No scramble.
Will you have enough time to play this game going forward?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
9 armour and 2 mech_infantrys moved from Urals to Vologda
3 mech_infantrys moved from West India to Kazakhstan
1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Novosibirsk
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
5 fighters moved from Japan to 46 Sea Zone
3 bombers moved from Japan to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
@Sovietishcat Do or die time! I have a 92-94% chance of a win so has to be done! I am not intending to strafe or anything silly like that as I don’t think that would do me any favours, so I intend to max def for you the way the computer brings up the casualties. If you would like to post an OoL or you want to choose round by round we can do that too. I wont start rolling until you say you are ready to start. May the dice gods have mercy on me…:grimacing:
@wizmark I surely overlooked something when I put the fleet there lol :astonished: Please best OOL, I trust your judgement, if any, USA fighters last even if they go in the water, this what I think is the best OOL, please advise me if I am wrong.
@Sovietishcat yeah ok I will go max d for you , all caitals one hit, then subs, dd, cv cr, tac, allied figs, bbs, us fig :+1:
It will be carnage lol
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
9 armour and 2 mech_infantrys moved from Urals to Vologda
3 mech_infantrys moved from West India to Kazakhstan
1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Novosibirsk
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
5 fighters moved from Japan to 46 Sea Zone
3 bombers moved from Japan to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Japanese attack with 2 artilleries, 6 infantry and 1 marine
ANZAC defend with 1 armour
Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 9 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
Units damaged: 1 battleship owned by the Japanese
12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
Casualties for Russians: 1 fighter
6 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 5.17
ANZAC : 0.50
Russians : -0.33
Japanese : -19.67
@Sovietishcat I dont even know what to say there…-20 hits …
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Urals to Novosibirsk
9 armour and 2 mech_infantrys moved from Urals to Vologda
3 mech_infantrys moved from West India to Kazakhstan
1 bomber and 1 tactical_bomber moved from Iraq to Kazakhstan
1 bomber moved from Iraq to Novosibirsk
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
5 fighters moved from Japan to 46 Sea Zone
3 bombers moved from Japan to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 15 fighters, 27 submarines and 9 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 5 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 4 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Japanese attack with 2 artilleries, 6 infantry and 1 marine
ANZAC defend with 1 armour
Japanese roll dice for 2 artilleries, 6 infantry and 1 marine in Paulau Island, round 2 : 1/9 hits, 2.33 expected hits
ANZAC roll dice for 1 armour in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 9 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 9 armour and 2 mech_infantrys in Vologda, round 2 : 5/11 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
British defend with 2 battleships, 2 carriers, 2 cruisers and 1 fighter; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 29 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 3 fighters; Russians defend with 1 fighter
Japanese roll dice for 28 submarines in 46 Sea Zone, round 2 : 12/28 hits, 9.33 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans, 1 battleship owned by the British, 2 carriers owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 2 : 13/44 hits, 23.50 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 29 submarines in 46 Sea Zone, round 2 : 1/29 hits, 4.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 23/51 hits, 23.67 expected hits
Units damaged: 1 battleship owned by the Japanese
12 submarines owned by the Americans, 10 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 25 submarines in 46 Sea Zone, round 3 : 12/25 hits, 8.33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 3 : 16/44 hits, 23.50 expected hits
Americans roll dice for 17 submarines in 46 Sea Zone, round 3 : 5/17 hits, 2.83 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 18 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 3 : 25/51 hits, 23.67 expected hits
17 submarines owned by the Americans, 11 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 25 submarines owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 cruisers, 4 destroyers, 23 fighters and 10 tactical_bombers in 46 Sea Zone, round 4 : 19/43 hits, 23.17 expected hits
Americans roll dice for 3 battleships, 10 carriers, 4 cruisers, 7 destroyers, 14 fighters, 2 tactical_bombers and 1 transport in 46 Sea Zone, round 4 : 23/40 hits, 20.00 expected hits
2 tactical_bombers owned by the Japanese, 15 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans, 2 carriers owned by the British and 2 cruisers owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 8 fighters and 8 tactical_bombers in 46 Sea Zone, round 5 : 11/20 hits, 12.00 expected hits
Americans roll dice for 3 battleships, 4 cruisers, 14 fighters and 1 transport in 46 Sea Zone, round 5 : 15/21 hits, 13.33 expected hits
8 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the British, 2 battleships owned by the British and 1 fighter owned by the British lost in 46 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers and 1 fighter in 46 Sea Zone, round 6 : 3/5 hits, 3.17 expected hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 46 Sea Zone, round 6 : 7/10 hits, 6.67 expected hits
1 fighter owned by the Japanese, 3 bombers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 46 Sea Zone
Americans win with 1 battleship, 6 fighters and 1 transport remaining. Battle score for attacker is -152
Casualties for Japanese: 1 battleship, 3 bombers, 12 carriers, 2 cruisers, 5 destroyers, 23 fighters, 28 submarines and 10 tactical_bombers
Casualties for Americans: 7 carriers, 1 cruiser, 18 destroyers, 3 fighters, 29 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser and 3 fighters
Casualties for British: 2 battleships, 2 carriers, 2 cruisers and 1 fighter
Casualties for Russians: 1 fighter
6 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Saudi Arabia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 bomber moved from Kazakhstan to India
1 tactical_bomber moved from Kazakhstan to Afghanistan
1 bomber moved from Novosibirsk to Afghanistan
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
3 mech_infantrys placed in Saudi Arabia
3 mech_infantrys placed in West India
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : 5.17
ANZAC : 0.50
Russians : -0.33
Japanese : -19.67
@wizmark whoa that makes no sense lol… -19, that’s like in holywood
@Sovietishcat battle calc is seriously messed when it comes to fleet battles I think…that was a 6% chance according to it…:disappointed:
@wizmark It sure delayed Japan, but you still have lots of transport with troops…
@wizmark I’ll will have to be creative to find a way to block you or prevent you from capturing the last VC you need.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to France
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
2 armour and 5 infantry moved from Sweden to Finland
3 infantry moved from Norway to Finland
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Southern France
1 bomber moved from Norway to Southern France
2 fighters moved from Spain to Southern France
1 bomber moved from Norway to Western Germany
4 fighters moved from Norway to Western Germany
@wizmark Intercept bombing raid in S.France and or W.Germany?
@Sovietishcat no intercepts thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Spain to France
1 cruiser moved from 71 Sea Zone to 72 Sea Zone
2 armour and 5 infantry moved from Sweden to Finland
3 infantry moved from Norway to Finland
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 fighter moved from Norway to Finland
1 bomber moved from Norway to Southern France
1 bomber moved from Norway to Southern France
2 fighters moved from Spain to Southern France
1 bomber moved from Norway to Western Germany
4 fighters moved from Norway to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern France
Americans attacks with 4 units heading to Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Java
Battle in 72 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser in 72 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 72 Sea Zone
Japanese win, taking Java from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 2 armour, 1 fighter and 8 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 armour, 1 fighter and 8 infantry in Finland, round 2 : 2/11 hits, 2,83 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Finland to Norway
1 bomber moved from Southern France to Spain
1 bomber moved from France to Norway
1 bomber moved from Western Germany to Norway
4 fighters moved from Western Germany to Norway
2 fighters moved from Southern France to Spain
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 battleship moved from 46 Sea Zone to 63 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Place Units - Americans
3 infantry placed in Sweden
3 infantry placed in Norway
3 infantry placed in Spain
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 armour and 2 infantry moved from 81 Sea Zone to Saudi Arabia
6 fighters moved from Egypt to Saudi Arabia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
British take 80 Sea Zone from Japanese
2 fighters moved from 71 Sea Zone to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 2 armour, 8 fighters and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 armour, 8 fighters and 2 infantry in Saudi Arabia, round 2 : 3/12 hits, 5,33 expected hits
Japanese roll dice for 3 mech_infantrys in Saudi Arabia, round 2 : 2/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Saudi Arabia
British win, taking Saudi Arabia from Japanese with 2 armour and 8 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - British
2 fighters moved from Saudi Arabia to 81 Sea Zone
6 fighters moved from Saudi Arabia to Egypt
1 carrier moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Spain to Egypt
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 destroyer moved from 123 Sea Zone to 117 Sea Zone
1 fighter moved from Gibraltar to Egypt
Place Units - British
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : -2,33
AA fire in France : : -0,17
AA fire in Western Germany : : -0,17
Americans : -0,33
AA fire in Southern France : : 0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,4,3,6,6
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour and 3 mech_infantrys moved from Novgorod to Vologda
Germans take Archangel from Russians
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour and 9 infantry; Remaining resources: 10 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour and 3 mech_infantrys moved from Novgorod to Vologda
Germans take Archangel from Russians
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
6 armour, 9 infantry and 15 mech_infantrys moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 9/33 hits, 8.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Vologda
2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Novgorod to Belarus
2 bombers moved from Western Ukraine to Vologda
3 aaGuns, 10 armour, 10 artilleries, 5 infantry and 23 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
Place Units - Germans
3 armour placed in Iraq
3 infantry placed in Persia
3 infantry placed in Southern France
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,5,2,3,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,3,5
Germans collect 46 PUs (12 lost to blockades); end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
2 armour and 10 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 4 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 5 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Russians
1 aaGun, 1 armour, 3 artilleries and 13 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Russia
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -2,33
Japanese : -0,67