@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@Sovietishcat Mmm…we will see! Certainly nice to finally hit one of those bombers with the AA!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 33 Sea Zone to Paulau Island
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Paulau Island
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 5/6 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Paulau Island to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 3x factory_major, 6x factory_minor; Remaining resources: 49 PUs;
Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Eastern Poland to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Caucasus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 3x factory_major, 6x factory_minor; Remaining resources: 49 PUs;
Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Eastern Poland to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Caucasus
1 bomber moved from Western Germany to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Finland
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Finland
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 bomber and 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belarus, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Caucasus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Greece to Turkey
Germans take Turkey from Neutral_True
1 artillery and 7 infantry moved from France to Southern France
4 mech_infantrys moved from Western Germany to Southern France
2 mech_infantrys moved from Albania to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Northwest Persia
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
2 mech_infantrys placed in Novgorod
5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,2,2
Germans collect 47 PUs (13 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -3.33
Americans : -1.00
Russians : 2.33
@Sovietishcat tragically bad german rolling
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Volgograd to Novosibirsk
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 5 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Kazakhstan to Russia
1 artillery and 1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 2,33
Japanese : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 bomber moved from Shan State to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
8 fighters and 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 mech_infantry moved from Timguska to Yenisey
1 armour and 3 mech_infantrys moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour, 1 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone
1 bomber moved from West India to Kazakhstan
1 bomber moved from Persia to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 bomber moved from Shan State to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
8 fighters and 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 mech_infantry moved from Timguska to Yenisey
1 armour and 3 mech_infantrys moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour, 1 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone
1 bomber moved from West India to Kazakhstan
1 bomber moved from Persia to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
British defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Yenisey
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 4/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 8 tactical_bombers in 34 Sea Zone, round 2 : 12/16 hits, 9.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
8 fighters and 8 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Java to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 bomber moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Kazakhstan to Eastern Persia
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
2 armour moved from West India to Turkmenistan
1 mech_infantry moved from Northwest Persia to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
Place Units - Japanese
1 destroyer and 2 transports placed in 39 Sea Zone
2 armour and 1 mech_infantry placed in West India
1 fighter and 1 infantry placed in Japan
3 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : -0.83
Americans : -0.33
Russians : 2.33
Japanese : 5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 2 factory_minors, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to France
1 bomber moved from Norway to Southern France
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Norway to Finland
9 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Finland
Americans attack with 1 armour, 5 fighters and 2 infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 armour, 5 fighters and 2 infantry in Finland, round 2 : 3/8 hits, 3,33 expected hits
Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 5 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 9 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 4/12 hits, 6,17 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
9 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from France to Norway
1 armour moved from Sweden to Norway
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to Spain
5 fighters moved from Finland to Norway
2 armour moved from Sweden to Norway
5 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 bomber and 2 infantry placed in Norway
1 factory_minor placed in Sweden
1 airfield and 1 factory_minor placed in Spain
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 65 PUs (1 lost to blockades); end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in 80 Sea Zone
British attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
British roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 fighter moved from 80 Sea Zone to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Union of South Africa to 71 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to Spain
1 fighter moved from Spain to Egypt
Place Units - British
1 carrier placed in 71 Sea Zone
1 transport placed in 110 Sea Zone
3 artilleries placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Spain: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
British : 0,33
AA fire in France : : -0,17
Americans : -2,50
AA fire in Southern France : : -0,17
Japanese : 0,50
@wizmark Japan is getting stronger and scarier :astonished:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,5,5,5
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
@Sovietishcat :muscle: :wink: :flag-jp: :flag-jp:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 16 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Turkey to Caucasus
1 bomber moved from Eastern Poland to Caucasus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Finland
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 infantry moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Turkey to Caucasus
1 bomber moved from Eastern Poland to Caucasus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Finland
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 infantry moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/8 hits, 3.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Finland
Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/7 hits, 2.83 expected hits
Americans roll dice for 1 armour and 2 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Americans lost in Finland
Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/7 hits, 2.83 expected hits
Americans roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 2 infantry
Battle in Caucasus
Germans attack with 1 bomber and 8 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 8 infantry in Caucasus, round 2 : 3/9 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Finland to Western Germany
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
2 armour moved from Eastern Poland to Germany
12 mech_infantrys moved from Eastern Poland to Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Southern France
2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Caucasus to Eastern Poland
1 mech_infantry moved from Turkey to Northwest Persia
4 armour moved from Trans-Jordan to Northwest Persia
Place Units - Germans
2 mech_infantrys placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in France
3 infantry placed in Iraq
5 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Novgorod
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,5,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,1
Germans collect 47 PUs (12 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -1.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery and 3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 4 infantry moved from Volgograd to Caucasus
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Novosibirsk
2 armour moved from Bryansk to Caucasus
2 artilleries and 2 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 2 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 0/7 hits, 2,50 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Novosibirsk, round 2 : 4/5 hits, 2,00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour and 2 fighters in Novosibirsk, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Novosibirsk, round 3 : 2/5 hits, 2,00 expected hits
2 mech_infantrys owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Russians: 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 3 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 7 infantry
Russians roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/10 hits, 3,00 expected hits
Germans roll dice for 7 infantry in Caucasus, round 2 : 0/7 hits, 2,33 expected hits
5 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/10 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Volgograd to Caucasus
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Archangel to Vologda
4 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Tambov
1 aaGun moved from Volgograd to Tambov
15 infantry moved from Bryansk to Rostov
2 artilleries and 1 infantry moved from Ukraine to Rostov
Place Units - Russians
1 artillery and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,67
Japanese : 2,00
@wizmark -25 TUV in Novo poor Russia… But at least I got redemption in Caucasaus… but ouch :face_with_head_bandage: :face_with_head_bandage:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Kansu to Samara
4 infantry and 1 mech_infantry moved from Afghanistan to Kazakhstan
2 armour moved from Turkmenistan to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from West India to Kazakhstan
2 bombers moved from Eastern Persia to Samara
2 armour moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Eastern Persia to Kazakhstan
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Shan State to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Kansu to Samara
4 infantry and 1 mech_infantry moved from Afghanistan to Kazakhstan
2 armour moved from Turkmenistan to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from West India to Kazakhstan
2 bombers moved from Eastern Persia to Samara
2 armour moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Eastern Persia to Kazakhstan
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Shan State to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 5 fighters, 1 submarine, 5 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 5 fighters, 5 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber, 5 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 2 submarines
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Paulau Island
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Paulau Island, round 2 : 6/10 hits, 5.33 expected hits
ANZAC roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kazakhstan
Japanese attack with 8 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Japanese roll dice for 8 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/17 hits, 6.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 8 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Samara
Japanese attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Saudi Arabia to Northwest Persia
2 infantry moved from Saudi Arabia to Trans-Jordan
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
2 infantry moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 57 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 57 Sea Zone
2 carriers moved from 35 Sea Zone to 57 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 57 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 34 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Paulau Island to 35 Sea Zone
2 bombers moved from Samara to West India
1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 armour moved from Yenisey to Kansu
Place Units - Japanese
2 armour and 1 mech_infantry placed in West India
1 factory_minor placed in Saudi Arabia
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
3 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Northwest Persia: 1 mech_infantry
EDIT: Adding units owned by Japanese to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 84 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : -0.67
Russians : 0.33
Japanese : 1.67
@Sovietishcat Yeah that would have been a hard one to take…especially as the german troops were essentially free ones :face_with_head_bandage:
Japanese knocking on Russia’s door now :smiling_imp: