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Wiz (X) vs Sov (L+16) G3 BM3
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 21 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Novgorod 3 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 3 infantry moved from Rostov to Tambov 1 fighter and 2 tactical_bombers moved from Rostov to Tambov 10 armour, 11 artilleries, 10 infantry and 11 mech_infantrys moved from Rostov to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 21 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Novgorod 3 infantry moved from Karelia to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 3 infantry moved from Rostov to Tambov 1 fighter and 2 tactical_bombers moved from Rostov to Tambov 10 armour, 11 artilleries, 10 infantry and 11 mech_infantrys moved from Rostov to Volgograd 4 mech_infantrys moved from Ukraine to Volgograd Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 2/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers Americans defend with 1 bomber; Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Casualties for Americans: 1 bomber Battle in Volgograd Germans attack with 10 armour, 11 artilleries, 10 infantry and 15 mech_infantrys Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry Germans roll dice for 10 armour, 11 artilleries, 10 infantry and 15 mech_infantrys in Volgograd, round 2 : 11/46 hits, 14.67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 11 artilleries, 9 infantry and 15 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry and 1 mech_infantry Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia 1 fighter and 2 tactical_bombers moved from Tambov to Bessarabia 3 aaGuns moved from Rostov to Volgograd 2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 bomber moved from Novgorod to Slovakia Hungary 1 armour, 18 infantry and 3 mech_infantrys moved from Germany to Slovakia Hungary 2 fighters moved from 112 Sea Zone to France 2 aaGuns, 1 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers moved from Western Germany to France 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 aaGun moved from Karelia to Novgorod Place Units - Germans 1 transport placed in 112 Sea Zone 1 artillery placed in Western Germany 3 infantry placed in France 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,5,3,3,3,3,4 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : -0.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Eastern Persia to 79 Sea Zone 1 infantry moved from Vologda to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Russia to Smolensk 2 armour, 17 artilleries, 48 infantry and 2 mech_infantrys moved from Bryansk to Tambov Combat - Russians Battle in 79 Sea Zone Russians attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 armour, 17 artilleries, 48 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 17 artilleries, 48 infantry and 2 mech_infantrys in Tambov, round 2 : 13/69 hits, 17,83 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 armour, 17 artilleries, 48 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Tambov 1 armour moved from Russia to Tambov 1 artillery moved from Russia to Tambov 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 fighter moved from Novosibirsk to Samara 1 fighter moved from 79 Sea Zone to 76 Sea Zone Place Units - Russians 1 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -2,00 Russians : -4,83 Japanese : -0,33
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 2 mech_infantrys moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 artillery and 2 infantry moved from Szechwan to Sikang 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Shensi to Tsinghai 2 bombers moved from French Indo China to Tsinghai 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Philippines to Guam 1 bomber moved from Japan to Guam
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 2 mech_infantrys moved from India to West India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India 1 artillery and 2 infantry moved from Szechwan to Sikang 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Shensi to Tsinghai 2 bombers moved from French Indo China to Tsinghai 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Philippines to Guam 1 bomber moved from Japan to Guam Combat - Japanese Battle in West India Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in West India Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 3 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Eastern Persia Japanese attack with 1 artillery and 1 infantry British defend with 1 bomber and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Eastern Persia Japanese roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 3 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Eastern Persia, round 4 : 1/2 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the British lost in Eastern Persia British win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 bomber Battle in Tsinghai Japanese attack with 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 12 infantry Japanese roll dice for 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 6/16 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 12 infantry in Tsinghai, round 2 : 4/13 hits, 4.67 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 5/12 hits, 3.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 1/7 hits, 2.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 4 : 4/11 hits, 3.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 6 infantry Casualties for Chinese: 1 fighter and 12 infantry Battle in Guam Japanese attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Guam, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from West India to India 2 aaGuns and 3 infantry moved from Burma to India 1 marine moved from India to 39 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 submarines moved from 36 Sea Zone to 41 Sea Zone 2 carriers moved from 35 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Philippines to 41 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from Guam to 19 Sea Zone 1 bomber moved from Guam to Philippines 2 battleships, 3 carriers, 5 destroyers, 4 fighters, 1 marine, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 armour and 1 mech_infantry moved from Shantung to Jehol 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from Yunnan to Szechwan 1 armour moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 2 bombers moved from Tsinghai to Hopei Place Units - Japanese 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 artillery placed in Japan 3 infantry placed in India 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Americans : -0.67 Chinese : -3.00 UK_Pacific : -1.00 Japanese : 1.50
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@Sovietishcat Went with max def in east persia, which ended with a Uk victory with 1 inf left…you killed my art with a roll of 2, so if you would have preferred to have left the bomber we would need to go with the dice roller option.
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@Sovietishcat Actually, looking at it, if you were going to gamble, then your inf hit my art on the same round which would have saved your bomber. If you want to edit it back then please do so.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 4 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 marine moved from Southern France to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 4 bombers moved from Malta to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from South Australia to Queensland Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States Americans undo move 1. 1 battleship and 1 submarine placed in 101 Sea Zone 1 submarine placed in 93 Sea Zone 5 submarines placed in 101 Sea Zone Americans undo move 4. 1 destroyer and 5 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 106 Sea Zone to 91 Sea Zone 2 submarines moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British win, taking 80 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 2 infantry moved from Italian Somaliland to 76 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia 2 aaGuns and 14 infantry moved from Persia to Iraq 2 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 9 fighters moved from Southern France to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Southern France to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - British 1 harbour placed in Iraq 1 destroyer placed in 106 Sea Zone 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : -0,67 Americans : -0,33
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@wizmark said in Wiz (X) vs Sov (L+16) G3 BM3:
@Sovietishcat Actually, looking at it, if you were going to gamble, then your inf hit my art on the same round which would have saved your bomber. If you want to edit it back then please do so.
@wizmark It’s all good, I’d rather keep the inf at this point!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 mech_infantry moved from Southern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,2,6,1,1,4,3 Italians collect 1 PU (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 aaGun moved from South Australia to Queensland 1 fighter moved from South Australia to 54 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from South Australia to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 4 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux 1 artillery and 6 infantry moved from France to Normandy Bordeaux 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 bomber moved from Slovakia Hungary to Western Ukraine 2 fighters and 3 tactical_bombers moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 2 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Neutral_Allies 10 armour and 15 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux 1 artillery and 6 infantry moved from France to Normandy Bordeaux 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 bomber moved from Slovakia Hungary to Western Ukraine 2 fighters and 3 tactical_bombers moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 2 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Neutral_Allies 10 armour and 15 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers French defend with 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/12 hits, 4.33 expected hits Americans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Germans, 2 infantry owned by the Americans and 3 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/9 hits, 3.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Americans: 2 infantry Casualties for French: 4 infantry Battle in Western Ukraine Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 8/15 hits, 6.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Ukraine to Caucasus 3 aaGuns, 11 artilleries and 8 infantry moved from Volgograd to Caucasus 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone 2 aaGuns moved from France to Western Germany 1 armour and 4 mech_infantrys moved from France to Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 18 infantry moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Germany to Poland 5 infantry moved from Western Germany to Germany Place Units - Germans 1 destroyer and 1 fighter placed in 112 Sea Zone 1 bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 3 infantry placed in France 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4,6,1,2,6,1,2 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 2.67 Americans : 0.67 Russians : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Vologda 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 2 infantry moved from Samara to Kazakhstan 1 fighter moved from Samara to Kazakhstan 1 artillery moved from Smolensk to Vologda 3 armour, 15 artilleries, 45 infantry and 2 mech_infantrys moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 armour, 15 artilleries, 45 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 15 artilleries, 45 infantry and 2 mech_infantrys in Bryansk, round 2 : 15/65 hits, 16,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 armour, 15 artilleries, 45 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 armour moved from Russia to Bryansk 1 aaGun moved from Tambov to Bryansk 7 infantry moved from Russia to Samara 3 artilleries and 2 infantry moved from Tambov to Samara 1 infantry moved from Novosibirsk to Samara 1 aaGun moved from Tambov to Samara 1 fighter moved from Kazakhstan to Russia 1 artillery and 1 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,17
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Jehol to Amur Japanese take Amur from Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 2 bombers moved from Hopei to Kazakhstan 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 battleships and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Jehol to Amur Japanese take Amur from Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 2 bombers moved from Hopei to Kazakhstan 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 battleships and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 battleships, 5 fighters, 5 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 5 fighters, 5 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 9/12 hits, 7.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Kazakhstan Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Midway from Americans, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Suiyuyan 1 artillery moved from Sikang to Shensi 1 mech_infantry moved from Tsinghai to Hopei 2 mech_infantrys moved from Tsinghai to Kansu 3 mech_infantrys moved from Shantung to Manchuria 3 armour and 4 mech_infantrys moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 1 bomber moved from Philippines to Japan 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines 3 carriers, 2 cruisers, 1 destroyer, 1 marine and 3 submarines moved from 41 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 artillery and 1 mech_infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from India to Northwest Persia 1 armour moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Kazakhstan to Caucasus 2 fighters moved from Japan to Philippines 5 carriers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 3 fighters and 1 submarine placed in 6 Sea Zone 3 infantry placed in India 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Russians : 0.33 Japanese : 3.83
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry, 10 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Gibraltar to Southern France 1 bomber moved from Gibraltar to France 1 bomber moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from 104 Sea Zone to United Kingdom 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 battleship, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar Place Units - Americans 10 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from 80 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 19 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 4 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Non Combat Move - British 2 aaGuns moved from Iraq to Trans-Jordan 3 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 fighters moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom Place Units - British 2 carriers placed in 110 Sea Zone 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67 AA fire in France : : -0,17 Americans : -0,00 AA fire in Southern France : : 0,83 AA fire in Normandy Bordeaux : : -0,17
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry, 10 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Gibraltar to Southern France 1 bomber moved from Gibraltar to France 1 bomber moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in 104 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from 104 Sea Zone to United Kingdom 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 battleship, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 7 fighters, 5 submarines and 3 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar Place Units - Americans 10 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from 80 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 19 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 41 Sea Zone UK_Pacific take 41 Sea Zone from Japanese 4 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Non Combat Move - British 2 aaGuns moved from Iraq to Trans-Jordan 3 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 fighters moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom Place Units - British 2 carriers placed in 110 Sea Zone 3 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 AA fire in France : : -0,17 Americans : -0,00 AA fire in Southern France : : 0,83 AA fire in Normandy Bordeaux : : -0,17
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@wizmark Please use last file posted.
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@wizmark Do you know by taking Sumatra with UK (Europe) gives me the 4$ towards my UK Europe Economy? Because I am making the same number of $$ as the previous round… If not let’s say it counts as UK Pac economy, do you let me take it with Anzac instead? There were no dice involved…