@simon33 No Scramble
Wiz (X) vs Sov (L+16) G3 BM3
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from India to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 mech_infantrys moved from Tsinghai to Kazakhstan 1 bomber moved from Northwest Persia to Novosibirsk 1 bomber moved from Iraq to Kazakhstan 2 mech_infantrys moved from Tsinghai to Novosibirsk 3 armour and 6 mech_infantrys moved from Tsinghai to Timguska 1 mech_infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 3 fighters moved from 35 Sea Zone to Paulau Island 2 fighters moved from Philippines to 34 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 cruiser and 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 12 carriers, 1 cruiser, 6 destroyers and 16 submarines Americans defend with 1 submarine Japanese roll dice for 16 submarines in 35 Sea Zone, round 2 : 5/16 hits, 5.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 12 carriers, 1 cruiser, 6 destroyers and 16 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 4 fighters, 1 marine and 4 tactical_bombers ANZAC defend with 1 armour Japanese roll dice for 4 fighters, 1 marine and 4 tactical_bombers in Celebes, round 2 : 5/9 hits, 5.00 expected hits ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 armour Battle in Paulau Island Japanese attack with 7 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 7 fighters, 2 infantry and 4 tactical_bombers in Paulau Island, round 2 : 10/13 hits, 6.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Timguska Japanese attack with 3 armour and 6 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 armour and 6 mech_infantrys in Timguska, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese win, taking Timguska from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 bomber and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kazakhstan to West India 1 bomber moved from Novosibirsk to Persia 1 fighter moved from Northwest Persia to India 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Eastern Persia to Turkmenistan 3 artilleries and 2 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 1 bomber moved from Java to Shan State 3 fighters moved from 34 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 7 fighters and 4 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Shantung to Kweichow Place Units - Japanese 3 submarines placed in 36 Sea Zone 2 transports placed in 39 Sea Zone 2 armour and 1 mech_infantry placed in West India 1 artillery placed in India 1 bomber, 1 infantry and 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : 0.50 Russians : 2.33 Japanese : 3.50
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 5 destroyers, 12 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 7 infantry moved from Gibraltar to Spain 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 5 armour, 3 artilleries and 1 infantry moved from Norway to Sweden 1 fighter moved from Norway to Sweden 2 bombers and 2 fighters moved from Norway to Western Germany 1 bomber moved from Gibraltar to France 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
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@wizmark Intercept bombing raid in W.Germany?
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@Sovietishcat Interesting moveā¦no intercept thanks
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 5 destroyers, 12 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 7 infantry moved from Gibraltar to Spain 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 5 armour, 3 artilleries and 1 infantry moved from Norway to Sweden 1 fighter moved from Norway to Sweden 2 bombers and 2 fighters moved from Norway to Western Germany 1 bomber moved from Gibraltar to France 1 battleship moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Sweden Americans attack with 5 armour, 3 artilleries, 1 fighter and 1 infantry Neutral_True defend with 6 infantry Americans roll dice for 5 armour, 3 artilleries, 1 fighter and 1 infantry in Sweden, round 2 : 3/10 hits, 4,33 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2,00 expected hits 1 infantry owned by the Americans, 3 artilleries owned by the Americans and 3 infantry owned by the Neutral_True lost in Sweden Americans roll dice for 5 armour and 1 fighter in Sweden, round 3 : 2/6 hits, 3,00 expected hits Neutral_True roll dice for 3 infantry in Sweden, round 3 : 2/3 hits, 1,00 expected hits 2 armour owned by the Americans and 2 infantry owned by the Neutral_True lost in Sweden Americans roll dice for 3 armour and 1 fighter in Sweden, round 4 : 3/4 hits, 2,00 expected hits Neutral_True roll dice for 1 infantry in Sweden, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Sweden Americans win, taking Sweden from Neutral_True with 3 armour and 1 fighter remaining. Battle score for attacker is -9 Casualties for Americans: 2 armour, 3 artilleries and 1 infantry Casualties for Neutral_True: 6 infantry Battle in Finland Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/10 hits, 5,00 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Spain Americans attack with 1 armour, 3 artilleries and 10 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 3 artilleries and 10 infantry in Spain, round 2 : 3/14 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 3 artilleries and 8 infantry in Spain, round 3 : 2/12 hits, 3,33 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Sweden to Norway 2 fighters moved from Finland to Norway 2 fighters moved from Western Germany to Norway 1 bomber moved from Western Germany to Norway 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 8 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from France to Norway 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 8 infantry placed in Central United States 1 armour and 2 infantry placed in Norway 5 destroyers and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Americans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to Mozambique 1 infantry moved from Rhodesia to Mozambique 1 fighter moved from Ethiopia to Mozambique 1 fighter moved from Egypt to Mozambique 1 mech_infantry moved from Ethiopia to Egypt Combat - British Battle in Mozambique British attack with 2 fighters and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Mozambique, round 2 : 2/4 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British win, taking Mozambique from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Mozambique to Union of South Africa 1 submarine moved from 71 Sea Zone to 80 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 3 fighters moved from Gibraltar to Spain 2 aaGuns and 4 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Spain to Gibraltar 1 fighter moved from Volgograd to Russia 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Egypt to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 72 Sea Zone to 80 Sea Zone Place Units - British 1 submarine placed in 71 Sea Zone 1 submarine placed in 81 Sea Zone 2 armour placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67 AA fire in France : : -0,17 AA fire in Western Germany : : 0,67 Americans : -1,17 Neutral_True : 2,33 Japanese : 0,17
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@wizmark I had to do have a foothold in Europe other than Norway, If I stall with allies in Europe, Germany will chew up Russia sooner than later, maybe with this Germany will have to spread the spending; will be cheaper for USA to shock troops instead of buying transports and inf + expensive boats in Pacific, but we will see, maybe this will backfire for the allies:hushed:
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 destroyer; Americans defend with 3 submarines 3 submarines owned by the Americans Submerged Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy 2 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Southern Italy to Southern France 2 armour moved from Bulgaria to Northern Italy 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5,3,6 Italians collect 2 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -1.17 Americans : -0.33
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@Sovietishcat Mmmā¦we will see! Certainly nice to finally hit one of those bombers with the AA!
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 4 fighters moved from 33 Sea Zone to Paulau Island Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Paulau Island ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 5/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Paulau Island to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3,33 Japanese : 0,33
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 3x factory_major, 6x factory_minor; Remaining resources: 49 PUs; Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Eastern Poland to Caucasus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Caucasus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Belarus
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 3x factory_major, 6x factory_minor; Remaining resources: 49 PUs; Germans buy 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber moved from Eastern Poland to Caucasus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Caucasus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Finland Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Finland Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Caucasus Germans attack with 2 bombers and 4 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 2 bombers and 1 mech_infantry in Caucasus, round 4 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for Germans: 1 bomber and 3 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries, 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Ukraine Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 artilleries and 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Belarus, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Belarus to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from Caucasus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Greece to Turkey Germans take Turkey from Neutral_True 1 artillery and 7 infantry moved from France to Southern France 4 mech_infantrys moved from Western Germany to Southern France 2 mech_infantrys moved from Albania to Northern Italy 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Persia to Northwest Persia Place Units - Germans 3 infantry placed in Southern France 3 infantry placed in France 2 mech_infantrys placed in Novgorod 5 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,2,2 Germans collect 47 PUs (13 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -3.33 Americans : -1.00 Russians : 2.33
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@Sovietishcat tragically bad german rolling
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Volgograd to Novosibirsk 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 artillery and 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Smolensk to Belarus 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 5 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Ukraine Russians attack with 3 artilleries and 3 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Western Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Kazakhstan to Russia 1 artillery and 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 2,33 Japanese : -1,00
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 8 fighters and 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk 1 mech_infantry moved from Timguska to Yenisey 1 armour and 3 mech_infantrys moved from Timguska to Novosibirsk 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour, 1 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 bomber moved from West India to Kazakhstan 1 bomber moved from Persia to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 8 fighters and 8 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour moved from Timguska to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk 1 mech_infantry moved from Timguska to Yenisey 1 armour and 3 mech_infantrys moved from Timguska to Novosibirsk 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour, 1 infantry and 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to 80 Sea Zone 1 bomber moved from West India to Kazakhstan 1 bomber moved from Persia to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in 80 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers British defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the British lost in 80 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Battle in Yenisey Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 4/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in 34 Sea Zone Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 8 tactical_bombers in 34 Sea Zone, round 2 : 12/16 hits, 9.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Non Combat Move - Japanese 8 fighters and 8 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Java to Shan State 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Philippines 1 tactical_bomber moved from Japan to Philippines 1 bomber moved from 80 Sea Zone to Eastern Persia 1 bomber moved from Kazakhstan to Eastern Persia 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from West India to Afghanistan Japanese take Afghanistan from Neutral_True 2 armour moved from West India to Turkmenistan 1 mech_infantry moved from Northwest Persia to Saudi Arabia Japanese take Saudi Arabia from Neutral_True 2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia 1 tactical_bomber moved from 80 Sea Zone to Eastern Persia 3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan Place Units - Japanese 1 destroyer and 2 transports placed in 39 Sea Zone 2 armour and 1 mech_infantry placed in West India 1 fighter and 1 infantry placed in Japan 3 submarines placed in 36 Sea Zone 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.83 Americans : -0.33 Russians : 2.33 Japanese : 5.83
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 2 destroyers, 2 factory_minors, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 2 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 2 fighters moved from Norway to Finland 1 bomber moved from Norway to France 1 bomber moved from Norway to Southern France 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Norway to Finland 9 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Finland Americans attack with 1 armour, 5 fighters and 2 infantry Germans defend with 3 mech_infantrys Americans roll dice for 1 armour, 5 fighters and 2 infantry in Finland, round 2 : 3/8 hits, 3,33 expected hits Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 5 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in 34 Sea Zone Americans attack with 1 destroyer, 9 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 9 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 4/12 hits, 6,17 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 9 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 bomber moved from France to Norway 1 armour moved from Sweden to Norway 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Southern France to Spain 5 fighters moved from Finland to Norway 2 armour moved from Sweden to Norway 5 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 bomber and 2 infantry placed in Norway 1 factory_minor placed in Sweden 1 airfield and 1 factory_minor placed in Spain 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Americans collect 65 PUs (1 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Egypt to 80 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in 80 Sea Zone British attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer British roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter moved from 80 Sea Zone to Ethiopia 1 mech_infantry moved from Belgian Congo to Ethiopia 1 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 3 fighters moved from Gibraltar to Spain 1 fighter moved from Spain to Egypt Place Units - British 1 carrier placed in 71 Sea Zone 1 transport placed in 110 Sea Zone 3 artilleries placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 fighter EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter EDIT: Removing units owned by British from Spain: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00 British : 0,33 AA fire in France : : -0,17 Americans : -2,50 AA fire in Southern France : : -0,17 Japanese : 0,50
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@wizmark Japan is getting stronger and scarier :astonished:
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,5,5,5 Italians collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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@Sovietishcat :muscle: :wink: :flag-jp: :flag-jp: