@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Wiz (X) vs Sov (L+16) G3 BM3
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 61 PUs; Germans buy 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Greece Germans take Greece from British 2 mech_infantrys moved from Romania to Albania 1 bomber moved from Western Germany to Albania 3 mech_infantrys moved from Romania to Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Western Ukraine 2 mech_infantrys moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 1 mech_infantry moved from Northwest Persia to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Ukraine
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 61 PUs; Germans buy 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Greece Germans take Greece from British 2 mech_infantrys moved from Romania to Albania 1 bomber moved from Western Germany to Albania 3 mech_infantrys moved from Romania to Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Western Ukraine 2 mech_infantrys moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 1 mech_infantry moved from Northwest Persia to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/9 hits, 3.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 3/8 hits, 3.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Albania Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Germans win, taking Albania from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Finland to Novgorod 2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland 1 bomber moved from Albania to Western Germany 3 mech_infantrys moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Iraq to Trans-Jordan Place Units - Germans 3 infantry placed in France 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6,6,1,3,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,6,3 Germans collect 49 PUs (11 lost to blockades); end with 49 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.33 Americans : 0.67 Russians : -1.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Urals to Timguska Russians take Timguska from Japanese 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 artillery moved from Kazakhstan to Caucasus 1 fighter moved from Russia to Caucasus 1 infantry moved from Vologda to Novosibirsk 1 artillery and 1 infantry moved from Smolensk to Belarus 1 infantry moved from Smolensk to Belarus 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Bryansk to Rostov 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 2 artilleries and 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Caucasus 1 artillery moved from Urals to Novosibirsk 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Western Ukraine Russians attack with 1 artillery and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 3 : 1/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Samara 2 aaGuns and 8 infantry moved from Kazakhstan to Volgograd 5 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Smolensk to Russia 1 artillery moved from Russia to Bryansk 2 fighters moved from Caucasus to Volgograd 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk Place Units - Russians 3 artilleries placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,17 Japanese : -0,17
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from India to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 mech_infantrys moved from Tsinghai to Kazakhstan 1 bomber moved from Northwest Persia to Novosibirsk 1 bomber moved from Iraq to Kazakhstan 2 mech_infantrys moved from Tsinghai to Novosibirsk 3 armour and 6 mech_infantrys moved from Tsinghai to Timguska 1 mech_infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 3 fighters moved from 35 Sea Zone to Paulau Island 2 fighters moved from Philippines to 34 Sea Zone
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from India to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 mech_infantrys moved from Tsinghai to Kazakhstan 1 bomber moved from Northwest Persia to Novosibirsk 1 bomber moved from Iraq to Kazakhstan 2 mech_infantrys moved from Tsinghai to Novosibirsk 3 armour and 6 mech_infantrys moved from Tsinghai to Timguska 1 mech_infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 3 fighters moved from 35 Sea Zone to Paulau Island 2 fighters moved from Philippines to 34 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 cruiser and 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 12 carriers, 1 cruiser, 6 destroyers and 16 submarines Americans defend with 1 submarine Japanese roll dice for 16 submarines in 35 Sea Zone, round 2 : 5/16 hits, 5.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 12 carriers, 1 cruiser, 6 destroyers and 16 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 4 fighters, 1 marine and 4 tactical_bombers ANZAC defend with 1 armour Japanese roll dice for 4 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 5/9 hits, 5.00 expected hits ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 armour Battle in Paulau Island Japanese attack with 7 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 7 fighters, 2 infantry and 4 tactical_bombers in Paulau Island, round 2 : 10/13 hits, 6.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Timguska Japanese attack with 3 armour and 6 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 armour and 6 mech_infantrys in Timguska, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese win, taking Timguska from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 bomber and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kazakhstan to West India 1 bomber moved from Novosibirsk to Persia 1 fighter moved from Northwest Persia to India 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Eastern Persia to Turkmenistan 3 artilleries and 2 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 1 bomber moved from Java to Shan State 3 fighters moved from 34 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 7 fighters and 4 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Shantung to Kweichow Place Units - Japanese 3 submarines placed in 36 Sea Zone 2 transports placed in 39 Sea Zone 2 armour and 1 mech_infantry placed in West India 1 artillery placed in India 1 bomber, 1 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : 0.50 Russians : 2.33 Japanese : 3.50
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 5 destroyers, 12 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 7 infantry moved from Gibraltar to Spain 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 5 armour, 3 artilleries and 1 infantry moved from Norway to Sweden 1 fighter moved from Norway to Sweden 2 bombers and 2 fighters moved from Norway to Western Germany 1 bomber moved from Gibraltar to France 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
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@wizmark Intercept bombing raid in W.Germany?
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@Sovietishcat Interesting move…no intercept thanks
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 5 destroyers, 12 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 7 infantry moved from Gibraltar to Spain 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 5 armour, 3 artilleries and 1 infantry moved from Norway to Sweden 1 fighter moved from Norway to Sweden 2 bombers and 2 fighters moved from Norway to Western Germany 1 bomber moved from Gibraltar to France 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Sweden Americans attack with 5 armour, 3 artilleries, 1 fighter and 1 infantry Neutral_True defend with 6 infantry Americans roll dice for 5 armour, 3 artilleries, 1 fighter and 1 infantry in Sweden, round 2 : 3/10 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2,00 expected hits 1 infantry owned by the Americans, 3 artilleries owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden Americans roll dice for 5 armour and 1 fighter in Sweden, round 3 : 2/6 hits, 3,00 expected hits Neutral_True roll dice for 3 infantry in Sweden, round 3 : 2/3 hits, 1,00 expected hits 2 armour owned by the Americans and 2 infantry owned by the Neutral_True lost in Sweden Americans roll dice for 3 armour and 1 fighter in Sweden, round 4 : 3/4 hits, 2,00 expected hits Neutral_True roll dice for 1 infantry in Sweden, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Sweden Americans win, taking Sweden from Neutral_True with 3 armour and 1 fighter remaining. Battle score for attacker is -9 Casualties for Americans: 2 armour, 3 artilleries and 1 infantry Casualties for Neutral_True: 6 infantry Battle in Finland Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Spain Americans attack with 1 armour, 3 artilleries and 10 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 3 artilleries and 10 infantry in Spain, round 2 : 3/14 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 3 artilleries and 8 infantry in Spain, round 3 : 2/12 hits, 3,33 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Sweden to Norway 2 fighters moved from Finland to Norway 2 fighters moved from Western Germany to Norway 1 bomber moved from Western Germany to Norway 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 8 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from France to Norway 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 8 infantry placed in Central United States 1 armour and 2 infantry placed in Norway 5 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Americans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to Mozambique 1 infantry moved from Rhodesia to Mozambique 1 fighter moved from Ethiopia to Mozambique 1 fighter moved from Egypt to Mozambique 1 mech_infantry moved from Ethiopia to Egypt Combat - British Battle in Mozambique British attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Mozambique, round 2 : 2/4 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Mozambique to Union of South Africa 1 submarine moved from 71 Sea Zone to 80 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 3 fighters moved from Gibraltar to Spain 2 aaGuns and 4 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Spain to Gibraltar 1 fighter moved from Volgograd to Russia 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Egypt to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 72 Sea Zone to 80 Sea Zone Place Units - British 1 submarine placed in 71 Sea Zone 1 submarine placed in 81 Sea Zone 2 armour placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67 AA fire in France : : -0,17 AA fire in Western Germany : : 0,67 Americans : -1,17 Neutral_True : 2,33 Japanese : 0,17
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@wizmark I had to do have a foothold in Europe other than Norway, If I stall with allies in Europe, Germany will chew up Russia sooner than later, maybe with this Germany will have to spread the spending; will be cheaper for USA to shock troops instead of buying transports and inf + expensive boats in Pacific, but we will see, maybe this will backfire for the allies:hushed:
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 destroyer; Americans defend with 3 submarines 3 submarines owned by the Americans Submerged Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy 2 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Southern Italy to Southern France 2 armour moved from Bulgaria to Northern Italy 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5,3,6 Italians collect 2 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -1.17 Americans : -0.33
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@Sovietishcat Mmm…we will see! Certainly nice to finally hit one of those bombers with the AA!
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Paulau Island ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 5/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Paulau Island to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3,33 Japanese : 0,33
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 3x factory_major, 6x factory_minor; Remaining resources: 49 PUs; Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Eastern Poland to Caucasus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Caucasus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Belarus
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 3x factory_major, 6x factory_minor; Remaining resources: 49 PUs; Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Eastern Poland to Caucasus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Caucasus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Finland Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Finland Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Caucasus Germans attack with 2 bombers and 4 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for Germans: 1 bomber and 3 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Ukraine Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 artilleries and 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belarus, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Belarus to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from Caucasus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Greece to Turkey Germans take Turkey from Neutral_True 1 artillery and 7 infantry moved from France to Southern France 4 mech_infantrys moved from Western Germany to Southern France 2 mech_infantrys moved from Albania to Northern Italy 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Northwest Persia Place Units - Germans 3 infantry placed in Southern France 3 infantry placed in France 2 mech_infantrys placed in Novgorod 5 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,2,2 Germans collect 47 PUs (13 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -3.33 Americans : -1.00 Russians : 2.33
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@Sovietishcat tragically bad german rolling
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Volgograd to Novosibirsk 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 artillery and 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Smolensk to Belarus 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 5 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Ukraine Russians attack with 3 artilleries and 3 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Western Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Kazakhstan to Russia 1 artillery and 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 2,33 Japanese : -1,00
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 8 fighters and 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk 1 mech_infantry moved from Timguska to Yenisey 1 armour and 3 mech_infantrys moved from Timguska to Novosibirsk 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour, 1 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 bomber moved from West India to Kazakhstan 1 bomber moved from Persia to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 8 fighters and 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk 1 mech_infantry moved from Timguska to Yenisey 1 armour and 3 mech_infantrys moved from Timguska to Novosibirsk 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour, 1 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 bomber moved from West India to Kazakhstan 1 bomber moved from Persia to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in 80 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers British defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the British lost in 80 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Battle in Yenisey Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 4/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in 34 Sea Zone Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 8 tactical_bombers in 34 Sea Zone, round 2 : 12/16 hits, 9.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 8 fighters and 8 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Java to Shan State 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Philippines 1 tactical_bomber moved from Japan to Philippines 1 bomber moved from 80 Sea Zone to Eastern Persia 1 bomber moved from Kazakhstan to Eastern Persia 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from West India to Afghanistan Japanese take Afghanistan from Neutral_True 2 armour moved from West India to Turkmenistan 1 mech_infantry moved from Northwest Persia to Saudi Arabia Japanese take Saudi Arabia from Neutral_True 2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia 3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan Place Units - Japanese 1 destroyer and 2 transports placed in 39 Sea Zone 2 armour and 1 mech_infantry placed in West India 1 fighter and 1 infantry placed in Japan 3 submarines placed in 36 Sea Zone 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.83 Americans : -0.33 Russians : 2.33 Japanese : 5.83