Caucasus to Turkey 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Tambov to Samara 1 artillery moved from Russia to Samara 1 fighter moved from Russia to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 mech_infantry moved from Bryansk to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Turkey Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Turkey Russians roll dice for 1 artillery and 1 infantry in Turkey, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Turkey, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Turkey Russians win, taking Turkey from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia Russians win, taking Northwest Persia from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 artillery and 4 infantry Japanese defend with 2 mech_infantrys Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians roll dice for 1 artillery and 4 infantry in Samara, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Russians 1 artillery and 2 infantry moved from Tambov to Volgograd 2 artilleries and 16 infantry moved from Rostov to Volgograd 1 fighter moved from Bessarabia to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 1 armour moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 aaGun moved from Tambov to Volgograd 1 armour moved from Caucasus to Volgograd 1 artillery moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Russia 3 artilleries placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 1,50 Japanese : -0,33 -
TripleA Move Summary: Japanese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 1 destroyer, 2 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Trans-Jordan to Turkey 3 fighters moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Eastern Persia to Turkey 2 infantry moved from Kazakhstan to Caucasus 2 bombers moved from West India to Caucasus 1 mech_infantry moved from Kazakhstan to Vologda Japanese take Vologda from Russians 8 armour and 3 mech_infantrys moved from Kazakhstan to Urals 1 armour moved from Kansu to Urals 1 artillery, 5 infantry and 3 transports moved from 57 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 34 Sea Zone 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 1 destroyer, 2 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Trans-Jordan to Turkey 3 fighters moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Eastern Persia to Turkey 2 infantry moved from Kazakhstan to Caucasus 2 bombers moved from West India to Caucasus 1 mech_infantry moved from Kazakhstan to Vologda Japanese take Vologda from Russians 8 armour and 3 mech_infantrys moved from Kazakhstan to Urals 1 armour moved from Kansu to Urals 1 artillery, 5 infantry and 3 transports moved from 57 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 34 Sea Zone 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 34 Sea Zone Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 6 tactical_bombers in 34 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Urals Japanese attack with 9 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 9 armour and 3 mech_infantrys in Urals, round 2 : 5/12 hits, 5.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 2 bombers and 2 infantry British defend with 1 fighter Japanese roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Turkey Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Turkey, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Turkey Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from West India to Kazakhstan 3 fighters and 1 tactical_bomber moved from Turkey to Trans-Jordan 1 tactical_bomber moved from Turkey to Iraq 2 bombers moved from Caucasus to Iraq 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 2 carriers, 1 cruiser, 2 fighters, 1 marine and 2 tactical_bombers moved from 57 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 6 fighters and 6 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 3 submarines moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 bombers moved from Philippines to Japan 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 battleship, 10 carriers, 1 cruiser, 5 destroyers, 7 fighters, 24 submarines and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 2 armour moved from West India to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 2 armour and 1 mech_infantry placed in Saudi Arabia 3 mech_infantrys placed in West India 2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 86 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans : -0.33 Russians : -0.67 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 1 destroyer, 2 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Trans-Jordan to Turkey 3 fighters moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Trans-Jordan to Turkey 1 tactical_bomber moved from Eastern Persia to Turkey 2 infantry moved from Kazakhstan to Caucasus 2 bombers moved from West India to Caucasus 1 mech_infantry moved from Kazakhstan to Vologda Japanese take Vologda from Russians 8 armour and 3 mech_infantrys moved from Kazakhstan to Urals 1 armour moved from Kansu to Urals 1 artillery, 5 infantry and 3 transports moved from 57 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 34 Sea Zone 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 34 Sea Zone Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 6 tactical_bombers in 34 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Urals Japanese attack with 9 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 9 armour and 3 mech_infantrys in Urals, round 2 : 5/12 hits, 5.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 2 bombers and 2 infantry British defend with 1 fighter Japanese roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Turkey Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Turkey, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Turkey Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from West India to Kazakhstan 3 fighters and 1 tactical_bomber moved from Turkey to Trans-Jordan 1 tactical_bomber moved from Turkey to Iraq 2 bombers moved from Caucasus to Iraq 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 2 carriers, 1 cruiser, 2 fighters, 1 marine and 2 tactical_bombers moved from 57 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 6 fighters and 6 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 3 submarines moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 bombers moved from Philippines to Japan 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 battleship, 10 carriers, 1 cruiser, 5 destroyers, 7 fighters, 24 submarines and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 2 armour moved from West India to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 2 armour and 1 mech_infantry placed in Saudi Arabia 3 mech_infantrys placed in West India 2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 86 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.33 Russians : -0.67 Japanese : -1.00 -
@Sovietishcat please use 2nd file :+1:
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 2 destroyers, 17 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Norway to Germany 2 bombers moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 1 infantry moved from Norway to Finland 1 artillery moved from Sweden to Finland 1 fighter moved from Sweden to Finland 1 fighter moved from Spain to Western Germany 2 fighters moved from Spain to Southern France 1 bomber moved from Norway to Western Germany 1 bomber moved from Norway to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux -
@wizmark Intercept Bombing in W.Germany and-or Southern France?
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@Sovietishcat no intercepts thanks…about time for some luck with AA rolls!
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 2 destroyers, 17 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Norway to Germany 2 bombers moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 1 infantry moved from Norway to Finland 1 artillery moved from Sweden to Finland 1 fighter moved from Sweden to Finland 1 fighter moved from Spain to Western Germany 2 fighters moved from Spain to Southern France 1 bomber moved from Norway to Western Germany 1 bomber moved from Norway to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Air Battle in Southern France Americans attacks with 3 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Normandy Bordeaux Americans attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Cleaning up after air battles Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 17 destroyers, 1 infantry, 1 mech_infantry, 27 submarines and 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from Western Germany to Norway 4 fighters moved from Western Germany to Norway 1 bomber moved from Southern France to Spain 2 fighters moved from Southern France to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 82 Sea Zone to 71 Sea Zone 1 bomber moved from Germany to Norway 1 fighter moved from Finland to Norway 1 armour moved from Norway to Sweden 1 armour moved from Norway to Sweden 1 battleship, 1 carrier and 1 destroyer moved from 87 Sea Zone to 82 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 infantry placed in Sweden 3 infantry placed in Spain 8 infantry placed in Central United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Belgian Congo to 72 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 72 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 2 fighters moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from Angola to Union of South Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Portugal to Spain 1 fighter moved from Spain to Gibraltar 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - British 1 armour placed in Egypt 1 transport placed in 71 Sea Zone 1 submarine placed in 98 Sea Zone 1 submarine placed in 81 Sea Zone 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -1,00 British : 1,67 AA fire in Western Germany : : 0,50 Americans : -0,00 AA fire in Southern France : : -0,17 Japanese : -0,17 AA fire in Germany : : -0,17 -
TripleA Manual Gamesave Post: UK_Pacific round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 2 destroyers, 17 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 bomber moved from Norway to Germany 2 bombers moved from Norway to Western Germany 3 fighters moved from Norway to Western Germany 1 infantry moved from Norway to Finland 1 artillery moved from Sweden to Finland 1 fighter moved from Sweden to Finland 1 fighter moved from Spain to Western Germany 2 fighters moved from Spain to Southern France 1 bomber moved from Norway to Western Germany 1 bomber moved from Norway to Southern France 1 artillery and 2 infantry moved from Spain to Normandy Bordeaux Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Air Battle in Southern France Americans attacks with 3 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Normandy Bordeaux Americans attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Cleaning up after air battles Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 17 destroyers, 1 infantry, 1 mech_infantry, 27 submarines and 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from Western Germany to Norway 4 fighters moved from Western Germany to Norway 1 bomber moved from Southern France to Spain 2 fighters moved from Southern France to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 82 Sea Zone to 71 Sea Zone 1 bomber moved from Germany to Norway 1 fighter moved from Finland to Norway 1 armour moved from Norway to Sweden 1 armour moved from Norway to Sweden 1 battleship, 1 carrier and 1 destroyer moved from 87 Sea Zone to 82 Sea Zone Place Units - Americans 3 infantry placed in Norway 3 infantry placed in Sweden 3 infantry placed in Spain 8 infantry placed in Central United States 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Belgian Congo to 72 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 72 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 2 fighters moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from Angola to Union of South Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Portugal to Spain 1 fighter moved from Spain to Gibraltar 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - British 1 armour placed in Egypt 1 transport placed in 71 Sea Zone 1 submarine placed in 98 Sea Zone 1 submarine placed in 81 Sea Zone 2 submarines placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,00 British : 1,67 AA fire in Western Germany : : 0,50 Americans : -0,00 AA fire in Southern France : : -0,17 Japanese : -0,17 AA fire in Germany : : -0,17 -
@wizmark Your AA got one bomber! Please use second file.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6,3,2,2,6 Italians collect 2 PUs (8 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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@Sovietishcat Did you mean to leave the British fleet at the caros? If you forgot to ncm them please feel free to.
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TripleA Move Summary: French round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - French Turning on Edit Mode EDIT: Adding units owned by British to 46 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter EDIT: Adding units owned by Russians to New Guinea: 1 fighter EDIT: Removing units owned by Russians from New Guinea: 1 fighter EDIT: Adding units owned by Russians to 46 Sea Zone: 1 fighter EDIT: Removing units owned by British from 33 Sea Zone: 2 battleships, 2 carriers, 2 cruisers and 1 fighter EDIT: Removing units owned by Russians from 33 Sea Zone: 1 fighter EDIT: Turning off Edit Mode





