Total Ancient War UK vs US Game 1

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    Getting the thread started.

  • 21 19 18 17 16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:41:44 AM
    Savegame

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    TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 legionaire moved from Croton to SZ 44
            1 bireme and 1 legionaire moved from SZ 44 to SZ 34
            1 legionaire moved from SZ 34 to Lilybaeum
            1 bireme and 1 trireme moved from SZ 48 to SZ 46
            1 leader moved from Roma to SZ 28
            5 legionaires moved from Roma to SZ 28
            1 ballista moved from Roma to SZ 28
            1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
            1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
            5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 1 skirmisher; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Lilybaeum
                RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
                Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    AAwall fire in Lilybaeum : 0/2 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits
                Units damaged: 1 wall owned by the Carthage
                    RomanRepublic roll dice for 1 ballista, 1 leader, 11 legionaires and 2 skirmishers in Lilybaeum, round 2 : 6/15 hits, 5.17 expected hits
                    Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 3/9 hits, 3.83 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    3 hoplites owned by the Carthage, 2 skirmishers owned by the RomanRepublic and 2 walls owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 leader and 11 legionaires in Lilybaeum, round 3 : 2/13 hits, 4.67 expected hits
                    Carthage roll dice for 3 hoplites and 1 warelephant in Lilybaeum, round 3 : 2/4 hits, 2.33 expected hits
                    1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum
                    RomanRepublic roll dice for 1 ballista, 1 leader and 9 legionaires in Lilybaeum, round 4 : 5/11 hits, 4.00 expected hits
                    Carthage roll dice for 2 hoplites in Lilybaeum, round 4 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum
                RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66
                Casualties for RomanRepublic: 3 legionaires and 2 skirmishers
                Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
    
        Non Combat Move - RomanRepublic
            2 skirmishers moved from Roma to Arretium
            3 legionaires moved from Salapia to Arretium
            1 skirmisher moved from Salapia to Arretium
            2 cataphracts moved from Roma to Salapia
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 28
            1 cataphract, 2 legionaires and 1 skirmisher placed in Roma
    
        Research Technology - RomanRepublic
            Trigger ROMTechAct: RomanRepublic gains access to conscription
            Trigger ROMTechAct: RomanRepublic gains access to construction
            Trigger ROMTechAct: RomanRepublic gains access to economics
            Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
            Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
            Trigger ROMTechAct: RomanRepublic gains access to warCollege
            Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
            Trigger ROMTechAct: RomanRepublic gains access to supraremes
            Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
            Trigger ROMTechAct: RomanRepublic gains access to quadriremes
            Trigger ROMTechAct: RomanRepublic gains access to triremes
            Trigger ROMTechAct: RomanRepublic gains access to biremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 49 PUs; end with 49 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 45 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 44 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 50 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.17
    AAwall fire in Lilybaeum : : -1.00
    RomanRepublic : -0.83
    

    Savegame

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    Nihil est Carthago! :)


  • @Degrasse Until Leo and I rewrite history!

    Thanks for getting the game going. Leo and I are just sorting out which countries we are each playing.

  • 25 24 23 22 21 20 19 18 17 16

    Carthage & Macedonia - Adam
    Bosporus, Pontus & Seleucid - Leo


  • Looks like game over on R1. Plus 66 was way over the odds . Nice @Degrasse .

  • 25 24 23 22 21 20 19 18 17 16

    Game over? Hardly! Had 80% odds but unfortunately (for us!) lucky enough to out perform the probable +40TUV outcome. Greece is up next - who is playing them?


  • @Private-Panic oh fine; we have won then.


  • @Private-Panic It would probably be best if DeGrasse also played Greece. We haven’t really decided who’s playing what…


  • @captainwalker I Think that will slow the game. You guys have three nations, then we get our five, then you get three , followed by Rome again .
    I think my idea works best.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    … but I will bow down to your idea,‘if you three prefer it that way .

  • TripleA

    I think @Wittmann is probably right in this case (happens every once in a while) so that we each have 2 nations that go in a row. So here are the teams:

    AntiRomans
    Carthage & Macedonia - Adam
    Bosporus, Pontus & Seleucid - Leo

    Romans
    Rome & Armenia - Degrasse
    Greek & Pergamon - ?
    Egypt & Parthia - ?

    @captainwalker Do you want (Greek & Pergamon) OR (Egypt & Parthia)?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @redrum thank you my friend. Please say it again though, so that my deaf, old friend really understands the nice thing you said .

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    @Wittmann I have no problem agreeing that you are right every once in a while my friend. Even a stopped clock manages it twice a day!

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    @redrum I guess Egypt and Parthia

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    I have some questions regarding units…like leaders. The game notes says…receives +1 attack/def per allied unit type present. What exactly does that mean?


  • @captainwalker I think a leader soaks up a hit but that’s not what you quote suggests


  • The more diverse units with a Leader the more +1s it gives . Archer , Legionary, Elephant, Cataphract etc. Are all different types.
    I believe once a Leader is lost, if can t be replaced , but I can’t be sure . Can only have one, I know that.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    They are very powerful. We all have one at Sea too.

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